I agree with you. Though I also like the no endgame way of Minecraft. Why doesn everything have to have a finish line and a "winner"? What do you get for finishing Minecraft? Satisfaction that you beat the game? Thanks, but no thanks. I will take the satisfaction of staying around and experiencing it with no end goal in sight...maybe I'm weird but thats what I like
That's not what I'm talking about when I say Endgame. And there are ALWAYS goals. Even punching your first tree is a goal. It needs to be done to unlock more game content.
Fun fact: I have never been to the End. I have never cared to, and probably never will.
Won't the ones directly under other chests not open?
I believe it was in RC2 that this was changed. They do open now. Even if they didn't, you could just alternate between half slabs and chests in a diagonal pattern. It would only get you 14 chests per wall at best (not much of a difference), but I think it looks too chaotic and hard to find the chest you need (lets face it, it's hard to memorize the location of ~60 chests).
I always plan around a 60 chest storage room now, as you can see in the picture. Each wall has 15 double chests stacked 3 high (with half slabs above the top one, so you can still open it).
Of course, having this many double chests gives me the freedom to do whatever I want, really. I have individual chests for most common building blocks, as well as things like iron, redstone, diamonds (just cuz), and coal/charcoal.
Also, I'm only using about half of the chests right now (it's actually a little more than half, but none of them are full except the stone ones). Keeping some in reserve is a nice benefit to something this large.
The only downside to using all 60 chests is that you have no where to put your furnaces that is close to the chests. I tried the ceiling, but didn't really care for it much. Having one wall be furnaces is a good trade-off though, I think (it is 27 furnaces on one of these walls). Also, I get into the room from above. You can just barely see a ladder that I removed for this shot on the top of the screenshot.
If you want tips for your storage chests, I recommend you think about your "build style" or what blocks you use most frequently. For example, I have 3 food chests. One is for wheat solely, as that is my food source of choice, but I also have a secondary chest for pumpkins and melons in one chest (I like using jack o lanterns and glowstone for lighting over torches, so I have a lot of pumpkins usually), and I also have a third chest just for all other food types (not including spider eyes and zombie flesh).
EDIT: I don't really have much of an alchemy room yet, but I would probably just store the potions in there like Etho. Potions take up too much space to look balanced in a storage room.
I don't see how Mojang didn't understand what this would blossom into. I mean, logic gates at the most basic level transport signals that turn on or off, true or false, 1 or 0. That's EXACTLY what redstone is.
1. The stem takes awhile to grow (wouldn't be surprised if it was 2 hours).
2. The more squares around the stem that are available for pumpkins to grow (up to 4), the faster the pumpkin will grow.
3. You need an air block above the block that the pumpkin would occupy if it grew there.
4. You need water (this one should be obvious) 4 blocks away from the pumpkin at most (diagonals count as 1 block, not 2).
If you back up your saves somewhere else, delete .minecraft (keep the executable file though) and re-run the game, you'll force it to redownload the resources folder as well, which is potentially what the issue is.
After you redownload the game, you can move the saves folder back into .minecraft.
I have 2 different versions of the .minecraft folder.
The first version keeps up to date with the weekly snapshots, and is purely survival (usually I'll have a texture pack, the 32x32 faithful one, when it's updated, but that's it).
The second version runs 1.0.0 and runs any mods I want to play. Currently, it's the Aether, since I haven't tried the 1.0.0 Aether yet, but normally it's the Technic pack.
So, to differentiate between the two, I have my survival .minecraft folder backed up as a .zip folder and my modded .minecraft folder backed up as a .rar folder. If I want 2 backups of each (usually have them), then I make the backup called .minecraft(1).zip, for example.
Quite odd... In a 10x12 area I can only get 6 of them to spawn.... with 3 spawners!
Yeah, sure you checked the wiki there. Don't make threats about reports without ACTUALLY reading the wiki. No, it isn't pseudo-code.
If, at the time of spawning, 6 or more monsters of the block's type are present within a 17x9x17 area centered on the spawner block, the spawner "poofs" without creating any monsters and then waits for the next cycle.
More or less, if the mobs aren't pulled out of an area that is 8 blocks from the spawner horizontally or 4 blocks vertically, it won't spawn more.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Now, knowing this, we can answer your original question.
Having more spawners increases the likelihood of mobs spawning during any given tick. However, if you don't move the mobs out of the area fast enough, it won't make a difference.
I recommend just letting them fall down a 5 or so block drop directly below the spawning area. If it isn't an xp farm, it doesn't matter if they take fall damage, so only 1 block of water will work perfectly fine. If it is, you need to make the water 2 blocks deep, but still have the top layer providing a current. It IS possible to do this, but it's rather time-consuming.
Wheat only grows when the chunk is loaded. So, the more time you spend around your wheat farm, the less wheat you need to grow. There is no set amount.
When in doubt, just make more than you need. It's not like you are obligated to harvest it.
When you play the game for awhile, you'll begin to see the timing of their attacks much better, as well as ways to hit skeletons without the skeleton being able to hit you (a 2 high tunnel being a good example).
0
That's not what I'm talking about when I say Endgame. And there are ALWAYS goals. Even punching your first tree is a goal. It needs to be done to unlock more game content.
Fun fact: I have never been to the End. I have never cared to, and probably never will.
2
Minecraft has enough problems with too low of an endgame already. Above all things, we don't need to make Minecraft easier.
0
I believe it was in RC2 that this was changed. They do open now. Even if they didn't, you could just alternate between half slabs and chests in a diagonal pattern. It would only get you 14 chests per wall at best (not much of a difference), but I think it looks too chaotic and hard to find the chest you need (lets face it, it's hard to memorize the location of ~60 chests).
0
I like the original textures a lot, but the resolution always bugged me after I used 128x128 texture packs for a while.
4
I always plan around a 60 chest storage room now, as you can see in the picture. Each wall has 15 double chests stacked 3 high (with half slabs above the top one, so you can still open it).
Of course, having this many double chests gives me the freedom to do whatever I want, really. I have individual chests for most common building blocks, as well as things like iron, redstone, diamonds (just cuz), and coal/charcoal.
Also, I'm only using about half of the chests right now (it's actually a little more than half, but none of them are full except the stone ones). Keeping some in reserve is a nice benefit to something this large.
The only downside to using all 60 chests is that you have no where to put your furnaces that is close to the chests. I tried the ceiling, but didn't really care for it much. Having one wall be furnaces is a good trade-off though, I think (it is 27 furnaces on one of these walls). Also, I get into the room from above. You can just barely see a ladder that I removed for this shot on the top of the screenshot.
If you want tips for your storage chests, I recommend you think about your "build style" or what blocks you use most frequently. For example, I have 3 food chests. One is for wheat solely, as that is my food source of choice, but I also have a secondary chest for pumpkins and melons in one chest (I like using jack o lanterns and glowstone for lighting over torches, so I have a lot of pumpkins usually), and I also have a third chest just for all other food types (not including spider eyes and zombie flesh).
EDIT: I don't really have much of an alchemy room yet, but I would probably just store the potions in there like Etho. Potions take up too much space to look balanced in a storage room.
0
0
2. The more squares around the stem that are available for pumpkins to grow (up to 4), the faster the pumpkin will grow.
3. You need an air block above the block that the pumpkin would occupy if it grew there.
4. You need water (this one should be obvious) 4 blocks away from the pumpkin at most (diagonals count as 1 block, not 2).
0
If you back up your saves somewhere else, delete .minecraft (keep the executable file though) and re-run the game, you'll force it to redownload the resources folder as well, which is potentially what the issue is.
After you redownload the game, you can move the saves folder back into .minecraft.
0
The first version keeps up to date with the weekly snapshots, and is purely survival (usually I'll have a texture pack, the 32x32 faithful one, when it's updated, but that's it).
The second version runs 1.0.0 and runs any mods I want to play. Currently, it's the Aether, since I haven't tried the 1.0.0 Aether yet, but normally it's the Technic pack.
So, to differentiate between the two, I have my survival .minecraft folder backed up as a .zip folder and my modded .minecraft folder backed up as a .rar folder. If I want 2 backups of each (usually have them), then I make the backup called .minecraft(1).zip, for example.
0
Yeah, sure you checked the wiki there. Don't make threats about reports without ACTUALLY reading the wiki. No, it isn't pseudo-code.
More or less, if the mobs aren't pulled out of an area that is 8 blocks from the spawner horizontally or 4 blocks vertically, it won't spawn more.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Now, knowing this, we can answer your original question.
Having more spawners increases the likelihood of mobs spawning during any given tick. However, if you don't move the mobs out of the area fast enough, it won't make a difference.
I recommend just letting them fall down a 5 or so block drop directly below the spawning area. If it isn't an xp farm, it doesn't matter if they take fall damage, so only 1 block of water will work perfectly fine. If it is, you need to make the water 2 blocks deep, but still have the top layer providing a current. It IS possible to do this, but it's rather time-consuming.
0
You can't duplicate cool redstone contraptions if you don't know what you are doing.
0
When in doubt, just make more than you need. It's not like you are obligated to harvest it.
0
0
0
When you play the game for awhile, you'll begin to see the timing of their attacks much better, as well as ways to hit skeletons without the skeleton being able to hit you (a 2 high tunnel being a good example).