• 0

    posted a message on Sea monster Mod
    if you can make a model. i could code it and make a texture. or you could make a texture.
    i can code ground mobs atm. ill look in to how to code water mobs.
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on Can someone make a Lan Fix mod?
    updated in 1.4.5 pre release.
    also wit that client you can just connect to 1.4.4 servers.
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on MC Mob Maker
    Quote from yardenma7

    if it gonna ever out i gonna make a blue blaze that x10 more powerfull than a normal blaze(almsot liek a boos)
    and he drop 1 blue blaze rod and with the blue blaze rod you can make 1 blue blaze powder and when you got 3 you can make a diamond like that (b means blue blaze rod e means ematy space)
    e b e
    e b e
    e b e

    i can actually make that for you right now.
    Posted in: Suggestions
  • 0

    posted a message on [1.5.2 / 1.5.1 / 1.4.7 / 1.3.2] Creating Mods - Modloader/Forge ~SCMowns [Src & Video]
    i fixed it now.
    now how do i make my mob attack other mobs.
    like a wolf attacks sheeps
    Posted in: Mapping and Modding Tutorials
  • 0

    posted a message on [1.5.2 / 1.5.1 / 1.4.7 / 1.3.2] Creating Mods - Modloader/Forge ~SCMowns [Src & Video]
    could you help me with my mob rotations?
    my mob is a bear and it has 4 legs (duh).
    and the front 2 work fine like a normal pig or a cow. but the legs on the back are like moving towards eachother?
    if you want i could record a video of it or something.

    // Date: 14-11-2012 21:27:10
    // Template version 1.1
    // Java generated by Techne
    // Keep in mind that you still need to fill in some blanks
    // - ZeuX
    
    
    package net.minecraft.src;
    public class Modelbear extends ModelBase
    {
    //fields
    	 ModelRenderer Head;
    	 ModelRenderer Body;
    	 ModelRenderer LegFL;
    	 ModelRenderer LegFR;
    	 ModelRenderer LegBR;
    	 ModelRenderer LegBL;
    	 ModelRenderer Tail;
    	 ModelRenderer Muzzle;
    	 ModelRenderer EarL;
    	 ModelRenderer EarR;
    	 ModelRenderer Hump;
    	 ModelRenderer Shape1;
    
    public Modelbear()
    {
    	 textureWidth = 128;
    	 textureHeight = 64;
    	
    	 Head = new ModelRenderer(this, 0, 37);
    	 Head.addBox(-4F, -4F, -8F, 8, 8, 8);
    	 Head.setRotationPoint(0F, 0F, -9F);
    	 Head.setTextureSize(128, 64);
    	 Head.mirror = true;
    	 setRotation(Head, 0F, 0F, 0F);
    	 Body = new ModelRenderer(this, 0, 0);
    	 Body.addBox(-9F, -13F, -24F, 18, 13, 24);
    	 Body.setRotationPoint(0F, 10F, 14F);
    	 Body.setTextureSize(128, 64);
    	 Body.mirror = true;
    	 setRotation(Body, 0F, 0F, 0F);
    	 LegFL = new ModelRenderer(this, 84, 13);
    	 LegFL.addBox(-3F, 0F, -3F, 6, 14, 6);
    	 LegFL.setRotationPoint(6F, 10F, -7F);
    	 LegFL.setTextureSize(128, 64);
    	 LegFL.mirror = true;
    	 setRotation(LegFL, 0F, 0F, 0F);
    	 LegFR = new ModelRenderer(this, 84, 13);
    	 LegFR.addBox(-3F, 0F, -3F, 6, 14, 6);
    	 LegFR.setRotationPoint(-6F, 10F, -7F);
    	 LegFR.setTextureSize(128, 64);
    	 LegFR.mirror = true;
    	 setRotation(LegFR, 0F, 0F, 0F);
    	 LegBR = new ModelRenderer(this, 84, 13);
    	 LegBR.addBox(-3F, 0F, -3F, 6, 14, 6);
    	 LegBR.setRotationPoint(-6F, 10F, 11F);
    	 LegBR.setTextureSize(128, 64);
    	 LegBR.mirror = true;
    	 setRotation(LegBR, 0F, 0F, 0F);
    	 LegBL = new ModelRenderer(this, 84, 13);
    	 LegBL.addBox(-3F, 0F, -3F, 6, 14, 6);
    	 LegBL.setRotationPoint(6F, 10F, 11F);
    	 LegBL.setTextureSize(128, 64);
    	 LegBL.mirror = true;
    	 setRotation(LegBL, 0F, 0F, 0F);
    	 Tail = new ModelRenderer(this, 68, 37);
    	 Tail.addBox(-2F, 0F, -4F, 4, 6, 4);
    	 Tail.setRotationPoint(0F, -3F, 14F);
    	 Tail.setTextureSize(128, 64);
    	 Tail.mirror = true;
    	 setRotation(Tail, 0.5410521F, 0F, 0F);
    	 Muzzle = new ModelRenderer(this, 32, 37);
    	 Muzzle.addBox(-2F, 0F, -8F, 4, 8, 8);
    	 Muzzle.setRotationPoint(0F, -4F, -17F);
    	 Muzzle.setTextureSize(128, 64);
    	 Muzzle.mirror = true;
    	 setRotation(Muzzle, 0.6283185F, 0F, 0F);
    	 EarL = new ModelRenderer(this, 56, 37);
    	 EarL.addBox(2F, -6F, -4F, 2, 2, 1);
    	 EarL.setRotationPoint(0F, 0F, -9F);
    	 EarL.setTextureSize(128, 64);
    	 EarL.mirror = true;
    	 setRotation(EarL, 0F, 0F, 0F);
    	 EarR = new ModelRenderer(this, 56, 37);
    	 EarR.addBox(-1F, -2F, -1F, 2, 2, 1);
    	 EarR.setRotationPoint(-3F, -4F, -12F);
    	 EarR.setTextureSize(128, 64);
    	 EarR.mirror = true;
    	 setRotation(EarR, 0F, 0F, 0F);
    	 Hump = new ModelRenderer(this, 84, 0);
    	 Hump.addBox(-6F, 0F, 0F, 12, 3, 10);
    	 Hump.setRotationPoint(0F, -6F, -10F);
    	 Hump.setTextureSize(128, 64);
    	 Hump.mirror = true;
    	 setRotation(Hump, 0F, 0F, 0F);
    	 Shape1 = new ModelRenderer(this, 62, 37);
    	 Shape1.addBox(-2F, 13F, -4F, 0, 1, 1);
    	 Shape1.setRotationPoint(8F, 10F, 14F);
    	 Shape1.setTextureSize(128, 64);
    	 Shape1.mirror = true;
    	 setRotation(Shape1, 0F, 0F, 0F);
    }
    
    public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5)
    {
    	 super.render(entity, f, f1, f2, f3, f4, f5);
    	 setRotationAngles(f, f1, f2, f3, f4, f5);
    	 Head.render(f5);
    	 Body.render(f5);
    	 LegFL.render(f5);
    	 LegFR.render(f5);
    	 LegBR.render(f5);
    	 LegBL.render(f5);
    	 Tail.render(f5);
    	 Muzzle.render(f5);
    	 EarL.render(f5);
    	 EarR.render(f5);
    	 Hump.render(f5);
    	 Shape1.render(f5);
    }
    
    private void setRotation(ModelRenderer model, float x, float y, float z)
    {
    model.rotateAngleX = x;
    model.rotateAngleY = y;
    model.rotateAngleZ = z;
    }
    
    public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5)
    {
    super.setRotationAngles(f, f1, f2, f3, f4, f5, null);
    LegFL.rotateAngleX = MathHelper.cos(f * 0.6662F) * 1.0F * f1;
    LegFR.rotateAngleX = MathHelper.cos(f * 0.6662F + (float)Math.PI) * 1.0F * f1;
    LegBR.rotateAngleZ = MathHelper.cos(f * 0.6662F) * 1.0F * f1;
    LegBL.rotateAngleZ = MathHelper.cos(f * 0.6662F + (float)Math.PI) * 1.0F * f1;
    }
    }
    Posted in: Mapping and Modding Tutorials
  • 0

    posted a message on TechGuy's Modding Tutorials
    Quote from vk222u

    I have Redone the Code to your Guide

    mod_Block.java
    package net.minecraft.src;
    
    public class mod_Block extends BaseMod
    {
    public static final Block Marble = new BlockMarble(160, 0).setBlockName("Stone").setHardness(3F).setResistance(4F).setLightValue(1F)
    .setCreativeTab(CreativeTabs.tabBlock).setStepSound(Block.soundStoneFootstep);
    public void load()
    {
    Marble.blockIndexInTexture = ModLoader.addOverride("/terrain.png", "/mods/marble.png");
    ModLoader.registerBlock(Marble);
    ModLoader.addName(Marble, "Marble");
    }
    public String getVersion()
    {
    return "1.4.2";
    }
    
    }
    BlockMarble.java
    package net.minecraft.src;
    import java.util.Random;
    public class BlockMarble extends Block
    {
    public BlockMarble(int i, int j)
    {
    super(i, j, Material.wood);
    }
    public int idDropped(int i, Random random, int j)
    {
    return mod_Block.Marble.blockID;
    }
    public int quantityDropped(Random random)
    {
    return 1;
    }
    }

    and now my problem is that it says it can not find the image,
    here is the directory to were my image is placed:
    mcp\eclipse\Client\bin\mods\marble.png

    Here is the crash error:

    ---- Minecraft Crash Report ----
    // I blame Dinnerbone.

    Time: 6/11/12 10:40 AM
    Description: Unexpected error

    java.lang.RuntimeException: java.lang.Exception: Image not found: /mods/marble.png
    at net.minecraft.src.ModLoader.registerAllTextureOverrides(ModLoader.java:1638)
    at net.minecraft.src.ModLoader.onTick(ModLoader.java:1194)
    at net.minecraft.src.EntityRendererProxy.updateCameraAndRender(EntityRendererProxy.java:21)
    at net.minecraft.client.Minecraft.runGameLoop(Minecraft.java:868)
    at net.minecraft.client.Minecraft.run(Minecraft.java:764)
    at java.lang.Thread.run(Thread.java:722)
    Caused by: java.lang.Exception: Image not found: /mods/marble.png
    at net.minecraft.src.ModLoader.loadImage(ModLoader.java:1111)
    at net.minecraft.src.ModLoader.registerAllTextureOverrides(ModLoader.java:1630)
    ... 5 more

    Relevant Details:
    - Minecraft Version: 1.4.2
    - Operating System: Windows 7 (amd64) version 6.1
    - Java Version: 1.7.0_09, Oracle Corporation
    - Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Oracle Corporation
    - Memory: 903735800 bytes (861 MB) / 1037959168 bytes (989 MB) up to 1037959168 bytes (989 MB)
    - JVM Flags: 3 total; -Xincgc -Xms1024M -Xmx1024M
    - AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    - ModLoader: Mods loaded: 2
    ModLoader 1.4.2
    mod_Block 1.4.2

    - LWJGL: 2.4.2
    - OpenGL: GeForce GTX 560 Ti/PCIe/SSE2 GL version 4.2.0, NVIDIA Corporation
    - Is Modded: Very likely
    - Type: Client
    - Texture Pack: Default
    - Profiler Position: N/A (disabled)
    - Vec3 Pool Size: ~ERROR~ NullPointerException: null


    try the "/terrain /foldername/texturename" first
    Posted in: Mapping and Modding Tutorials
  • 0

    posted a message on [REQ]Code These Mobs?(HandDrawed) Done the Hawk
    maybe try to model it yourself in techne first.
    Posted in: Mods Discussion
  • 0

    posted a message on How to make a new torch model?
    you need to make a custom block model, blockrender and blockentity file i believe.
    model with techne.
    Posted in: Modification Development
  • 0

    posted a message on [1.4.5] Architect Blocks (Slabs & Stairs) [0.9.5 b]
    need help with this? i can code only code modloader though. i could learn forge though.
    Posted in: WIP Mods
  • 0

    posted a message on TechGuy's Modding Tutorials
    Quote from Saphir09

    It could be my fault, but I think your code for stairs doen't work. When I try to place stairs I made, it gives me this error report:


    ---- Minecraft Crash Report ----
    // Uh... Did I do that?
    Time: 01.11.12 21:30
    Description: Unexpected error
    java.lang.ClassCastException: net.minecraft.src.BlockChocolateWhiteBrickStairs cannot be cast to net.minecraft.src.BlockStairs
    at net.minecraft.src.RenderBlocks.renderBlockByRenderType(RenderBlocks.java:430)
    at net.minecraft.src.WorldRenderer.updateRenderer(WorldRenderer.java:208)
    at net.minecraft.src.RenderGlobal.updateRenderers(RenderGlobal.java:1454)
    at net.minecraft.src.EntityRenderer.renderWorld(EntityRenderer.java:1057)
    at net.minecraft.src.EntityRenderer.updateCameraAndRender(EntityRenderer.java:942)
    at net.minecraft.src.EntityRendererProxy.updateCameraAndRender(EntityRendererProxy.java:20)
    at net.minecraft.client.Minecraft.runGameLoop(Minecraft.java:868)
    at net.minecraft.client.Minecraft.run(Minecraft.java:764)
    at java.lang.Thread.run(Unknown Source)
    Relevant Details:
    - Minecraft Version: 1.4.2
    - Operating System: Windows 7 (amd64) version 6.1
    - Java Version: 1.7.0_04, Oracle Corporation
    - Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    - Memory: 119202808 bytes (113 MB) / 324141056 bytes (309 MB) up to 3814064128 bytes (3637 MB)
    - JVM Flags: 0 total;
    - AABB Pool Size: 16931 (948136 bytes; 0 MB) allocated, 136 (7616 bytes; 0 MB) used
    - ModLoader: Mods loaded: 2
    ModLoader 1.4.2
    mod_chocolate142 1.4.2
    - LWJGL: 2.4.2
    - OpenGL: AMD Radeon HD 6970M GL version 4.1.10834 Compatibility Profile Context, ATI Technologies Inc.
    - Is Modded: Very likely
    - Type: Client
    - Texture Pack: Default
    - Profiler Position: N/A (disabled)
    - Vec3 Pool Size: 2108 (118048 bytes; 0 MB) allocated, 224 (12544 bytes; 0 MB) used
    - World MpServer Entities: 11 total; [EntityClientPlayerMP['Player171'/230, l='MpServer', x=-182,77, y=70,62, z=267,34], EntitySkeleton['Skeleton'/173, l='MpServer', x=-164,08, y=41,00, z=283,50], EntityBat['Bat'/185, l='MpServer', x=-149,41, y=30,67, z=285,19], EntityBat['Bat'/162, l='MpServer', x=-198,97, y=37,89, z=316,19], EntitySquid['Squid'/161, l='MpServer', x=-196,69, y=60,03, z=231,25], EntitySquid['Squid'/160, l='MpServer', x=-179,59, y=59,41, z=218,75], EntitySquid['Squid'/182, l='MpServer', x=-157,28, y=60,38, z=208,66], EntitySkeleton['Skeleton'/115, l='MpServer', x=-204,78, y=19,00, z=222,13], EntitySkeleton['Skeleton'/127, l='MpServer', x=-217,78, y=34,00, z=258,34], EntityZombie['Zombie'/102, l='MpServer', x=-254,01, y=37,00, z=256,42], EntityCreeper['Creeper'/146, l='MpServer', x=-205,79, y=11,19, z=307,92]]
    - World MpServer Players: 1 total; [EntityClientPlayerMP['Player171'/230, l='MpServer', x=-182,77, y=70,62, z=267,34]]
    - World MpServer Chunk Stats: MultiplayerChunkCache: 441
    - Forced Entities: 11 total; [EntityZombie['Zombie'/102, l='MpServer', x=-254,01, y=37,00, z=256,42], EntityBat['Bat'/185, l='MpServer', x=-149,41, y=30,67, z=285,19], EntitySkeleton['Skeleton'/115, l='MpServer', x=-204,78, y=19,00, z=222,13], EntitySkeleton['Skeleton'/173, l='MpServer', x=-164,08, y=41,00, z=283,50], EntitySkeleton['Skeleton'/127, l='MpServer', x=-217,78, y=34,00, z=258,34], EntityBat['Bat'/162, l='MpServer', x=-198,97, y=37,89, z=316,19], EntityCreeper['Creeper'/146, l='MpServer', x=-205,79, y=11,19, z=307,92], EntitySquid['Squid'/161, l='MpServer', x=-196,69, y=60,03, z=231,25], EntityClientPlayerMP['Player171'/230, l='MpServer', x=-182,77, y=70,62, z=267,34], EntitySquid['Squid'/160, l='MpServer', x=-179,59, y=59,41, z=218,75], EntitySquid['Squid'/182, l='MpServer', x=-157,28, y=60,38, z=208,66]]
    - Retry Entities: 0 total; []



    yep, had that one too.
    Posted in: Mapping and Modding Tutorials
  • 0

    posted a message on TechGuy's Modding Tutorials
    i have a new error now, i have removed the crafting recipe.
    Posted in: Mapping and Modding Tutorials
  • 0

    posted a message on TechGuy's Modding Tutorials
    [/spoiler]

    Minecraft has stopped running because it encountered a problem; ModLoader has failed to initialize.
    This error has been saved to C:\Users\fam.zijlstra\Desktop\1.4.2 mcp\jars\.\crash-reports\crash-2012-11-01_09.35.01-client.txt for your convenience. Please include a copy of this file if you report this crash to anyone.



    --- BEGIN ERROR REPORT 68116021 --------
    Generated 1-11-12 9:35

    - Minecraft Version: 1.4.2
    - Operating System: Windows 7 (x86) version 6.1
    - Java Version: 1.7.0_09, Oracle Corporation
    - Java VM Version: Java HotSpot™ Client VM (mixed mode), Oracle Corporation
    - Memory: 1002092704 bytes (955 MB) / 1060372480 bytes (1011 MB) up to 1060372480 bytes (1011 MB)
    - JVM Flags: 3 total; -Xincgc -Xmx1024M -Xms1024M
    - AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    - ModLoader: Mods loaded: 2
    ModLoader 1.4.2
    mod_stairs 1.4.2


    java.lang.StringIndexOutOfBoundsException: String index out of range: 8
    at java.lang.String.charAt(Unknown Source)
    at net.minecraft.src.CraftingManager.addRecipe(CraftingManager.java:196)
    at net.minecraft.src.ModLoader.addRecipe(ModLoader.java:524)
    at net.minecraft.src.mod_stairs.load(mod_stairs.java:12)
    at net.minecraft.src.ModLoader.init(ModLoader.java:960)
    at net.minecraft.src.ModLoader.addAllRenderers(ModLoader.java:190)
    at net.minecraft.src.RenderManager.<init>(RenderManager.java:91)
    at net.minecraft.src.RenderManager.<clinit>(RenderManager.java:14)
    at net.minecraft.client.Minecraft.startGame(Minecraft.java:417)
    at net.minecraft.client.Minecraft.run(Minecraft.java:737)
    at java.lang.Thread.run(Unknown Source)
    --- END ERROR REPORT 7c466fe2 ----------

    trying to create some stairs.
    Posted in: Mapping and Modding Tutorials
  • 0

    posted a message on TechGuy's Modding Tutorials
    please make a custom block or a custom mob turorial for 1.4.2. and if possible, the custom block can be put on a wall like a torch.
    would help out a lot.
    Posted in: Mapping and Modding Tutorials
  • 0

    posted a message on [1.4.7][Forge](19/2/13) Ducky's Modding Tutorials! Make Your Blocks NICE!
    please, if you could update this that would really help. also maybe a feature that lets you stick the custom block to a wall. like a torch.
    Posted in: Tutorials
  • 0

    posted a message on Minecraft update 1.4 release date
    wasnt it going to be released tomorow?
    Posted in: Future Updates
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