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    posted a message on Repairing too op in 1.8?
    I'm a bit confused. Which is supposed to be more "grind-y": spending 30 levels and 3 diamonds repeatedly until desirable enchantments pop up, then using > 30 levels and a diamond for a partial repair; or getting to 30, spending a few levels and lapis at a time enchanting one of several objects with a known enchant until the one you really want on the tool you want shows up, then spending 1-12 levels for full repairs until the tool can't be repaired any more and starting over?

    It seems like different people are saying both are worse in that respect.

    All I know is that before in addition to being upset blowing 30 levels and 3 diamonds on nonsense, I'd also be upset if the enchantment was "too good" because then full repairs would be too expensive and partial repairs are not as efficient uses of diamonds, and also expensive. So I'd use mediocre tools because I could handle the repair costs. Now, getting a good pick is easy and cheap enough and reliable enough that if I can't keep my favorite one forever, oh well. I am going to miss having Lapis as a finite and purely decorative block. Now I'll have to weigh using it in builds versus enchanting more goodies. Thank goodness the cost is low; pfft to the one who said it should be more. ;)
    Posted in: Recent Updates and Snapshots
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    posted a message on Awful lag in 14w31a?
    I had a similar problem -- in addition to block place/break lag, minecarts and mobs were also moving in ultra-slow-motion. Pausing with escape then returning to the game would fix it, but only for a brief (but variable) time. The problem would persist when I reverted back to previous snapshots, and even if I went all the way back to 1.7.10 (though the precise nature of the slowdown was a little different).

    It was, somehow, something to do with the map. When I restored from a recent backup the problem went away and I haven't seen it since.
    Posted in: Recent Updates and Snapshots
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    posted a message on 14w31a strange behavior and crashes
    I've gotten one actual crash from the 1.8 snapshots. I did get a weird bug where all the mobs, entities, and other game logic was extremely slow -- minecarts moving at 0.5m/s and such. The only way to fix it was to restore my world from a backup, and now it's fine. Weird.

    Anyway, my point is you should back up your worlds. That way if a bug kills them, you at least have a recent-ish copy to go back to. Four years ago world-corrupting bugs were fairly common, so you were definitely lucky then! But on the downside, you must not have gotten in the habit of backing up. Well, it's never too late to start. ;)
    Posted in: Recent Updates and Snapshots
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    posted a message on Fail Proof Fastest Compact Piston Elevator
    Sadly, while it's more reliable than other piston elevators I've tried, it isn't reliable enough to build in my survival world. :(
    Posted in: Redstone Creations
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    posted a message on Infinity Rail Generator! [1.5.1]
    Quote from Grizdale

    so you might want to add that it only works when the piston is facing east/west.


    The glitch is glitchy.
    Posted in: Redstone Creations
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    posted a message on Infinity Rail Generator! [1.5.1]
    Quote from Shady7s

    Proof of it working in SSP Survival, and SMP Survival.


    Wow, it really does work! Sorry for having doubted you (though the video in creative was not very convincing)!
    Posted in: Redstone Creations
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    posted a message on Infinity Rail Generator! [1.5.1]
    Yeah, I don't see the part where the rail is duplicated. I just see the rail you place getting either broken by being pushed over the empty block and then picked up by you, or destroyed by the water. Automatic rail inventory reducer?
    Posted in: Redstone Creations
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    posted a message on 3x3x4 Double Piston Extender (w/Tutorial)
    Quote from Czar_Yoshi

    The bottom blocks likely count because if you removed them, the contraption would break.


    But that doesn't matter if you aren't putting anything underneath it. Just like the space on the sides or above doesn't matter if you aren't putting anything there (or depending on what you're putting there). Only the space needed to put the device in remains constant.
    Posted in: Redstone Creations
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    posted a message on Piston Mansion, tons of great redstone designs!
    Some cool stuff in that house. Nice work.
    Posted in: Redstone Creations
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    posted a message on Minecraft Surpasses 10 Million Sales, 1.6 Feature Spoiler Alert
    Quote from koopachris

    They should replace axes with jelly beans. Chopping down a tree with na axe is too normal!


    You can already chop down trees with an egg. Axes are just the faster alternative. And chopping down the middle of a tree with an axe while the rest remains healthy and upright is exactly the kind of coy flirtation with sense-making I like in my Minecraft.

    I give Mojang full credit, and benefit of the doubt in this case. These are the folks who added fishing rods for fishing... and Scorpion-esque "Get over here!" attacks. Their horses might be quite unique and charming and quirky and not-completely-sense-making.

    The horses that just about everyone asks for, however, are banal and boring. If they go that route they might as well add guns in at the same time and call it the "Unimaginative Boring Rip-Offs of Every Game Ever Update".
    Posted in: Minecraft News
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    posted a message on Minecraft Surpasses 10 Million Sales, 1.6 Feature Spoiler Alert
    Quote from Pablo_SanTiag0

    It makes more sense than riding swine.


    Which is why I'd rather stick with just the pigs. Quirky and at best flirting with making sense is how I like my Minecraft. Riding horses just seem so... normal.
    Posted in: Minecraft News
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    posted a message on 3x3x4 Double Piston Extender (w/Tutorial)
    Quote from NoodIesJr

    I have been told by YouTubers that the block isn't counted. You have to imagine building it in a hole that you dug. What are the dimensions of the hole. That's how you measure it.


    I don't know what's "standard", but that's the only way that makes sense to me. Exactly how much space a circuit actually takes up in your project is always going to depend on the project, and what's around the circuit (e.g. nothing). Most of the time you can modify things to pack them in tighter if needed.

    The "you'd need to dig out this much space to build one on its own" metric is the most sensible because it leaves out questions of how well it will work in any particular case, which needs to be considered separately from whatever the stated dimensions are anyway.
    Posted in: Redstone Creations
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    posted a message on Fail Proof Fastest Compact Piston Elevator
    Quote from Xaptrosity

    I never thought of a downwards function because I always liked the quick and easy water drops.


    I like ladder drops.

    I can't wait to build one of your elevators and try it out. I have found other elevators to be unreliable on my computer, but this one looks like it will do the trick. Awesome!
    Posted in: Redstone Creations
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    posted a message on Solution: Automatically put a minecart into a hopper
    Quote from TechBeach

    Yes, arrows work too but you have to keep a dispenser filled with them. Cacti don't need to be refilled.


    Good idea. I hadn't thought to use curved rail.


    Both your method and the curved-rail idea work really well! Much better than other methods of using fire/cactus I've seen which weren't as reliable, causing me to go with arrows instead (no problem, I have a skele farm).

    I think yours actually works better -- it continues being reliable accepting carts fired from a dispenser with a 2-clock (T=4) versus the curved rail which works perfectly up to a 3-clock (T=6) but fails immediately with a 2-clock, spilling carts everywhere. I think the difference is that the cactus kills the cart instantly, while fire takes a few ticks so the carts start to pile up and glitch through the containment.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Very disheartening
    Number of golems is dependent on the number of villagers... or how many blocks of iron and pumpkins you have. Build your own if you aren't happy with the defenses the town is making for itself.

    And if aesthetics aren't an issue... just spam more torches. Turn off smooth lighting (only because it can make it harder to judge), and anything that looks even a little bit dim, slap a torch on it. It should only be a problem if you're going for minimal torch coverage. My village doesn't even have a single golem and a fence + torch spam has kept me from losing a single villager.

    Just suggestions. I have no idea why a villager would change professions when they are the only example of that profession in the village. That sounds annoying. :/
    Posted in: Survival Mode
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