Now before you go ‘oh another lame attempt at a realistic Minecraft, what is it, no punching trees?’ let me tell you; there will not be any tree punching, but it’s going to be fun.
We aren’t very far into development yet, but you can follow our work through many sources other than here!
Patreon:
https://www.patreon.com/ThePikeModTeam
Facebook:
https://www.facebook.com/thepike.modteam.7
Twitter:
https://mobile.twitter.com/pike_mod
This isn’t any old realism mod, however, our goal is to make it more realistic, but also more fun, not constant tedious work like some realism mods turn out to be. It’s going to combine the hardcore realism aspects, with the fun realism aspects, to make a gameplay experience like no other.
Another point of this mod is to let players choose their lifestyle a bit more, enjoy fishing? Live near water and fish in new and exciting ways everyday. The subterranean life more your fancy? Mine many new ores and refine them for strong tools and riches. Really more of a builder? Build amazing buildings, although a little bit more work than you’re used to. Not sure what you want, and just want to explore on the back of a loyal steed? Go ahead, there’s much to see in this new world.
Wondering how this will work for servers? I think it works rather well, because it allows players to more specialize, and new combat mechanics make war interesting, but if players choose to work together, they’ll find it works well.
The real goal of this mod, as said before, is to keep realistic feelings, with a fun aspect to it as well, I also hope to make addons for this mod in the future for some other aspects, as this mod is based on Minecraft’s semi-medieval feel, and the addons will hopefully be to further the technology for those who are into that sort of thing.
Want to help the versions come out faster? Consider joining our team, we can always use more help!
I apologize for the lack of information on the mod itself, but we haven’t got very far into development yet and a lot of this is just my personal plans. Expect this thread to change often.
Latest download:
We do not have a download yet, but hopefully very soon!
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As some people may know a few years ago Matheus_Vieira22 created RealisticLivestockMod for MC forge 1.7.10 with a team(including me), which got canceled around a year and a half after it was released.
There where several reasons for its cancellation, the main was Matheus_Vieira22 was too busy with school*, I was also too busy with school* as well.
At the time of cancellation, Matheus_Vieira22 gave me the title as the leader of the team behind the mod. I disassembled the team a day later as I couldn't work on the mod and I was also the only programmer/developer.
On the curse forge mod page, I added that I would merge the mod with another mod I was going to work on but my school* work took too much of my time and I couldn't really work on that idea.
*=I don't know how to translate the type of education school level(high school, college ...)
A few weeks ago I started to slowly mod again and RealisticLivestockMod suddenly came to mind, I started to plan on how to recreate the mod. In the end, I decided to create a new mod using a majority of the RealisticLivestockMod and its resources but it's only going to be a part of that new mod. As of now, I can supply you with the following information:
I will keep you updated as much as I can. Don't be afraid to asking anything regarding this.
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And was in the middle of my break! But I understand. Maybe I will release a 1.12.X version(I have other projects that I can merge).
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TooManyItems has been dead for years and I have always wanted to take over the mod but due to copyright, I can't. I decided to make a mod based on TooManyItems.
The development started a while ago but has been slow and still will be slow. So far the base is done along with some other parts. And will be able to post some screenshots and maybe a test release soon but there will not be an alpha release this or next month.
A list for what EMI has to offer:
*All the futures will not be added in the first stable release but they will be added eventually. **A special server-side mod/plugin is required as EMI is a client mod only and it will have its own thread very soon(planed supported platforms Forge API, Bukkit API and SpongeVanilla API).
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If you see the curse page the new update should have been 31 January but due to some problems in development, the release will be somewhere in week 5. Sorry about this.
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I'm the developer and the reason the version 1.7.10 was chosen and not any other version is that Matheus(owner) want it that way and there is another mod for a newer version of mc. The reason the development is so slow is:
1. I'm busy
2. I'm the only developer
3. I'm new to entity model and animation development
If you want more info go to the curseforge page
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Is the version of the mods a recommended version? Have you tried to remove one of the mods? If it still doesn't work report an issue with llibrary and/or fossil.
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Yes, but in order to use Spanish latino use Argentina. New translation: French.
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I should also tell that I'm part of a modding team and I'm working on another mod too so you know why it takes time.
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That's true, but I also have some problems with time. But the next update will be released. Your patience will be appreciated.
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That's the launcher log. Your mc log will be at %appdata%/.minecraft/logs