• 3

    posted a message on [1.16-snapshot][RealisticLivestockMod]New untitled Livestock mod
    Background

    As some people may know a few years ago Matheus_Vieira22 created RealisticLivestockMod for MC forge 1.7.10 with a team(including me), which got canceled around a year and a half after it was released.


    There where several reasons for its cancellation, the main was Matheus_Vieira22 was too busy with school*, I was also too busy with school* as well.

    At the time of cancellation, Matheus_Vieira22 gave me the title as the leader of the team behind the mod. I disassembled the team a day later as I couldn't work on the mod and I was also the only programmer/developer.


    On the curse forge mod page, I added that I would merge the mod with another mod I was going to work on but my school* work took too much of my time and I couldn't really work on that idea.


    *=I don't know how to translate the type of education school level(high school, college ...)


    A few weeks ago I started to slowly mod again and RealisticLivestockMod suddenly came to mind, I started to plan on how to recreate the mod. In the end, I decided to create a new mod using a majority of the RealisticLivestockMod and its resources but it's only going to be a part of that new mod. As of now, I can supply you with the following information:


    • Only FabricMC
    • 1.16 and up
    • No set release date
    • Work began this week(20)
    • There is no longer a team(for now)
    • English(no translation will be ported)
    • All models and entities will be ported

    I will keep you updated as much as I can. Don't be afraid to asking anything regarding this. :)

    Posted in: WIP Mods
  • 1

    posted a message on [DEAD] [Download the models and use them if you want] RealisticLivestock Mod

    And was in the middle of my break! But I understand. Maybe I will release a 1.12.X version(I have other projects that I can merge).

    Posted in: WIP Mods
  • 1

    posted a message on [EMI]ExtraMoreItems the successor to TooManyItems

    TooManyItems has been dead for years and I have always wanted to take over the mod but due to copyright, I can't. I decided to make a mod based on TooManyItems.


    The development started a while ago but has been slow and still will be slow. So far the base is done along with some other parts. And will be able to post some screenshots and maybe a test release soon but there will not be an alpha release this or next month.



    A list for what EMI has to offer:

    • Completly made from the grounds up
    • Will have all the futures from TMI*
    • Will have a server-side support**
    • The community will able to suggest new futures
    • A built-in API
    • The user will be able to customize the GUI for her/his needs
    • And more to come

    *All the futures will not be added in the first stable release but they will be added eventually. **A special server-side mod/plugin is required as EMI is a client mod only and it will have its own thread very soon(planed supported platforms Forge API, Bukkit API and SpongeVanilla API).

    Posted in: WIP Mods
  • 1

    posted a message on [DEAD] [Download the models and use them if you want] RealisticLivestock Mod

    If you see the curse page the new update should have been 31 January but due to some problems in development, the release will be somewhere in week 5. Sorry about this.

    Posted in: WIP Mods
  • 1

    posted a message on [DEAD] [Download the models and use them if you want] RealisticLivestock Mod
    Quote from Delta_Magic»

    1.7.10 is /really/ old, dude... Not classic, old... If this is not updating then this might be an abandoned mod.



    Quote from syndicate25»

    I wouldn't count on this mod going anywhere fast, unfortunately. It's barely got any content for the intended version let alone a port in mind.

    I would go with the suggestion of Animania. Far superior. I wish it was available for 1.7.10, even though it's an old version. Just spent too much time on my pack to move on at the moment.

    I'm the developer and the reason the version 1.7.10 was chosen and not any other version is that Matheus(owner) want it that way and there is another mod for a newer version of mc. The reason the development is so slow is:
    1. I'm busy
    2. I'm the only developer
    3. I'm new to entity model and animation development
    If you want more info go to the curseforge page
    Posted in: WIP Mods
  • 1

    posted a message on Crashed when starting new world (1 mod) (-Fixed-)

    Is the version of the mods a recommended version? Have you tried to remove one of the mods? If it still doesn't work report an issue with llibrary and/or fossil.

    Posted in: Java Edition Support
  • 1

    posted a message on [DEAD] [Download the models and use them if you want] RealisticLivestock Mod
    Quote from JcBigBro»

    U CAN EXPECT:
    -holstein cattle
    -guzolando cattle
    -kankrej cattle
    -ducks
    -awassi sheep
    -translation for Spanish (latino), Portuguese (brazilian), swedish and dutch


    Yes, but in order to use Spanish latino use Argentina. New translation: French.

    Posted in: WIP Mods
  • 2

    posted a message on [DEAD] [Download the models and use them if you want] RealisticLivestock Mod

    I should also tell that I'm part of a modding team and I'm working on another mod too so you know why it takes time.

    Posted in: WIP Mods
  • 2

    posted a message on [DEAD] [Download the models and use them if you want] RealisticLivestock Mod
    Quote from missuny»

    I wish people would understand that this mod is difficult to make and that they'd stop complaining about it.



    That's true, but I also have some problems with time. But the next update will be released. Your patience will be appreciated.

    Posted in: WIP Mods
  • 1

    posted a message on Game got very laggy
    Quote from ITOFAL»

    Sending you the game log.

    P.S. This text file appeared on my PC desktop after I installed Minecraft.

    Like I said I’m a PC dummy but isn’t X86 32 bit?


    Set run directory to D:\Program Files (x86)\Minecraft

    Native Launcher Version: 1365

    Operating System: Windows 10 Home

    Application Hash: 9010a3b83eb5eaf5e0eb6d367effde64419c2a3f

    Application Data directory: C:\Users\#####\AppData\Roaming/.minecraft

    Executable Path: MinecraftLauncher.exe

    App Directory dir: D:\Program Files (x86)\Minecraft

    Start dir: C:/Users/erika/AppData/Roaming/.minecraft

    Launcher dir: D:/Program Files (x86)/Minecraft/game

    TmpDir dir: D:/Program Files (x86)/Minecraft/tmp

    (Optional) Java Launcher hash:

    Java Version: 1.8.0_25

    x64: 1

    LauncherConfiguration from: http://launchermeta.mojang.com/mc/launcher.json

    Downloaded config

    Native launcher is current

    Native launcher is current

    Detected previous run with new launcher, format of C:/Users/#####/AppData/Roaming/.minecraft/launcher_profiles.json is 2

    Using new launcher as self upgrade has been detected.

    Launcher library is up to date with hash a645f8b67fb1d6568288e60ab2805487b7874f7c

    Check to see if we can run the launcher

    Native launcher is current

    Starting launcher.dll with D:\Program Files (x86)\Minecraft\runtime\jre-x64\1.8.0_25\bin\javaw.exe

    Found SetDllDirectoryW in kernel32.dll!

    Added D:\Program Files (x86)\Minecraft\game to DLL search path

    Running launcher!

    Launcher ended with 0


    That's the launcher log. Your mc log will be at %appdata%/.minecraft/logs
    Posted in: Java Edition Support
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