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    posted a message on [1.16-snapshot][RealisticLivestockMod]New untitled Livestock mod
    Quote from Kiryan_Enderov»

    It's okay, I saw someone else integrating the models into their mod for 1.7.10, so I'll wait for that one. Good luck with yours anyway, though.


    Do that, I do however want to make the mod work on multiple versions and might do it in the "far" future.

    Posted in: WIP Mods
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    posted a message on [1.16-snapshot][RealisticLivestockMod]New untitled Livestock mod
    Quote from Kiryan_Enderov»

    Still too high for me. :(


    EDIT: LOTR mod updated to 1.15.2! If I can find all my other mods in that version, I may be able to use this!

    EDIT2: More Player Models, Custom NPCs, Mo'Creatures, Pixelmon, Pokecube, Zoocraft Discoveries, Baby Animals Model Swapper, Animals Plus, Hats, Hat Stand, Extra Utilities, Decocraft, Doggystyle, and many more mods have not updated to 1.15.2. :(


    Yeah, I know, but going lower than 1.14 requires a major rewrite due to how much both mc and forge/fabric code have changed between 1.12/1.13 and 1.14.


    How long will it take if you don't mind me asking


    I'm hoping on somewhere in July by the latest.

    Posted in: WIP Mods
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    posted a message on [1.16-snapshot][RealisticLivestockMod]New untitled Livestock mod

    Yes, I may consider going as low as 1.14 in the future.... :)

    Posted in: WIP Mods
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    posted a message on [1.16-snapshot][RealisticLivestockMod]New untitled Livestock mod

    Maybe... We'll see. :)

    Posted in: WIP Mods
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    posted a message on [1.16-snapshot][RealisticLivestockMod]New untitled Livestock mod
    Background

    As some people may know a few years ago Matheus_Vieira22 created RealisticLivestockMod for MC forge 1.7.10 with a team(including me), which got canceled around a year and a half after it was released.


    There where several reasons for its cancellation, the main was Matheus_Vieira22 was too busy with school*, I was also too busy with school* as well.

    At the time of cancellation, Matheus_Vieira22 gave me the title as the leader of the team behind the mod. I disassembled the team a day later as I couldn't work on the mod and I was also the only programmer/developer.


    On the curse forge mod page, I added that I would merge the mod with another mod I was going to work on but my school* work took too much of my time and I couldn't really work on that idea.


    *=I don't know how to translate the type of education school level(high school, college ...)


    A few weeks ago I started to slowly mod again and RealisticLivestockMod suddenly came to mind, I started to plan on how to recreate the mod. In the end, I decided to create a new mod using a majority of the RealisticLivestockMod and its resources but it's only going to be a part of that new mod. As of now, I can supply you with the following information:


    • Only FabricMC
    • 1.16 and up
    • No set release date
    • Work began this week(20)
    • There is no longer a team(for now)
    • English(no translation will be ported)
    • All models and entities will be ported

    I will keep you updated as much as I can. Don't be afraid to asking anything regarding this. :)

    Posted in: WIP Mods
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    posted a message on Connection to remote server spontaneously breaks

    Minecraft won't disconnect you because of the internet speed. Post the game log from both the client and server/lan host.

    Posted in: Java Edition Support
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    posted a message on Launch error for forge with twitch

    Why are you trying to download forge from minecraft old download servers? They are down! Forge has it own servers!

    Posted in: Java Edition Support
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    posted a message on [help] slow chunk loading even at high fps

    Post crash/game log

    Posted in: Java Edition Support
  • 0

    posted a message on Not able to load,create,or join worlds please help! (java edition)

    Post the game log.

    Posted in: Java Edition Support
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    posted a message on [EMI] A remake of TMI. Update.

    I've worked on a remake if TMI and so far so good.


    The complete of giving one item, infinite stack and stack works, also adding to favorite works fine.


    I've also taken a screenshot:


    As you'll see I've used the original TMI textures, they will be replaced at release due to copyright.


    I've only been working on this project in my free time and that's why there is some stuff left to do.

    Posted in: WIP Mods
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    posted a message on [DEAD] [Download the models and use them if you want] RealisticLivestock Mod

    And was in the middle of my break! But I understand. Maybe I will release a 1.12.X version(I have other projects that I can merge).

    Posted in: WIP Mods
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    posted a message on [EMI]ExtraMoreItems the successor to TooManyItems

    TooManyItems has been dead for years and I have always wanted to take over the mod but due to copyright, I can't. I decided to make a mod based on TooManyItems.


    The development started a while ago but has been slow and still will be slow. So far the base is done along with some other parts. And will be able to post some screenshots and maybe a test release soon but there will not be an alpha release this or next month.



    A list for what EMI has to offer:

    • Completly made from the grounds up
    • Will have all the futures from TMI*
    • Will have a server-side support**
    • The community will able to suggest new futures
    • A built-in API
    • The user will be able to customize the GUI for her/his needs
    • And more to come

    *All the futures will not be added in the first stable release but they will be added eventually. **A special server-side mod/plugin is required as EMI is a client mod only and it will have its own thread very soon(planed supported platforms Forge API, Bukkit API and SpongeVanilla API).

    Posted in: WIP Mods
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    posted a message on [DEAD] [Download the models and use them if you want] RealisticLivestock Mod

    The development has stopped but will be active soon.

    Posted in: WIP Mods
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    posted a message on Lucky Block Mod - Drops items, spawns mobs, structures and more!
    Quote from Musawerjan4640»

    Hello can i have permission with your lucky block to combine all other lucky block addons like green or blue together with this lucky block?

    Am i allowed to do this or not?


    You are allowed to use it private and not with public without permission(Modpacks etc).
    Posted in: Minecraft Mods
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    posted a message on Lucky Block Mod - Drops items, spawns mobs, structures and more!

    ah yes i was wondering how do you get lucky blocks to spawn more often in your world



    Yes the conifg. Go to their website if you know want to know how to edit the config.

    Posted in: Minecraft Mods
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