EDIT: LOTR mod updated to 1.15.2! If I can find all my other mods in that version, I may be able to use this!
EDIT2: More Player Models, Custom NPCs, Mo'Creatures, Pixelmon, Pokecube, Zoocraft Discoveries, Baby Animals Model Swapper, Animals Plus, Hats, Hat Stand, Extra Utilities, Decocraft, Doggystyle, and many more mods have not updated to 1.15.2.
Yeah, I know, but going lower than 1.14 requires a major rewrite due to how much both mc and forge/fabric code have changed between 1.12/1.13 and 1.14.
As some people may know a few years ago Matheus_Vieira22 created RealisticLivestockMod for MC forge 1.7.10 with a team(including me), which got canceled around a year and a half after it was released.
There where several reasons for its cancellation, the main was Matheus_Vieira22 was too busy with school*, I was also too busy with school* as well.
At the time of cancellation, Matheus_Vieira22 gave me the title as the leader of the team behind the mod. I disassembled the team a day later as I couldn't work on the mod and I was also the only programmer/developer.
On the curse forge mod page, I added that I would merge the mod with another mod I was going to work on but my school* work took too much of my time and I couldn't really work on that idea.
*=I don't know how to translate the type of education school level(high school, college ...)
A few weeks ago I started to slowly mod again and RealisticLivestockMod suddenly came to mind, I started to plan on how to recreate the mod. In the end, I decided to create a new mod using a majority of the RealisticLivestockMod and its resources but it's only going to be a part of that new mod. As of now, I can supply you with the following information:
Only FabricMC
1.16 and up
No set release date
Work began this week(20)
There is no longer a team(for now)
English(no translation will be ported)
All models and entities will be ported
I will keep you updated as much as I can. Don't be afraid to asking anything regarding this.
TooManyItems has been dead for years and I have always wanted to take over the mod but due to copyright, I can't. I decided to make a mod based on TooManyItems.
The development started a while ago but has been slow and still will be slow. So far the base is done along with some other parts. And will be able to post some screenshots and maybe a test release soon but there will not be an alpha release this or next month.
A list for what EMI has to offer:
Completly made from the grounds up
Will have all the futures from TMI*
Will have a server-side support**
The community will able to suggest new futures
A built-in API
The user will be able to customize the GUI for her/his needs
And more to come
*All the futures will not be added in the first stable release but they will be added eventually. **A special server-side mod/plugin is required as EMI is a client mod only and it will have its own thread very soon(planed supported platforms Forge API, Bukkit API and SpongeVanilla API).
0
Do that, I do however want to make the mod work on multiple versions and might do it in the "far" future.
0
Yeah, I know, but going lower than 1.14 requires a major rewrite due to how much both mc and forge/fabric code have changed between 1.12/1.13 and 1.14.
I'm hoping on somewhere in July by the latest.
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Yes, I may consider going as low as 1.14 in the future....
0
Maybe... We'll see.
3
As some people may know a few years ago Matheus_Vieira22 created RealisticLivestockMod for MC forge 1.7.10 with a team(including me), which got canceled around a year and a half after it was released.
There where several reasons for its cancellation, the main was Matheus_Vieira22 was too busy with school*, I was also too busy with school* as well.
At the time of cancellation, Matheus_Vieira22 gave me the title as the leader of the team behind the mod. I disassembled the team a day later as I couldn't work on the mod and I was also the only programmer/developer.
On the curse forge mod page, I added that I would merge the mod with another mod I was going to work on but my school* work took too much of my time and I couldn't really work on that idea.
*=I don't know how to translate the type of education school level(high school, college ...)
A few weeks ago I started to slowly mod again and RealisticLivestockMod suddenly came to mind, I started to plan on how to recreate the mod. In the end, I decided to create a new mod using a majority of the RealisticLivestockMod and its resources but it's only going to be a part of that new mod. As of now, I can supply you with the following information:
I will keep you updated as much as I can. Don't be afraid to asking anything regarding this.
0
Minecraft won't disconnect you because of the internet speed. Post the game log from both the client and server/lan host.
0
Why are you trying to download forge from minecraft old download servers? They are down! Forge has it own servers!
0
Post crash/game log
0
Post the game log.
0
I've worked on a remake if TMI and so far so good.
The complete of giving one item, infinite stack and stack works, also adding to favorite works fine.
I've also taken a screenshot:
As you'll see I've used the original TMI textures, they will be replaced at release due to copyright.
I've only been working on this project in my free time and that's why there is some stuff left to do.
1
And was in the middle of my break! But I understand. Maybe I will release a 1.12.X version(I have other projects that I can merge).
1
TooManyItems has been dead for years and I have always wanted to take over the mod but due to copyright, I can't. I decided to make a mod based on TooManyItems.
The development started a while ago but has been slow and still will be slow. So far the base is done along with some other parts. And will be able to post some screenshots and maybe a test release soon but there will not be an alpha release this or next month.
A list for what EMI has to offer:
*All the futures will not be added in the first stable release but they will be added eventually. **A special server-side mod/plugin is required as EMI is a client mod only and it will have its own thread very soon(planed supported platforms Forge API, Bukkit API and SpongeVanilla API).
0
The development has stopped but will be active soon.
0
You are allowed to use it private and not with public without permission(Modpacks etc).
0
Yes the conifg. Go to their website if you know want to know how to edit the config.