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    posted a message on Ars Magica 2 - Version 1.4.0.009 (Updated February 8, 2016)
    Got a StackOverflow crash while fighting a boss
    http://pastebin.com/kpM45TBc
    Posted in: Minecraft Mods
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    posted a message on Custom Ore Generation: First Revival
    http://pastebin.com/mLKuWTFk
    Got a pretty weired stackoverflow crash on my server, not very sure if it's a cog related but since it's mentioned in the crashlog I'll post it here
    Posted in: Minecraft Mods
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    posted a message on EnviroMine (DISCONTINUED) - A little bit of realism New physics, Temperature, Hydration and more!
    Could you add a config option for update checking?
    Posted in: Minecraft Mods
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    posted a message on Liquid Fuels [2.3.0 Beta]
    Tested with 2.3.1 the cracking tower is still not working
    And it seem that all power consuming machines can no longer connect to any power sources
    Posted in: Minecraft Mods
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    posted a message on Glenn's Gases - Cool guys don't look at Gas Explosions 1.6.6
    Just a few bugs:
    Nether gases cannot be generated in mod-added nether biomes such as BOP
    Overworld gases cannot be generated in custom worlds such as ATG
    Even through disable through config, gases can still be generated underground
    Posted in: Minecraft Mods
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    posted a message on Per Fabrica Ad Astra: Geologica, ...
    The actual ones are ok but some ores has very similar textures, for example uranite and Vanadium Magnetite.
    Also the ores in Serpentine and Pegmatite formation appears to be a bit too "colorful" for me, it would be better if these ores appeares in form of overlays.
    Posted in: Minecraft Mods
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    posted a message on EnviroMine (DISCONTINUED) - A little bit of realism New physics, Temperature, Hydration and more!
    While looking through the config, I found that there is no config option for stuffs like lava blocks and torches in the default.cfg, I could assume that they are hard coded?
    Posted in: Minecraft Mods
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    posted a message on EnviroMine (DISCONTINUED) - A little bit of realism New physics, Temperature, Hydration and more!

    Quote from name='»

    - Sanity is now constantly dropping without sleep.



    On a server it's quiet difficult to get a sleep since it requires all players to sleep together, could you make this a optional feature?

     

    Also I got a suggestion with body temprature increasing / decreasing mecanism:
    When situated in a cold environment, player's body temprature decreases slowly, but instead player's food gauge drops a bit faster and when it's getting low, body temprature drops rapidely.
    And when player is situated in a hot environment it's the same mecanic but consumes hydration instead, this will be a bit more realstic and shouldn't be very hard to implement.
    Posted in: Minecraft Mods
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    posted a message on EnviroMine (DISCONTINUED) - A little bit of realism New physics, Temperature, Hydration and more!
    Hello, is it posssible to add a multiplier in the config file for the increasing/decreasing speed of each parameters to let players to fine-tune gameplay?
    Posted in: Minecraft Mods
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    posted a message on [1.6.4][Forge] Recipear 2.3.1 - Make recipes vanish [IC2/Thaumcraft4 support][ServerMod]

    I still get the console spam after updating
    Posted in: Minecraft Mods
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    posted a message on Deep Core Mining [Discontinued]
    Does not work on a server
    http://pastebin.com/4d2mBswx
    Posted in: WIP Mods
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    posted a message on Per Fabrica Ad Astra: Geologica, ...
    Do you have plan to add niter ore to the list of industrial minerals?
    Also in the latest version i found that this mod adds a few items but the ids are not configurable, and it's conflicting with other mods.
    Posted in: Minecraft Mods
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    posted a message on Per Fabrica Ad Astra: Geologica, ...

    As I said before, I would like to play to this mod, but I can't because my game crashes as soon as I launch it. I think that PFAA has issues with Forge Microblocks, in my case. It this a known fact and PFAA is actually incompatible with FM or is it there something that I missed?

    pfaa+fmp works fine for me, if you got a crash please post a crash report.
    Posted in: Minecraft Mods
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    posted a message on Per Fabrica Ad Astra: Geologica, ...
    Quote from noogenesis

    An astute observation. I fixed the wiki to indicate that one will often find veins of serpentinite beneath laterite deposits. Those veins are enriched for garnierite, a nickel ore. Also, the plan was to support extraction of nickel from yellow limonite. I am working on the ore processing now, but that might already be possible with Gregtech.



    Yea, in ATG the biomes are likely such that hills consist of limestone, sandstone and maybe some quartzite at the peak. In vanilla, one will also find mountains consisting of igneous rock, like andesite and rhyolite. With BoP there are granite domes, basaltic volcanoes and alps with gneiss peaks. Out of those, only the alps show up in ATG worlds. Perhaps you could suggest some stone variations per biome for a bit more variety? An issue right now with ATG is that ores do not generate up in the hills. That should be technically addressed soon, but there is the decision about how specific ores should behave.



    Thanks for the support!


    Actually adding some geologic faults and Karst topography to terrain generation would be interesting.

    I'm planning to start a sever with ATG + Geologica in mind and I was testing the ore distribuion balancing in the past few weeks.
    IMO the vanilla biome system is just too random and ATG gives a better distribution based on altitude: Icy biomes on the top of mountains, with forests and plains below, and it's volcanos could reach a height of 256 with magma shafts to the bedrock.
    It will be great if these two mods could give a "real terrain" for minecraft together.

    So if I want to have igneous rock generating in ATG mountains, I have to tweak these biome groups a bit?
    Or is it possible to add some special compatibility generation settings on PFAA's side?
    Posted in: Minecraft Mods
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    posted a message on Per Fabrica Ad Astra: Geologica, ...
    While going through the wiki I've found that there is no nickel generating in the laterite deposit, but it's actually a major source of nickel in real world.

    And does the default generation config support ATG? I've found some words mentionning ATG in it, but everthing generating above ground level seems to a bit strange to me since all the mountains are made of sandstone.
    Having some granite or basaltic montains with ore deposits would be interesting. Could this be done by switching all generation height to surface-relative?

    This is the most "scientific" terrain gen mod I've seen until now, even better than TFC. Keep up the good works :D
    Posted in: Minecraft Mods
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