• 1

    posted a message on CustomItems - Custom blocks, foods, items, tools, fluids and armor
    Quote from blahthebiste»



    Yes but I did it last year, lel. Let me go back and see if I can remember each step


    EDIT: So, it seems to me all you need is 4 things: a bucket texture, a liquid texture, mcmeta files for your liquid texture, and an entry in the CustomItems .json file for your liquid. I'm going to assume you can handle the bucket texture, and just go through the other 2.


    Liquid Texture: for this, I just copied and pasted the lava textures from vanilla minecraft into a new folder and edited the color, contrast, etc. Technically any .png with the correct proportions should work, I think. I'd recommend editing the default minecraft texture. If you need help accessing vanilla minecraft textures, just google it, and if you can't find an answer, ask me, I'll walk you through it. Here, you'll need to choose a name for your liquid that will be used in all of its texture filenames. In my example, the name is "molten_starsteel". So my two textures are "molten_starsteel_still.png" and "molten_starsteel_flow.png".


    Mcmeta files for your liquid texture: this part is surprisingly easy. As long as you're fine using the default lava animation, you can just copy, paste, and rename the lava_still.png.mcmeta and lava_flow.png.mcmeta files from vanilla minecraft. These just tell the game which frames to change the portion of the texture that is dsiplayed. You could probably even copy paste the files that CustomItems comes with for its example liquids and it would work fine.

    Continuing with my example, I just copy pasted lava's mcmeta files and renamed them "molten_starsteel_still.png.mcmeta" and "molten_starsteel_flow.png.mcmeta" respectively.


    Entry in CustomItems.json: I'll just post my file, and you can learn by example. Nothing here is too important:


    "fluids":[
    {
    "name":"Molten Starsteel",
    "textureName": "molten_starsteel",
    "temperature": 900,
    "material": "lava",
    "density": 1000,
    "viscosity": 2000,
    "lightLevel": 16.0,
    "isGas": false,
    "flowLength": 5,
    "bucket": {
    "textureName": "bucket_molten_starsteel"
    }
    }]

    ...except the "textureName" fields. Whatever you save your texture as, you'll need to put the exact name here. It seems that the file extension is omitted, so I'd just recommend using .png files.


    Now, here comes the hard part, which I think there already is a tutorial for on the CustomItems page, but regardless, I'll go through the process here as well (just in case): you have to unzip the CustomItems .jar file. This is the main mod file itself, in your mods folder. In this unzipped jar file, you'll need to put your textures in the proper place. For liquids, this is

    assets\customitems\textures\blocks


    As long as you have all 4 necessary textures files

    (liquidname_still.png, liquidname_flow.png, liquidname_still.png.mcmeta, and liquidname_flow.png.mcmeta)

    in this folder, CustomItems will find them. So,for my example, I have, in this blocks folder inside the CustomItems .jar file,

    molten_starsteel_still.png,

    molten_starsteel_flow.png,

    molten_starsteel_still.png.mcmeta,

    and molten_starsteel_flow.png.mcmeta


    Seems to be working, thx!

    Using this mod is it possible to add localization to each item?
    Posted in: Minecraft Mods
  • 1

    posted a message on [WIP] Custom Stuff 3 - Create Content Ingame

    Is there any documentation for this mod?

    Posted in: WIP Mods
  • 0

    posted a message on CustomItems - Custom blocks, foods, items, tools, fluids and armor

    It seems that the content for this page is missing

    http://customitems.otho.me/tutorials/fluid_texture_tutorial


    Does anyone knows how to make fluid texture working?

    Posted in: Minecraft Mods
  • 0

    posted a message on Techguns - Guns, Worldgen, NPCs, Machines and more

    Thank you, would you consider releasing an hotfix for this?

    Because it only involves simple inventory manipulation, there is no other workaround to prevent people from exploiting this bug

    Posted in: Minecraft Mods
  • 0

    posted a message on Techguns - Guns, Worldgen, NPCs, Machines and more

    I'm getting a dupe bug here

    Open the inventory of techguns, shift+rightclick on a non-full stack on the first slot, and you'll get a full stack

    Posted in: Minecraft Mods
  • 0

    posted a message on Techguns - Guns, Worldgen, NPCs, Machines and more

    Put down the drill and insert a drill head, supply it with power, and open the GUI a second time

    I've used forge's delete crashing TEs function so the sever does not go down with it, but the block got deleted

    Posted in: Minecraft Mods
  • 0

    posted a message on Techguns - Guns, Worldgen, NPCs, Machines and more

    I'm getting a weired crash, it can only be reproduced on the server but not on singleplayer

    http://pastebin.com/X4q3cLV1

    Posted in: Minecraft Mods
  • 0

    posted a message on Techguns - Guns, Worldgen, NPCs, Machines and more

    Suggesting to give the chainsaw boss a jetpack, seriously he's too easy to be dealt with :D

    Posted in: Minecraft Mods
  • 0

    posted a message on Reasonable Realism - It's a pack, its a mod, it makes things hard! Updated for 1.11 and 1.12!

    Fortune 3 might be high end on vanilla, but with mods it's just a beginning, just look at TiC


    I'm getting these in the console every minute, does it mean that the mod failed to scan the world?



    [16:02:43] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save capp
    [16:03:19] [Server thread/INFO] [HarderOres/]: 472 chunks remain to be rescanned for ores.
    [16:03:28] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save capp
    [16:04:13] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save capp
    [16:04:19] [Server thread/INFO] [HarderOres/]: 473 chunks remain to be rescanned for ores.
    [16:04:58] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save capp
    [16:05:19] [Server thread/INFO] [HarderOres/]: 471 chunks remain to be rescanned for ores.
    [16:05:43] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save capp
    [16:06:19] [Server thread/INFO] [HarderOres/]: 472 chunks remain to be rescanned for ores.
    [16:06:28] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save capp
    [16:07:13] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save capp
    [16:07:19] [Server thread/INFO] [HarderOres/]: 472 chunks remain to be rescanned for ores.
    [16:07:58] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save capp
    [16:08:19] [Server thread/INFO] [HarderOres/]: 472 chunks remain to be rescanned for ores.
    [16:08:43] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save capp
    [16:09:19] [Server thread/INFO] [HarderOres/]: 474 chunks remain to be rescanned for ores.
    [16:09:28] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save capp
    [16:10:13] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save capp
    [16:10:19] [Server thread/INFO] [HarderOres/]: 474 chunks remain to be rescanned for ores.
    [16:10:58] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save capp
    [16:11:19] [Server thread/INFO] [HarderOres/]: 474 chunks remain to be rescanned for ores.
    [16:11:43] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save capp
    [16:12:19] [Server thread/INFO] [HarderOres/]: 474 chunks remain to be rescanned for ores.
    [16:12:28] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save capp
    [16:13:13] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save capp
    [16:13:19] [Server thread/INFO] [HarderOres/]: 474 chunks remain to be rescanned for ores.
    [16:13:58] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save capp
    [16:14:19] [Server thread/INFO] [HarderOres/]: 475 chunks remain to be rescanned for ores.
    [16:14:43] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save capp
    [16:15:19] [Server thread/INFO] [HarderOres/]: 475 chunks remain to be rescanned for ores.
    [16:15:28] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save capp

    Posted in: Minecraft Mods
  • 0

    posted a message on Reasonable Realism - It's a pack, its a mod, it makes things hard! Updated for 1.11 and 1.12!

    Seems to me that fortune enchantment is extremely effective on hard ores

    With a fortune 3 pick you can get almost 1 stack of raw ore out of a single block

    Could you add some sort of config option to prevent fortune interaction?

    Posted in: Minecraft Mods
  • 0

    posted a message on Reasonable Realism - It's a pack, its a mod, it makes things hard! Updated for 1.11 and 1.12!

    There is some bug with the default cog config

    HarderExtraOres.xml

    Seems that hint veins for silver and nickel lacks a ore block descriptor

    Posted in: Minecraft Mods
  • 0

    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)

    Is it just me that adding chromaticraft cause serious lag even in the menu?

    I got one cpu core fully used in the menu (where it shouldn't be used when idle) and the ingame FPS dropped from 60 to 15 with CrC installed


    Edit: found the problem, seems that CrC doesn't play well with anistropic filtering

    Posted in: Minecraft Mods
  • 1

    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    Quote from AustinOG»

    Anyone? I don't really want to scrap Reactorcraft due to ore gen, but if it comes down to it...

    Use custom ore generation
    Posted in: Minecraft Mods
  • 0

    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)

    I wonder if it's even possible for all reika's mod to update to 1.8.

    The amount of work would be insane

    Posted in: Minecraft Mods
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