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    posted a message on [Request] Conquest-like shark texture for dolphin model

    Hello,


    I'm looking for someone who is experienced in pixel art in general and specifically texturing entity/mob models.


    As indicated in the title, we are in search of a realistic looking shark texture for the dolphin model. Something that fits in well with the gritty realism of the Conquest style.


    The texture will be used in a Conquest-based resource pack for a large, open world RPG adventure server project.


    Any textures or other work you produce will be credited both in game and in a text file within the resource pack which includes all of your contributions to the project.


    Looking forward to speaking with you!


    James

    Posted in: Resource Pack Discussion
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    posted a message on Is it possible to make a high resolution, 3D texture/model for tall grass?

    the "normal" way that the game does models for grass and plants is by crossing two 2d textures over each other. This is fairly simple and works quite well. I would recommend keeping this model but just re-doing the texture to a 256 p realistic looking texture.


    It IS possible to re-do the model and have it be 3d but for a 256 or 128 texture this would be take a lot of time and if you're not already a texture pack artist would end up consuming a ridiculous amount of your time if you were to do this yourself.


    Think about why there are virtually no resource packs already like this. You want to create a 256 x 256 model which is essentially like building a 256 x 256 block landscape in minecraft ONE pixel at a time with some mc model creation software AND THEN make a good looking 256 x 256 texture for it AND THEN write the model file for it. All for one texture? Probably not worth the time. If there's a very specific or crucial reason for it then maybe it is. That's up for you to decide.

    Posted in: Resource Pack Discussion
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    posted a message on [1.12/1.13] Prevent random tick block updates?

    Is there a command for gamerule for stopping all "random" ticks that update blocks like melon stems, coconuts, etc. if they are not in a "normal" situation.

    For building purposes we'd like to place plants on stone, etc. however for a permanent map they will continue to despawn.


    Is there a solution to this? Much appreciated.


    -wwg

    Posted in: Commands, Command Blocks and Functions
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    posted a message on blockstate changes on melon_stem not working

    i wasn't including the "facing up" part before so i don't think it knew when to apply the new model.

    Now i understand that I have to be very specific when saying when to apply a model.

    You helped me so much. thanks a lot man!

    Posted in: Resource Pack Help
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    posted a message on blockstate changes on melon_stem not working

    can you see if you can get this working? I was able to fix the missing texture problem (extra comma!) however neither me nor my friend who is more experienced with resource packs could get this to work. Can you see if you're able to get melon_stem blockstate file to use different textures/models for different values of the "age" blockstate?


    Thanks,


    ~wwg

    Posted in: Resource Pack Help
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    posted a message on blockstate changes on melon_stem not working

    UPDATE: now i can get the game to recognize my file ( im not sure what I changed) but all it does is give it the "missing texture" texture. Can't figure it out. tried using multiple different model formats from different models but the effect is always the same. here's my code:


    {
    "ambientocclusion": false,
    "textures": {
    "particle": "blocks/nightshade",
    "ns": "blocks/nightshade"
    },
    "elements": [
    { "from": [ 0.8, 0, 8 ],
    "to": [ 15.2, 16, 8 ],
    "rotation": { "origin": [ 8, 8, 8 ], "axis": "y", "angle": 45, "rescale": true },
    "shade": false,
    "faces": {
    "north": { "uv": [ 0, 0, 16, 16 ], "texture": "#ns" },
    "south": { "uv": [ 0, 0, 16, 16 ], "texture": "#ns" }
    }
    },
    { "from": [ 8, 0, 0.8 ],
    "to": [ 8, 16, 15.2 ],
    "rotation": { "origin": [ 8, 8, 8 ], "axis": "y", "angle": 45, "rescale": true },
    "shade": false,
    "faces": {
    "west": { "uv": [ 0, 0, 16, 16 ], "texture": "#ns" },
    "east": { "uv": [ 0, 0, 16, 16 ], "texture": "#ns" }
    }
    }
    ]
    }

    Posted in: Resource Pack Help
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    posted a message on blockstate changes on melon_stem not working

    trying to change model and texture for each age blockstate on melon_stem block


    all my syntax should be correct because I was just doing it on another block and it was working fine...


    It seems as if the game is totally ignoring my blockstate file and the texture/model just doesnt change at all


    what am I doing wrong. is the blockstate file named incorrectly? (melon_stem)


    ??

    Posted in: Resource Pack Help
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    posted a message on Vanilla resource pack alternate item texures based on stack size?

    Thanks a lot for that link! Are you currently working on any projects? What is your experience with this sort of thing. I'm working on a big project and one of my responsibilities is basically to figure out what the maximum amount of texture variety, customizability and space (for EVERYTHING-- blocks, items, entities, etc.) we can squeeze out of a VANILLA resource pack so our players only have to download the pack and not need any mods. I'd love to be able to chat with you if you know more about the subject!

    Posted in: Resource Pack Help
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    posted a message on Vanilla resource pack alternate item texures based on stack size?

    No worries. Bad news is knowledge and knowledge is good. I'm in bit of a need of a resource pack mentor. Taking on a huge project right now and really trying to figure out what the absolute limits are with a vanilla (no mods) resource pack. You said stack size is not such a variable... Can you list the others?

    Posted in: Resource Pack Help
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    posted a message on Vanilla resource pack alternate item texures based on stack size?

    Without any mods (including optifine) can I use the item stack amount parameter to use alternate textures? For example I want someone with 4 arrows to have an item texture with 4 arrows in it, etc. I've seen videos on this but I want to make sure this is still possible in 1.12/1.13? It wouldn't be a blockstate file edit because it's an item in the player's inventory, not a placed block. Which file do I edit and what's the correct syntax?


    Thanks.

    Posted in: Resource Pack Help
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    posted a message on The State of Servers in 2018 - a community poll!
    Quote from Ashreon»

    A very specific song springs to mind.. Something about Thank you for Minecraft.

    Such a presumptuous post.
    Sorry, but you cannot possibly have played on most Minecraft servers to know if they're stagnant or not.
    You do not know what people look for in a server, so to call them "not innovative or fun" is down right rude, who are you to decide what I or others enjoy? No. Seriously.
    Seems to me like what you want to ensure is your pockets filled with money.


    That's what I think, but those were not options in your poll.


    You seem quite bitter. We certainly did not meet to offend anyone and did not imagine this could be a sensitive or controversial topic, especially after viewing the poll results (the vast majority voted 2 or 1 out of 5 for current quality of MC servers). It seems the community largely agrees that servers are stagnant and un-innovative.


    Believe me, if our primary goal was to make a profit a minecraft server would be at the bottom of a list of business schemes. If you have ever operated a server you'd know that as it scales it becomes impossible to maintain without community financial support. Total costs of operation can be hundreds or even thousands of dollars a month. This isn't even including reimbursement for all of the hours the developers and creative leads put into a server with totally unique lore and plugins.


    I wouldn't expect you to know that but I figured I'd let you.


    It's very clear the community doesn't like to be bombarded with calls to donate shoved down their throats and that's more than understandable. Payments/donations will never give players an advantage because that is totally against our vision for the game and moral principles. Donating will always be an option and EULA code dictates that payments accepted should not change the gameplay for paying players anyway.


    Thanks for the feedback.

    Quote from vintproykt»

    If I see the word "Donate" coming in the chat three times out of the spawn area, I'm getting irritated. This is my subjective opinion, but I guess some people are just ignoring the chat, so they are not annoyed by such advertisements.


    couldn't agree more! That's also part of our vision. Thanks for the feedback!

    Posted in: Discussion
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    posted a message on The State of Servers in 2018 - a community poll!

    Hello, I represent a team of developers and creative minds that have worked on several servers over the past few years. We have noticed that although many people still play minecraft, servers do not seem to be as innovative or fun as they could be with the power of plugins and creativity. We plan on starting a new passion project of ours within the next few weeks as 1.13 rolls out, however we want to make sure our vision aligns with something that interests the community.


    Thus we've created this (VERY SHORT) poll for the community to fill out so we can gather data to help us plan the launch of our new project! Your time is greatly appreciated. Let us make something amazing for you!


    https://docs.google.com/forms/d/e/1FAIpQLSfdppYFO75TiriR9jRvKR7h9R-ducio5u_pLz8vmNUCndyPSg/viewform

    Posted in: PC Servers
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    posted a message on The State of Servers in 2018 - a community poll!
    Hello, I represent a team of developers and creative minds that have worked on several servers over the past few years. We have noticed that although many people still play minecraft, servers do not seem to be as innovative or fun as they could be with the power of plugins and creativity. We plan on starting a new passion project of ours within the next few weeks as 1.13 rolls out, however we want to make sure our vision aligns with something that interests the community.


    Thus we've created this (VERY SHORT) poll for the community to fill out so we can gather data to help us plan the launch of our new project! Your time is greatly appreciated. Let us make something amazing for you!



    https://docs.google.com/forms/d/e/1FAIpQLSfdppYFO75TiriR9jRvKR7h9R-ducio5u_pLz8vmNUCndyPSg/viewform
    Posted in: Discussion
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