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    posted a message on Zelda Sword Skills: 1.8.9 v3.4 and 1.7.10 v2.5.1 (03/08/2017)
    Quote from DragonMaster16»

    Look at his last post.

    if you're gonna waste your time trying to forum troll, you're trying with the wrong person. i know what his post says and it doesn't say anything about taking that config out. good day, kiddo.
    Posted in: Minecraft Mods
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    posted a message on Zelda Sword Skills: 1.8.9 v3.4 and 1.7.10 v2.5.1 (03/08/2017)
    Quote from DragonMaster16»
    Uh... Alias actually deactivated that config.

    no he didn't, i'm using 2.2.2 myself and it's in the config file, default is set to true.
    Posted in: Minecraft Mods
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    posted a message on Zelda Sword Skills: 1.8.9 v3.4 and 1.7.10 v2.5.1 (03/08/2017)
    Quote from DragonMaster16»
    With all of the new blocks added to the nether, the Fire Temple won't gen.

    if you use netherOres mod or another mod that adds a bunch of nonvanilla blocks to the world in any dimension, you'll want to change: B:"Whether to prevent ZSS structures from generating if any non-vanilla blocks are detected"=true to false in the config. its quite a ways down in it, but it will fix your problem.
    Posted in: Minecraft Mods
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    posted a message on Zelda Sword Skills: 1.8.9 v3.4 and 1.7.10 v2.5.1 (03/08/2017)
    Quote from Seworian»
    Maybe a silly question but, do the ''sword'' skills only work with swords? Or will it work with any other melee (from other mods) weapons?

    Great mod you've managed to create here bud :o really love the dungeon aspect of it!!

    I would think as long as the weapons reach back to the vanilla sword binary they should work?
    Posted in: Minecraft Mods
  • 0

    posted a message on Zelda Sword Skills: 1.8.9 v3.4 and 1.7.10 v2.5.1 (03/08/2017)
    that's why i said it makes half sense, i have played games with that kind of mechanic before, but in games like the method this mod uses, the player doesn't receive the disarmed equipment, so it had me a little like "what?" thanks for pointing it out though. you're actually one of the coolest mod owners i've discussed things with. XD
    Posted in: Minecraft Mods
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    posted a message on Zelda Sword Skills: 1.8.9 v3.4 and 1.7.10 v2.5.1 (03/08/2017)
    ok, so using the whip to acquire their gear isn't looting but rather disarming? that only makes half sense. but i can live with it.
    Posted in: Minecraft Mods
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    posted a message on [1.5 Update] Instant Structures Mod (ISM) by MaggiCraft [+40,000 Structures]
    Quote from MaggiCraft»

    I don't think so, the side only contains normal advertisement but if you can send me proofs I will check it.

    post proof as in add screenshots of the adware pages that automatically come up the moment i do anything on that website? yeaaah, i'm not going through another 6 hour runtime scan to clean my computer, over a mod that doesn't even work like it says it does.
    Posted in: Minecraft Mods
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    posted a message on [1.5 Update] Instant Structures Mod (ISM) by MaggiCraft [+40,000 Structures]
    Quote from MaggiCraft»

    Which operating system and minecraft version do you use?

    1.7.10 and microsoft
    Posted in: Minecraft Mods
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    posted a message on Zelda Sword Skills: 1.8.9 v3.4 and 1.7.10 v2.5.1 (03/08/2017)
    i've got an annoying bug, i've looted the bows from skeletons, looted the swords from zombie pigmen, and looted all pieces of armor from mobs wearing them, and still haven't got the whipper snatcher acheivement.
    Posted in: Minecraft Mods
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    posted a message on [1.5 Update] Instant Structures Mod (ISM) by MaggiCraft [+40,000 Structures]
    also, your version 5.5.0 file is using incorrection exception callouts in java which causes minecraft to crash at the opening screen.


    [03:29:53] [Client thread/ERROR] [FML]: The following problems were captured during this phase

    [03:29:53] [Client thread/ERROR] [FML]: Caught exception from ISM

    java.lang.NullPointerException

    at de.maggicraft.ism.ISMMain.loadExt(ISMMain.java:560) ~[ISMMain.class:?]

    at de.maggicraft.ism.ISMMain.preInit(ISMMain.java:448) ~[ISMMain.class:?]

    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.7.0_60]

    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:1.7.0_60]

    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.7.0_60]

    at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.7.0_60]

    at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:513) ~[forge-1.7.10-10.13.2.1300-1.7.10-universal.jar:?]

    at sun.reflect.GeneratedMethodAccessor4.invoke(Unknown Source) ~[?:?]

    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.7.0_60]

    at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.7.0_60]

    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74) ~[guava-16.0.jar:?]

    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47) ~[guava-16.0.jar:?]

    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322) ~[guava-16.0.jar:?]

    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304) ~[guava-16.0.jar:?]

    at com.google.common.eventbus.EventBus.post(EventBus.java:275) ~[guava-16.0.jar:?]

    at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:208) ~[forge-1.7.10-10.13.2.1300-1.7.10-universal.jar:?]

    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:187) ~[forge-1.7.10-10.13.2.1300-1.7.10-universal.jar:?]

    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.7.0_60]

    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:1.7.0_60]

    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.7.0_60]

    at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.7.0_60]

    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74) ~[guava-16.0.jar:?]

    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47) ~[guava-16.0.jar:?]

    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322) ~[guava-16.0.jar:?]

    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304) ~[guava-16.0.jar:?]

    at com.google.common.eventbus.EventBus.post(EventBus.java:275) ~[guava-16.0.jar:?]

    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:118) [LoadController.class:?]

    at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:513) [Loader.class:?]

    at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:239) [FMLClientHandler.class:?]

    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480) [bao.class:?]

    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:867) [bao.class:?]

    at net.minecraft.client.main.Main.main(SourceFile:148) [Main.class:?]

    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.7.0_60]

    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:1.7.0_60]

    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.7.0_60]

    at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.7.0_60]

    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.11.jar:?]

    at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.11.jar:?]

    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.7.0_60]

    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:1.7.0_60]

    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.7.0_60]

    at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.7.0_60]

    at org.multimc.onesix.OneSixLauncher.launchWithMainClass(OneSixLauncher.java:286) [NewLaunch.jar:?]

    at org.multimc.onesix.OneSixLauncher.launch(OneSixLauncher.java:376) [NewLaunch.jar:?]

    at org.multimc.EntryPoint.listen(EntryPoint.java:165) [NewLaunch.jar:?]

    at org.multimc.EntryPoint.main(EntryPoint.java:54) [NewLaunch.jar:?]

    [03:29:53] [Client thread/INFO] [STDOUT]: [net.minecraft.client.Minecraft:func_71377_b:

    Posted in: Minecraft Mods
  • 0

    posted a message on Joypad Mod - USB Controller, Split Screen [over 350K downloads]
    your videos in the oc are broken, just wanted to point that out
    Posted in: Minecraft Mods
  • 0

    posted a message on Zelda Sword Skills: 1.8.9 v3.4 and 1.7.10 v2.5.1 (03/08/2017)
    Quote from Darkweaver66»
    is there a way to modify how often rupees drop from grass? given grass doesn't grow back in minecraft it feels like there is nowhere near enough dropping, especially given I'm using a custom map with custom NPCs traders too

    you do know the rupees are actually emeralds, right? he made it so they come out of grass so that you can get more since this mod adds trades to the game as well as all the other "not going to spoil it for you" stuff. if you're still desperate for more though, go rip some hills biomes apart, or get thermal foundation or some other mod that can affect ore generation and set it so that more emerald ore spawns in your world. because so far there are no configurations in this mod to make it so more emeralds spawn from grass. only whether it does or does not.
    While i'm on the subject of generation, a note to those who do not know this: if you use mods that add non-vanilla blocks to the world generation, you need to change the configuration for this mod to ignore their existence or else none of the structures from this mod will spawn as often, or in cases that add ores, will ever spawn.
    Posted in: Minecraft Mods
  • 1

    posted a message on Antique Atlas
    Quote from AnonTheMouse»
    As far as the poll goes, I just wanted to say this. It looks like Item Only is winning, and I'm glad for that. The need to actually have an atlas, as opposed to just getting a HUD element, is a big reason why I love this mod over the many minimaps out there. That means that it doesn't completely make maps obsolete (in fact, the one thing I could wish is that a map replaced the compass in the recipe).



    For the sake of fairness, though, here's how an Item + GUI system could work. Have it function as a minimap, however, require that it be equipped to a map slot in the inventory, much like how the Baubles mod adds extra equip slots that add special bonuses (perhaps even using Baubles). Thus, the player gets the Atlas only if they have it equipped, and can share information using the actual item.

    that's a little like what i was talking about, except mine would be it just being somewhere in the inventory to have the gui available, and otherwise being able to have the gui turned off and have it be treated like the vanilla map with a screen interface if the person uses it in their inventory.
    Posted in: Minecraft Mods
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    posted a message on Zelda Sword Skills: 1.8.9 v3.4 and 1.7.10 v2.5.1 (03/08/2017)
    @DaDerpMastA no problem, minetweaker is also very useful because it can be used to resolve recipe conflicts between many mods. if you need any help with the commands in it there is a wiki with tutorials somewhere. also, use '/mt help' if you get stuck on its commands in game. best of luck with your modpack.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.5 Update] Instant Structures Mod (ISM) by MaggiCraft [+40,000 Structures]
    @MaggiCraft please post a safer download from dropbox or on curse.com, because the minecraft-downloads.com site your download links to is not safe and is infected with adware spyware malware and other vicious code that forces automatic downloads of damaging software to computers, and in some cases has even given people a DDoS (mostly to those who don't have strong antivirus programs installed and running).



    Sincerely, a concerned gamer.
    Posted in: Minecraft Mods
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