Asking this here since I haven't found any info on that yet.
I want to make a fusion reactor setup. I want to start out at an Injection rate of 2. How many solar Evaporation towers do I need (Assuming normal day/night, normal weather cycle) to constantly run the fusion at 2 Injection rate. Everything but the Evap towers is not a problem.
Im having trouble completly comprehending what the upgrades do and how high you can stack them. Its clear that the speed upgrade makes it faster, but I have no idea of the exact numbers.
EDIT:
Okay I figured out exactly how the Automatic Sieve Works :
RF Consumption (in RF/T) : = ( Base Energy Cost* ( ( Number of Speed Upgrades / 1024 ) + 0.005 ) / 0.005 ) + CostIncreasePerFortune*( Number of Fortune Upgrades ) )
CostIncreasePerFortune = config (10 default)
Base Energy Cost = config (40 default)
Speed : = Every item starts at 1.0 (100% left)
Every tick this is subtracted := 0.005 - (Number of Speed Upgrades / 1024)
So default it takes 10s for one sieving operation
The warp makes thaumcraft, when its enabled, completly unviable.
You are talking about the notion that you will permanently, forever, uncurably, be affected by negative effects just for using thaumcraft. And no, the bath salts don't count, since you need to take them every 20 minutes.
I propose to have some kind of infused potion or something that negates the effects of warp completly, forever.
Make it expensive, I don't care, but having NO way to curb the warp after you'r done with the mod other then turning it off in the config is ridiulous.
I think the piracy of textures accusations is a little excessive, tbh. There is only so many ways you can make a peridot-ish gem look with 256 pixels total.
I am new to this mod so excuse me if this has been covered but I'm just really curious - I was exploring earlier on a boat and I passed by what looked like an aura node, idk if it could have been a wisp, but it wasnt moving, the thing is that as i passed by it THREW ME UP IN THE AIR like really high and then i was like glitched mid air getting damage like when you're suffocating in a wall. what was that? was that a wisp? or was i just glitching and had nothing to do with thaumcraft?
The problem is what exactly are they gonna do? If they don't want to hire a team of people that do nothing but send out c&d notices all day then I see black for enforcing these rules.
I bought the game a tiny bit after survival mode was first introduced. I went in ssp and started building a house and wasnt aware of light sources until 3 hours in
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<BugReport>
Minecraft Version: 1.7.10
Forge Version: 10.13.4.1517
FML Version: v7.10.99.99
MCP Version: v9.05
INpureCore Version: INpureCore-[1.7.10]1.0.0B9-54
Issue: doing /help on a forge server kicks you to the title screen
Error Report: http://pastebin.com/JCYG2mg8
</BugReport>
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Asking this here since I haven't found any info on that yet.
I want to make a fusion reactor setup. I want to start out at an Injection rate of 2. How many solar Evaporation towers do I need (Assuming normal day/night, normal weather cycle) to constantly run the fusion at 2 Injection rate. Everything but the Evap towers is not a problem.
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1
EDIT:
Okay I figured out exactly how the Automatic Sieve Works :
RF Consumption (in RF/T) : = ( Base Energy Cost* ( ( Number of Speed Upgrades / 1024 ) + 0.005 ) / 0.005 ) + CostIncreasePerFortune*( Number of Fortune Upgrades ) )
CostIncreasePerFortune = config (10 default)
Base Energy Cost = config (40 default)
Speed : = Every item starts at 1.0 (100% left)
Every tick this is subtracted := 0.005 - (Number of Speed Upgrades / 1024)
So default it takes 10s for one sieving operation
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Or with
- Fallen Kanade Flower (Botania)
- Companion Cube (PortalGun)
- Brew of Flowing Spirit (Witchery)
and a couple more.
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1
You are talking about the notion that you will permanently, forever, uncurably, be affected by negative effects just for using thaumcraft. And no, the bath salts don't count, since you need to take them every 20 minutes.
I propose to have some kind of infused potion or something that negates the effects of warp completly, forever.
Make it expensive, I don't care, but having NO way to curb the warp after you'r done with the mod other then turning it off in the config is ridiulous.
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Happens with :
2.0.3.46
2.0.2.36
2.0.2.15
Removing InventoryTweaks did NOT fix it.
Adding or removing NEIaddons or plugins did NOT fix it.
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Happens if you try to fill empty vials.
Seems to be cauldron related. Unsure.
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Hungry Node
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