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    posted a message on New craftable building blocks, please! (And maybe trophies?)
    I have some ideas for new blocks to build with. These would put some items to a use, and they would also look very cool.

    NOTE: All of the blocks can be decrafted into 9 of whatever it was made with.

    Here are my suggestions:

    1. SKULL BLOCK: Crafted with 9 bones, can be turned into a skull lantern if you combine it with a torch. Can give a scary halloween-like feeling to builds.

    2. LEATHER BLOCK: Crafted with 9 leather, cool for tents, floors, banners and fortresses. :biggrin.gif:

    3. REDSTONE BLOCK: Crafted with 9 redstone dust, and this would revolutionize redstone electronics. This is basically redstone dust because it can be powered on or off and transmit electricity, but its a block, rather than a wire, so with the redstone block we'll be able to make redstone things so much easier. :biggrin.gif: Plus it should look shiney and cool :smile.gif:

    4. TROPHY BLOCKS: My idea is that we should be able to make blocks out of enemy MOB items (because killing a peaceful MOB isn't really much of an achievement) that look like their heads and build with them, use them as decoration or just show them off to others in glass trophy cases. :smile.gif: The skull block is the trophy block of the skeleton. Here are the trophy blocks and how they are crafted.

    Zombie head: Crafted with 9 rotten flesh

    Creeper head: Crafted with 9 gunpowder

    Spider head: Crafted with 8 string and a spider eye in the middle

    Enderman head: Crafted with 9 ender pearls

    Blaze head: Crafted with 9 blaze rods

    Ghast head: Crafted with 9 ghast tears

    Of course, these trophy blocks can be decrafted, so really, they're just more effective storage of MOB items too. :biggrin.gif:

    And if you've managed to get a ghast head and an enderman head (or more than 1 of each) in your house, well...



    :tongue.gif: (Endermen and ghasts are srs business because of their rarity)

    I still have more building block ideas, though!

    5. COBWEB: 5 string in an X formation on the crafting table should create cobweb. These would be very effective for MOB (or player) traps. To make cobweb less of a waste when destroyed, broken player-made cobwebs will give back 5 string instead of just 1.

    6. SPONGE: 9 slimeballs and 1 wool in the middle should create a sponge. Sponges should hold back water in a 9 by 9 radius. Even with new water physics, sponges will still be extremely useful for certain situations, such as draining an area so you can dig in it.

    7. HAY BALE: 9 wheat should create a hay bale. This will be effective and worth crafting, because any animal within a 6 by 6 radius near a hay bale block will automatically breed. However though, hay bales will shrink to half blocks after it has caused 5 animals to breed, and after 4 more animals have been bred, the hay bale will be destroyed. Plus, it'd basically be thatching, so it'd be nice for making huts and stuff. :biggrin.gif:

    8. This is not a new block, but it is a suggestion: We should be able to craft 4 sticks into 2 plank blocks. Often you might end up making too many sticks, or perhaps you only have sticks in your inventory. Wood should be more versatile, enabling us to make sticks into planks and vice versa. Remember, we're talking about a man who can create swords from 2 gems and a wooden stick with just his bare hands. :laugh.gif:
    Posted in: Suggestions
  • 2

    posted a message on New building blocks
    1. Redstone block: Crafted with 9 redstone dust, can be decrafted into 9 redstone dust. Is like redstone wiring, except it conducts double the amount of electricity and can be placed anywhere, so you can make redstone powerlines. You can tell if it is on or off by its colour.

    2. Coal block: Crafted with 9 coal, can be decrafted into 9 coal. 1 coal block can smelt 72 items, because 9 x 8 = 72. It can also burn forever like netherrack, but unlike netherrack, rain will put out the fire.

    3. Leather block: Crafted with 9 leather, can be decrafted into 9 leather. Cool for tents and stuff. Looks like leather stretched over a block.

    4. Skull block: Crafted with 9 bones, can be decrafted into 9 bones. Looks like a giant skull. Would be an AWESOME addition to building. Can be crafted with a torch into a skull lantern.

    Imagine what epic things you could build with these 4 new blocks available. :laugh.gif: Also, all of the space you can save when you mine all the ores you see... :iapprove:
    Posted in: Suggestions
  • 1

    posted a message on Making rotten flesh more useful
    Quote from KrloOs

    like if there isn't enough dirt... seriously now?


    Try playing the sky conqueror map, sky block, (lol, if a creeper blows up there you're f***ked) or on a survival island, and try to repair all of the creeper holes. You WILL run out of dirt. Cobblestone and thus smoothstone is renewable, why can't dirt be renewable too?

    Probably agreed with the dirt part. But on the leather part: said noobs who haven't got any iron yet should kill 17 or so zombies to get enough flesh. Not an easy task with stone tools.


    Its easier than having to find and kill +24 cows just to get a full suit of leather, and its actually a very easy task with stone tools if you know how to fight. Noob doesn't always mean someone new to MC, by noobs I mean people who first start in Minecraft. With both cows and zombies being sources of leather, leather armour won't be too hard to achieve.
    Posted in: Suggestions
  • 14

    posted a message on Making rotten flesh more useful
    Have you ever played on a map and had many zombies and other monsters around, but no dirt, and you're trying to survive, and you're thinking, "Boy, I really need some dirt right now!" Or do you hate losing dirt every time you use some to fix creeper holes, and hate having to go get more and remove dirt from another part of the landscape?

    Rotten flesh is just that: rotten, so we should be able to craft it into dirt, what it will decay into. 4 rotten flesh in a square makes 4 dirt blocks. I think it'd be nice to have dirt as a renewable resource, especially to fix creeper holes.

    Also, leather armour is very very weak, and almost useless, but it is extremely useful for people who haven't gotten enough iron for a full set yet. We should be able to smelt rotten flesh into leather, this would not be overpowered at all and it would help out noobs. And don't talk about how you can't burn a piece of your body into leather, because zombie skin is tough and rough unlike ours. :smile.gif:
    Posted in: Suggestions
  • 1

    posted a message on More ores
    Minecraft is really expanding, with the new vertical chunks and new way of loading chunks. Now that all of an area won't load when you move into it, you won't lag as much when discovering new chunks, and thus, more mining possibilities are available. The world height used to be so low that adding more ores would seem stupid, but with a higher world and new chunk loading systems, we could lower the underground and add more ores, perhaps? :iapprove:

    So here are my ideas:

    - Underground depth will be doubled

    - New ore ideas below

    FOSSIL: Looks like bones, found in stone, gives bones when mined

    SULPHUR: Gives gunpowder whem mined, is a dirty yellow mustard coloured ore

    Note: The next equipment tiers are all even, which means they don't have super high power but low durability like gold, they're just even tiers.

    COPPER: Tier after stone and between iron, common as fast to mine, turn copper ore into copper ingots by crafting it instead of smelting, it is useful as a fall back in case if you run out of iron and it can be crafted with red stone dust to make red stone power lines. Red stone power lines are like red stone dust, except they can float in the air, they are sort of like fences except they don't look the same way as fences when connected and they don't require a block underneath them to be placed. Red stone power lines are also more conductive than red stone dust. If red stone power lines are placed on the ground, they will connect to the ground like fences.

    RUBY: Tier after iron, always gives fire aspect when enchanted, often gives fire protection when ruby armour is enchanted, can be crafted into ruby storage blocks which are shiny red and pretty for building. Gives a gem when mined like diamond ore.

    SAPPHIRE: Tier between ruby and diamond, new enchantment should come with mining update: the ice aspect enchantment (slows down enemies who are hurt) and sapphire weaponry commonly gets the slowness enchantment. Sapphire helmets always get aqua affinity when enchanted. Sapphire storage blocks can, of course, be made. Gives a gem when mined like diamond ore.

    EMERALD: Cannot be used for equipment, but you can craft an emerald gem into emerald powder. 1 emerald powder can be crafted with 1 tall grass, and this creates a Herb. Herbs can be eaten to restore 3 hearts. Emerald storage blocks can be made with emerald gems. (a green building block! YAY!)
    Posted in: Suggestions
  • 1

    posted a message on Idea for villagers
    Quote from PrototypeWalrus

    I just want them to look normal.


    What do you mean? They look perfectly normal. Its just that their breeding organ is on their face instead of down there. Its a genetic mutation that makes it more convienient to breed. They're also unisex and look the exact same, so that there is no competition in breeding. Hell, they may as well be asexual. :iapprove:

    When a testificate warlord come to your door on boarback with an army of testificate guards behind them all armed with diamond swords, I don't think you'll be making fun of their appearance anymore. :iapprove: :iapprove:

    Especially with the (Zombies attack villagers and open doors) Update, it will keep the spreading under control!


    They could make villagers breed quickly, but be killed by all MOBs. However though, creepers would not attack, because the landscape would be griefed to heck.

    This would be brilliant if carefully done so that testificates won't go extinct if you don't help them, but if you do help them, they will flourish. But then again, it wouldn't be as fun. So, the amount of time it takes for them to breed should be randomized. :iapprove:
    Posted in: Suggestions
  • 1

    posted a message on Pluck-able chickens
    After you shear a chicken for feathers, they should regrow them if you feed them seeds. Brilliant idea, I support. :iapprove:

    I also think that arrows should take half the regular time to draw back an arrow and fire, but they should do half their regular damage as well. :tongue.gif: BUT, if you hit a MOB in the head with an arrow, they will take double damage. This would add skill to PVP and combat, and make minecraft more interesting. :iapprove:
    Posted in: Suggestions
  • 1

    posted a message on I Cannot Hope to Express My Love for Jeb and Jon
    Quote from VileAssassin

    If Notch didn't do it, someone would have eventually. If id didn't create the FPS genre by making Doom, someone else would have invented the genre. The same would have gone for Minecraft.

    I'm making a very truthful statement. We don't need Notch anymore. Jeb is more than capable.


    Thats true, but Doom was NOT the first FPS. :rolleyes: I'm probably wrong, but I'm pretty sure wolfenstein 3D was the first one. Either way, I know for sure that wolfenstein came before Doom.

    Someone probably would eventually make a minecraft clone, but I'm sure Notch is the only guy who would start it in 2009.
    Posted in: 1.1 Update Discussion
  • 2

    posted a message on @Petition to overhaul diffuculty
    To increase difficulty, they just have to do the following:

    1. All enemy MOBs should be able to open wooden doors, and they should do this if you use a door to try to stop them from getting to you.

    2. Silverfish stone should be found in ore-like clumps below y 64.

    3. All enemy MOBs should have pathfinding AI.

    4. There should be sharks and crocodiles in oceans and swamps to make those areas more dangerous. Swamps are pretty OP as it is -- you have mushrooms, and there's the vines that shield you from arrows, and there's flat land. Some sort of common demon enemy should be added to the Nether too to add difficulty. And getting across oceans is very easy, there's no enemies that can possibly reach you. Besides, oceans need some more life. I have been suggesting sharks since 1.6. :sad.gif:

    And I am completely against torches burning out. It would add unneeded tedium and it would ruin adventure maps.
    Posted in: 1.1 Update Discussion
  • 2

    posted a message on Zombies are griefers?...
    Quote from Skingrad

    I honestly do not see any issues with the zombies now I am by my no means a MC fanboy they break down doors they add something to the game making it more challenging on hard and even on normal down trying to escape = damage. It ADDs something to the game period it doesn't take away anything it adds.


    No, it removes something from the game: wooden doors. :tongue.gif:

    In my opinion, the only griefing that MOBs should ever do is pathfinding griefing -- they will only grief if they are attacking you or trying to get to you.

    I think that zombies should not grief doors, and instead, all MOBs should be able to open wooden doors by walking into them.
    Posted in: 1.1 Update Discussion
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