but hopefully sonic ether will clean up his POM so that we can use our favorite shaders with all the other good stuff
oh and it also works with his vibrant shaders that aren't the max version just download em all and test it
well it looks very good in your screenies bro but for some reason i get this...bug i guess?for some reason i can see the textures that are behind the depth added textures any idea why?
may i ask why this has gone innactive? and an extra fact the see through lines appeared when i changed some numbers in SEUS under gbuffers_terrain.fsh its right at the top and its talking about the fact that there will be more pixels or something if you increase the number but when i changed it back i still got the same effect :/ anybody who is willing to help please do so thank you for helping me with this so far, i appreciate it!
ok so it works but how do i get it to look better and why is it see through in some places? here are some screenies
it looks quite terrible and i want to know how to make it look better and why in the world it is see through in some places. thank you so much for sticking with this tutorial thus far i am so glad for yalls help just a little more help and i think i will be able to redesign a whole texture pack to awesomness thanks again
ok so slow down here I just want a bump map I don't know what any of this POM is but I am going to take a guess and say its reflective blocks? any who sorry for being inactive as of late I have been away from my computer for the past week but am I right when I say I need to modify the coding of SEUS and that is why the bump map wont work or I am not doing my transparency part right?
oh thanks corner_g really i appreciate it but as far as i know i dont think anybody is updating the GLSL shaders mod right now :/ and i also heard that you couldn't bump map in 1.6.4 so maybe that is the problem
yea that is how it works he said in his tutorial that the normal map tells the light shader where to hit the texture thus giving it a 3D lighting affect the actual 3D is supposed to work when you make that same normal mapped texture transparent which doesn't make sense because the normal map is just telling the light where to go not the depth of the texture sooo shouldn't you have to make a seperate texture for an actual 3D affect?
well i have been working on this bump mapping for quite awhile now and can't make a breakthrough this is my full procedure on what i do somebody please help because i am getting a little desperate
1. i take the texture i want to bump map (in this case cobblestone) out of the texture pack and put it onto my desktop
2. i rename the cobblestone to "cobblestone_n"
3. i take the "cobblestone_n" and put it into GIMP
4. then i go to the top tab and click the filters button then i click normal map
5. when in the normal map window i click on filter and change it to 9x9 then i type 12.00000 into the scale then i click ok and it normal maps it
6. then i take the color chooser tool and choose in between the stone
7. then i choose my eraser and set it to 80.0 opacity
9. then i erase the chosen colors and this is supposed to make it transparent
10. then i click on file and then click on overwrite cobblestone_n.png
11. then i put it back in the same place that i found it and put the texture back into the resource pack folder and start up my game and it is still not bump mapped :/
so if you read all that then you will see that i am basically following the right procedure which you didn't really mention a procedure but i am pretty sure i am doing it right please tell me otherwise and help me thank you
also i looked at the chroma hills texture pack and it looked like all he did was normalmapped it didn't do any transparency or anything and this is what it looks like for me
well i dont know wat to say some setting i dont have on or something?
ok so i am dissapointed i set my eraser to opacity 80.0 i normal mapped the texture (brick_n.png) and i used my eraser to erase the mortar again at 80.0 opacity and i went ingame and nothing happened it wasn't 3D it was the same what am i doing wrong and here is a screenie of what it looks like
also when making the bumpmapped version i now understand to make it on the "_n.png" do i do it before or after the normal map or does it really matter. in fact what would you prefer?
0
http://www.minecraftforum.net/topic/1953873-164-172-sildurs-shaders-pcmacintel/
but hopefully sonic ether will clean up his POM so that we can use our favorite shaders with all the other good stuff
oh and it also works with his vibrant shaders that aren't the max version just download em all and test it
0
0
0
0
0
it looks quite terrible and i want to know how to make it look better and why in the world it is see through in some places. thank you so much for sticking with this tutorial thus far i am so glad for yalls help just a little more help and i think i will be able to redesign a whole texture pack to awesomness thanks again
0
0
0
0
0
0
0
1. i take the texture i want to bump map (in this case cobblestone) out of the texture pack and put it onto my desktop
2. i rename the cobblestone to "cobblestone_n"
3. i take the "cobblestone_n" and put it into GIMP
4. then i go to the top tab and click the filters button then i click normal map
5. when in the normal map window i click on filter and change it to 9x9 then i type 12.00000 into the scale then i click ok and it normal maps it
6. then i take the color chooser tool and choose in between the stone
7. then i choose my eraser and set it to 80.0 opacity
9. then i erase the chosen colors and this is supposed to make it transparent
10. then i click on file and then click on overwrite cobblestone_n.png
11. then i put it back in the same place that i found it and put the texture back into the resource pack folder and start up my game and it is still not bump mapped :/
so if you read all that then you will see that i am basically following the right procedure which you didn't really mention a procedure but i am pretty sure i am doing it right please tell me otherwise and help me thank you
also i looked at the chroma hills texture pack and it looked like all he did was normalmapped it didn't do any transparency or anything and this is what it looks like for me
well i dont know wat to say some setting i dont have on or something?
0
wut am i doing wrong
0