• 19

    posted a message on [Alpha v1.0] [1.8.0] [Forge] Shur'tugal (Eragon) Mod Revived
    The Shur'tugal Mod
    The Dragons are Hatching, please bear with us as they grow.
    Posted in: WIP Mods
  • 1

    posted a message on [Alpha v1.0] [1.8.0] [Forge] Shur'tugal (Eragon) Mod Revived
    You are correct sir.
    Posted in: WIP Mods
  • 1

    posted a message on [Alpha v1.0] [1.8.0] [Forge] Shur'tugal (Eragon) Mod Revived
    Yes :D We plan on updating the mod to 1.7.10 but unfortunately at this moment LordUnitato is on vacation so not much is getting done in the realm of coding. But yes we will try to get a 1.7.10 update out but if that dosent happen look for the dragon update to be the newest version.
    Posted in: WIP Mods
  • 2

    posted a message on [WIP] [1.5.2] [SMP] [FORGE]The Shur'tugal Mod- Mod Discontinued, Source Code Released
    Hey all if you haven't seen yet, the original Dev team took up the mod once again! You can check it out here http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/wip-mods/1445495-alpha-v1-2-1-7-2-forge-shurtugal-mod-revived
    Posted in: WIP Mods
  • 1

    posted a message on [Alpha v1.0] [1.8.0] [Forge] Shur'tugal (Eragon) Mod Revived
    *crys tears of joy*
    Posted in: WIP Mods
  • 1

    posted a message on [Alpha v1.0] [1.8.0] [Forge] Shur'tugal (Eragon) Mod Revived
    As of right now we are getting a release prepped
    I don't actually believe it is possible to fix that due to the complex nature of the mine and blade mod. Plus the rider swords are so OP using two would get rid of all the fun. In the future if we find time we will work on it but for now our top priority is to get the mod out and working.
    Posted in: WIP Mods
  • 2

    posted a message on [Alpha v1.0] [1.8.0] [Forge] Shur'tugal (Eragon) Mod Revived
    Dragons are actually coming in the next update! I know thats what everyone is excited for! I'm excited for it too.
    Posted in: WIP Mods
  • 1

    posted a message on [Alpha v1.0] [1.8.0] [Forge] Shur'tugal (Eragon) Mod Revived
    Quote from Ender_Dwarf3

    Hi. My Minecraft is crashing and I want to know what is going on.
    Here is the crash report.

    ---- Minecraft Crash Report ----
    // Hi. I'm Minecraft, and I'm a crashaholic.

    Time: 6/21/14 4:11 PM
    Description: Initializing game

    java.lang.NullPointerException: Initializing game
    at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:506)
    at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:239)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:467)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:815)
    at net.minecraft.client.main.Main.main(SourceFile:103)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- Head --
    Stacktrace:
    at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:506)
    at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:239)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:467)

    -- Initialization --
    Details:
    Stacktrace:
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:815)
    at net.minecraft.client.main.Main.main(SourceFile:103)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

    -- System Details --
    Details:
    Minecraft Version: 1.7.2
    Operating System: Windows 8.1 (amd64) version 6.3
    Java Version: 1.7.0_55, Oracle Corporation
    Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 80821808 bytes (77 MB) / 258473984 bytes (246 MB) up to 954728448 bytes (910 MB)
    JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v9.03 FML v7.2.211.1121 Minecraft Forge 10.12.2.1121 10 mods loaded, 0 mods active
    mcp{9.03} [Minecraft Coder Pack] (minecraft.jar)
    FML{7.2.211.1121} [Forge Mod Loader] (forge-1.7.2-10.12.2.1121.jar)
    Forge{10.12.2.1121} [Minecraft Forge] (forge-1.7.2-10.12.2.1121.jar)
    AIRI{2.2.6} [AIRI] ([1.7.2-10.12.1.1098][2.2.7] AIRI.jar)
    AIRI-COREMOD{2.2.6} [AIRI-COREMOD] ([1.7.2-10.12.1.1098][2.2.7] AIRI.jar)
    AliensVsPredator{3.9.D} [AliensVsPredator] ([1.7.2-10.12.1.1098][3.9.D] AliensVsPredator.jar)
    jurassicraft{1.1.2} [JurassiCraft] (jurassicraft-1.1.0.jar)
    jurassicraft{1.1.2} [JurassiCraft] (jurassicraft-1.1.0_SNAPSHOT.jar)
    Shurtugal{ALPHA 1.0} [Shurtugal] (modid-1.0.jar)
    Oceancraft{1.3.1} [Oceancraft] (Oceancraft-1.3.1.jar.zip)
    Launched Version: 1.7.2-Forge10.12.2.1121
    LWJGL: 2.9.0
    OpenGL: Intel® HD Graphics GL version 4.0.0 - Build 10.18.10.3316, Intel
    Is Modded: Definitely; Client brand changed to 'fml,forge'
    Type: Client (map_client.txt)
    Resource Packs: []
    Current Language: English (US)
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
    Anisotropic Filtering: Off (1)


    Are you pairing the alpha version of Shur'tugal with another mod or series of mods?Hey Guys! You don't have to ask to do a mod review on the mod :D Go ahead we encourage the mod reviews! If you want to use the mod in a series as well by all means go ahead! As long as you don't say the mod was made by you and/or you pose as us its perfectly all right!
    Posted in: WIP Mods
  • 2

    posted a message on [Alpha v1.0] [1.8.0] [Forge] Shur'tugal (Eragon) Mod Revived
    Quote from HammerHoops4

    this post is dead the mod authors suck


    No Sir, we do not suck. While we have dedicated our time and effort to working on the mod, we also have lives. I have other responsibilities to my family that I must take care of before being able to work on this mod. I have said this life happens. We are trying our hardest to get this mod out to you but in order to do that, we need to have free time. All we need is some patience. I know it's been a while now and it is way past when it should be out but I can't help that. Insulting us does nothing. We have been waiting of models of Dragons for the past 3 months because we need them to start coding. It's not just cause we are "lazy" we have serious setbacks. I don't appreciate the insult but you have to know we are trying our hardest.
    Posted in: WIP Mods
  • 1

    posted a message on [Alpha v1.0] [1.8.0] [Forge] Shur'tugal (Eragon) Mod Revived
    Quote from Thewookie91

    I would be interested in taking up this project. While I am inexperienced in coding, I do have some knowledge of it and know some people who can. As well as vast experience in running servers (modded servers are my expertise). I would like to create not just a mod, but a server for it. Allowing players to experience alegaesia and everything the inheritance cycle had to offer firsthand. I hope to incorporate a choosing of races and etc,but do not know my (or my devs/future devs limits). I will not be going public with this on my youtube channel (below) until I figure out the basics so that no one tries to rush in and do it before we have a chance to work on it. Please contact me if you are interested in working with me on this project (not asking to take over the project, but would like to lead the "Official Server" effort because I feel as though not many others have quite the experience in that field as I do).

    Skype: thewookie92
    email: [email protected]
    Youtube Channel: www.youtube.com/wookietekkit

    Hope to hear from you all soon.


    Hey bud. I think you are on the wrong thread because this version is not discontinued. We are the original dev team :D
    Posted in: WIP Mods
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