I agree with rockobonaparte47 . . . I don't want these to spawn at the same level or at the same time for all players. I'm using the game stages API and add ons and I was hoping this mod was compatible. I admit I didn't have much hope but it would be nice.
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May 12, 2019winddbourne posted a message on [1.14.3] AtomicStryker's Infernal Mobs - Diablo Style ModifiersPosted in: Minecraft Mods
Oct 29, 2015Posted in: Minecraft Mods
I've got a small problem. I disabled shadow spawning for the twilight forest dimension since twilight should be too bright for them to spawn, but I'm still getting the messages "It's pitch black you are likely to be eaten by something" all the way up to it saying a shadowy creature spawns from the darkness. The bug is, of course, nothing spawns as shadow creatures aren't allowed to spawn in that dimension. Is there ANY way I can turn off these messages for the twilight forest dimension as well?
I'm hoping I'm just missing something obvious here; I honestly expected that disabling the spawns would itself disable these messages.
Sep 19, 2015Posted in: Minecraft Mods
Would it be possible to add support for harvest levels on axes?
I had been fiddling with minetweaker to add in axes that had higher mining levels as the first step in an attempt to make certain modded trees resistant to the lower level axes . . . in particular I wanted the following trees to have a higher harvest level:
Witchwood (Ars Magica)
Most trees from twilight forest
Changing the NBT line for a wooden hatchet from 0 harvest level to one was easy. But in game the mod itself registered to me that I now had "Incorrect item data" so the project stalled out before I even started looking into increasing the tool requirements for harvesting the wood blocks.
Sep 15, 2015Posted in: Minecraft Mods
Currently the fired clay bucket will remove the essence liquid block from Ars Magica 2 but you don't get anything in your bucket, could we get that fixed please? It isn't game breaking but I'm pretty sure people playing my mod pack aren't going to be happy about accidentally destroying vital resources. lol
Sep 9, 2015Posted in: Minecraft Mods
Perhaps a better solution would be a simple mod to make an item that uses a metallurgy ore for it's main component also use the metallurgy models and textures where available. That way a sword from tinkers construct that used a metallurgy metal for it's blade might show up looking like the equivalent Metallurgy sword instead of a standard tinkers construct sword. Obviously this wouldn't be perfect, but it would be "better". It also probably should be suggested on the extra TIC side rather than here I think. lol
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