• 0

    posted a message on Dynmap Doesn't Seem To Be Updating
    Quote from AmberK

    Leave them a support ticket, as I believe someone else using the same IP as you is using your dynmap port.

    You can also try changing the port dynmap uses.

    Posted in: Server Support and Administration
  • 0

    posted a message on Dynmap Doesn't Seem To Be Updating
    Quote from AmberK

    You don't happen to know if you share the ip you are using, do you?

    Meaning, do you have someone else hosting for you, where they may give out multiple servers on different ports?

    I'm hosting by NFOServers, I believe they give each customer a different IP address since my account runs on the default Minecraft IP address and not any special port.
    Posted in: Server Support and Administration
  • 0

    posted a message on Dynmap Doesn't Seem To Be Updating
    Quote from AmberK

    Mind posting your config? Like so:
    [spoiler][code]config text[/c­ode][/spoiler]

    Also, what's your spawn made out of?

    I haven't created any spawn building so the spawn is in the water. The configuration is the default Dynmap configuration without any editing.

    # All paths in this configuration file are relative to Dynmap's data-folder: minecraft_server/plugins/dynmap/
    # All map templates are defined in the templates directory
    # The 'classic' FlatMap and KzedMap templates are used, which can be found in normal.txt, nether.txt, and skylands.txt
    #  To use these, do not set deftemplatesuffix (make sure deftemplatesuffix is commented, below)
    # To use the HDMap very-low-res map templates as world defaults (normal-vlowres, nether-vlowres and skylands-vlowres), set value to vlowres
    #   The definitions of these templates are in normal-vlowres.txt, nether-vlowres.txt, and skylands-vlowres.txt
    # To use the HDMap low-res map templates as world defaults (normal-lowres, nether-lowres and skylands-lowres), set value to lowres
    #   The definitions of these templates are in normal-lowres.txt, nether-lowres.txt, and skylands-lowres.txt
    # To use the HDMap hi-res map templates (these can take a VERY long time for initial fullrender), set value to hires
    #   The definitions of these templates are in normal-hires.txt, nether-hires.txt, and skylands-hires.txt
    deftemplatesuffix: vlowres
      - class: org.dynmap.ClientConfigurationComponent
      - class: org.dynmap.InternalClientUpdateComponent
    	sendhealth: true
    	sendposition: true
    	allowwebchat: true
    	webchat-interval: 5
    	hidewebchatip: false
    	trustclientname: false
    	includehiddenplayers: false
    	# (optional) if true, player login IDs will be used for web chat when their IPs match
    	use-player-login-ip: true
    	# (optional) if use-player-login-ip is true, setting this to true will cause chat messages not matching a known player IP to be ignored
    	require-player-login-ip: false
    	# (optional) block player login IDs that are banned from chatting
    	block-banned-player-chat: true
      #  # Optional - make players hidden when they are inside/underground/in shadows (#=light level: 0=full shadow,15=sky)
      #  hideifshadow: 4
      #  # Optional - make player hidden when they are under cover (#=sky light level,0=underground,15=open to sky)
      #  hideifundercover: 14
      #  # (Optional) if true, players that are crouching/sneaking will be hidden
      #  hideifsneaking: false
      #- class: org.dynmap.JsonFileClientUpdateComponent
      #  writeinterval: 1
      #  sendhealth: true
      #  sendposition: true
      #  allowwebchat: false
      #  webchat-interval: 5
      #  hidewebchatip: false
      #  includehiddenplayers: false
      #  use-player-login-ip: false
      #  require-player-login-ip: false
      #  block-banned-player-chat: true
      #  hideifshadow: 0
      #  hideifundercover: 0
      #  hideifsneaking: false
      - class: org.dynmap.SimpleWebChatComponent
    	allowchat: true
    	# If true, web UI users can supply name for chat using 'playername' URL parameter.  'trustclientname' must also be set true.
    	allowurlname: false
      # Note: this component is needed for the dmarker commands, and for the Marker API to be available to other plugins
      - class: org.dynmap.MarkersComponent
    	type: markers
    	showlabel: false
    	enablesigns: false
    	# (optional) add spawn point markers to standard marker layer
    	showspawn: true
    	spawnicon: world
    	spawnlabel: "Spawn"
    	# (optional) layer for showing offline player's positions (for 'maxofflinetime' minutes after logoff)
    	showofflineplayers: false
    	offlinelabel: "Offline"
    	offlineicon: offlineuser
    	offlinehidebydefault: true
    	offlineminzoom: 0
    	maxofflinetime: 30
    	# (optional) layer for showing player's spawn beds
    	showspawnbeds: false
    	spawnbedlabel: "Spawn Beds"
    	spawnbedicon: bed
    	spawnbedhidebydefault: true
    	spawnbedminzoom: 0
    	spawnbedformat: "%name%'s bed"
      - class: org.dynmap.ClientComponent
    	type: chat
    	allowurlname: false
      - class: org.dynmap.ClientComponent
    	type: chatballoon
    	focuschatballoons: false
      - class: org.dynmap.ClientComponent
    	type: chatbox
    	showplayerfaces: true
    	messagettl: 5
    	# Optional: set number of lines in scrollable message history: if set, messagettl is not used to age out messages
    	#scrollback: 100
    	# Optiona; set maximum number of lines visible for chatbox
    	#visiblelines: 10
    	# Optional: send push button
    	sendbutton: false
      - class: org.dynmap.ClientComponent
    	type: playermarkers
    	showplayerfaces: true
    	showplayerhealth: true
    	# If true, show player body too (only valid if showplayerfaces=true
    	showplayerbody: false
    	# Option to make player faces small - don't use with showplayerhealth
    	smallplayerfaces: false
    	# Optional - make player faces layer hidden by default
    	hidebydefault: false
    	# Optional - ordering priority in layer menu (low goes before high - default is 0)
    	layerprio: 0
    	# Optional - label for player marker layer (default is 'Players')
    	label: "Players"
      #- class: org.dynmap.ClientComponent
      #  type: digitalclock
      - class: org.dynmap.ClientComponent
    	type: link
      - class: org.dynmap.ClientComponent
    	type: timeofdayclock
    	showdigitalclock: true
    	#showweather: true
      # Mouse pointer world coordinate display
      - class: org.dynmap.ClientComponent
    	type: coord
    	label: "Location"
    	hidey: false
    	show-mcr: false
      #- class: org.dynmap.ClientComponent
      #  type: logo
      #  text: "Dynmap"
      #  #logourl: "images/block_surface.png"
      #  linkurl: "http://forums.bukkit.org/threads/dynmap.489/"
      #- class: org.dynmap.ClientComponent
      #  type: inactive
      #  timeout: 1800 # in seconds (1800 seconds = 30 minutes)
      #  redirecturl: inactive.html
      #  #showmessage: 'You were inactive for too long.'
      #- class: org.dynmap.TestComponent
      #  stuff: "This is some configuration-value"
    # Treat hiddenplayers.txt as a whitelist for players to be shown on the map? (Default false)
    display-whitelist: false
    # How often a tile gets rendered (in seconds).
    renderinterval: 1
    # How many tiles on update queue before accelerate render interval
    renderacceleratethreshold: 60
    # How often to render tiles when backlog is above renderacceleratethreshold
    renderaccelerateinterval: 0.2
    # How many update tiles to work on at once (if not defined, default is 1/2 the number of cores)
    tiles-rendered-at-once: 2
    # If true, use normal priority threads for rendering (versus low priority) - this can keep rendering
    # from starving on busy Windows boxes (Linux JVMs pretty much ignore thread priority), but may result
    # in more competition for CPU resources with other processes
    usenormalthreadpriority: true
    # Save and restore pending tile renders - prevents their loss on server shutdown or /reload
    saverestorepending: true
    # Zoom-out tile update period - how often to scan for and process tile updates into zoom-out tiles (in seconds)
    zoomoutperiod: 30
    # Tile hashing is used to minimize tile file updates when no changes have occurred - set to false to disable
    enabletilehash: true
    # Optional - hide ores: render as normal stone (so that they aren't revealed by maps)
    #hideores: true
    # Optional - enabled BetterGrass style rendering of grass and snow block sides
    #better-grass: true
    # Optional - enable smooth lighting by default on all maps supporting it (can be set per map as lighting option)
    smooth-lighting: false
    # Default image format for HDMaps (png, jpg, jpg-q75, jpg-q80, jpg-q85, jpg-q90, jpg-q95, jpg-q100)
    # Has no effect on maps with explicit format settings
    image-format: png
    #  use-generated-textures: if true, use generated textures (same as client); false is static water/lava textures
    #  correct-water-lighting: if true, use corrected water lighting (same as client); false is legacy water (darker)
    use-generated-textures: true
    correct-water-lighting: true
    # Control loading of player faces (if set to false, skins are never fetched)
    #fetchskins: false
    # Control updating of player faces, once loaded (if faces are being managed by other apps or manually)
    #refreshskins: false
    # Control behavior for new (1.0+) compass orientation (sunrise moved 90 degrees: east is now what used to be south)
    #   default is 'newrose' (preserve pre-1.0 maps, rotate rose)
    #   'newnorth' is used to rotate maps and rose (requires fullrender of any HDMap map - same as 'newrose' for FlatMap or KzedMap)
    compass-mode: newnorth
    # Enable Industrial Craft 2 block rendering support (core, Advanced Machines, Charging Bench, Power Converters)
    #ic2-support: true
    #ic2-advancesmachines-support: true
    #ic2-chargingbench-support: true
    #ic2-powerconverters-support: true
    # Enable BuildCraft block rendering support
    #buildcraft-support: true
    # Enable RedPower2 block rendering support
    #redpower2-support: true
    # Enable NetherOres block rendering support
    #netherores-support: true
    # Enable RailCraft block rendering support
    #railcraft-support: true
    # Enable Kaevator's Superslopes block rendering support
    #superslopes-support: true
    # Enabled ComputerCraft block rendering support
    #computercraft-support: true
      #- playermove
      #- playerjoin
      - blockplaced
      - blockbreak
      - leavesdecay
      - blockburn
      - chunkgenerated
      - blockformed
      - blockfaded
      - blockspread
      - pistonmoved
      - explosion
      - blockfromto
      - blockphysics
      - structuregrow
      - blockgrow
    # Title for the web page - if not specified, defaults to the server's name (unless it is the default of 'Unknown Server')
    #webpage-title: "My Awesome Server Map"
    # The path where the tile-files are placed.
    tilespath: web/tiles
    # The path where the web-files are located.
    webpath: web
    # The network-interface the webserver will bind to ( for all interfaces, for only local access).
    # The TCP-port the webserver will listen on.
    webserver-port: 8123
    # Maximum concurrent session on internal web server - limits resources used in Bukkit server
    max-sessions: 30
    # Disables Webserver portion of Dynmap (Advanced users only)
    disable-webserver: false
    # Enable/disable having the web server allow symbolic links (true=compatible with existing code, false=more secure (default))
    allow-symlinks: true
    # Period between tile renders for fullrender, in seconds (non-zero to pace fullrenders, lessen CPU load)
    timesliceinterval: 0.0
    # Maximum chunk loads per server tick (1/20th of a second) - reducing this below 90 will impact render performance, but also will reduce server thread load
    maxchunkspertick: 200
    # Progress report interval for fullrender/radiusrender, in tiles.  Must be 100 or greater
    progressloginterval: 100
    # Parallel fullrender: if defined, number of concurrent threads used for fullrender or radiusrender
    #   Note: setting this will result in much more intensive CPU use, some additional memory use.  Caution should be used when
    #  setting this to equal or exceed the number of physical cores on the system.
    #parallelrendercnt: 4
    # Interval the browser should poll for updates.
    updaterate: 2000
    # If nonzero, server will pause fullrender/radiusrender processing when 'fullrenderplayerlimit' or more user's are logged in
    fullrenderplayerlimit: 0
    showplayerfacesinmenu: true
    # Control whether players that are hidden or not on current map are grayed out (true=yes)
    grayplayerswhenhidden: true
    # Set sidebaropened: 'true' to pin menu sidebar opened permanently, 'pinned' to default the sidebar to pinned, but allow it to unpin
    #sidebaropened: true
    # Customized HTTP response headers - add 'id: value' pairs to all HTTP response headers (internal web server only)
    #	Access-Control-Allow-Origin: "my-domain.com"
    #	X-Custom-Header-Of-Mine: "MyHeaderValue"
    joinmessage: "%playername% joined"
    quitmessage: "%playername% quit"
    spammessage: "You may only chat once every %interval% seconds."
    # format for messages from web: %playername% substitutes sender ID (typically IP), %message% includes text
    webmsgformat: "&color;2[WEB] %playername%: &color;f%message%"
    # Control whether layer control is presented on the UI (default is true)
    showlayercontrol: true
    # Enable checking for banned IPs via banned-ips.txt (internal web server only)
    check-banned-ips: true
    # Default selection when map page is loaded
    defaultzoom: 0
    defaultworld: world
    defaultmap: flat
    # (optional) Zoom level and map to switch to when following a player, if possible
    #followzoom: 3
    #followmap: surface
    # Option to enable workaround for incorrectly encoded unicode in Cyrillic MC/Bukkit (not good for other code pages)
    cyrillic-support: false
    # If true, make persistent record of IP addresses used by player logins, to support web IP to player matching
    persist-ids-by-ip: true
    # Messages to customize
    	maptypes: "Map Types"
    	players: "Players"
    # Set to true to enable verbose startup messages - can help with debugging map configuration problems
    # Set to false for a much quieter startup log
    verbose: false
    # Enables debugging.
    #  - class: org.dynmap.debug.LogDebugger
    Posted in: Server Support and Administration
  • 0

    posted a message on Dynmap Doesn't Seem To Be Updating
    Quote from AmberK

    Is your server IP ""?

    Posted in: Server Support and Administration
  • 0

    posted a message on Dynmap Doesn't Seem To Be Updating
    Quote from AmberK

    What exactly is wrong with it? Are you using the correct textures?

    The map it displays isn't the map that the server has. It doesn't even show that I'm on the map when I login to the server.
    Posted in: Server Support and Administration
  • 0

    posted a message on How Terrible is My (And Your) Computer?
    My computer is great although not perfect. It cost me about $1600. I plan to upgrade the case, power supply, and monitors later this year. Then next year I'll go all out with whatever comes after Ivy Bridge and some really nice graphics card.

    Intel Core i5-2500K @ 4.5GHz
    AMD Radeon HD 6870 Flex Edition
    128GB Crucial m4 SSD
    500GB Western Digital Blue
    16GB Corsair XMS3 1333MHz DDR3 RAM
    500W OCZ Modular PSU

    MSI P67A-C43 Motherboard
    NZXT Lexa S Case
    3X 20-Inch HP S2031 Monitors
    Razer Gaming Keyboard And Mouse

    Windows 8 Consumer Preview 64-bit
    Posted in: Computer Science and Technology
  • 0

    posted a message on PermissionsEX is bugging out
    I had a ton of issues with PermissionsEx and all other permissions plugins until I found a YAML parser which allows you to check for and correct errors in your configuration. You can find that YAML parser here.
    Posted in: Server Support and Administration
  • 0

    posted a message on Dynmap Doesn't Seem To Be Updating
    I have a Bukkit 1.2.3 server and I installed Dynmap so that my users can see what they are doing on a nice big map.

    The plugin works on my other Bukkit 1.2.3 server but not on this server for some reason. It doesn't show any users or the correct map. I've tried reinstalling Dynmap several times and I get the same incorrect map.

    Does anyone know how I can fix this issue? You can check out the map here.
    Posted in: Server Support and Administration
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