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  • whitemagehealu
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  • Member for 11 years, 8 months, and 8 days
    Last active Sun, Jun, 5 2016 18:56:39
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  • 126 Total Posts
  • 16 Thanks
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  • View whitemagehealu's Profile

    5

    May 19, 2016
    whitemagehealu posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Quote from Kastronic»

    Then why does it exist?

    For single-core CPUs...
    Posted in: Minecraft Mods
  • View whitemagehealu's Profile

    1

    May 8, 2016
    whitemagehealu posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Quote from hhiru»

    can you please explain me the meaning of colors in the fps graph? thanks :) (as you can see there are green spikes, white spikes and cyan spikes)



    If you hover over the Lagometer button in 'Other Settings' it will tell you what they mean.

    Posted in: Minecraft Mods
  • View whitemagehealu's Profile

    1

    Apr 24, 2016
    whitemagehealu posted a message on [1.19 | 64x] Steven's Traditional - A traditional experience.
    Quote from Tuaam»

    I was wondering if you can make a addon which only contains the 3d scenery, such as logs, rocks, and others. Not the special grass and such.


    You could just delete the models that you don't want.
    Posted in: Resource Packs
  • View whitemagehealu's Profile

    1

    Apr 18, 2016
    whitemagehealu posted a message on Dokucraft, The Saga Continues.
    Quote from Fjolvar»

    Is frosted ice it's own texture, or does it use the ice texture?


    It uses 4 different textures.
    Posted in: Resource Packs
  • View whitemagehealu's Profile

    1

    Apr 10, 2016
    whitemagehealu posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Quote from ragger»

    I opened/extracted the optifine .jar file, but I cannot find any CTM textures, there's only .properties files. Where are they?


    The inside corners of my connected glass panes are broken, and idk why. The default CTM glass panes work fine, and I was going to compare the image files.


    I have the same issue connected glass.
    Posted in: Minecraft Mods
  • View whitemagehealu's Profile

    1

    Apr 9, 2016
    whitemagehealu posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Quote from SeansanAstrail»

    Is it still possible to download this mod? I just get sent into an unending loop of ads and pop-up windows. No download ever happens.


    Click the mirror link.
    Posted in: Minecraft Mods
  • View whitemagehealu's Profile

    1

    Apr 6, 2016
    whitemagehealu posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Quote from BOBONATOR2»

    So, when I turn on VSYNC, (as in slide the bar all the way to the left), I get like 90-120 fps. When I limit the frame rate to 60, there is no VSYNC. This is different to how the game operated for me after updating from 1.9 optifine. Am I doing something wrong?


    tldr; I don't get VSYNC when I limit the frames to 60



    Is your monitor's refresh rate higher than 60? Vsync limits the fps to your monitors refresh rate so if it's higher than 60 your fps won't be limited to 60.

    Posted in: Minecraft Mods
  • View whitemagehealu's Profile

    1

    Apr 5, 2016
    whitemagehealu posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Quote from Quavelen»


    Thank you!
    That certainly patched it.
    I'll have to edit the frame textures within that folder though, as they don't match the block for some reason. =/



    Oddly enough, it seems Misa used that block-frame folder, to paste the frames over the images in the block folder. Idk why, as it would've been much simpler and easier to just use textures in the block folder. Hmm.. anyways, thank you again. =



    You're welcome. :) And I think you can just copy the connected textures from the glass panes folder.

    Posted in: Minecraft Mods
  • View whitemagehealu's Profile

    1

    Apr 5, 2016
    whitemagehealu posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Quote from Quavelen»

    *Pokes sp614x*

    Would you mind taking a quick glance at this post, and seeing if you can figure out why OptiFine isn't using the CTM files? It's for connected textures, within the old Misa pack. Oddly enough, OptiFine is using CTM for glass panes but not the blocks. Hopefully someone here can figure this out, as I know for a fact that it's far beyond my knowledge.


    The two specific file paths are:


    C:\Users\%USERPROFILE%\AppData\Roaming\.minecraft\resourcepacks\Misa+\assets\minecraft\mcpatcher\ctm\glass_blockframe




    C:\Users\%USERPROFILE%\AppData\Roaming\.minecraft\resourcepacks\Misa+\assets\minecraft\mcpatcher\ctm\glass_block




    Also, the two property files say almost exactly the same thing:



    The only difference is the ''renderPass='' argument. The ''block20a'' file has ''3'' as the renderPass, whereas the other one (shown above) only has ''2''.


    I think I fixed this. What I did was I deleted the glass_block folder because the textures there weren't transparent and renamed the glass_blockframe to glass_block then I edited the properties file to this:

    source=/ctm/glass_block/0.png
    matchBlocks=20
    method=ctm
    tiles=0-47
    faces=all

    And that gave me connected glass textures.

    Posted in: Minecraft Mods
  • View whitemagehealu's Profile

    1

    Mar 29, 2016
    whitemagehealu posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Quote from Silency»

    Here are some lightning problems with optifine http://imgur.com/a/BbBxU


    Did you post this same thing on reddit? That is caused by the resource pack's custom lightmaps... Delete or replace them.
    Posted in: Minecraft Mods
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  • View IStealYourRAM's Profile

    49

    Jul 4, 2014
    IStealYourRAM posted a message on [1.19 | 64x] Steven's Traditional - A traditional experience.





    ⮞ 1.19 UPDATE HAS BEEN RELEASED!
    TL;DR CHANGELOG: [1.19 INFOPAGE]
    TL;DR DOWNLOADS: [ CURSEFORGE THREAD]


    Steven's Traditional is a 64x64 resource pack which aims to stay relatively close
    to Mojang's look and feel of the Default resource pack present in Minecraft while
    adding a personal touch to most textures to still give a unique experience without
    drastically changing every block or item.

    In simple words this resource pack tries to look similar to Default, but instead of 16x16 pixels
    this resource pack works with a 64x64 canvas, which means 4 times the size, allowing us to add
    atleast 4 times the detail!
    If you ever used the Faithful texture pack made by Vattic it's pretty similar to his pack,
    except instead of 32x32 pixels it's 64x64 pixels.

    Not deriving too far from the colors and textures also allows the Player to easily adapt
    to this resource pack without the hassle of builds suddenly looking weird because they
    were originally built with the Default textures or look in mind.

    So if you are still looking for a Default like resource pack,
    except in a higher resolution then go and give this one a try!

    I hope you will enjoy it! :)



    Want to easily stay up-to-date about this resource pack and be notified when a new update
    releases or when there are any important announcements?

    Found a bug and want to report it or just want to give some feedback?

    Or want to send some images of your building projects using the resource pack?

    If your answer was yes to any of these questions then feel free to
    join the official Steven's Traditional Discord Server!
    You can easily join the Discord by clicking on the Button below!




    If you want to support me for the work I'm putting into this project you can easily
    do so below by clicking the PayPal button to be redirected to my PayPal.me page!


    Worry not if donating is not a possible option right now;
    Even some nice feedback, constructive criticism, a comment or
    even just sharing the resource pack with your friends (or strangers)
    will already absolutely help me out! :)


    Thank you all for your support and helpful comments over the years!
    Onto many more!


    ⮞ SkootleSkittle for the beautiful Character Artwork presented in the Main Banner
    When you are looking to commission someone to draw Art for you, look no further but here!
    [ SkootleSkittle's Carrd ]

    ⮞ Kristoffer Zetterstrand for the original Minecraft Paintings
    If you want to know more about his paintings I recommend visiting his website!
    [ Kristoffer Zetterstand's personal Website ]

    ⮞ Affinite
    for allowing me to reuse some of his textures
    You can (still) check out his abandoned Minecraft Forums thread below!
    [ Affinite's Faithful MCForums Thread ]
    [ Permission / PMs Proof can be found here ]


    Posted in: Resource Packs
  • View Quavelen's Profile

    1

    Apr 5, 2016
    Quavelen posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Quote from whitemagehealu»

    I think I fixed this. What I did was I deleted the glass_block folder because the textures there weren't transparent and renamed the glass_blockframe to glass_block then I edited the properties file to this:

    source=/ctm/glass_block/0.png
    matchBlocks=20
    method=ctm
    tiles=0-47
    faces=all

    And that gave me connected glass textures.



    Thank you!
    That certainly patched it.
    I'll have to edit the frame textures within that folder though, as they don't match the block for some reason. =/



    Oddly enough, it seems Misa used that block-frame folder, to paste the frames over the images in the block folder. Idk why, as it would've been much simpler and easier to just use textures in the block folder. Hmm.. anyways, thank you again. =)

    Posted in: Minecraft Mods
  • View sp614x's Profile

    9

    Mar 26, 2016
    sp614x posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)

    OptiFine HD Ultra B1 is released: download


    - feature complete (mostly)

    - runs stable

    - time for a release

    Posted in: Minecraft Mods
  • View sp614x's Profile

    14

    Mar 22, 2016
    sp614x posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)

    Forge compatibility is at 80%.

    Hardest 4 classes left to do.

    Posted in: Minecraft Mods
  • View Ghunter's Profile

    3

    Mar 13, 2016
    Ghunter posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Quote from whitemagehealu»

    No one download this. optifinED.net is not the real website.

    Sorry I forgot to mention that I got the link from page 2409, from the ACTUAL mod creator.
    It's the first post from page 2409
    Posted in: Minecraft Mods
  • View sp614x's Profile

    17

    Mar 9, 2016
    sp614x posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)

    Patches are 70% done.

    Posted in: Minecraft Mods
  • View andrejolicoeur's Profile

    5

    Feb 29, 2016
    andrejolicoeur posted a message on [16x] Jolicraft ~ JOLICRAFT HD!!! (Bedrock only for now)

    In case folks are wondering, yes I'll be updating Jolicraft for MC 1.9 ASAP. Stay tuned :)

    Posted in: Resource Packs
  • View druha's Profile

    2

    Aug 7, 2015
    druha posted a message on VonDoomCraft - Survival Horror Comic Theme Pack
    Quote from FightingNavyman»

    whatever happend to this pack o.o?


    It's been completed for 1.8 so until 1.9 fully comes out there aren't really going to be that many updates.


    I might do some more mods at some point though.

    Posted in: Resource Packs
  • View ianska's Profile

    2

    Jul 8, 2011
    ianska posted a message on Ianska's Texture Pack [v1.2] UPDATE 07/16/11
    Update v1.1 (Now with improved Cobblestone!)

    Link Removed

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    I haven't done the 16x pack this time around as it never looked as good as the others and got hardly any downloads

    Change list

    Grass - tiling
    Dirt - Tweaked tiling
    Web - little bit more defined
    Red/yellow Flowers - Adjusted colour
    Sapling - Colour change
    Cobblestone - 100% more cobbly
    Iron Block - Flattened lighting for better tiling
    Moss Stone - New cobblestone texture
    Obsidian - Less black, more purple
    Torch - New flame
    Netherrack - Using the new cobblestone texture recoloured (In line with default textures)
    Sign - New wood texture
    Particles Flame - New
    Particles Smoke - New


    Terrain Overview













    Archives

    v1.0 Archive

    Pack Terrain Image

    Link Removed
    IMAGE

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    IMAGE 001

    IMAGE 002

    IMAGE 003

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    There's animated lava and water included so you'll need to use the HD Patcher.

    I'd love to see some screenshots of your worlds using the textures, so post away if you take any!

    I still have some bits to add and change but I hop you enjoy it as it is :smile.gif:

    I'm happy for you to use these in any remix packs as long as you give credit.
    Posted in: Resource Packs
  • View ianska's Profile

    1

    Jul 11, 2011
    ianska posted a message on Ianska's Texture Pack [v1.2] UPDATE 07/16/11
    Thanks for the comments :biggrin.gif:

    I knew the redstone shape was reminding me of something but couldn't think what... now I know lol

    The sign was just the plank texture slapped on as a temporary fix. Pumpkin is in the same state but they're both in the queue :smile.gif:

    been toying with a proper cobble cobblestone texture today. I'm thinking this may be the way to go if we're getting proper stone bricks in 1.8 :smile.gif:

    Posted in: Resource Packs
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