• 20

    posted a message on [128x] [1.2.3] Equilibrium v.0.9.4
    Update 11.03.2012 Version 0.9.4
    New: Added new Stone Bricks, animated Redstone Lamp (check out Customizer if you want more reddish texture, no animation though), palm Sapling and Bottle o'Enchanting. Animated Glowstone texture was changed completely and old Side Grass returned. Also added Diamond Armor. I was pretty lazy with both, gold and diamond, armors and made it based on Iron Armor texture. Added it thinking that it's better than nothing. I may remake it in future, but you shouldn't expect it any time soon. Work on mob-skins is frozen too. Not sure if it will be completed at all. But if I'll get interested again I may add skin or two sometime. And in meantime, if you want to mix some mobs into this pack (for your personal use) I recommend Misa's (did it myself :)).


    Things you might want to know about this pack:
    - It has no "theme". It's just my view of Minecraft.
    - The style is a blend of realism and fantasy with right (hopefully) balance.
    - I've tried to use animation where it make sense, but not all of it worked out great. If you'll not like some of it, just delete necessary custom_ files from the archive root.
    - I used a lot of photos and photo-textures from around the internet. Most of them are free, but some I could accidently stole. I didn't use any of existing Minecraft textures, though.
    - Despite of pervious statement there is plenty of handwork as well.
    - I play (and test textures) with "moody" brightness. So you can say that the pack is designed for this setting.
    - GUI is very neutral and made in style of original one. You can apply it to any pack by replacing files from 'gui' folder. You can also distribute my GUI with your pack as long, as you give me credit for it and provide the link to original source (which is here).
    - The default font fits high resolution perfectly, but can be messy on small (laptop with 1280x800, for example). In such cases use alternative 32x font from Equilibrium\font\Minecraft HD Font 32x.
    - Here is some ideas for mod which (in my opinion) can give more space for texturing and improve overall gameplay. Think of it as potential addition to this pack if you like. Check it out if you are modder looking for new project, or just curious.
    - The pack requires OptiFine or MCPatcher for correct work. They can work together as well.

    Preview:
    Surface









    Underground







    Mobs


    Skeleton



    Zombie



    Slime
    GUI






    Items and Armor









    Textures





    User Screenshots

    by Cardboard (v0.9.2)

    by StarShaft (v0.9.2) with OptiFine and SEUS mod



    * If you are going to use this pack, I'd like to ask you to spend a couple of minutes to made a screenshot which you found interesting and post it in this thread. I'll sort them and compose in first post under 'User Screenshots' title. It will allow to create a gallery of screenshots with different architecture styles, biomes and world seeds from different videocards, resolutions and graphic settings.

    Customizer:
    This is where you can customize the pack if you are not satisfied with default textures. It's pretty simple to use:
    1. Download the textures that you like.
    2. Place them into texture pack archive (root).
    3. Make sure that you use last version of OptiFine or MCPatcher and all textures is set as "animated" in options.
    Wood






    Wool
    Here you can get some nice and useful stuff instead of wool. Remember that this blocks will have the properties of wool. And you still need to farm sheeps for wool and then dye it in suitable color to get the blocks you need (at least in survival mode). But after that you can use...

    Light-gray, dark-gray and black as stone pilars:


    Red and pink as roof tiles:


    Brown and yellow as building log:


    Cyan and orange as decorative wood panels:


    Regular wool will stay the same:


    If you like to have such materials (and more) with right properties and recipes, please support and promote this ideas.
    Misc





    Recommended mods:
    This mods can improve overall feeling of the game dramatically. They are supported by my texture pack and strongly recommended for use.
    OptiFine. Improves FPS and loading time. Multi-Core utilization. Mip-mapping feature (must have if you are using HD packs). Works with antialiasing and anisotropic filtering correctly (you need to use AA version for this right now. It is still in development, but will be merged with the other editions when finished.) Advanced settings in options menu. Required for GLSL shadows.
    Randomobs. "Because nature means variety". (Included in MCPatcher and OptiFine).
    MAtmos. Creates vivid ambient sound atmosphere. It's hard to describe, you'll need to try it.
    GLSL Shaders. Brings advanced shading to Minecraft. Very resource demanding but looks amazing. Bump mapping, depth of field, waving wheat, dynamic shadows, and more. For now this mod has issues with mip-mapping and AA version of OptiFine, though.
    Dynamic Lights. To light you way and take more out of GLSL shaders. (You need special version for OptiFine).

    Credits:
    d3fin3d for HD fonts.
    Ghost2 for alternative art.
    Ovo for his pack from which I got a lot of inspiration.
    .

    'To do' list:
    - Mob (+random) skins
    - Improvement (up to full replacement) of sucky textures

    License:
    Attribution-NonCommercial-ShareAlike
    (summary)

    Want to support?
    Paste one of this codes as your signature.
    If you like this pack a lot:

    [center][url="http://www.minecraftforum.net/topic/882520-128x128-10-white-noise-texture-pack-v-01/"][img]http://dl.dropbox.com/u/55690314/equilibrium.png[/img][/url][/center]


    If you like this pack a little:

    [center][url="http://www.minecraftforum.net/topic/882520-128x128-10-white-noise-texture-pack-v-01/"][img]http://dl.dropbox.com/u/55690314/equilibrium2.png[/img][/url][/center]

    Downloads:

    Equilibrium v. 0.9.4 [119 Mb]
    Full version of texture pack with Randomobs and GLSL Shaders support.

    Equilibrium v. 0.9.4 (Lite) [37 Mb]
    Totally playable but lightened version with only the basic textures.


    Posted in: Resource Packs
  • 1

    posted a message on [128x] [1.2.3] Equilibrium v.0.9.4
    Update 11.03.2012 Version 0.9.4

    New: Added new Stone Bricks, animated Redstone Lamp (check out Customizer if you want more reddish texture, no animation though), palm Sapling and Bottle o'Enchanting. Animated Glowstone texture was changed completely and old Side Grass returned. Also added Diamond Armor. I was pretty lazy with both, gold and diamond, armors and made it based on Iron Armor texture. Added it thinking that it's better than nothing. I may remake it in future, but you shouldn't expect it any time soon. Work on mob-skins is frozen too. Not sure if it will be completed at all. But if I'll get interested again I may add skin or two sometime. And in meantime, if you want to mix some mobs into this pack (for your personal use) I recommend Misa's (did it myself :)).


    Equilibrium v. 0.9.4 [119 Mb]
    Full version of texture pack with Randomobs and GLSL Shaders support.

    Equilibrium v. 0.9.4 (Lite) [37 Mb]
    Totally playable but lightened version with only the basic textures.
    Posted in: Resource Packs
  • 2

    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Spam author(s) with your donations. It will show them!
    Posted in: Minecraft Mods
  • 1

    posted a message on [WIP]Animation Tool!
    Presumable a bug!

    Just tried to make flowing lava. Base res was 128x128. I wanted to make 32 frames animation, but automatic frame count drop it to 16 (which is not very good also). Anyway, I set animation rate to 8 pixels, to make full cycle, but the result was as if I set it for 1 pixel. And any number I set, gives the same result.
    Posted in: Resource Pack Discussion
  • 1

    posted a message on MAtmos - Environmental sound atmosphere simulator
    Oh, and another thing I'd much like to see (I mean hear) in this mod is an underground echo. And if the mod could determine the size of a cavern by open space and use the echo effect accordingly, it would be the best (and I don't mean just for Minecraft, but ever) mod I have seen (i mean heard).
    Posted in: Minecraft Mods
  • 1

    posted a message on Stealthy fossils...
    Hello everyone.
    If you don't mind I'd like to get some feedback about my idea. Which is making ore veins little less noticable. I think it makes sense. So, look on picture below and tell me what you think... Should I make some of them even less noticable, or I got too far already (iron, redstone)? And what you think of this idea in general?

    This textures are for my 128x128 project, aimed at neat old-school fantasy look. I've seen some great works in 32x32 and 64x64 but found that this resolution is too tight for me. If I miss any good 128x128 (or higher) packs in style of Derivation or Ovo's Rustic, please, point me in right direction.
    Posted in: Resource Pack Discussion
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