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Aug 27, 2013whdnjsaud posted a message on [1.7.9][Collection]Treacherous Travels and other CTMs by com572 - Shattered Kingdom in progress!So apparently, I'm playing the new version. I really enjoyed the map throughout; provided for great gameplay, good placement of resources and loot, etc.Posted in: Maps
First intersection was as should be in most maps; food, coal, wood, stone. Second intersection was maybe a bit challenging, but not a lot to say with only two new areas, but good use of new mechanics for the wide area ghast spawner. I really think it's better than having ghast spawners all over the place. Third intersection upped the difficulty a bit, but then again, the player has iron now so they can be a lot more riskier. The bedrock could have been hidden a bit better, in my opinion... I mean, everyone looks up every waterfall these days to be honest, but it's okay. Abyssal Lake... really reminiscent of "Peaceful Lake" in "Legendary", with the maze and all that, except the lake wasn't that peaceful. Intersection 4 was where things got real. Charred Halls was easy, the creepers blew up the spawners for me xD... but then, that Bonus area was a tough one. I only got to completing the first challenge (with 41 deaths, making up 100% of my death counter), and then just got the arrow and got out of there. I'm sure what was at the end was worth it, but I was too lazy to do two more of those challenges that could be possibly harder and more rage inducing. I suppose I got lucky with the enchants, but I was able to get a fortune 3 iron pick to mine all the diamonds out of the green wool area, giving me 61 plus the 8 I got from retrieving the two Bonus Monument items. I like that you give limited amount of diamonds compared to what you did with the iron and coal.
Sep 12, 2012whdnjsaud posted a message on [1.4.4] [WIP|Adv|Parkour|Puz] Escape The Madman V1.5.4! 60,000+ Downloads!Wow! Awesome map! I got 112 Diamonds.Posted in: Maps
I would like it if you had left like an indication that the map ended there after the six realms were done, instead of just depositing you into the below....
like for example, you could have "barred" the map right there and say that an update was coming soon!
You did an excellent job on the puzzles and parkour, the ideas were unique (i never did a "button hunt" before, for example), and the branching idea made the map much easier to navigate than linear maps in my opinion
I give you !!!
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Apr 18, 2012Posted in: Maps
MiniCTM maps are similar to standard CTM maps, just smaller. In each of my maps there are
3 Wool Blocks, 2 Metal Blocks and 1 Challenge Block. The Challenge Block must be crafted
from 9 'Challenge Block Fragments' (Emeralds) that are hidden throughout the map.
There are only 9, so don't lose any!
Find me on YouTube!
MiniCTM [C01] Sandstone
MiniCTM [C02] Happy Love
MiniCTM [C03] Float
MiniCTM [C01] Sandstone
Version 3.10 for Minecraft 1.8.4 or Higher
Welcome to Sandstone. This map is a complete overhaul of my very first CTM map of the same name. Sandstone is pure desert; hot, arid, surrounded by lava and filled with Creepers. You’ll either need to be tough enough to overpower the creatures that reside here, or clever enough to outwit them, if you hope to stand a chance of taking back the land. Find the 3 wool blocks, craft the 2 metal blocks and collect all 9 ‘Challenge Block Fragments’ to craft the bonus ‘Challenge Block’ to complete the monument. This map features; Custom Spawners, Custom Potions, and Custom Item Names with Lore Text.
MiniCTM [C02] Happy Love
Version 3.10 for Minecraft 1.8.4 or Higher
Have a relaxing experience and take a break from all those hard CTM maps. Happy Love starts out in a not so scary world – filled with great equipment, pathetic enemies and an endless supply of cows. Though be warned, don’t try to progress too far unless you want to risk being thrown into another world. A world quite different. There will still be great equipment, but you’ll have to fight for it. And forget ever seeing daylight again… Good luck!
MiniCTM [C03] Float
Version 3.10 for Minecraft 1.8.4 or Higher
A world once not unlike our own. Hit by an unknown global event, the land was ripped from the surface - stuck floating in the sky. Make your way through this foreign land where any misstep could have you falling for a very long distance. It is also rumored that there is a rift opening somewhere close by and through that rift there is an entire ship full of explosive creatures waiting to break through. Stop them from doing so, if you can remain alive long enough...
Apr 30, 2013The_Sketch posted a message on [CTM] [Collection] Sketch's Journey of Creation Series ("The Painter" fully released!)Posted in: MapsA CTM map series by The Sketch
Last Updated: 5/1/15-----Don't have time to make a bunch of changes to the OP right now (whenever Ihave a lot of time on my hands I think I'll just remake the thread from scratch),but I went ahead and added the area names to the progress bar for The
Pillars of Creation.----
Generally, these rules are present for every map of any size on this thread. Rule boards are included in game for each map, so make sure to check those out in case of possible exceptions.
1) Find and complete the Monument. (The Monument itself varies from map to map.)
2) Survive in any way you can think of. This means you can break/place blocks, craft, etc.
3) Always play on Easy or higher difficulty. Never Peaceful.
4) Objectives for the Monument must be found in chests, not crafted or dyed (except for ore blocks, which may be found in the landscape or crafted).
5) Wool for the Monument may be used for other purposes besides being used on the Monument.
6) Do not create a portal to the Nether. Using preexisting portals is fine.
7) Do not leave or attempt to leave the map boundaries. This includes going on the map ceiling.
8) Do not break or place Ender Chests. Use only the ones provided.
This is where you can find all of the full-blown, full-size CTM maps that have been completed, are in progress, or are simply figments of my imagination at this point. Minimaps and advent maps are below this.
Brought into a realm of raging war and set off with nothing but questions in your head, your endeavor to create a painting for the Gods themselves will require you to navigate, loot, and fight through a variety of war-torn, infested environments. But is this simply a deadly commissioning, or is there something else being hid from you?
Type: Linear-Branching (5 Intersections)
Objectives: 20 (16 wool + 4 ore blocks)
Minecraft Version: 1.7.5
Pictures:The first intersection. This is where your journey takes off.
The war-torn Pinnacle Cavern, separating two opposing forces...
The Throne of Ashes, a civilization swarming with those who have fallen before you...
The Hellbent Bastion, a sanctuary for the ruthless armies of hell.
Download (for MC 1.7.5)
(No screenshot yet!)
As a lone traveler, a simple mountain climbing expedition ends up turning into an extraordinary, danger-filled conquest. Travel through massive, diverse areas and battle gruesome creatures and environments as you attempt to uncover the secrets held by the foundational origin of the world.
Difficulty: TBA (Likely will be more difficult than The Painter)
Type: Linear-Branching, Themed Intersections
Objectives: 16 wool. Ore blocks not required.
Minecraft Version: TBA
This map is currently being built. Updates to come!
Estimated release: Hah, you think I'm giving you this after what happened with The Painter?
Progress Meter: (This will be updated as map development occurs.)Finished -
In Progress -
Not Started -
Spawn: Breaking Rust
Monument: The Pillars of Creation
Intersection One: Memories of Life
Ruins of the Somber
The Ravenous Battlement
Intersection Two: Last of the Light
Dust and Decay
Gears of Misery
"Intersection" Three: The Grand Ebon Pass
The Bitterest Echoes
The Crimson Plague
The Boiling Gorge
The Grand Ebon Pass: Exit (Transition)
Intersection Four: Remnants of Humanity
Intersection Five: Center of Existence
Gardens of Sacrilege
Theory of Everything
These are two-wool hardcore maps meant to be a quick, fun challenge. As long as the tradition continues, there will be a random amount of these created every year.
2013:#1:#1: BLASTING ABYSS
This massive cavern roars and rumbles under the pressure of the earth above, sending fragments of itself spiraling down the looming pits to a fated demise. You'll have to be aware of your surroundings and quick on your feet if you want to avoid being taken down with them.
This map is fairly easy with the right approach and should only take about 5 minutes to complete.
Download#2:#2: DECAYING HOLD
Left to rust and rot, the once unconquerable sanctuary now remains forgotten and abandoned, shrouded behind the dense jungle. Ever-growing foliage gradually consumes the fortress as it lies fully exposed to the elements.
This map is on the more difficult side, clocking in at about 10 minutes.
Download#3#3: GATE OF THE VOID
Hanging from the very edge of the earth itself, these walkways and platforms rest underneath the lowest levels of hell. Even the most insignificant misstep can send anyone tumbling into the unforgiving, endless chasm below.
This map is intimidating, but it can be completed without much trouble in 5 to 10 minutes so long as you take your time.
Download#4#4: CORRUPTED COURTYARD
Only accessible from the deepest reaches of the winding halls and castle rooms, this seemingly peaceful safe haven of a garden has slowly been compromised by the terrors moving in from the unknown.
This map is heavily combat based but not overly difficult, taking about 10 minutes to complete.
NOTE: Due to reasons stated in the map, I am unable to convert this map to Hardcore mode. If you want to keep the spirit of the advent maps, set your difficulty to Hard. I've still implemented a game over room (but I think it can be escaped, so just respect it).
Download#5#5: VICTORY RUN
Securing each of the two wools to place on those infamous pedestals has never been easier. Reaching the all-powerful monument in the heart of the ruthless, swirling inferno of death? That's where it gets tough.
At less than 5 minutes, this map is very short and straightforward. However, it's also insanely difficult. Don't be surprised if it takes you close to 50 attempts, or maybe even more.
#1:#1: FLAMES OF DISASTER ----- A solitary, red-hot spire pierces through the sizzling remnants of the world we once knew. Crumbled and cracked at every edge, it holds on to its life as one of the only structures - natural or man-made - to have survived millennia of the boiling bombardment of flame. ----- This map is medium difficulty and on the lengthy side, taking anywhere from 10-20 minutes to complete. ----- ----- Download (for MC 1.7.10)
#2:#2: PACIFISM ----- The seemingly inviting cavern opening, lush with vines and bright foliage, shrouds the dark forces radiating from deep within the winding stone passageways. The savage creatures within, lusting for blood, have been made invulnerable by the pounding emissions. To reach the system's heart, your only option is to drop your weapons and run... ----- This map is on the very difficult side and covers a lot of ground, but due to the rapid gameplay, a successful attempt should take no more than five minutes. ----- ----- Download (Tested in 1.7.2, but should work in any 1.7 version)
#3:#3: SHATTERED EARTH Haunted and forsaken, the eerie remnants of a once grand dominion sprawl over the boundless void as a mass grave of a wasteland, its towers and obelisks reduced to nothing but rubble and debris. Its hopeless residents spend their days watching, waiting, quietly anticipating the return of their long forgotten king. ----- This map is heavily combat-based with a progressive difficulty and may be the longest advent map so far, with a playtime of at least 15-20 minutes. ----- ----- Download (for MC 1.7.10)
These maps are exactly as they sound: They're miniature, shorter CTM maps between the length of a regular map and an advent map. Usually, they have between three and five objectives and can be completed in just a few hours.
A Matter of Time (Strawberry Jam #2 Entry, made in 48 hours)
The world has ended. You, as one of the last surviving human beings, have been sent to collect samples from iterations of the Earth's landscape throughout the course of time and pinpoint the cause of humanity's demise. Maybe you can then put a stop to it...
Difficulty: Easy - Medium
Type: Linear Backtracking (You'll see.)
Objectives: Five (Yellow, blue, green, red, black)
Minecraft Version: 1.6.X
Redemption (Strawberry Jam #3 Entry, made in 72 hours)
Your eyes pry open. You slowly clamber your way out of bed, but then you noticed it isn't yours. Then you remember: You just died. But what is this place? All you see is lava, obsidian, and darkness; no clouds, angels, or celestial monoliths. You appear to be in some kind of cracked, dusty prison cell.
Quickly, you come to the conclusion that you're in hell. But why? You haven't done anything bad that would have you sent here. Surely there must have been some kind of supernatural mistake. Refusing to remain in the depths of hell, you walk out of your cell and begin to climb...
Embark on a skyward journey to reach the promised land and claim your rightful spot in the heavens, collecting the four symbols of power along the way in order to gain admittance. But be careful; it certainly will not be easy...
Objectives: 4 required (black, gray, light gray, white) + 1 bonus (emerald block)
Playtime: 1.5 to 4 hours, depending on skill and playstyle
NOTE: Due to a weird bug, this map MUST be played in Minecraft version 1.7.2 or 1.6.X. I think.
This map was made in 72 hours, so the gameplay may not be perfectly balanced. Nonetheless, it should still provide a few hours of fun gameplay! Go check it out!
All in a Nutshell (Strawberry Jam #4 Entry, made in 72 hours)
The verdant ruins of the Sodden Scaffolds... The blazing heat of Ember Canyon... The bitter cold of the Arctic Maelstrom, the architecture of Aevum Halls and the Ion Tower, the rumbling depths of Rubble to Ash, and the magnificent contrast of the Falls of Yin and Yang...
...It's all here. All in a nutshell. Every condition, every environment, every landscape. All of them lie quietly, ready to erupt. All of them await your soft footsteps.
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Map Theme: Abridgement (Kind of a stretch, but while I was planning I forgot that the map name and theme aren't the same thing.)
Objectives: 12 - All Discs
Map Type: Linear-Branching - 4 Intersections
Minecraft Version: 1.7.X
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Download v2 (for MC 1.7.5):
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This has been my most ambitious mapmaking project yet, and although it may be a bit unbalanced (as I didn't have time to test, just fly through), I am still incredibly satisfied with everything I've managed to get done in just three short days.
If you like the maps on this thread, feel free to make LPs, leave comments, or hit the green arrow in the bottom corner of this post to show your support! Every bit helps!
Nov 29, 2011Kerblahh posted a message on [HYB][Collection] ♠ Kerblah's TWISTED LOGIC Series ♠News: TL #3 Construction has begun.Posted in: Maps
If you like my maps and/or want me to continue making TL maps, please put a +1 under the first post. I will never ask for donations. Feel free to post a comment, LPs, screenshots, or reviews to the thread page. I am very friendly and will do my best to respond to each post.
Ever get tired of the same minecraft custom maps? Are you looking for something different?
Then you're in the right place! After playing numerous custom maps and watching the direction of forum activity, I decided that I wanted to create something different - maps that would present a challenge to any minecraft skill level in different ways. Whether it be traversing across vast landscapes, solving puzzles, or fighting mobs, map elements will be difficult and require careful thinking.
The main objective of Twisted Logic is to find and complete the note room, which is composed of 11 music discs, 4 ore blocks, and a mastery cactus. Although I use a CTM endgame, I incorporate survival, puzzle, and adventure elements to create a hybrid [HYB] gametype. There is much more to discover and experience that cannot be fully explained in this introduction. There simply aren't any other maps like these.
If you like exploring unique environments, thinking critically, and being fully pulled into minecraft, you will really enjoy these maps. There is so much to do in these maps and things to discover. They were a pleasure to make and test, and I'm sure that you will enjoy the experience! And yes, there are still massive updates to come.
Twisted Logic Standard Rules:
1. Find and complete the note room. The ore blocks may be found or crafted.2. Play on easy, normal, or hard. Never on peaceful.
3. Play on survival, not creative.
4. Do not fly, spawn items, x-ray, or use god mode. Play vanilla minecraft. Mods that don't drastically change gameplay are fine (e.g. Clear water mod).
5. Do not use music discs from skeletons, creepers, or any other mobs.
Too bad creeper, it's against the rules
6. Do not leave the boundaries of the map.
7. Survive in any way you can (You can mine, craft, and place blocks). Think before you act.
8. Have fun and good luck!
For the most part, Twisted Logic is like vanilla minecraft, except much harder with an end goal to work towards. Here is an excerpt from CTM central founder z_bill:
"[Twisted Logic] started as a survival/CTM hybrid and has evolved into the best exploration and story based CTM maps. All about experimentation, you find interesting, fun things around every corner. They are absolutely filled to the brim with inventiveness, and there are tons of great secrets buried."
z_bill couldn't have said it better. I strive to make Twisted Logic unique and unusual, pushing the envelope further with every map. These maps are generally difficult, but not impossible.
Twisted Logic Difficulty Ratings:
Easy - Designed for those new to Twisted Logic and the CTM genre. Resources will be abundant and puzzles easy to solve. Mob spawn rate will be low.
Normal - Designed for those familiar with Twisted Logic and the CTM genre. Resources will be limited and puzzles will be tricker. Mob spawn rate will be normal.
Hard - Designed for Twisted Logic and CTM veterans. Resources will be scarce and puzzles will unforgiving. Mob spawn rate will be high.
Twisted - The cut below impossible. The specific determinations will come in time.
The Goal of Twisted Logic is to complete the note room by placing 11 music discs, 4 ore blocks, and a mastery cactus. Ore blocks may be found or crafted. There are light indicators in the note room to notify when a specific record is placed. Once the note room is completed, the map is finished! Although, there may be some secrets left hidden on the map...
Twisted Logic Information
Twisted Logic #1 - Green Hill (Open-World, Cave System) Difficulty: Easy
Twisted Logic #2 - Moon II (Linear-Branching, Facility) Difficulty: Normal
Twisted Logic #3 - Beneath the 3 Peaks
[WIP]Twisted Logic Redstone
TLH 01 - Moon (Open World, Deep Space) Difficulty: Easy
TLH 02 - The Bridge (Multiple Worlds, Surreal) Difficulty: Easy
TLH 03 - Power Hour (Linear Hub, Time Constraint) Difficulty: Easy
These aren't just MCedit or SPC mashed maps meant to emulate Vechs or others - these maps are truly unique, both in design and function. I have put tons of hours thinking, building, testing, and listening to the community to create a different experience and fun minecraft maps. I guarantee these maps will provide hours of fun gameplay, even if at times they seem a bit difficult. There are no blind traps or impossible puzzles. If there is anything else I can do, please let me know.
Want to be awesome and host Twisted Logic? Well, look no further!
Also, check out this awesome banner from EternalNinja0!
Minecraft already has great music by C418, which I enjoy very much, but sometimes you need a change of pace. I love dance and electronic music, and I prepared a 3+ hour mixes for my map. It's completely free and hosted by Youtube so you'll not need to download anything!
Last year I had my own radio show and DJed from time to time so I like to think I have some good taste in music, but I am always open to new artists/bands. I listen to almost everything, but I prefer trance and progressive house. I usually listen to these playlists when I design and play the map.
Don't forget to support CTM Central!
Like my maps and want to give something back? I don't accept donations, so either a nice comment or a +1 on the first post would be great! Thanks!
Twisted Logic Information
Current version: 1.2
Release Date: March 26, 2012
Download Twisted Logic Information
Variant: Basic Information
This map is a crash course in components featured in Twisted Logic. It is an overview of guideposts, markers, boxes, intersections, and note rooms. Helpful for players new to the series.
Twisted Logic #1 - Green Hill
Current Version: 1.3
Release Date: February 17, 2012
Size: 38.20 MB
Download Twisted Logic #1 - Green Hill
Download Twisted Logic #1 - Green Hill SMP Version
Number of Spawners: Low
Difficulty of Puzzles: Easy
Overall Difficulty: Easy
Green Hill contrasts a lush environment with a network of underground tunnels. It features the story of Tom and the mystery surrounding the island. It's a perfect map to introduce the series, as it is both fun and easy to play.
It features tracks from Michael Cassette, Tritonal, Tiesto, Above & Beyond, Mimosa, Ferry Corsten, Paul Van Dyk, Deadmau5, Kaskade, Daft Punk, Mylo, Kill the Noise, NiT GriT, Arty, Mat Zo, Pryda, ATB, oOoOO, Ratatat, The Glitch Mob, plus many more! The playlist is mostly trance, but features progressive house and dub as well. There are also some uplifting relaxed tracks on there as well. Hope you all enjoy!
Track 1 - Zeppelin - Michael Cassette
Track 2 - Green Line - Anhken
Track 3 - Utopia (Arty Remix) - Tritonal
Track 4 - Ten Seconds Before Sunrise - Tiesto
Track 5 - Tri-State (Robert Nickson Intro Remix) - Above & Beyond
Track 6 - Shapes - Maor Levi
Track 7 - Voyager - Daft Punk
Track 8 - Sunworshipper - Mylo
Track 9 - C418 - Droopy Likes Ricochet
Track 10 - My Lady Got Me Good - MartyParty
Track 11 - No More Messin About - Mimosa
Track 12 - White Noise / Red Meat - Dada Life
Track 13 - Building Blocks - Kill the Noise
Track 14 - Drive It Like You Stole It - The Glitch Mob
Track 15 - Mirando - Ratatat
Track 16 - The Awakening - NiT GriT
Track 17 - Rinzler (Remixed By Kaskade) - Daft Punk & Kaskade
Track 18 - Casa Grande - Estiva
Track 19 - Surrender - Tranquility Base
Track 20 - Beautiful - Ferry Corsten
Track 21 - Driving to Heaven (Mat Zo Remix) - Tiesto
Track 22 - Milano - Boom Jinx & Jaytech
Track 23 - Bright Morningstar - Tiesto
Track 24 - Anjunabeach - Above & Beyond
Track 25 - Connected - Paul Van Dyk
Track 26 - Elf - Bart Claesson
Track 27 - Rebound - Arty & Mat Zo
Track 28 - Be Still - Kaskade
Track 29 - Faces - Andy Moor & Ashley Wallbridge
Track 30 - It's Not Happening - Late Night Alumni
Track 31 - Hearts - oOoOO
Track 32 - Faxing Berlin (Chris Lake Edit) - Deadmau5
Track 33 - Orca - Deadmau5
Track 34 - Senses of the Mind - Sidney Blu
Track 35 - Gabrielle, Forget About The World - Daft Punk
Track 36 - Right Back - Yuri Kane
Track 37 - Live Forever (Mat Zo Dub) - Lange ft. Emma Hewitt
Track 38 - Ecstasy - ATB
Track 39 - Melo - Pryda
Twisted Logic #2 - Moon II
Current version: 1.3
Release Date: May 24, 2012
Overall Difficulty: Normal
Download Moon II
Download Moon II SMP Version
Moon II Playlist (Youtube)
In Moon II, the player is a test subject in the ATC training facility. While Smith (a administrator at ATC) contends the course is just a simulation to test skills and abilities, it seems the corporation has much bigger plans in mind.
Playlist:Artists include Arty, Armin van Burren, Super8 & Tab, Knife Party, Dada Life, Mat Zo, Kaskade, Daft Punk, Pretty Lights, Above & Beyond, and many more!
Track 1 - Imagine - Armin van BurrenTrack 2 - Kate - ArtyTrack 3 - Tonight (Above & Beyond Mix) - Dirty VegasTrack 4 - Synapse Dynamics (Arty Remix) - Mat ZoTrack 5 - Black is the New Yellow - Super8 & TabTrack 6 - Irufushi - Super8 & TabTrack 7 - Sushi - 7 SkiesTrack 8 - Tourniquet - Knife PartyTrack 9 - Unleash the [profanity=""]ing Dada - Dada LifeTrack 10 - Lick it - Kaskade & SkrillexTrack 11 - Deep At Night (Adam K. & Soha Remix) - Ercola & Heikki LTrack 12 - Human Reactor - KaskadeTrack 13 - Days God By - Dirty VegasTrack 14 - Face to Face - Daft PunkTrack 15 - I Can't Give You Up (Kill the Noise Remix) - CryptonitesTrack 16 - Neon Feel - Suspect 44Track 17 - Phantom - JusticeTrack 18 - Phantom, Pt. 2 - JusticeTrack 19 - Aerodynamic - Daft PunkTrack 20 - Drippin - MimosaTrack 21 - Shining Bright Despite The Plight - Pretty LightsTrack 22 - Gaff's Eulogy - Andrew BayerTrack 23 - Every Little Beat - Above & BeyondTrack 24 - The Longest Road (Deadmau5 remix) - Morgan PageTrack 25 - On a Good Day - OceanLabTrack 26 - Hold On to Me - Armin van BuurenTrack 27 - Take Me Away - 4 StringsTrack 28 - Electrified (Mat Zo Electrified Dub) - Tate & DiamondTrack 29 - Bipolar - Mat ZoTrack 30 - Far Away - Paul van DykTrack 31 - L.E.D. There Be Light - Rank 1Track 32 - RU116 - CrampTrack 33 - Strange World - PushTrack 34 - Beautiful Together - OceanLabTrack 35 - Chordplay - Oliver SmithTrack 36 - Nimbus - Oliver SmithTrack 37 - Satellite (Above & Beyond Mix) - OceanLabTrack 38 - Not the Same - Markus SchulzTrack 39 - Galaxia - Ferry CorstenTrack 40 - Sun In Your Eyes - Above and BeyondTrack 41 - Suru - Super8 & TabTrack 42 - Belong (Sasha Involver Remix) [Prankster Edit] - SpookyTrack 43 - Too Long - Daft Punk
[WIP] Twisted Logic Redstone [Phase 2 completed]
Twisted Logic Redstone is the beginning of a large tutorial course on everything CTM. Eventually it will feature content for both players and map makers. Phase 1 is completed, so the redstone tutorial course is available. Let me know if anything is missing or incorrect. Thanks again! I hope you enjoy it.
Note on phases:
Phase 1 - Redstone TutorialPhase 2 - Redstone ConstructionPhase 3 - Recreation of Prominent Redstone Traps/DevicesPhase 4 - CTM Map Making (Worldedit and other)Phase 5 - CTM SurvivalPhase 6 - CTM Playstyle/strategy
Twisted Logic History 01 - Moon
Current Version: 1.3
Release Date: October 8, 2011
Size: 2.0 MB
Variant: Survival Bridging
Moon was the very first map I made. It is reminiscent of a hardcore version of skyblock. Although it was made before Anvil was introduced, this map feels bigger than it is. How will you react when you lose your footing?
Twisted Logic History 02 - The Bridge
Current Version: 1.2
Release Date: October 28, 2011
Size: 4.0 MB
Download The Bridge
Soon thereafter completing Moon, I built the Bridge. The Bridge is a unique looking map. It houses three distinct environments with plenty of secrets to be found. The Bridge was my most popular map before I started the Twisted Logic Series.
Twisted Logic History 03 - Power Hour
Current Version: 1.3
Release Date: December 2nd, 2011
Download Power Hour
Power Hour is the third map I released. It is based on the idea that the player has one hour (kept by a giant clock) to complete the note room before the entire compound goes to hell. This map has a lot of potential in an expanded version.
Oct 24, 2012Posted in: Maps DiscussionThanks to Goreae and z_bill for making the first two generations of CTM compilation threads! Thanks to StratMaster007 for the awesome banner!
Welcome to the all new CTM Central! Link to the former CTM Central: http://bit.ly.WKguvW. This compilation of CTM maps is quite a different beast than the last one. Read on to find out how!
Want this cool banner by StratMaster007? Then just copy and paste this into your signature!
New reviews are constantly put up! If you're a volunteer reviewer, please consider reviewing one of the maps that need a review!
This is just a small collection of some of the CTM maps out there. There's hundreds, or maybe even thousands, of CTM maps. Unfortunately, it'd take me years to post them all here, and years more to get reviews for them all.
Maps are organized by rating, from highest to lowest! Please note that a map's rating can go up or down when new maps are released.
If you appreciate the time I've taken to write this thread, respond to it! Don't let it die! Or, if you have less time on your hands, make the rep-whory part of me feel good and give it a +1.
What are CTM maps?
CTM maps are a kind of custom map pioneered by Vechs, which is in many ways similar to vanilla Minecraft. You can place and break blocks, but the difference is that you have a goal, which is to collect materials and place them in some sort of monument to your victory. In obtaining these materials, you will have to traverse dangerous terrain, filled with strong mobs and devious traps. Will you complete any of these hard maps?
What should I post in this thread?
Pretty much anything related to CTM maps is OK! Post about progress you're making on CTM maps, post pictures of your own CTM maps, post a few of your LPs of CTM maps (please do not spam up the thread with these, however) and discuss the finer aspects of maps!
What is in this thread?Basically, this is a complete CTM resource. Currently, there are only reviews of CTM maps, but eventually there may be walkthroughs of popular CTM maps, tips on how to conquer maps well, and more!
Can I please review maps for this thread like the volunteers I see below?Sorry, right now we are not currently accepting reviewers! However, keep your eye on this thread. In the future we may need more.
Rating System:Maps are rated from 1-10. The higher score, the better the map.
Key:Orange Text: review by isaac_bardin.Red Text: review by Olangotang.Dark Blue Text: review by Hybran.Purple Text: review by kingkaider.Brown Text: review by Pieluvr.Green Text: review by LimitlessMC.Cyan Text: review by WittyWhiscash.Blue Text: review by Delthyn.Black Text: review by Other/Anonymous
Commentary: Vechs, the father of the CTM series, has created a number of truly inspiring maps to conquer. His maps are varied and interesting, and every area feels fresh, unique, and different. Vechs' maps have mostly traditional CTM dungeons and areas, but given that he invented the genre his maps have inspired others, and not the other way around. If you've never played a CTM map before, play Vechs' maps before anyone else's.
Commentary: Three_two's insanely creative and insanely hard maps will leave you wanting more after you place the last record in the monument. His maps require you to find discs to place in a Jukebox Monument. The discs are hidden in boxes in beautiful, inventive landscapes. Three_two is best known for his skill in creating large landscapes and in combining blocks that look well together. The aesthetics of these maps especially will stun you. However, given the difficulty level of these maps, don't stand and stare for too long, or you'll die.Hello, players. Look at your map, now back to 3_2's, now back at your map, now back to 3_2's. Sadly, it isn't yours, but if it stopped using wool and switched to records, it could look like 3_2's. Look down, back up, where are you? You're falling in the void with the records your map could have. What's in your hand, back at me. I have it, it's a pick with two uses to mine those diamonds you love. Look again, the pick is now with the diamonds. (in the void) Anything is possible when your map has records and not wool. I'm on a pig. All that aside, 3_2 combines artistic style and shape with the unruly forces of the mobs against you to utterly RIP YOUR SOUL TO PIECES. Cruel starts make for instant ragequits. He uses lighting cues, visual cues, death cues and everything inbetweDEAD. These maps should come with a warning label that's too hot for the censoring board. Enjoy imagining about the records your map could have.
Commentary: Domara's first map, Safe Haven, took him over a year and a half to construct. Not a single bit of that time was wasted, apparently, because Domara creates absolute masterpieces. His huge maps require you to find 72 different objectives before the map is completed. On your journey through his maps, you will be taken through vast landscapes, each one very different than the last. His maps are difficult, but at the same time give out a lot of fun enchanted loot, so you'll always be on your toes and also having fun in this amazing series.
Author: AMLUPRating: 8.5Commentary: AMLP may be more famous as a YouTuber, but his map-making skills are certainly up to scratch as well. Creating beautiful and innovative (for the most part) areas, the maps offer a level of difficulty that encourages deaths without ragequits, a difficult balance to achieve. Weaknesses of the maps include a slight emphasis on taking on the areas in certain orders, which can lead to imbalance when players follow other paths first, and a fondness for the void...AnotherMinecraftLP is one who knows his secrets from the old TNT traps to the unavoidable player sensors that kill you. His map series gets straight to the point with all you would want in a CTM map. Everything from gigantic, refreshing valleys, to the hardest platforming puzzle in all of CTM-kind in his series. Amlup provides interesting loot chests, a steady amount of materials and the get-to-it action that everyone loves in CTM maps. However, he does have a few similar concepts in his own maps, like a desert area in both maps, the starting areas looking interestingly similar and more. I do commend him on a lot of his areas, breaking the ground in 1.4 tech and fun designs for all. All things said, he is breaking into Uncharted Territory.Picture:
Author: Piecia997 and GeminosRating: 8.5Commentary: This open-world map by the brilliant mapmakers in Gustavo Entertainment Team use Minecraft 1.4 blocks and features to create an amazing open-world map. From start to finish, you'll be stunned by the great terrain and block combinations. This map is more about adventuring and finding dungeons than beating them, but the gameplay is immersive and fun and keeps you wanting more. The insane amount of loot being heaped upon you, each item with its own name and abilities (and cool items like drinkable vodka potions) makes you want to explore more. The difficulty curve of this map is a little bit strange, and some areas can lead to frustration, but overall this is a fun map.Picture:
Author: ThadiwynRating: 8.0Commentary: Thadiwyn is an absolute master of aesthetics, and his map series shows this to full extent. His first map, Blight Castle, is set almost purely in the interior of a castle, and not only visually stuns the player, but has great gameplay and even an involving storyline. His second map takes a completely different concept, and forces the player to think extra quickly. Weaknesses of the series include a slight imbalance between the story and gameplay, and occasional spikes in the difficulty curve.Picture:
Author: XekajRating: 8.0Commentary: While Xekaj may be a cold hearted man for your relaxing needs, his maps are something different to the others in his pool. Combining magnificent structures with agonizing difficulty, Xek creates a more strategic style of gameplay for the player. Xek allows you to search the environment for loot to aid you in difficult to find places, or take the beast of his challenge on from the get-go. However, for anyone not necessarily the best at CTM maps, they will find Zero Mercy too much of a challenge no matter what. Although this may diminish the playerbase, the strong and brave enough are the ones that are destined for victory in these maps. But, still, the title holds true for all the maps - even the practice maps!Picture:
Author: AmalonRating: 8.0Commentary: Amalon brings us a solid series of maps called The Ruthless Regions. The first is a fairly difficult survival island map, with inspiration from the classic Super Hostile series. His second, and most notable map, is Cutthroat Caverns, a classic CTM cave-style map. The map starts off heavily inspired by Spellbound Caves, but picks up as promised in the second intersection with wonderfully crafted enviroments. The whole map gives a very homey feel to CTM veterans looking for a bit of a challenge, but doesn't really bring anything new to the table in the end.Picture:
Author: Kroseklan4Rating: 7.5Commentary: Krose's maps are interesting, as they have this feeling that they flow along through completely weird terrain and castles, unjustifiable, and then into cramped caves where you'll get lost coming back with that precious wool of yours. His use of weird enchanted loot helps balance the map out, as I was constantly changing from a typical sword to an enchanted item to help me fight swarms of enemies. His second map, Skyward Ascent, focuses heavily on 1.3/1.4 feature being implemented into fitting spots, which makes it one of the first maps that does this successfully. Although most of the terrain looks marvellous, to me something's off about some of it, like I've seen it done before in other maps. Still, the designs are amazing, and I'd recommend these maps for anyone who just wants fast-paced CTM fun.Picture:
Author: bRanRating: 7.5Commentary: Although the names of these maps aren't the most original and the fact that these maps are only 5 blocks long (excluding the bonus Challenge Block), these are amazing maps with beautiful aesthetics, difficult but well-balanced areas with custom loot and custom monsters holding custom items (this only includes the first map, Sandstone, but bRan is making an updated version for the others). If you're looking for a shorter map but harder map, Sandstone and bRan's MiniCTM maps are a must-try!Picture:
Author: TimetoslideRating: 7.5Commentary: TimetoSlide, a.k.a. Bloo, has introduced a whole new side of CTM and especially brings out the evil side in this new map series. The areas are visually stunning and buildings have a lot of detail and thought put into them. These maps have vast areas to conquer and fun loot and some of the things in the map will definitely catch you off guard. You never know what lies ahead in this series, which creates excitement throughout the time you're playing them.Picture:
Author: Mattgeek1997Rating: 7.5Commentary: Cubic Horrors lives up to its name in every way imaginable. Matt's first map; The Fire Beneath, is a ROM-Hack ++ map that embodies the worst nightmares of even the most experienced CTM veteran. Matt's love of the void and lava shows clearly, as even the first intersection has areas where a single misstep will lead you to death. The map's base block is netherrack, which adds quite well to the hellish and horrific theme of the map. I strongly reccomend this map to anyone looking for an extreme challenge. Do NOT play this map if you are new to CTM. Matt's style of mapping is fairly unique and several areas are quite original. Other areas are more traditional dungeons however, making for a pleasing blend. You won't spend too much time farming, as Matt tosses you right into the action and never lets it stop. His maps are fast-paced, action-packed, and keep you on your feet.
Author: T0zRating: 7.0Commentary: This series has a great start to it with an old and warm feeling that makes you feel like you're ready to take on all the castles in the world. Open-air exploration on an unusual, repetitious rock may not be your style, though. The map has a different style of VM, the Chrono Altar, which records your time (although not perfectly) as you play through the map and get the three wool needed for it. The first map mainly focuses on cave/castle assault, which although may be overdone slightly, still can be fun. You'll see yourself trying to avoid falling off things and going as quick as you can to survive here.Picture:
The Cybele Adventures
Commentary: Though not the best looking map series, these maps do have a good story line and well thought-out areas for the player. These are maps good for newbies to the CTM series as they are at about the same difficulty as Super Hostile but with less fiery deaths and a weird sense of humor, especially the brown wool in DepthCharge Caverns. But overall, these are average maps and a must-play for people who are tired of dying in lava.
Author: ChubunimanRating: 4.5Commentary: Chubuniman is new to the mapmaking community and did a decent job on his first map. In most areas he lacks a bit of originality and lacks the use of the erode brush. Other than that you will find a fun experience with a lot of custom loot. Chubuniman implements a variety of custom monsters which gives the player a exciting experience throughout the map. The map seems to be fairly unbalanced, though, and you get some of what you need for the whole map right at the beginning. He is a rookie in the map-making community, but the map is at least worth checking out.Picture:
Unlisted Maps (Awaiting Reviews)Inkstar
The Korrupt Kingdoms
Individual Maps (list is from z_bill)2d Wool Challenge
The Ancient Catacombs
Awesome CTM Map
Awesome's CTM Archive
Bryan's Fight to Survive Maps
The Burning Desert
The Carnivorous Pigs
The Cavern of Drew
Clues Core 2
Cole's Challenging Maps
The Conquest Chute
CTM with a twist
Cubes of Fun
Darkness by Crocodoom
Darkness Takes Over
Death's Aerial Survival
Desert of Demons
Discoveries of the Ender
Domination Map Series
Drostan's Moderately Hostile Maps
Dead Paridise (sic)
Dwarf's Survival Island
The Earth of Death
Elemental Towers Map Set
ells death sentece (sic)
The End - Extreme
End of the Deep
The Ender Throne
Feed the Beast
Flock's Super-Badass Survival
The Forest of Eternal Dark
The Frozen Caverns
Giant Creeper Survival
The Gloomy Rain Forest
The Great Cheese
Guude's 404 Throwback Adventure Map
Hard core survival
Harrysbird Map Series
Hide & Seek
High Time to Die!
The Islander Series
The Islands of Chaos
Islands of the Skies
Jrdarkness2's Map Shack
Kyu's Mad Worlds
Labyrinth of the Creepers Part II
Land of the Ancient Entities
The Land of Wool
Lands of Lore
The lost memory
LR Survival Maps
Marooned in Sky
Mini CTM, with a twist
The Monster Monument Maps
Mooshroom Survival Island
The Mopo Way
My CTM Map (DDBreath)
My CTM Map (ManHands178)
Odirodi (Ancestrial series?)
Parkour For The Wool
Piramid of the Damned (sic)
Rage Hard Series
The Realm of the Endereggs
Ruins of Craft
Saga of Death
Sea of Despair
Sinful Flame's Super CTM
the sky's the limit
Sky Tower Terror
Stuck in a Coma
Super awesome death island of fun
Super Mario World CTM
Super Survival (Skyval)
Toxiic's Impossible Maps
The Trolling Worlds
The Unbeatable Series
The Unrealistically Impossible Series
Valley of Fire
Verry Hostile (sic)
Vice's Inhabitable Realms
Wealth of the Worlds!
Zap's Elemental Survival
Zombeh's Twisted Dimensions
Zorro's Super Friendly Series
May 30, 2012Hello there MCF, I'm here to try to get the word out about my Let's Play channel. I regularly upload mutliple videos a day all of which are in HD. On top of minecraft videos (most of which are play-throughs of adventure maps) I am currently posting videos of Star Wars: The Old Republic as well as Dragon Age: Origins. Currently I have over a hundred minecraft videos up and over a thousand videos over all so if your bored I can guarantee (all guarantees are not actually guaranteed on the planet Earth) that you will find some videos you enjoy to spend a rainy weekend on (or a sunny weekday I won't judge).Posted in: Let's Plays
I feel like a post like this essentially demands a video so here is an oldie (but a goodie, I hope) from what may be the best pokemon kanto minecraft map (definitely a map worth checking out even if you don't like the video, there have been many improvement including integration with pokemobs since I played the map).
Hope you guys enjoy, I'll be updating this thread as new series are released.
Oct 9, 2011MAPOPA posted a message on [Adv/Puz] THE INSTITUTION! Challenging and fun (1.8)Posted in: MapsThe Institution
You need to downgrade to Minecraft Version 1.8 for the map to work properly!! (Theres plenty of tutorials on youtube for it) I will not update the map anymore.(redstone, ladders and glowstone)
STATISTICS: 6000+ downloads! Thanks so much :biggrin.gif:WARNING: This map contains harsh language and crude humor. But it's Awesome!READ: Please rate, share and comment if you liked this map. If anybody would like to make a video, a Let's Play or something like that, I will love you forever! :smile.gif:
Hello there! My name is MAPOPA. This is my twisted, epic and crazy map, "The Institution". It's a very challenging map that really will test your survival and puzzle skills in the game of Minecraft.
You are Mr. jackson a "mental" patient that has been put in an Institution. But something is horribly wrong, you are NOT supposed to be here. The secret organization WKO is collaberating with the doctors, what are they doing in the Labratories? Escape The Institution!RULES:These are the rules for the map. there is also Rules in the spawn, but if you forget, here they are!
- There are 15+ Different Endings + Scoring System (polls)
- 8 Secret Easter Egg's hidden around the map. Try to find them!
- Play on Singleplayer or Multiplayer (Recommend up to 3 Players)
- It's a Big and long Map, Play as Long as You Want!
- Big Structures, Many Areas and Funny Jokes :smile.gif:
- Think, Survive and Slay Monsters!
1. PLACE ONLY: Stone Pressure Plates, Torches & Water Blocks!
2. DESTROY ONLY: Stone Pressure Plates & Items that can be Right-Clicked (Chests, Workbenches, Furnaces etc)
3. You can use Saplings & Bonemeal if there is a sign in the area with the word CAPOLESTO.
4. Only Burn Leaves and Logs!
5. Play on Survival or Hardcore Mode without any NPC's
6. Craft and use whatever you get in chests. Read Rule 1 & 2
7. Play on a gamemode ABOVE Peaceful.
8. No cheats, mods or editors that give you a Advantage. Teleporting in Multiplayer is AllowedThis is a adf.ly link, please just wait 5 seconds for the many hours I spent making this map :smile.gif:DOWNLOAD:CLICK HEREVIDEOS:
.zip file | 1.8 Version | Compatible with Minecraft 1.0.0+
This video is by UberHaxorNova and SeamusPKC :smile.gif: Really cool, im so happy they are playing it :biggrin.gif:ADDITIONAL:
I would recommend using the Default or the Faithful 32x Texture Pack for this map.REVIEWS:
No mods are required.
If you die with items necessary to proceed, suicide is the best option (and then re-download).
If you are seriously stuck somewhere and have no clue where to go, PM me for help. If you have any other questions please comment so I can answer :smile.gif:Quote from zerox56
OK 3rd review
- One house in the empty city has a really small glass maze (2 blocks high) But if you stand in the corner near where the chest is and jump. You can open it without going all the way towards it.
- Didn't notice any more aside from a few blocks from walls removed
- good puzzles
- big map
- Multpiple endings (from short to long gameplay)
- Challenging puzzles
I have to apologize for the last 2 reviews. Kinda feel bad about that. But I get the map now. You have multiple endings. Well.. kind of. You can go to then end within 5 min or an hour. So it's actually a hard map. I think this is the hardest puzzle map I've seen
So I reccomend adding a scoring system. If you have like 10 items. You went to the portal directly. 100 items you went all around the map. It's an idea.
10/10 Really good puzzle map that is worth your time. don't go to the ending fast. Go as far as you can
Now I gotte add something to the other reviews that this one is really up-to-date.
Oh and this needs way more downloads and views.
Quote from _Oxymoron_
The Institution - 10
This map was truly amazing. i haven't seen one like this. this map is the perfect adventure map, there is so much to do in this adventure map that you HAVE to play it multiple times just to know if you made the right decision. also not only is there not just one "thanks for playing" sign but there are 15! different ways to finish this map, which is awesome! i also loved the vulgarity of the signs :cool.gif:. i give MAPOPA all the credit in the world for making this map, its truly a great map which i highly recommend. i finished this map with 7 endings and i plan on finishing them all.
Story - 10 great story, havent seen a story with someone in a mental hospital trying to find out who he is and how to escape and what not. also the length of the story was very impressive, with also the multiple endings make the storyline and the map even better.
Creativity - 9 very thought out, very original. i really liked how you go into the map craft a flint and steel and you were able to go back into the near beginning of the map and use it for the nether portal. so what i mean by this is that he requires you to backtrack.
Unique - 10 very unique in so many ways. being able to destroy stuff that you can right click was so clever. also only being able to bone meal items that have a CAPOLESTO sign next to them was strange, but brilliant.
Entertainment - 10 hours of entertainment fit into a single map, that is as much as i can say.
click http://www.minecraftforum.net/topic/698694-advpuzzle-❖-the-institution-❖-181/page__mode__show for a link to the map
Quote from MinecraftRules123
REVIEW OF: THE INSTITUTION
General: I think this map is hard and challenging to begin with, but once you get a hang of it, it much more fun and enjoy-full. The rules are clear, but sometimes the directions aren't, which I think is kinda good, because it is up to you to find the exit.
Looks: I don't think the main buildings, offices etc. are masterpieces, they are just clean and simple. But the big stuff (Hueport City, Bidome, Watctower etc.) is simply awesome! I like the clean design with not many different blocks or colors.
Puzzles: I think the Quests and Puzzles are super-fun! Quests are hard but rewarding, and the Ultimate Goal always gives you something to work against. On to the Puzzles. The Noclip part was a nightmare, but Ponyland wasn't bad. Everything is so different! I like it alot, it switches up your regular map with the same old stuff repeatetly, it's simply fantastic!
Story and Originality: Story is awesome very original with a Mental Institution as a base for a map. But there is so much more to the story! I don't want to spoil anything though. originality is completely out-of-this-world! Rude signs make a lot of giggles and much variety makes this my favorite map to date!
Score: I think this map truly deserves 10/10 points, for all it's creativity and awesome-ness!
Quote from ReviewRateRecommend
The Institution by MAPOPA
To be honest, this map was surprising, and I'm not yet sure whether that's in a good way or not. It is a good map. It just caters to a very specific game-type. I have only played through a minuscule amount of the map, and I'm not sure if I'll be able to start over and play again. It has many, many different endings, which makes it very unique. See the map thread for more specific information. The creator made a very clever, very engaging, and very special map. The story-line is overused, a 'mental' patient needs to escape (in fact, the name The Institution has been used before), but presents it in such a way as to be good and original. You choose where you end and how you play. There is a satisfying amount of puzzles, from a lava room held up only by signs to classic door-jumpers. There is fighting, though only if you choose to fight - most of it is if you happen to be outside.
One of the many puzzles you'll face (if you so choose):
"1. Put only out stone..."
Should be "Place only stone..."
"5. Play in survival mode and no npc villages spawning..."
It's already decided when you download it, and it should be "Play in survival mode with no npc villages spawning..."
"8. No mods that gives you..."
Should be "No mods that give you..."
"10. Endermen destroys blocks..."
Isn't really a 'rule' and should be "Endermen destroy blocks..."
Cart in beginning:
"This rail leads to you..."
Should be "This rail leads you to..."
Some minor annoyances include misspelled signs or bad grammar, but the great jokes and references more than make up for it and give it a personality of it's own. There are also some path issues. You can easily get stuck if you place down your stone pressure plate, and forget to provide a way out, and some areas like the spawn involve moving through water, which can become tedious. The whole point of the game play does not come from rewards or fancy architecture (a majority of the map is simply iron blocks), but concentrates on your final objective: escape, however you are able to within the confines of the rules. If you want a "choose your own adventure" type of map, with little complex plot but yet a great story (somehow, it's managed!), this is great. It's just not my cup of tea. The replay-ability also makes it great if you like it. You can just choose a new role and continue the adventure. There are fifteen [?] different ways to end the map.
+ Original Idea
+ Variety of Puzzles
+ Clever Story
+ Simple Mechanics
- Unoriginal Plot
- Sign Issues
- Repetitive Design
Final Rating: 8.5/10 Great
If you want a map that you can play again and again and choose what you want to, this is a perfect map. For people like me who prefer a single, complex story-line, or outright sandbox survival, it's not great. The iron can be an eyesore, and going back and forth in your toilets may get in the way of enjoying the map. But the design is so great and original, you can't help but recommend it to everyone to, at the very least, try it.
Quote from NicoThe Institute by MAPOPA - 9/10
I think I may belong in there because I found this map to be very hard, but you know me :tongue.gif: Anyways, this map is very cleverly made with some very interesting challenges, and I really enjoyed what I played, but like I said, I thought it was very hard. I think I managed to beat the map once though, although from what understand there are 3 different ways to escape. I'd definitely check it out, especially if you're looking for a challenge.
Pros: It's a unique map, and requires you to think rather than complete premade puzzles, if that made any sense... The puzzles that were in it were unique. It looks nice. It's challenging, which is good if you're looking for one.
Cons: I think it's a bit too hard, but it's probably meant to be hard, or I'm just not very good.
I'd check it out, see if you're better than me :tongue.gif:
SUPPORT!: You are a God if you would support this map, it really means a lot! And if your a hardcore fan, use this signature banner:
Please Remember to Comment your Opinion and if you liked the Map, press that little + in the corner :smile.gif:
And congratulations to ZeldaJH for finding the secret message first!
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