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    posted a message on On Beetle's Wings

    Here's a short story that I was inspired to write shortly after I found out we had a bona-fide Batman glider in vanilla Minecraft and then screwed around with it for a few hours.


    __________________________________________________


    Fenner's Heights. A jewel of the northern mining regions. The largest and most well-defended of the villages speckled around those drafty plains was one of the few that had managed to remain independent from the greedy claws of the Empire. Time and again hordes of men had rushed at the iron behemoths that would guard their masters as their own children, and each time they were sent back whole, but bruised and battered to their irate handlers, outmaneuvered by a clockwork legion of green and gray. Numerous strategies were employed in an attempt to break the deadlock; cannons, which were effective but blew up on themselves just as often they did the enemy - who, as it turned out, shrugged them off, or accidentally dodged them as the fairly static machines found it difficult to align quickly. Horse charges, which proved a fair bit more effective, but were nevertheless beaten back, said horses returning quite embarrassed. Pig charges, shortly after - perhaps they were getting desperate at that point. War by attrition resulted in those holding siege eating less well than the ones they were supposed to be blockading. A night attack was nothing short of impossible; those beady eyes saw everything. Eventually, treaties were signed, hands were shaken, and the the Heights received 60% of the profits that the Empire procured from the surrounding area. All was well. Peace had been won.


    But Steve - ah, Steve. He couldn't bear losing a fight, especially one which resulted in him losing so much face. He had wanted to save this particular asset for such a time as his world would be lost without it, but he thought that perhaps for this one occasion he might make an exception.After all - one key topographical feature of the Heights was its excessively high mountains.


    One night, the placid citizenry of Fenners Heights went to sleep to a cacophony of fire and brimstone. Lightning was striking left and right, and rain poured down on the silent guardians posted at the outskirts of the village, pitter pattering against their metal armor.


    Far enough away from those watchful eyes, a force amassed. Battle-horses, trained for war, were obediently silent as their handlers shushed them.


    Up on the mountain overlooking the citadel, four pious knights opened the chests of their mules with utmost reverence. They drew out the otherworldly instruments, which seemed almost detached from the violence around them.


    Once the group had strapped them on, three jumped from the cliff and into the blackness. The fourth, a younger bowman, had hesitated. Lightning flashed. The vision struck him.


    The three were swinging peacefully around the houses of the fortress. One swooped right over the head of a monstrosity, and another landed on a rooftop in the square.


    Emboldened, he said a quick prayer, and jumped from the precipice into the void. Wind sucked his ears in, and in a panic he extended his arms.


    The Faerie tech worked its magic. The wings caressed his arms just as they had with the others, and he caught his breath as he looped away from the ground and over the village. He almost whooped with excitement, but then remembered the mission at hand. He made a soft landing on the top of the village well, which still took the wind out of him.


    Ten minutes later, three of the four were crouching inside the village blacksmith shop. The despicable works of thievery and sabotage they had been contracted to perform were done; the crops were gathered, the mechanical sentries dispatched, and the central chest had been looted. The bowman outside only had one final task.


    He raised up his hand, against the rain, and shot up the firework. It exploded in a fiery crash, coinciding with a thunderbolt.


    Dark silhouettes began to advance from the blackness. Steve's plan had indeed worked, and the whole region had been brought under his control with no bloodshed whatsoever. No more would they be villagers; now, they were citizens of the Empire.

    Posted in: Literature
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    posted a message on Cry of the End

    I like. What could have been generic, turned out not as such.


    I seek more.

    Posted in: Literature
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    posted a message on Baby Witch

    Deleted.

    Posted in: Suggestions
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    posted a message on 1.9 Mob Teams

    Support. I want to ride into glorious battle on a majestic warhorse brandishing a glowing diamond blade against a horde of creepers with spiders and guardians galloping at my side, set against the glorious Minecraftian sunset in the plains outside of the sole village for miles.

    Posted in: Suggestions
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    posted a message on The Edge of Minecraft

    Deleted.

    Posted in: Literature
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    posted a message on The Magic of Minecraft - Rarity

    Don't we already have the spider jockey, chicken jockey, and charged creeper? Also emeralds and mobs with enchanted weaponry.


    Edit: The mushroom island, too.

    Posted in: Suggestions
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    posted a message on The Fourth Installment For A Villager

    Partial support here. I feel like it would be simple enough to just enable him to open doors to get to your stuff. The other methods of entry are really overkill. I can maybe see him picking the lock to an iron door, but breaking glass, crawling through holes the player can't, jumping over a fence, etc. sound more annoying rather than challenging. One more thing I would take issue with would be their loot drop; maybe it could be bars or something, as diamond equipment is incredibly hard to come by and this would be a mob ripe for grinding. Gang dens would be excellent.

    Posted in: Suggestions
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    posted a message on Quivers In Minecraft

    Rather vague. What kind of quivers would you like?

    Posted in: Suggestions
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    posted a message on Tribal Npcs
    Quote from shawniepie»

    (Been like 6 months since the last post so, Bump de thread!)


    I don't know if that's allowed.


    In any case, I would partially support this, although I'm more in favor of an arctic village. I think they said that spears and shields are coming out in 1.9, so that's coming right up. I wouldn't favor multiple "cultures" - that stuff creeps into the realm of modding, in my view of the game - but one solid Jungle village with a different set of buildings might be a refreshing change, especially seeing as we already have Jungle temples.

    Posted in: Suggestions
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    posted a message on New generated structure: incomplete beacons?
    Quote from AdminGamer101»

    The dragon egg is. The beacon is the nethers rarest block. The Wither drops a NETHER star.


    Technically, wouldn't emerald ore be the rarest block? The beacon is crafted and the dragon egg drop is prompted only upon the Ender Dragon's death.


    In any case, I get the message. This was created on a whim anyway; I now see the inherent flaws in the idea here. Such is life. Thanks, everyone.

    Posted in: Suggestions
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    posted a message on New generated structure: incomplete beacons?
    Quote from SebjimPlaysMC»

    Eh.. think this is to OP but maybe full ore block spawning underground on rare occasions even though that has nothing to do with your topic. LOL. Also question, can the actual beacon spawn with the structure?


    Yes.


    (That was the original intention, anyway.)

    Posted in: Suggestions
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    posted a message on New generated structure: incomplete beacons?
    Quote from platitudinal»


    The whole point of making a beacon hard to get is for the simple fact that it is a very useful thing to have. If by adding this structure in you remove the challenge factor than it takes away from the original purpose. What use is that?


    Honestly your suggestion is rather vague. You haven't given any specific rarities or even if the actual beacon itself spawns alongside the pyramid of blocks. If it does, how often does the beacon block itself spawn alongside the other blocks? Is this affected by how many layers of the pyramid have spawned?


    You say that it is extremely rare to find the first level, let alone a full beacon, so tell me. What is the point? Would it not be less time consuming and and easier to just go caving for a few hours or strip mine a couple hundred blocks until you have the required materials to build the base of the beacon?


    No support.



    I'm a little confused about some of the specifics in your post, so I'll clarify some things here. I meant for the beacon to spawn non-functional, in a partially completed pyramid. The extent of it - whether it is 3x3, 9x9, etc., determines its rarity, although the first level is substantially rare in its own right. It would be partially completed in that each level would be distinguishable from the others, but each level would be missing a number of blocks, which must be replaced for the beacon to function.


    The point of having one of these randomly generate is to accommodate for players who don't necessarily want to go to the extreme hassle of gathering enough wither skulls to spawn a wither. Unless it's been nerfed, isn't the chance for a Wither Skeleton dropping a skull astronomically low?


    In any case, I thank you for your input.

    Posted in: Suggestions
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    posted a message on New generated structure: incomplete beacons?

    All right, so "new" is subjective here.


    Since beacon pyramids can be ridiculously expensive to build, albeit the cost being offset by the use of iron in place of diamond blocks or emeralds ones, a thought occurred: there could be a new, very, very rare structure which would essentially be a beacon and its pyramid, but without a number of the blocks needed for it to function. The pre-existing advancement of the structure could be used as a hierarchy of rarity; level 1 would be the most common (still quite rare) level 2 the second most, level 3 the third, and level 4 would be the rarest of the rare. Regardless of level, it would still be an incredibly rare occurrence to find one in the world, but level 4 would practically never be encountered by any but the most dedicated of miners.


    Essentially I see it this way: since building a beacon legitimately is one of the most difficult challenges in the game, and it can only be obtained by defeating an extremely powerful enemy, the only appropriate alternative to such an impossible task would be traveling a impossibly long distance to it.


    What do you think?

    Posted in: Suggestions
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    posted a message on The Saguaro Worm: A Desert Nightmare

    This is neat.

    Posted in: Suggestions
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    posted a message on Magic in Minecraft?

    I wouldn't be adverse to a magic-themed villager. Maybe the cleric or some sort of hermit, who could heal you using magic particle effects, and target hostile mobs using some sort of destruction spell, like calling down lightning to incinerate a zombie.


    We already kind of have magic in Minecraft; what with enchanted items that light things on fire, helmets that allow us to breath underwater, and guardians that shoot lasers from their eyes, we're up to our waists in raw, unrefined magick. However, the difference between Minecraft's magic system and, say, Skyrim's, is that it acts as an optional activity meant to amplify the main focuses; exploring and subjugating the land.

    Posted in: Suggestions
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