Any hope on getting this updated for 1.7? :smile.gif:
I was planning on waiting until the mod api until I updated and expanded, but it seems that that will not release until the final game, so I will be updating on Thursday and releasing by friday. :smile.gif:
Will this be out for 1.5_01? i'm really waiting for this!
Possibly. I've been unable to access the original source due to some hard drive problems, but I have found it now. I was planning on waiting for 1.6, but I guess I'll just update it later today.
1) I did a simple drag-and-drop, with both ModLoader and ModLoader MP (seeing as IndustrialCraft refuses to run without it).
2) Current mods are Single Player Commands, IndustrialCraft, PlasticCraft, and Airships. Your previous version worked (though it used the wrong sprites), and now what is this? I did everything right and double checked, deleted META-INF, backed up .minecraft - nothing is working.
3) What's the .DS_store outside the classes file for?
Thanks for posting an error report. It seems that another mod is conflicting with the "picurefolder" folder. I am planning to rename this in the next update, so just sit tight until 1.5 comes out and this should be fixed.
I am trying to make Spicecraft work with Balkon's Weaponmod and there is no black screen until I enter a level of mine, it freezes and after a few seconds, it black screens. Can anyone help me out?
Post an error report, instructions in my main post.
Also, the items may not be compatible, they have not yet been updated with modloader. That will come as soon as i can get it to recompile (aaaagh mcp), as i have already written the code.
For the sake of texture packs can you please make the icons for the items and ores in separate files so the texture pack doesnt overwrite them. Gold for u :smile.gif:
As i have said, this will be fixed in an update, probably later this week.
Im having troubles with this mod... the picture of table salt is wrong. Its a ballistic knife from ballistic knife mod.
The mod is still being converted to complete modloader compatibility, I will post a new version in a few days. In the meantime, try installing it and modloader on a clean .jar.
I am trying to make Spicecraft work with Balkon's Weaponmod and there is no black screen until I enter a level of mine, it freezes and after a few seconds, it black screens. Can anyone help me out?
Post an error report, instructions in my main post.
Also, the items may not be compatible, they have not yet been updated with modloader. That will come as soon as i can get it to recompile (aaaagh mcp), as i have already written the code.
I really love the idea of this mod and think your mod is definately filling a gaping hole in the food crafting of Minecraft!
Being fairly new to the mods, and actually Minecraft itself, I have a question about the installation. I know how to actually get it installed, but it seems that your mod replaces several of the base game files that other complex mods don't (i.e. the lang files and the items.png). Please forgive me if I am just uninformed, but I thought the purpose behind the ModLoader was so that as few of the base files would be updated as possible, thus allowing more mods to work together. I understand that sometimes it is unavoidable and a base class needs to be updated, but I'm concerned that installing this mod will cause conflicts with many of my other mods that may need those portions of the original game that are being overwritten.
Do I have a valid concern?
Yes and no. The .lang and some of the base files will be fixed in the next update, but some class files will still need to be replaced. The items.png will be replaced with a new folder with the textures in it.
THANK YOU!
With your permission, I'm going to embed this video in the main post, just PM me if it's OK. I needed to a video to show how it works, and this is great. BTW, curry doesn't stack.
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I was planning on waiting until the mod api until I updated and expanded, but it seems that that will not release until the final game, so I will be updating on Thursday and releasing by friday. :smile.gif:
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Possibly. I've been unable to access the original source due to some hard drive problems, but I have found it now. I was planning on waiting for 1.6, but I guess I'll just update it later today.
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Thanks for posting an error report. It seems that another mod is conflicting with the "picurefolder" folder. I am planning to rename this in the next update, so just sit tight until 1.5 comes out and this should be fixed.
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It'll be in the next update.
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Fixed it! You should be able to get the new version now!
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It's done!
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As i said in the post above, the main post tells you where to get error reports. The link there leads to this:
http://www.minecraftforum.net/viewtopic.php?f=1032&t=199761
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Don't worry! Just letting people know salt is in a mod if they want it. Anyway, i posted the mod last week. You were first.
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As i have said, this will be fixed in an update, probably later this week.
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The mod is still being converted to complete modloader compatibility, I will post a new version in a few days. In the meantime, try installing it and modloader on a clean .jar.
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Post an error report, instructions in my main post.
Also, the items may not be compatible, they have not yet been updated with modloader. That will come as soon as i can get it to recompile (aaaagh mcp), as i have already written the code.
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Yes and no. The .lang and some of the base files will be fixed in the next update, but some class files will still need to be replaced. The items.png will be replaced with a new folder with the textures in it.
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Both already planned!
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THANK YOU!
With your permission, I'm going to embed this video in the main post, just PM me if it's OK. I needed to a video to show how it works, and this is great. BTW, curry doesn't stack.