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    posted a message on Howling Moon [A Werewolf mod] v1.1.1 [1.12.2 v0.9]

    They are avaible, but you need to be lvl 5 for the direwolf nd lvl 15 for the beastwolf...

    And sleep with a moonstone (or whatever, the round thing the hunters drop sometimes) in your inventory each 5 levels

    Posted in: Minecraft Mods
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    posted a message on 1.8+ Engender Mod: Raise an army to defeat your enemies!

    I want this mod, but with lower regen rates, really XD

    Or atleast configurable ones, if find this mod monsters much MUCH more powerfull than the vanilla ones, and pretty easy to "tame"/"breed" really

    Posted in: WIP Mods
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    posted a message on [WIP] ~Warrior Cultures~ Updated!

    Well, how is this going?

    Also, if you want some buildings, it would be better to have a server (creative, very cheap one) to get the people to do their buildings and look if they are good or not, or if they work as "special" or "common" buildings...

    Posted in: WIP Mods
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    posted a message on 1.8+ Engender Mod: Raise an army to defeat your enemies!

    I love his mod, but I do find it very "broken", let me explain ok?


    To high regeneration, maybe add a config for this but... 1 zombie (of this mod) took 20 normal zombies, so I find that with only ONE mob I can kill a full army of "vanila-like" mobs.

    For this my suggestion is 30 second 1 HP regenerated when out of combat, in combat nothing unless you use potions (witch mob will get a good use as a healer when she thinks it's the time to do so XD)


    So, apart from that, pretty cool.

    If there is any way to tell a mob to "stop following" please tell me, or add a way XD Even with a 2 sticks 1 skull staff or something like that.


    Also, what about a "player" mob? Just a player model, nothing more, the crafting recipe could be an egg with a crafting table (very themed XD)


    Well, thanks for Reading and sorry if my english isn't very good, my "corrector" tends to "correct" some words to my language...



    EDITED/ADDED: Could you make groups of "wild/hostile" engender mobs attack places with a "Monster Spawner" from time to time? That will add a lot of depth to the mod, forcing you to use your mobs in the defense.

    Posted in: WIP Mods
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    posted a message on Raider mob

    By being able to simple break some blocks, and nerdpole a bit, everything could be done... It isn't that hard, the hard part comes in the balance or adjust of this "raid"...

    As "idea" is good, but then you need to think all the variables, simplify it, simplify it again, and then test, still, as an "idea" is good XD

    Posted in: Suggestions
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    posted a message on War Server Concept [May make the server if get "support"]

    [RESERVED SPACE FOR FUTURE USE]

    Posted in: Looking For
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    posted a message on War Server Concept [May make the server if get "support"]

    Ok, we are speaking about a SPONGE modded server, with one mod as the "main" point, the custom NPC mod.

    (The mod list is already done btw, so keep mod suggestions low...)


    The idea is this:


    1- There are NPC factions which interact bettew each other (up to 8 of them) based on their current leader, if any. (One player or council of player, can be the leader)


    2- This factions have their own systems and means of gathering resources (without "farming") and with a weekly/monthly resource income varying on the "land conquered" [Or, depending on the mood, no income... ONLY WAR FOR SUPREMACY!!! XD]


    3- Each faction has his own "theme" with it's own tropos [which can be reworked or get more/less etc, by administration regulation]


    4- The main idea is a full pvp server, with NPC taking the role of the "armies" and "producers" and the player as "generals/commanders/merchants/mercenaries/bandits" etc..


    5- There will be a few factions always hostile and friendly with everyone, in order to have some "safe/raidable" place for loner players.


    6- No one is enforced to be on any NPC faction, you will be able to make a faction with no NPC and will always have some NPC in order to get some special items/etc.


    7- Each NPC faction will have it's own close teleporter circuit which will be usable ONLY by player in neutral and good terms with them.


    8- For land protection, in order to avoid raiding and protect each faction/player/group/clan/etc, land chest, etc, we will use the factions SPONGE plugin (or one of them atleast XD)



    9- The support thing means people willing to play, I will oay the server by myself XD


    Well if you will be willing to play/try this please post, and yes, suggest things, but not many mods ok, because the list is pretty big for now)

    Posted in: Looking For
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    posted a message on Raider mob

    Well I like the idea, but when the "siege/assult" happens, the server would need to tell the players...

    Or just THAT ONE player

    Posted in: Suggestions
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    posted a message on [WIP] ~Warrior Cultures~ Updated!

    I could do some buildings, loosely based on real things!



    Also, please look at the "spartan weaponry mod" in order the see what "weapons" I have designed (in terms of sprites and function) as they are balanced for pvp and pve.


    They are balanced by taking REAL things and use with them... I do armed martial arts, so I know how to "work" with them and how to make them more "real" without breaking or MC 16x16 style :D

    Posted in: WIP Mods
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    posted a message on [WIP] ~Warrior Cultures~ Updated!

    GOOD!

    If you need anything tell me, I have been working on a weapon mod (as a spriter/artist and idea/stats designer... Ok... The only thing I didn't do was programming, because I don't know how to do it XD) soooo that's all!

    Posted in: WIP Mods
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    posted a message on All-U-Want - Create and edit items, entities, spawners, and more!
    Quote from DrProScream»

    Nope but there's now other alternatives


    What Alternatives?
    Please, post their links
    Posted in: Minecraft Mods
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    posted a message on [WIP](1.7.10) Blockacy of Kain (0.4.9) Beta (Legacy of Kain/Soul Reaver/Blood Omen mod for Minecraft)

    Good to hear/read news!

    I will gladly wait in order to see this mod updated!

    Good luck!

    Posted in: WIP Mods
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    posted a message on [WIP](1.7.10) Blockacy of Kain (0.4.9) Beta (Legacy of Kain/Soul Reaver/Blood Omen mod for Minecraft)

    New update and images?! WOW!

    Will you make the mod for the newest versions too?

    Posted in: WIP Mods
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    posted a message on [WIP] LoMaS MMO OVERHAUL Mod - NOW WITH A SERVER! - RPG Style Classes, player-created NPC Cities, Economy, and more!

    I saw it...

    Well that is what we get XD



    ALSO!!!

    The punching thing... First of all, it has a lot less buff options tan the sword tree XD like 1/3 of the damage increases, then... The damange increases are 50%... The base damage is 1 so 50% of 1 is 1.5, having (4 I think i saw) it let's it go to the 2.5 damage...

    Please make it just a plain number increase, like 1 point per skill level, that would be more efficient.


    Also there are any kind of admin commands for me to test on singleplayer the skill tree?

    Posted in: WIP Mods
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