However, it never updated past 1.12 - so I'm hoping that someone here knows of other mods that add new monsters, mobs and whatnot to the game. Ideally mods that work with 1.18
I have a question regarding growth accelerators - I'm using the rv4 version for 1.10
Is there a way to turn the growth accelerators off? They're constantly draining power otherwise. Having to manually remove or wiring is annoying busy-work.
Hey gang - I have a question, nothing bug related this time:
When you use an Electrolytic Seperator with Brine, you get 'gas' Sodium and Chlorine.
Now, chlorine is useful - sodium.... can't be used for anything. Can we get a recipe to use this?
I'm thinking run it through the Chemical Crystalizer to produce metal sodium. What to do with that? Simple: It'll explode if tossed in water - or if you take a swim while have it in your inventory. That's how the real sodium works.
Is the L red on the controls screen? More than likely it's conflicting with another control.
Its very red.
Poked around in controls, isolated L - now it works. Annoying that the game just doesn't go "ok, you just tried to activate all these things, so I'll try to do all that" instead of "What? you want me to do two things at once? No u"
I'm having trouble getting my jetpack to switch to hover mode - I'm playing RR4
the options>controls say that Simply Jetpacks 2 is using L to switch hover mode - but its not responding, its not doing it. I tested it on all four types of jetpacks avaliable
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So, I am a big fan of this mod: https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/minecraft-mods/1284614-grimoire-of-gaia-3-1-12-2-1-7-1-updated-01-27-2020
However, it never updated past 1.12 - so I'm hoping that someone here knows of other mods that add new monsters, mobs and whatnot to the game. Ideally mods that work with 1.18
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This mod is still only on .12
Are there any plans on updating it to a later version, especially now that .18 is out
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Any plans on updating this for 1.18 ??
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Man... with 1.17 out, are there any plans to try to make TC2 viable for that?
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There's a 1.12 alpha version? Where? It's not listed on the first post - indeed, the curseforge links appear to be dead
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I have a question regarding growth accelerators - I'm using the rv4 version for 1.10
Is there a way to turn the growth accelerators off? They're constantly draining power otherwise. Having to manually remove or wiring is annoying busy-work.
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ohhhh... cool!
lets see if that works... it does! sweeeeeeet!
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fair enough - I shall await the compilation for glorious monster hunting
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Glad to see the 1.10 update
However, the latest version of Numina on curseforge is for 1.8 - will that work with 1.10 ???
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I would like some advice on this mod:
The github page has this as the 1.10 build thingy: https://github.com/TeamTwilight/twilightforest/tree/1.10.2
...what exactly am I supposed to download here? Where is the .jar?
Please advice
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I meant using the 1.7 mechworks mod with 1.10 or 1.11 or 1.12 construct?
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hey
does anyone know if the old Tinker's Mechworks mod will work with the newer versions of Construct?
I'm talking about this mod : https://ftbwiki.org/Tinkers'_Mechwork
I really miss those drawbridges - they were so useful for making monster traps, and... well... drawbridges, or secret wall doors and stuff
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Hey gang - I have a question, nothing bug related this time:
When you use an Electrolytic Seperator with Brine, you get 'gas' Sodium and Chlorine.
Now, chlorine is useful - sodium.... can't be used for anything. Can we get a recipe to use this?
I'm thinking run it through the Chemical Crystalizer to produce metal sodium. What to do with that? Simple: It'll explode if tossed in water - or if you take a swim while have it in your inventory. That's how the real sodium works.
just a thought?
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Its very red.
Poked around in controls, isolated L - now it works. Annoying that the game just doesn't go "ok, you just tried to activate all these things, so I'll try to do all that" instead of "What? you want me to do two things at once? No u"
0
I'm having trouble getting my jetpack to switch to hover mode - I'm playing RR4
the options>controls say that Simply Jetpacks 2 is using L to switch hover mode - but its not responding, its not doing it. I tested it on all four types of jetpacks avaliable