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  • webkilla
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  • Member for 11 years, 9 months, and 1 day
    Last active Sun, Feb, 20 2022 07:07:35
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    Jan 23, 2022
    webkilla posted a message on Alternatives to grimoire of gaia?

    So, I am a big fan of this mod: https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/minecraft-mods/1284614-grimoire-of-gaia-3-1-12-2-1-7-1-updated-01-27-2020


    However, it never updated past 1.12 - so I'm hoping that someone here knows of other mods that add new monsters, mobs and whatnot to the game. Ideally mods that work with 1.18

    Posted in: Mods Discussion
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    Dec 2, 2021
    webkilla posted a message on [1.7][1.6] Ender IO - How many pipes in one block?

    This mod is still only on .12


    Are there any plans on updating it to a later version, especially now that .18 is out

    Posted in: Minecraft Mods
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    Dec 2, 2021
    webkilla posted a message on Applied Energistics 2 - Open Source

    Any plans on updating this for 1.18 ??

    Posted in: Minecraft Mods
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    Jun 16, 2021
    webkilla posted a message on Tinkers' Construct 2

    Man... with 1.17 out, are there any plans to try to make TC2 viable for that?

    Posted in: Minecraft Mods
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    Sep 15, 2019
    webkilla posted a message on MachineMuse's Modular Powersuits - Finally updated again!

    There's a 1.12 alpha version? Where? It's not listed on the first post - indeed, the curseforge links appear to be dead

    Posted in: WIP Mods
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    Jul 7, 2018
    webkilla posted a message on Applied Energistics 2 - Open Source

    I have a question regarding growth accelerators - I'm using the rv4 version for 1.10


    Is there a way to turn the growth accelerators off? They're constantly draining power otherwise. Having to manually remove or wiring is annoying busy-work.

    Posted in: Minecraft Mods
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    Sep 7, 2017
    webkilla posted a message on MachineMuse's Modular Powersuits - Finally updated again!

    ohhhh... cool!


    lets see if that works... it does! sweeeeeeet!

    Posted in: WIP Mods
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    Sep 7, 2017
    webkilla posted a message on The Twilight Forest (v2.3.5: Wrecking Block)

    fair enough - I shall await the compilation for glorious monster hunting

    Posted in: Minecraft Mods
  • View webkilla's Profile

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    Sep 5, 2017
    webkilla posted a message on MachineMuse's Modular Powersuits - Finally updated again!

    Glad to see the 1.10 update


    However, the latest version of Numina on curseforge is for 1.8 - will that work with 1.10 ???

    Posted in: WIP Mods
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    Sep 5, 2017
    webkilla posted a message on The Twilight Forest (v2.3.5: Wrecking Block)

    I would like some advice on this mod:


    The github page has this as the 1.10 build thingy: https://github.com/TeamTwilight/twilightforest/tree/1.10.2


    ...what exactly am I supposed to download here? Where is the .jar?


    Please advice

    Posted in: Minecraft Mods
  • View webkilla's Profile

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    Aug 28, 2017
    webkilla posted a message on Tinkers' Construct 2
    Quote from Robijnvogel»

    Tinkers' Mechworks for Minecraft 1.7.10 will most definitely work with the newest version of Tinkers' Construct for Minecraft 1.7.10. :D

    I meant using the 1.7 mechworks mod with 1.10 or 1.11 or 1.12 construct?
    Posted in: Minecraft Mods
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    Aug 28, 2017
    webkilla posted a message on Tinkers' Construct 2

    hey


    does anyone know if the old Tinker's Mechworks mod will work with the newer versions of Construct?


    I'm talking about this mod : https://ftbwiki.org/Tinkers'_Mechwork


    I really miss those drawbridges - they were so useful for making monster traps, and... well... drawbridges, or secret wall doors and stuff

    Posted in: Minecraft Mods
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    Feb 10, 2017
    webkilla posted a message on Mekanism v9.4.0 - Industrial Turbines, Thermoelectric Boilers, Fusion Reactors!

    Hey gang - I have a question, nothing bug related this time:


    When you use an Electrolytic Seperator with Brine, you get 'gas' Sodium and Chlorine.


    Now, chlorine is useful - sodium.... can't be used for anything. Can we get a recipe to use this?


    I'm thinking run it through the Chemical Crystalizer to produce metal sodium. What to do with that? Simple: It'll explode if tossed in water - or if you take a swim while have it in your inventory. That's how the real sodium works.


    just a thought?

    Posted in: Minecraft Mods
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    Feb 10, 2017
    webkilla posted a message on Tonius's Mods - Simply Jetpacks - NEI Integration - FancyGrass
    Quote from MoridinIshamael»

    Is the L red on the controls screen? More than likely it's conflicting with another control.

    Its very red.

    Poked around in controls, isolated L - now it works. Annoying that the game just doesn't go "ok, you just tried to activate all these things, so I'll try to do all that" instead of "What? you want me to do two things at once? No u"
    Posted in: Minecraft Mods
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    Feb 8, 2017
    webkilla posted a message on Tonius's Mods - Simply Jetpacks - NEI Integration - FancyGrass

    I'm having trouble getting my jetpack to switch to hover mode - I'm playing RR4


    the options>controls say that Simply Jetpacks 2 is using L to switch hover mode - but its not responding, its not doing it. I tested it on all four types of jetpacks avaliable

    Posted in: Minecraft Mods
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