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TheIronCommander posted a message on Vanilla Five Nights At Freddy's Map with 3D Models[Played by AntVenom & CavemanFilms! 100,000+ Downloads!]Posted in: MapsThis is a Map and Resource Pack that re-creates the location from the popular horror game, Five Nights At Freddy's. Its perfect for Adventure, Roleplay, or just destroying it with TNT! The Map contains the Resource Pack so you don't have to download anything else but you can download it separately. If you have any problems with sounds, textures, etc please let me know and i will get right on it. You can also check out my WIP Five Nights at Freddy's 4 map here.
", sans-serif">Features:", sans-serif">- A huge variety of 3D models that enhance the map", sans-serif">- A functioning power system that shuts down at night", sans-serif">- Animatronics that come alive at night", sans-serif">- Functioning Cameras", sans-serif">- Working Doors", sans-serif">- Wearable Suits", sans-serif">- Edible Pizza!
", sans-serif">Videos:
", sans-serif">D", sans-serif">o", sans-serif">wnloads:", sans-serif">Freddy's Fazbear's Pizza v1.3", sans-serif">Five Nights At Freddy's Resource Pack v1.3
", sans-serif">Screenshots:", sans-serif"> -
1802
DrZhark posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!Compatible with Minecraft 1.12.1
This Mod adds more creatures to the game.
Mo'Creatures is now open source! You can access the source code at https://github.com/DrZhark/mocreaturesdev
You're welcome to add this mod to your modpack. No need to ask for permission
We have a new website!! Please check it here: http://mocreatures.org/home
Download the Mod:
Minecraft version 1.12.1
-Mo'Creatures 12.0.5 (direct link)
Requires: CustomMobSpawner 3.11.4 (direct link) and Forge 1.12.1 - 14.22.1.2478
Minecraft version 1.10.2
Requires: CustomMobSpawner 3.10.1 and Forge 1.10.2-12.18.1.2095
Minecraft version 1.8.9
Requires: CustomMobSpawner 3.6.0 andForge 1.8.9 - 11.15.1.1722
Minecraft version 1.8.1
Requires: CustomMobSpawner 3.5.1 and Forge 1.8 - 11.14.4.1563
Minecraft version 1.7.10
Mo'Creatures 6.3.1
Requires: -CustomMobSpawner 3.3.0 and Forge 1.7.10-10.13.0.1208
You can support my work via www.patreon.com/DrZhark
or donating via paypal
Known bugs:nothing to report now
How to Install Mo'Creatures Mod:
Minecraft 1.6.x+
1. Install Forge using the installer.
2. Launch the game using the Forge profile. Exit the game.
3. Copy the MoCreatures.zip, CustomSpawner.zip into the .minecraft/mods folder.
4. Play! (Make sure your profile is set to Forge)
Pre-Minecraft 1.6
Download the files linked above
Please make a backup of your minecraft.jar file and then:
1. install Forge (unzip the .zip file and add all of its contents to your minecraft.jar file)
2. install GUI Api (just copy the .jar file into the /coremods folder)
3. Delete the META-INF folder in the minecraft.jar file
4. locate your .minecraft/mods folder
5. copy the MoCreatures.zip and CustomSpawner.zip files inside your \.minecraft/mods folder
6. Play
You can watch this video explaining how to install the mod v6.0.0. (thanks to TheGofa)
[media][/media]
And this one that explains how to set up a server with Mo'Creatures 5.0.0
[media][/media]
This video shows how to install MoCreatures 5.1.5 on Mac (thanks to michaelsmiles)
[media][/media]PixelPaperCraft has a section for Mo'Creatures!
Previous VideosThis video explains how to transfer your pets from Minecraft 1.5.2 to 1.6.2
[media][/media]
this one is in Spanish and explains most of the features of Mo'Creatures:
[media][/media]
This video shows the New Big Cats and Manticores
Change Log...
[10.0.5]
-fixed crashing bug when hitting werewolves with a tool
-another attempt to fix aquatic animals crashing bugs
[10.0.4]
-fixed hybrid bigCats and pet amulet bug
-animals can be tamed by riding them again
-fixed Jellyfish crashing bug
-fixed bug that made wyverns revert back to mother wyvern
-exorcised Aquatic animals crashing bugs
-Tamed Ligers can obtain wings by receiving an essence of light
[10.0.2]
-fixed tiny creatures appearing with the summon command
[10.0.1]
-fixed game crashing bug when Ents were planting flowers
-fixed game crashing bug with MoCPetNames
-fixed game crashing bug with PetAmulets
-fixed MoCreatures tab name
-fixed Mammoth Platform name
-bunnies can be tamed again
-small creatures can be picked up again
-fixed light blue kitty bed icon
-fixed amulets and fish nets
-BigCats move faster
-fixed bug with inventories of BigCats, Horses
-fixed bug with entities moving sideways
-fixed duplicating item bug when using item on off hand
-fixed animation bug with aquatic entities receiving damage
-Bears can now be tamed by giving meats to cubs
-Bears can now be ridden and given chests
-Split bears into separate entities
-Split ogres into separate entities
-medium fish were split into separate entities
-small fish were split into separate entities
-hybrid big cats are now separate entities
-sorted eggs
[10.0.0]
-Updated for Minecraft 1.10.2
-Beta release
[8.1.3] and [8.2.2]
tamed animals will no longer attack the player
tamed bears can be commanded to sit with the whip
fixed invisible kittybeds
[8.1.2] and [8.2.1]
-fixed bug where ghost big cats will revert to normal cats after reloading game
-fixed bug where amulets will disappear from tamed big cats
-fixed bug with wyvern lair spawnings (the default mocreatures and customspawner .cfg files need to be erased for the fix to take place)
-tigers and leopards now show chests
-added more big cat hybrids (thanks to Cybercat5555): Leoger (between leopard and tiger), Panthger (between Panther and tiger), liard (between male lion and leopard) and lither (between panther and male lion)
[8.2.0]
-Updated for MC 1.8.9
[8.1.1]
-BigCat overhaul, split the bigcats into their own categories: lions, tigers, panthers, leopards
-added Manticores
-split stingRays and MantaRays
-BigCats can be tamed by giving pork or raw fish to a cub
-big cats can mate by giving them pork or raw fish and keeping them in an enclosed space
-white lions and white tigers are a rare spawn with a 1/20 chance
-ligers are obtained by breeding a male lion with a Tiger
-there is a hybrid between panther and regular leopards
-giving a dark essence to a panther gives it wings
-giving a light essence to a male lion, white male lion or liger will give it wings
-Manticores are a new mob, red manticores are found in the Nether, blue manticores in snowy biomes and dark and green manticores elsewhere
-Manticores can drop an egg, that can be hatched to obtain a pet manticore. Pet manticores can be ridden once they turn into adults
-There are ghost versions of the big cats that can be obtained randomly when a tamed big cat dies
-winged big cats, ghost big cats, hybrid big cats and manticore pets are sterile (they can't breed)
[8.0.1]
-removed fishbowls
-fixed kitty beds icons and behavior
-synchronized flying horse wing flapping animations and sounds
-cleaned up the code
-fixed komodo animations
-fixed server code
[8.0.0] devA - Note this is not a release ready version, for testing purposes only
-werewolves will receive higher damage from items / weapons with 'silver' in the unlocalized name or name of the material. They won't receive extra damage from gold weapons
-werewolves won't complain as much when transforming from human to werewolf form
-improved werewolves moving speed when hunched
-improved dolphin riding code
-turtle swimmimg animation improved
-piranhas move as a herd and attack differently
-deers will jump when fleeing from entities
-horses can also get ready to breed by feeding them a golden carrot
-turtles / bunnies will not receive damage when riding a player
-updated ogre attack animations
-improved minigolem / golem throwing stone accuracy
-added three more crab textures
-foxes now spawn cubs that follow adults and flee from players
-improved maggot animation
-improved ant food picking behavior
-added female turkeys
-ents now plant all the flower varieties
-added bear attack animation
-decreased frequency of goat bleets
-wraiths do not collide with entities, added attack animation
-skeletons, silver skeletons and zombies can now ride scorpions and wild wolves as well as mob horses
-MoCreature inventories can be opened by interacting with the creature while sneaking (right click while pressing shift). The MoCreatures 'keys' are no longer obtained by adding a chest to a creature and the crafting recipe was removed.
-Improved elephant animations
-Synchronized wyvern wing flapping animations / sounds. The wing flap depending on the flight speed when ridden.
-Added transform animation to Wyverns
-Changed wyvern speed, health, attack damage so the 2nd tier wyverns are significantly better
-Sharkteeh can now be converted into bonemeal
-fixed weapon damage and enchanteability
-added Pet scorpion sitting behavior / animation
-added transform animation to scorpions
-Pet scorpion health boosted to 40 (from 18)
-added wyvern ghosts
-increased Horse health, Horse speed
-Tamed Zebras shuffle again
-The nightmare burning effect last less than before
[6.2.0]
- Female Ostriches eggs are no longer sterile. Players must now pick up the eggs in order to hatch them.
- Bunnies no longer breed in the wild. In order to breed a bunny, players need to feed it a carrot at full health.
- Fixed Wyverns not laying eggs
- Fixed Pet Amulet glitch with mcMMO
- Fixed Pet Amulet glitch with nametags
- Fixed Ray grow glitch
- Fixed BigGolem dupe glitch
- Fixed wyverns, small fish, and medium fish not dropping the correct egg type
- Fixed possible client crash with Ent's attacking tamed animals
- Added new server '/mocspawn' admin command which allows you to spawn any type of horse/wyvern instantly.
This command should help server admins replace pets that go missing.
Valid Horse types :
Tier 1 : 1-5
Tier 2 : 6-9
Tier 3 : 11-13
Tier 4 : 16-17
Special : 21-28, 30, 32, 36, 38-40, 48-61, 65-67
Valid Wyvern types :
Normal : 1-4, 6-12
Mother : 5
An example of spawning a Zorse would be
'/mocspawn horse 61'
An example of spawning a mother wyvern would be
'/mocspawn wyvern 5'
for previous change logs, refer to the README.txt fileCurrently the Mod adds the following creatures:
-Ents
Ents are peaceful creatures that will be immune to any kind of weapons but axes. They attract nearby small creatures and spawn small plants.-Moles
Moles are very shy and hide underground from bigger creatures.-Mini Golems
Mini golems are mobs that spawn at night and throw rocks at the player.-Silver Skeletons
Silver Skeletons are aggressive mobs that spawn at night and on dark places. They can sprint towards the player and outrun him/her. They drop bones or silver swords. The silver swords are quite effective against Werewolves-Raccoons
Raccoons attack back if provoked. They can be tamed by giving them any edible item.-Small and Medium Fish
pictures pending...
A nice variety of small and medium size fish that can be trapped with a fishnet and fished with the fishing pole
This is how a fishnet is crafted:
-Crabs
Spawn on beaches next to water. They can be tamed with fishnets-Wyverns
Wyverns are poisonous drakes, they can be found on the WyvernLair.
Wyvern eggs can be obtained by slaying wyverns (but only on the wyvern lair). A wyvern has a 10% chance of dropping an egg.
The egg can be hatched in the Overworld by placing it near a torch and once the Wyvern grows, it can be saddled and armored.
The wyvern lair can only be accessed by using a Wyvern Portal Staff. The staff has only four uses before it's destroyed. There is an alternative recipe that replaces the unicorn with a vial of light.
The staff can be activated on any dimension, and it will teleport the player to the center of the Wyvern Lair dimension.
To return back, the staff has to be activated on the quartz portal of the Wyvern Lair.
-Elephants and Mammoths
Elephants spawn on Deserts, Jungles, Plains and Forests.
Mammoths spawn on cold biomes.
Elephants drop Hide
A calf elephant can be tamed by giving it 10 Sugar lumps or 5 cakes
Tamed elephants are healed with baked potatoes, bread or haystacks
A harness can be put on tamed adult elephants to make them rideable and attach extra things:
If a player 'sneaks' near their elephant, it will sit for a short time, where it can be mounted
To dismount an elephant, the rider has to make it sit first and then it can be dismounted.
Indian Elephants can be given a special luxurious garment:
In addition to the garment, a nice throne can then be given to the Elephant.
Two chest sets can be put on each elephant, allowing it to carry inventory
A key is used to open the inventory.
Mammoths can also carry two extra regular chests.
Three different kinds of tusk reinforcements can be crafted: wood, iron and diamond.
They can be given to tamed adult elephants and mammoths, and taken off with a pickaxe.
While wearing them reinforcement and ridden by the player, they will break blocks.
(However that feature is disabled by default in multiplayer, to prevent griefing)
Mammoths are more effective at breaking blocks than elephants.
Wooden Tusks:
Iron Tusks:
Diamond Tusks:
A platform can be put on the Songhua Mammoth, allowing them to carry a second player.
To have a passenger, first the rider makes the mammoth sit, then the second player 'sneaks' while close to the mammoth.
The second player can dismount the mammoth by pressing the sneak key.
-Komodo Dragons
Komodo dragons spawn on swamps and plains. They attack small animals or players.
Komodo dragons poison their prey.
They drop reptile hide and the bigger Komodo Dragons have a 25% chance of dropping eggs.
An egg can be hatched if placed near a torch and the resulting baby Komodo Dragon will be tamed.
Tamed Komodo dragon can be healed by giving it raw rat or raw turkey.
A saddle can be put on a Tamed adult Komodo dragon so it can be ridden.-Golems
Golems spawn at night, and initially consists of only three blocks: the Head, the Core and a valuable ore cube. When the Golem is near a player, it activates and forms its body.
Golems have a powerful melee attack, they also have a ranged attack, where the Golem throws one of the blocks of its arms.
When a Golem is attacked, there is a chance to destroy one of its blocks. The chance of destroying a block depends on the difficulty level. If the chest is open and the core of the golem is exposed, it will suffer damage.
As the Golem suffers damage, it becomes more dangerous. A hint of the danger level of the golem is the color of its power aura. Blue is seen in a Golem that is not attacking. Yellow on a Golem that has started attack, Orange on the Golem that has suffered considerable damage. Red is seen on a Golem about to explode.
The Golem will constantly try to acquire replacement blocks. Every time a block is acquired, the Golem is healed (the amount of the healing depends also on the difficulty level)
It may be wise to look for shelter when the Golem power aura is red, as there is not too much time before the golem explodes.
When a Golem dies, it drops all of the blocks that were part of its body (including the valuable ore cube).-Snails
Picture pending....
They're slow and they hide in their shells, except when they don't have a shell. In that case they're just slow. Snails drop slime balls.-Insects
[media][/media]
Including Ants, butterflies, moths, flies, bees, fireflies, dragonflies, maggotts and crickets. Just for ambiance's sake-Turkeys
Turkeys... they drop raw turkey when killed that can be cooked. Pretty straightforward stuff.
check this video by BlockDaddy
[media][/media]-Horses
Horses are the first controllable mount in Minecraft. You will need to tame them before you can ride them. Once tamed, they won't despawn. There are 44! different kind of Horses available.
Only regular horses, donkeys and zebras spawn in the wild.
Horses need a saddle to be ridden. You can use either regular or horse saddles on them. Once you mount the horse, you'll need to break it by riding it repeatedly, you can make the process easier by feeding the horse hay, sugar lumps or apples.
Tamed horses can be bred with the following combinations:
The Gofa made this video explaining the breeding chart:
[media][/media]
This is the formula for the Essence of Undead. The Heart of undead is a rare drop of the Undead horse mobs, found at night. The essence of undead is used to obtain undead horses and heal them.
When riding and undead horse, mobs will not attack you.
To obtain rarer horses, you need a Zebra and the rare essences:
Essence of Fire. The heart of fire is found only as a rare drop of Nightmares on the nether.
Essence of Darkness. The heart of darkness is a rare drop of bathorses.
Bathorses are aggressive mob horses found at night, mostly on underground caves.
The Essence of Light is made by combining the other three essences
The zebras can be found more frequently on plains biomes. You can increase the frequency of Zebras spawning by changing the 'Zebra Chance' option of the mod.
Wild Zebras will flee on sight unless you're riding a white spotted or cow horse (tier 4 horses) or if you're riding another Zebra or Zorse. Once you tame a Zebra, you can breed a Zorse.
Zorses are sterile and if given an essence of fire will transform it to a Nightmare. Giving it an essence of Darkness will transform the Zorse into a bat horse.
If you give an essence of light to a nightmare, you will obtain an Unicorn. Unicorns can buckle other creatures and fall very slowly, floating down.
If you give an essence of light to a Bat horse, while the bathorse is high in the sky at the cloud level, it will trasnform into a Pegasus.
Pegasus and Unicorns can breed a White Fairy horse, however both will dissapear in the process. You need to give them both Essence of lights to get them ready for the mating. Also essence of light is used to heal them.
If you give a light blue dye, a pink dye, lime dye, cactus green, orange dye, cyan dye, purple dye, ink sac, dandelion yellow, rose red, or a lapis lazuli to a white fairy horse, it will transform into a blue, pink, light green, green, orange, cyan, purple, black, yellow, red, or dark blue fairy horse. Fairy horses can carry a small inventory, if given a chest.
Amulets are used to capture horses. The horses will drop any saddle, armor or inventory before being captured in the amulet. Only certain horses can be trapped in amulets:
Amulet of the sky, to capture pegasus or black pegasus
Fairy amulet for the fairy horses
Ghost amulet, that can capture ghost horses
Bone amulet, used to capture skeleton horses
Horses can now wear armor, from softer to sturdier. They mitigate the damage the horses receive.
Iron Horse Armor
Gold Horse Armor
Diamond Horse Armor
And crystal armor for the rare horses
(pending picture)
This is how you craft the Horse Saddle:
The only way to dismount a horse is by clicking the sneak key (shift)
Quick guide on how to breed horses:
Rules for breeding:
-The horses to breed should be kept close (no more than 4 blocks away)
-There should be no other horses around (8 blocks)
-You have to feed them both to start the process (suitable foods are mushroom soup or pumpkins or rare essences for the rarer horses)
-it takes time (about 1/2 Minecraft day)
Quick Guide on How to use the Horses' Inventory:
-Donkeys, mules, pegasus, black pegasus and fairy horses can carry bags
-The horse needs to be tamed, and you need to give it a chest (only once)
-A key will appear in your inventory. You can use that key to open any horse inventory. If the key is lost, you can craft a new one.
How to activate the Nightmare's special ability:
-it has to be tamed, you need to give it a redstone.
-after that, ride it... and be careful
You can craft a rope:
that can be used to tie horses and BigCats, so they will follow you.
-Ostriches
Ostriches spawn in plains and desert biomes. You can find male, females and chicks. The males will fight back if attacked.
The females and chicks will run away and hide their heads in the ground if attacked.
Beware of the normally passive female ostriches, they'll fight you if you steal one of its eggs.
Wild ostriches can't be tamed, but if you happen to 'acquire' an ostrich egg and hatch it, the chick will be tamed and will follow you around.
You can give your tamed ostrich chick a name. The name can be changed by interacting with the ostrich while holding a medallion or book.
Once the chick becomes adult, it will swap its feathers to reflect its gender. You can command your tamed ostriches by using a whip.
If you give an adult tamed ostrich a saddle, you can ride it. while riding, if you crack your whip on the ground, the ostrich will sprint for a short period of time.
Male ostriches are fast and the rare albino ostriches even faster.
Ostriches can carry helmets that will reduce the damage received
A chest can be given to an ostrich and they can carry a small inventory
cloth colored cubes can be given to saddled ostriches to make them carry colored flags
Nether ostriches are obtained by giving any tamed ostrich an essence of fire
Nether ostriches will fly in a way inspired by the game 'Joust'. (It's requires skill!)
Unihorned ostriches are obtained by giving any tamed ostrich an essence of light.
They buckle animals in a similar way than with the unicorns. Unihorned ostriches can drop a unicorn
Black wyvern ostriches are obtained by giving a tamed ostrich an essence of darkness
they can fly if the jump button is used on a timely fashion. They propel themselves forward once flying. They're tricky but fun to control in the air.
Undead ostriches are obtained by giving any tamed ostrich an essence of undead.-Snakes
There are eight different kinds of snakes including a couple of shy snakes that will run away from the player and venomous snakes like corals, cobras, rattle snakes. There are also aggressive pythons.
Different kind of snakes spawn based on the biomes. Rattlesnakes only spawn on deserts, pythons spawn on swamps and jungles
Snakes mind their own business, if you get too close they will alert and hiss, giving you time to run away. If you don't they will attack you.
A player carrying a bird or mice will attrack the nearby snakes. They hunt down small creatures
You can obtain snake eggs. A snake egg that is dropped near a torch will hatch and the baby snake will be tamed and can be picked up. tamed snakes won't attack the player.
Shy dark green snake:
shy dark spotted snake:
coral:
green snake:
orange snake:
cobra:
rattlesnake:
python:
-MantaRays
Mantarays are peaceful creatures, they won't bother you at all.
They can be tamed by mounting them. Then a fishnet can be used on them-Stingrays
Stingrays will try to hide at the bottom of the water, they can be found in waters of most biomes except the Ocean and snow biomes. If you get too close, you have the chance of being poisoned by the stingray. Just avoid stepping on them!
They can be tamed with fishnets-JellyFish.
JellyFish will spawn on most waters. They are translucent and propel with pulsating movements. They are also luminescent at night. You can get poisoned if you get too close. JellyFish drop slimeballs. Just watch the water, you don't want to get poisoned!
Can be tamed with fishnets-Added Goats
Goats are really easy to tame, just drop any edible(food) item nearby. Once tamed, you can name them. you can also change the name by right clicking on the goat while holding a medallion
Tamed and wild goats will follow you if you are carrying any edible items in your hand.
You can use a rope on tamed goat to make them follow you
You can milk female goats. Female goats don't have a goatie and have shorter horns
Don't try to milk a male goat. It won't like it
Male goats will fight back if provoked. They will also fight between themselves. They won't fight to death and will calm down after a short while.
Goats are quite omnivorous. They will eat ANY item or floating blocks that are nearby. Even diamonds. If you die next to a goat it will have a feast with your dropped items. You have been warned-Crocodiles
Crocodiles will roam around near beaches in the swamp biomes, sometimes they will remain static.
Don't be fooled by a 'sleeping' crocodile, they are ready to attack and their speed can surprise you. They are very aggressive and fast in the water.
Crocodiles snatch prey with their jaws, they will try to carry their prey to the water, were they'll perform a death roll.
If a crocodile has caught you, you can try to get free by attacking it, but not all the hits will land. It's not that easy to scape crocodile's jaws.
Crocodiles drop hides that can be used to craft 'Croc' armor-Turtles
These shy lil' guys will hide from any other creature bigger than them.
Turtles are resistant to most attacks unless they are upside down.
If you right click on a turtle, you will flip it. It takes some time for the poor little guy to flop
You can tame turtles by dropping watermelon slices or sugar cane near them.
Once tamed, they will grow slowly, follow you around and also you can carry them on your head!-Scorpions
Scorpions are nasty creatures that attack at night or if provoked. When scorpions attack, there is a chance of being poisoned.
There are four different kinds of scorpions, the common variety will poison you, black scorpions spawn on caves. blue scorpions found on snow that will slow you down and the red scorpions found on the Nether and will set you on fire.
Mother scorpions that are found with baby scorpions on their back drop babies which can be picked up and tamed.
Scorpions drop either sting or chitin. The sting is a short lived weapon with special properties, causing poison, slow, confusion or fire on the targets
the stings can be used to forge swords that will last longer and hit stronger (just add a diamond sword to three scorpion stings of the same kind.
With the scorpion chitins, armor can be forged. A full set of armor confers a special ability. The cave Scorpion armor set allows night vision.
The nether armor set gives fire resistance. The frost armor set enables water breathing. The regular scorpion armor gives mild regeneration.-Kitties
Wild kitties will run from player. You can throw ('Q') cooked fish near them and once they eat it, they won't run away from the player. You can then give them a medallion to tame them. Once the medallion is given you can name them. The name and health bar can be toggled on/off individually by right clicking while holding a pickaxe or globally by using the in-game mod menu.
Medallion:
L = leather
G = Gold ingot
L L
G
Once the cat is tamed, it will look for a Kitty bed with food or milk.
Kitty Bed:
P = wood plank
I = iron ingot
W = Wool (you can use dyed wool as well, it will give you beds of different colors)
P P P
P W P
I
You can place beds and litter boxes by right clicking, and pick them up by right clicking while holding a pickaxe.
You can transport a kitty bed or litter box in your head by right clicking on it without holding a pickaxe. You can transport kitties that are on lying on the bed or litter box that way. the kitties will want either milk or pet food poured into the kitty bed. While the cat is eating or drinking, you can see the milk/food level shrinking.
Pet Food:
any combination of Raw Pork + Raw fish
Once the kitty has eaten, it will look for an unused litter box.
Litter Box:
P = wood plank
S = sand
P P P
P S P
P P P
The litter box will become 'used'. This item is a powerful magnet for monsters. However ogres won't stomp and Creepers won't explode. Zombies will chase and push it whereas skeletons will throw arrows at it. It is quite a sight After a while, an used litter box will return to its empty state. You can also use sand on an used litter box to clean it.
A cat that has eaten and used a litter box, will roam freely, it can become hungry again and look for food in a kitty bed again, or it will fall sleep at night, or try to climb a tree.
IF you use a whip nearby cats, they will sit and won't move. You can also right click on a cat while wearing a whip to individually toggle sitting on/off
Whip:
L = Leather
I = Iron Ingot
C = BigCat Claws
C L C
L L
C I
If the cat has decided to climb a tree, you can watch it climbing. A cat that climbs a tree, will get trapped on top and will need help to come down.
You can pick up a cat in three different ways: if it is a kitten, it will ride on top of your head. An adult cat will go on the player's shoulders. If you pick up a cat while holding a rope, you will carry it by its legs. Cats don't like to be carried that way and will be annoyed once you drop them.
Rope:
S = Silk
S S
S
S S
Cats can also get annoyed if they don't find a litter box or a bed with food or milk, or if you attack them once they're tamed.
Once the cat is annoyed, it will chase the player and occasionally hurt him/her. After a while the cat temper will improve.
A cat will follow you if you have a wool ball on your hand
Wool Ball:
S= string
S
s s
s
If you give the cat the wool ball, it will play with it for a while chasing it and pushing it, until the cat gets bored.
You can breed cats by giving them cake. Once cake is given, the cat will look for another cat that is also in the mood (given cake). After a while one of them will become pregnant and will need to find a kitty bed.
After a short while in the kitty bed, the cat will give birth to 1-3 kittens. Kittens will be very playful and will chase any items (not only wool balls), will play with the player and will chase its mom.
If a kitten is attacked, its mom will defend them.
Cats will display emoticons to give you clues of what they're thinking. You can turn emoticons off using the in-game mod menu.-Mice
They will run away from everything. You can pick up a mouse by its tail. Mice drop seeds.-Rats
They will attack the player at night or in dark areas, if you attack one rat, all the nearby rats will attack you. They are not too strong and their health is low. They drop coal.
Watch this video from BlockDaddy O'Neal showcasing the rats
[media][/media]-Deer
Deer will run away from anything bigger than a chicken. They're peaceful creatures. You can find female, males and fawn.
They drop pork meat-BigCats™
(Image Pending)
BigCats replace the lions that were part of the initial release of this mod.
Besides male and female lions, there are Tigers, Cheetahs, Panthers, Snow Leopards and White Tigers.
Female lions and Tigers will always attack the player if within range. Male lions, panthers and cheetahs will some times attack the player. BigCats will attack only when hungry. They will also eat raw pork or raw fish when hungry. Once they eat or kill a prey, they'll stop being hungry for a while.
BigCats of different breeds will fight amongst them. Bring on the catfight! Tamed BigCats won't fight amongst them.
Wild Cubs will seldom spawn. If you throw raw pork or raw fish near a small cub, and then you give it a medallion, you will tame it and it won't despawn or attack you. Once it grows to adult size, it will fight mobs on its own. Cubs will attack any other animal smaller than themselves. Bigger (almost adult) cubs won't be tamed.
Tamed BigCats will follow you and fight any mob that targets you.
BigCats will drop BigCat Claws when killed. You can use the BigCatClaws to craft a whip.
Horses and BigCats will stay put when a whip is used near them (whitin 12 blocks). Also If you right click on a tamed Horse or BigCat while holding a whip, you can toggle them between moving and staying.
If you use a rope on a tamed BigCat, it will follow you and fight your enemies
You can watch this video by Foxy1990, showing how to tame BigCats
[media][/media]
-Lil' Fish
They have 10 different colors/patterns. Piranhas are red and will attack anything that falls in the water. You can deactivate piranhas with the in game menu
Fishbowls can be used to capture, transport and release fish. You can craft a fishbowl with four pieces of glass. an empty fishbowl can be filled with water
A fishbowl with water can be used to capture fish. The fishbowl can be placed in the world and carried around in your head. If you want to bring a fishbowl back to your inventory, just
right click on it while holding any pike.
Fish can also be tamed with fishnets
-Dolphins
There are six different kind of dolphins (from common to rare): blue, green, purple, dark, pink and albino. The last two kinds are seen only rarely in the wild.
Taming dolphins:
You can tame dolphins by feeding them raw fish. the rarer the dolphin, the more raw fish it requires to be tamed. A blue dolphin requires 2 raw fish and an albino dolphin requires 12 raw fish. You can also tame dolphins by riding/breaking them. Rarer dolphins are noticeable faster than common ones.
Breeding dolphins:
Tamed adult dolphins can breed by feeding them cooked fish and keeping them apart from other creatures in a similar fashion than the horse breeding. Young dolphin can not breed or be tamed/ridden.
Two dolphins of the same color will always have offspring of such color. Dolphins have a 'genetic value' from 1-6. (blue = 1 and albino = 6) if you mix and match dolphins you have 1/3 chance of obtaining a purple or dark dolphin if the genetic value addition of the parents is 3 or 4, and you have a 1/10 chance of obtaining a pink or albino dolphin if the genetic value addition equals 5 or 6. i.e. A pink dolphin(5) can be obtained in 1/10 of cases by combining a blue(1) plus a dark(4) dolphin or a green (2) plus a purple (3) dolphin.
This video shows how to breed dolphins: (courtesy of Foxy1990)
[media][/media]-Sharks
The sharks will attack anything that falls in the water, except squids or other sharks. Sharks have different sizes, if you kill a big shark in easy difficulty or higher, you have a 10% chance of getting a shark egg. Right clicking on the shark eggs throws them. If the egg falls in water it will incubate and a tamed shark will hatch. Tamed sharks won't despawn and once they're big enough, will attack any other creature except sharks or the player.
The shark model was inspired by charle88's thread. He also shared his textures.-Werewolves
The first metamorphic and multi-stance mob for Minecraft! Don't be fooled by his appearance and sweet talk, they are ominous! He drops wood sticks or wood tools. At night it will transform into a vicious werewolf!
There are four kinds of werewolves, of special interest is the fiery werewolf who can set targets ablaze.
In daylight the werewolf will transform back into human form in no time. The best way to kill this beast is by using gold items (Think of it as the Minecraft silver). You have been warned, don't face one if you don't have a gold sword. It drops gold apples, stone or steel tools.
Werewolves sometimes will run on all fours, which makes them faster-Bears
There are four kind of bears in MoCreatures:
Black bears and Grizzly bears will attack back if provoked. Polar Bears, that spawn in cold biomes will hunt down the player on sight. Panda bears are peaceful creatures that are attracted to sugar cane.
You can tame a Panda bear by giving it reeds. Once tamed, a lazo can be used to make them follow you.
-Wolves
Spawns during the night time, only outdoors. It will attack you at night, and won't attack unless provoked during the day. Hunts small prey, and of course sheep!-Wraiths
-Flame Wraiths
spawns only in Hard difficulty. Will set you on fire for a short time. Drops redstone. You can see them from a distance because of flashing flames.-Ogres
The first mobs to destroy blocks! It destroys blocks sparing ore blocks and obsidian. The green ogre drops obsidian ore
The fire Ogre is rarer than the regular ogre. This mob destroys blocks and ignites the floor on impact. It is fire resistant. It drops 'fire' so you can craft your chainmail.
The Cave Ogre only spawns underground. It has the biggest area of damage. It drops diamonds.-Ducks
Nothing original, I used material already available, credits go to dorino1 quack sounds plus painterly pack's duck texture.-Boars
They attack smaller prey and if you get close to them, they can also attack you. Be warned-Bunnies
Birds add atmosphere to the game. There are six different kinds, and they have different sounds: Dove, Crow, BlueGrossBeak, Cardinal, Canary and Parrot. You can tame them by feeding them seeds. Once tamed, they won't be afraid of you and won't despawn.
If you pick up a bird, you can glide safely from heights-Foxes
They will attack only smaller creatures. Most of the work was done by Roundaround. I worked on the 3D modelFrequently Asked Questions
I apologize in advance, but any post in the forum or any private message with a question already answered here will be ignored. I just don't have the time to answer the same questions over and over again. Please don't PM me with requests or questions. Use the forum instead. I'm overwhelmed with PMs and I'm not reading them anymore.F.A.Q.
Q.: Can I include your mod in my modpack?
A.: Yes you can. No need to ask permission. Just go ahead!
Q.: How do I get off my mount?
A.: Press the 'F' key
Q.: I installed the mod but don't see any of the new creatures.
A.: perhaps the gamerule doMobSpawning is set to false. To fix it,open the world to LAN to allow cheats, then press 't', then type: /gamerule doMobSpawning true
Q.: I only want to have xxx mob and not the others, can I?
A.: Use the in-game menu to adjust the spawn rates for each individual mob. You can deactivate any mob by setting its frequency to 0
Q.: I can't tame/ride a horse
A.: Make sure you're using the right saddle and follow the previous instructions on how to tame horses
Q.: I get a black screen when installing the mod
A.: Did you forget to delete the META-INF folder?
Q.: Does this work for SMP?
A.: Yes
Q.: The lions and bears are bipeds!!
A.: You either did not install the Mod Loader or you installed another mod that conflicted with mine (i.e. a non Mod Loader mod)
Q.: Can you do xxxx mob for me?
A.: You're welcome to post your ideas/suggestions, I have a list of mobs to do...
Q.: Does this work for Mac computers?
A.: It does, the installation procedure is different.
Q.: What program do you use to make the mobs?
A.: I'm using Techne for models, paint.net for the textures, MCP plus Eclipse for the code
Previous versions
-MoCreatures v6.2.1 (for Minecraft 1.7.2)-Mo'Creatures v6.1.0 mirror (for Minecraft 1.6.4)
-Mo'Creatures Mod v5.2.5.zip (Mirror) (MC 1.5.2)
-Mo'Creatures Mod v5.2.3.zip (Mirror) (MC 1.5.2)
-Mo'Creatures Mod v5.2.2.zip (Mirror) (MC 1.5.2)
-Mo'Creatures Mod v5.1.5.zip (Mirror) (MC 1.5.1)
-Mo'Creatures Mod v5.0.8.zip (MC 1.5.1)
-Mo'Creatures Mod v4.7.0 (MC 1.4.7) requires CustomSpawner 1.11.2
-Mo'Creatures Mod v4.6.0a (MC 1.4.7)
-Mo'Creatures Mod v4.5.1.zip (Mirror) (MC 1.4.7)
-Mo'Creatures Mod v4.5.0.zip (Mirror) (MC 1.4.7)
-Mo'Creatures Mod v4.4.0.zip (Mirror) (MC 1.4.6)
-Mo'Creatures Mod v4.3.1.zip (Mirror) (MC 1.4.5)
-Mo'Creatures Mod v4.3.0.zip (Mirror)
-Mo'Creatures Mod v4.2.3.zip (Mirror)
-Mo'Creatures Mod v4.2.2.zip (Mirror)
-Mo'Creatures Mod v4.2.1.zip (Mirror) (MC 1.4.5)
-Mo'Creatures Mod v4.2.0.zip (Mirror) (MC 1.4.5)
-Mo'Creatures Mod v4.1.3.zip (Mirror) (MC 1.4.2)
-Mo'Creatures Mod v4.1.2.zip (Mirror) (MC 1.4.2)
-Mo'Creatures Mod v4.1.1.zip (Mirror) (MC 1.4.2)
-Mo'Creatures Mod v4.1.0.zip (Mirror) (MC 1.4.2)
-Mo'Creatures Mod v4.0.4.zip (Mirror) (MC 1.3.2)
-Mo'Creatures Mod v4.0.3.zip (Mirror) (MC 1.3.2)
-Mo'Creatures Mod v4.0.2.zip (MC 1.3.2)
-Mo'Creatures Mod v4.0.1.zip (MC 1.3.2)
-Mo'Creatures Mod v3.7.1.zip (MC 1.2.5)
Banners
If you want to add a Mo'Creatures banner to your signature, you have different options:
<a href="http://www.minecraftforum.net/viewtopic.php?f=25&t=86929"><img src='http://i.imgur.com/iYxei.png' /></a>
<a href="http://www.minecraftforum.net/viewtopic.php?f=25&t=86929"><img src='http://i.imgur.com/Uwhm8.png' /></a>
<a href="http://www.minecraftforum.net/viewtopic.php?f=25&t=86929"><img src='http://i.imgur.com/vygdJ.png' /></a>
Thanks to Jibberlicious
<a href="http://www.minecraftforum.net/viewtopic.php?f=25&t=86929"><img src='http://i.imgur.com/DH52R.png' /></a>
<a href="http://www.minecraftforum.net/viewtopic.php?f=25&t=86929"><img src='http://i.imgur.com/MDDfn.jpg' /></a>
And if you survived the bunny infestation...
<a href="http://www.minecraftforum.net/viewtopic.php?f=25&t=86929"><img src='http://i.imgur.com/iIB8C.jpg' /></a>
<a href="http://www.minecraftforum.net/viewtopic.php?f=25&t=86929"><img src='http://i.imgur.com/UNlXu.jpg' /></a>
<a href="http://www.minecraftforum.net/viewtopic.php?f=25&t=86929"><img src='http://i.imgur.com/Cpu63.jpg' /></a>
Credits
Coding: DrZhark, Bloodshot
Modelling: Kent C Jensen (a.k.a. BlockDaddy O'Neal) and DrZhark
Textures, Icons: BlockDaddy and DrZhark
Sounds: DrZhark
special thanks to:
-ScottKillen: Extrabiomes XL compatibility coding
-AtomicStryker: SMP port for Minecraft 1.2.5
-Cojomax: adding custom sounds
-Freakstricth: Forge sprites
-Resuke: icons
-Vaprtek: initial Horse Model.
-Dorino1: quack sounds plus painterly pack's duck texture.
-Macaque: first boar texture.
-KodaichiZero: Bunnies!
-Rondaround: fox idea, AI, sounds and texture
-_303 and Risugami: help with ModLoader and AudioMod
-Corosus: optimization changes in the code
-charle88: shark's model inspiration
-cdrumer11: pink and white dolphin skins
-FireHazurd: first werewolf model and texture -
79
WhichOnesPink posted a message on Realistic Terrain Generation (RTG) — Realistic Biomes, Huge Mountains, Custom Trees, Truly Flat Terrain, Breathtaking Landscapes
Overview
Realistic Terrain Generation (RTG) is a mod that adds a new world type which generates realistic terrain. It doesn't add new blocks. It doesn't add new mobs. It doesn't even add new biomes. It simply generates more realistic-looking terrain for existing Overworld biomes (including those added by other mods).
Credits
This mod is a re-branded fork of the revolutionary Realistic World Gen mod by ted80. It was created as a new project because it was expected to deviate from ted80's original vision for RWG, and the author of this mod didn't want to interfere with that vision.
RTG is brought to you by Team RTG and contains a number of contributions from various members of the Minecraft modding community. It also uses KdotJPG's OpenSimplex Noise to generate its terrain.
Downloads
1.12 Downloads
We are planning to update RTG to 1.12, but there is no estimated release date. Please be patient.
1.11.2 Downloads
We are planning to update RTG to 1.11.2, but there is no estimated release date. Please be patient.
1.10.2 Downloads
All downloads for 1.10.2 can also be found in the Releases section on GitHub.
Important! You will also need to install either Climate Control OR BiomeTweaker if you wish to control the way vanilla biomes generate (e.g. enable/disable, change biome weight, change biome size, etc.), or if you want to use any of the following biome-adding mods:
(Note: All other biome-adding mods that RTG supports do NOT require Climate Control or BiomeTweaker.)
1.8.9 Downloads
All downloads for 1.8.9 can also be found in the Releases section on GitHub.
Important! You will also need to install either Climate Control OR BiomeTweaker if you wish to control the way vanilla biomes generate (e.g. enable/disable, change biome weight, change biome size, etc.), or if you want to use any of the following biome-adding mods:
(Note: All other biome-adding mods that RTG supports do NOT require Climate Control or BiomeTweaker.)
(Please note that RTG for 1.8.9 is currently in beta, which means that it should primarily be used for testing purposes. If you plan to use RTG for 1.8.9 in a 'live' environment, be sure to generate a new world, and be aware that newer versions may not be backwards-compatible.)
1.7.10 Downloads
All downloads for 1.7.10 can also be found in the Releases section on GitHub.
Important! You will also need to install either Climate Control OR BiomeTweaker if you wish to control the way vanilla biomes generate (e.g. enable/disable, change biome weight, change biome size, etc.), or if you want to use any of the following biome-adding mods:
(Note: All other biome-adding mods that RTG supports do NOT require Climate Control or BiomeTweaker.)
Did you know? Whilst not required, it is strongly recommended that you also install FastCraft for increased performance.
Installation
- Download and install the RECOMMENDED version of Forge for 1.10.2 (the one on the right).
- Download this mod and place it in your 'mods' folder.
- If you want to use Biomes O' Plenty, you will also need to install either Climate Control or BiomeTweaker.
- For singleplayer... create a new world, click the [More World Options] button, choose 'Realistic' from the [World Type] button, then click [Create New World]
- For servers... use level-type=RTG in server.properties
- Download and install the RECOMMENDED version of Forge for 1.8.9 (the one on the right).
- Download this mod and place it in your 'mods' folder.
- If you want to use Biomes O' Plenty, you will also need to install either Climate Control or BiomeTweaker.
- For singleplayer... create a new world, click the [More World Options] button, choose 'Realistic' from the [World Type] button, then click [Create New World]
- For servers... use level-type=RTG in server.properties
- Download and install the RECOMMENDED version of Forge for 1.7.10 (the one on the right).
- Download this mod and place it in your 'mods' folder.
- If you want to use Biomes O' Plenty, Highlands, or ATG, you will also need to install either Climate Control or BiomeTweaker.
- For singleplayer... create a new world, click the [More World Options] button, choose 'Realistic' from the [World Type] button, then click [Create New World]
- For servers... use level-type=RTG in server.properties
Did you know? RTG is only required server-side, so if you're hosting a modded server or putting together a mod pack, your users don't even need to have RTG installed! In fact, if your server is using server-side mods exclusively (no client-side mods), then your users can connect to your FORGE server using a VANILLA client (without Forge installed).
Configuration
RTG configuration
When you launch Minecraft after installing RTG for the first time, a folder called RTG gets created in your config folder. The RTG folder contains the main configuration file (rtg.cfg) and another folder called biomes which contains separate config files for each of the biome-adding mods that RTG supports (as well as a config file for vanilla biomes).
Inside RTG's config files, you'll find options for tweaking various aspects of your Minecraft world: biomes, caves, dungeons, mineshafts, strongholds, villages, and more. Each option contains a brief description about what the setting does, but if you're still not sure about a particular setting, feel free to post your questions in the thread.
Climate Control configuration
When you launch Minecraft after installing Climate Control (CC) for the first time, the main configuration file (climatecontrol.cfg) gets created in your config folder, along with a folder called 'ClimateControl' which contains some additional config files. If you installed a supported biome-adding mod, there will also be a config file in the 'ClimateControl' folder that is specific to that mod.
CC's default settings should be fine for most users. However, if you're not sure about a particular option, feel free to post your questions in the thread.
BiomeTweaker configuration
When you launch Minecraft after installing BiomeTweaker for the first time, a folder called 'BiomeTweaker' gets created in your config folder. Inside that folder you will find the main configuration file (BiomeTweaker.cfg), an example config file (ExampleTweaks.cfg), and a folder called 'output' which contains a .json file for each registered biome.
If you're comfortable using mods like MineTweaker and ModTweaker, then you'll have no problem with BiomeTweaker. However, if you're new to the art of 'tweaking', then we would recommend that you use Climate Control instead, as it's much easier to configure.
To make it easier for everyone to get up and running with RTG & BiomeTweaker, we've created a set of working tweaks that you can use to get started. To use the tweaks below, just download the 'BiomeTweaker.cfg' and 'RTG.cfg' files for your relevant mod setup and move them to your BiomeTweaker folder. (If you're using more than one biome-adding mod, you will need to create your own tweaks.)
(Note: Only Biomes O' Plenty, Highlands, and ATG require BiomeTweaker, but we have included working tweaks for all supported mods should you still want to use it for any of those.)
Public chat
Join the official RTG Discord Server to chat with Team RTG and other members of the RTG community!
Videos
[1.10.2] Mod showcase by 7ERr0r using RTG-1.10.2-4.1.1.2:
[1.9] Mod showcase by MrLonelydwarf using RTG-1.9-2.0.0-alpha.4 (Alpha):
Screenshots
Click here to view the screenshots on the Imgur website.
Biome support
RTG currently generates realistic versions of all vanilla biomes, as well as the biomes from these mods:
- Biomes O' Plenty (version 5.0.0.2068 or later) - REQUIRES Climate Control or BiomeTweaker
- AbyssalCraft (version 1.9.2 or later)
- Agricultural Revolution (version 0.8.7 or later)
- Better Agriculture (version 0.16 or later)
- Flowercraft (version 5.02 or later)
- Oh the Biomes You'll Go! 3 (version 4.0.0 or later)
- Mine World Mod (version 0.7.1 or later)
- Mithwood Forest (version RMF1.01 or later)
- More Chinese Minecraft (version 1.2.1 or later)
- SugiForest (version 1.2.2 or later)
- Ars Magica (version 1.5.012 or later)
- Jikou (version 3.2.0 or later)
- Rockhounding: Surface (version 1.07 or later)
- Biomes O' Plenty (version 3.0.0.1924 or later) - REQUIRES Climate Control or BiomeTweaker
- AbyssalCraft (version 1.9.2 or later)
- BuildCraft (version 7.2.3 or later)
- Flowercraft (version 3.02 or later)
- Highlands (version 3.1.0 or later)
- Minestrappolation (version 4.3.0 or later)
- Thaumcraft (version 5.2.4 or later)
- Afraid of the Dark (version 1.1.2 or later)
- Biomes O' Plenty (version 2.1.0.1387 or later) - REQUIRES Climate Control or BiomeTweaker
- ExtraBiomesXL (version 3.16.2 or later)
- Enhanced Biomes (version 2.5 or later)
- Highlands (version 2.2.3 or later) - REQUIRES Climate Control or BiomeTweaker
- Thaumcraft (version 4.2.3.4 or later)
- BuildCraft (version 7.1.7 or later)
- Ars Magica 2 (version 1.4.0.008 or later)
- Alternate Terrain Generation (ATG) (version 0.11.0 or later) - REQUIRES Climate Control or BiomeTweaker
- ChromatiCraft (version V9b or later)
- AbyssalCraft (version 1.9.1.2 or later)
- GrowthCraft (version 2.5.0 or later)
- Ridiculous World (version 0.1 or later)
- Vampirism (version 0.7.8.5 or later)
- LotsOMobs (version 3.2.0 or later)
- TofuCraft (version 2.1.6 or later)
- Forgotten Nature (version 1.6.11 or later)
- The Ice Cream Mod (version 1.5.0 or later)
- SushiCraft (version 14.4 or later)
- Industrial Technologies & More (snapshot 16w19a or later)
- Flowercraft (version 1.8 or later)
Mod compatibility
RTG is compatible with most mods, including (but not limited to):
Actually Additions, Applied Energistics 2, AgriCraft, Ancient Trees, Animals+, Ars Magica 2, Alternate Terrain Generation (ATG), Battle Towers, Better Villages, Biomes O' Plenty, BiomeTweaker, Blood Magic, Botania, BuildCraft, Butterfly Mania, Chocolate Quest, Climate Control, Deadly World, Deep Resonance, Dense Ores, DoggyStyle, Dooglamoo Cities Mod, Doomlike Dungeons, Draconic Evolution, Ender Zoo, Enhanced Biomes, EnviroMine, Et Futurum, Ex Nihilo, ExtraBiomesXL, Forestry, Fossils and Archeology, Galacticraft, Gany's Mods, GrowthCraft, Highlands, Immersive Engineering, Just a Few Fish, Lycanite's Mobs, Magnanimous Tools, Magneticraft, Mariculture, Metallurgy, Millenaire, Minechem, MineFactory Reloaded, Mo' Creatures, Mutant Creatures, Natura, Nevermine, Oceancraft, OreSpawn, Pam's HarvestCraft, Plant Mega Pack, Primitive Mobs, Project Red, Quark, RailCraft, ReactorCraft, Recurrent Complex, Reika's Mods, RFTools, Roguelike Dungeons, Ruins, Streams, Thaumcraft, Thermal Expansion, Tinkers' Construct, Tough as Nails, Twilight Forest, Underground Biomes Constructs, Wild Caves, Witchery, WTF's Mods, and many more!
Unfortunately, however, RTG is not compatible with the following mods:
- Wildycraft - crashes on startup
- TerraFirmaCraft - deviates too far from standard biome generation
- Terrain Control / Biome Bundle - Incompatible terrain generators
Changelog
To see the full history of changes, please refer to the Releases section on GitHub.
Known issues
RTG's list of known issues can be found here.
dormantChunkCacheSize=0 - Please be advised that some users have reported problems with entities despawning when changing the Forge config setting dormantChunkCacheSize. As such, we recommend that you use the default value for this setting (dormantChunkCacheSize=0).
No realistic version of biome X - If you disable biome patching, you may experience crashes that contain this message: "java.lang.RuntimeException: No realistic version of biome X", where X is a biome ID. This crash is usually caused by either a biome ID conflict of some sort, or by a mod that adds a biome which RTG doesn't support. Here are some things you can do to help prevent this crash from happening:
- If you're using Climate Control, make sure you're using v0.5.beta45 or later.
- If you're using a mod that adds a biome which RTG doesn't support (see the 'Biome support' section above for a full list of supported biome-adding mods), you can either remove the unsupported mod or use BiomeTweaker to prevent the biome from generating.
- Make sure you don't have any biome ID conflicts. Each biome-adding mod has a section in its configs that allows you to customise its biomes' IDs. Since each biome ID has to be unique across all mods, sometimes conflicts arise between mods. To avoid conflicts, make sure all of your biome IDs are different. If you're using NEI, you can make the process easier by exporting a list of all the biomes in your mod pack. If you don't know how to do this, just follow these instructions.
- When configuring biome IDs, try to avoid using IDs 128 through 167, as these are reserved for vanilla's 'mutated' biomes and can cause strange behaviour even when mutated biomes are disabled. (You should also avoid ID 255 if possible.)
Frequently asked questions
When will RTG be updated for X.Y.Z?
Please be patient.
May I use RTG in my public/private mod pack?
Please see 'Mod pack policy' section below.
Does RTG add any new blocks/items to the game?
No.
Does RTG add any new biomes?
No. RTG only affects vanilla biomes and biomes that have been added by other mods.
Does RTG add any dimensions?
No.
Does RTG add any mobs?
No.
Does RTG generate realistic terrain in non-Overworld biomes (e.g. The Nether, The End, etc.)?
No. RTG only affects the Overworld.
How should I report issues/bugs/crashes?
You may report issues in this thread, but please use spoiler tags or pastebin for crash reports, and please describe what you were doing immediately before the crash. The more information you provide, the easier it will be to resolve the issue.
How do I prevent a biome from generating?
RTG does not provide a way for you to disable biomes. To prevent a biome from generating, you must disable it via the config files of the mod that adds it. In the case of vanilla biomes, you must use either Climate Control or BiomeTweaker.
Mod pack policy
You may use RTG in your public or private mod pack as long the following conditions are met:
- You understand and accept that RTG is in active development, which means that it could change radically from version to version, with no guarantee of backwards-compatibility.
- You understand and accept that only the latest version of RTG per Minecraft version will be supported at any given time.
- You must credit 'Team RTG' as the author of this mod and link back to this forum thread.
- Your mod pack must be made available to everyone, free of charge. If your modpack is private, it must be made available free of charge to whomever is given access to it.
License
RTG is licensed under the GNU General Public License.
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332
techbrew posted a message on JourneyMap 5.5.x: Realtime mapping in-game or in a web browser as you explorePosted in: Minecraft ModsJourneyMap for Minecraftwith support for the JourneyMap API
Downloads:
How to Install:
NO TECHNICAL SUPPORT WILL BE PROVIDED ON THIS THREAD.DON'T POST LOGS OR BUGS HERE.
Technical Support:
http://journeymap.info/Support
Mod Spotlight:
See http://journeymap.info/ for information about how to install and use this mod, complete release notes, rules about inclusion in modpacks, translation, technical support, etc.
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sdj64 posted a message on Highlands - Uncharted Territory (finally for 1.8.9!)
Highlands aims to be a comprehensive improvement of Minecraft biomes, trees, and terrain. If you've ever felt bored exploring the world of Minecraft, this is your mod. In 1.8, Highlands is going into uncharted territory, where no biome mod has gone before. It's been designed from the ground up with features from the old Highlands as well as brand new biomes and trees. Highlands also gives you an incentive to explore into uncharted territory, whether to search for the perfect mountain to build a base on, to complete your botanical garden, or to search for more lucrative mining opportunities.
Features:
18 new biomes!
8 trees, all with their own wood, leaves and planks!
6 small plants!
Custom world type and mountain generation!
Fully compatible with customized world settings!
Settings to disable biomes you don't want!
Biome rarity fix!
Ore generation changes per biome!
Forest generation based on height!
Improvements to vanilla biomes!
Highlands 3.1.0 for Minecraft 1.8.9 available for download! Fixes the bugs with leaf decay, thornbushes, and ocean temples. Now on Github with 99% fewer ads! Make sure to download highlands-3.1.0.jar.
Biomes:
Adirondacks - Tall mountains of dirt and exposed stone, with forested foothills.
Alps - Inhospitable mountains covered in deep snow, with pine forests in the valleys.
Badlands - Plateaus and valleys of clay and dirt.
Bald Hill - a tall treeless hill that provides a good lookout point over forests.
Bamboo Forest - a dense forest of thin bamboo plants.
Dry Forest - a low landscape covered in Aspen trees and shrubs.
Dunes - rolling sand hills with dry grass and occasional palm trees.
Grey Mountains - Ominous rocky crags covered in boulders and gnarled plants. The forested valleys contain many dead trees.
Highlands - rolling hills covered in shrubs and flowering plants.
Lake - a small body of water that appears in many inland biomes. Poplar trees can grow on the shores.
Lowlands - Scattered lakes and low hills with stone and pine trees.
Meadow - An idyllic plain with poplar trees and many flowers.
Mojave - A dry semi-desert with red sand and Acacia trees.
Pinelands - Tall but weathered hills and mountains with pine trees and shrubs.
Poplar Hills - Lakes and hills covered in poplar trees.
Redwood Forest - A dense forest with fir and giant redwood trees, and a podzol floor.
Tropical Hills - Tall hills with a forest of Eucalyptus trees.
Tropical Islands - A player lost at sea might discover one of these palm tree covered islands.
Trees and Plants:
Aspen - A medium tree with light colored wood and autumn leaves.
Bamboo - A small tree with a very thin stem.
Eucalyptus - a tall straight tree that grows in the tropics.
Fir - A tall thin pine tree with dark wood.
Palm - A tropical palm tree.
Poplar - A small tree that grows straight and thin.
Redwood - A giant redwood tree that can grow to be more than 40 blocks tall.
Dead - An oak tree that has lost all of its leaves.
Great Oak - Oak trees can grow much more massive in the forests of Highlands.
Shrubs - pine and oak shrubs that grow low to the ground.
Waterflower - Small blue flowers on a dark stem.
Cattail - Reeds that grow in the swamps and wetlands.
Cotton - A bush with fluffy white tufts that can be spun into cloth.
Blueberry Bush - Wild blueberries that grow in hilly areas.
Raspberry Bush - Wild raspberries that grow in hilly areas.
Lavender - A purple flowering plant.
Tropical Leaf Fern - a fern-like plant with one big leaf.
Thornbush - A bush with prickly thorns.Dune Grass - A dry tuft of grass that can grow on sand.
Screenshots:
Questions and Answers:
Q: How do I use the new world type?
A: There are two world types, called Highlands and Highlands LB (Large Biomes), located in More World Options. To use them on a server, type the name in all capital letters in the world type field of the settings. HIGHLANDS or HIGHLANDS LB
Q: Which biome has more diamonds (or iron, or gold...)?
A: The additional ore is at least sort of realistic, try looking in biomes similar to where the ore is found in real life. Of course, for redstone you're on your own...
Q: How do I install this?
A: Like any other Forge mod, just put it in the "mods" folder. You need Forge installed first.
Q: Where are the settings?
A: Highlands.cfg located in the "config" folder.
Q: Can you disable spawning of vanilla biomes, or disable Highlands biomes in vanilla worlds?
A: Sadly not yet. That feature will get updated to 1.8 soon.
Q: Why don't some recipes work?
A: Recipes are unfinished, sorry. Plants don't drop items directly but can be crafted into them, in some cases. Berries are not updated yet. Wooden blocks use oak stairs and slabs as a placeholder for now.
Technical stuff:
Source code, if you want to take a look, is on Github here: https://github.com/sdj64/Highlands
Highlands is licensed using a Creative Commons CC-BY-SA license. That means you can modify it for your own use or to share with other people, but only if you credit the original author (sdj64) and share it with the same license.
You are free to use Highlands in modpacks, but please provide a link back here to this thread. You probably don't want to put it in a modpack yet since updates will be coming frequently to fix problems and provide new features. -
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CAJlO posted a message on CAJlO's Realism ModPosted in: Minecraft ModsIf you used it before make a backup please!
Did you ever think, that Minecraft hasn't enough realism? Normally human can't break trees without any tools by only hand. Also, it's quite stupid to make wooden tools such as pickaxes or axes, because wood is softer then stone.
What I've done:
1) Wood can't be harvested by hand.
2) Gold ingots and diamonds can't be used to make equipment anymore.
3) Player can use stone hatchet made from cobblestone.
4) Player can find boulders and harvest cobblestone or logs with it. Very slow tool, which has 5 durability (6 uses).
5) Player can find copper, tin, silver and titanium ore.
6) Mixing copper and tin you can get bronze. Bronze and titanium ingots are using in making equipment.
7) You can get upgraded steel made from 6 steel ingots and one coil and melting it in furnace. (6 steel ingots + 1 coil = upgraded steel ingot).
8) Trees leaves drops sticks with 30% chance and apples with 3% chance.
9) Horse armor have another name, texture and crafting recipe.
10) Added grass armor.
11) Added titanium armor with its special effects, improoving HurtResistance time in 2.5 times.
12) Added effect Barefoot. You move slower when have no shoes equipped.
13) Added effect Drowsiness. If you don't sleep more then 3 days you walk strange.
14) Added effect Undercooling. If you don't have a full set of wear in snow biom you move 25% slower and could get ill.
15) Added effect Chilblain. If you try to swim in snow biom you move slower and can't change quick slot.
16) Added effect Illness. If you ill you will loose HP every 3 seconds. 100% loose HP if you have 100% of health. 90% if you have 90% HP, etc. You can die.
Recipes:
Melting
Shapeless crafting (handmade)
Normal crafting
Screenshots:
Mod:
http://minecraft.curseforge.com/projects/cajlos-realism-mod-1-7-10/files
Changelog:
CAJlOsRealism_1.7.10_0.3
Planks could be harvested by hand. Wooden logs still couldn't.
Stones on ground are renamed to Boulders. Boulders have 3D models and can be rotated.
Added new item Basis for upgraded steel ingot made from 6 steel ingots and one coil.
Stainless steel ingot is renamed to Upgraded steel ingot. It is now made from Basis for upgraded steel ingot.
Grass armor don't have any effects anymore.
Titanium armor have new effect, named Titanium Protection. Also Titanium armor have a little bit less protection.
Upgraded steel items now have diamonds vanilla ids so now you can use them in other mods receipts. BACKUP PLEASE!
Silver ore has a new texture.
Added effects.
Added effect Barefoot. You move slower when have no shoes equipped.
Added effect Drowsiness. If you don't sleep more then 3 days you walk strange.
Added effect Undercooling. If you don't have a full set of wear in snow biom you move 25% slower and could get ill.
Added effect Chilblain. If you try to swim in snow biom you move slower and can't change quick slot.
Added effect Illness. If you ill you will loose HP every 3 seconds. 100% loose HP if you have 100% of health. 90% if you have 90% HP, etc. You can die.
Added effect Titanium Protection. When you lost some HP you have more HurtResistance time. From normal 1 sec to 2,5 sec.
Fixed a bug, when players could get wood logs without proper items in their hands.
CAJlOsRealism_1.7.10_0.2.9.075
Planks and wood can't be harvested by hand.
There is no equipment from diamonds and gold any more.
There is no wooden axes or pickaxes any more.
Use stone hatchet made from cobblestone for harvesting instead wooden or stone items.
Stones could be found on the ground and may be used to harvest cobblestone or logs with it. Very slow tool, which has 5 durability (6 uses).
Players can find copper, tin, silver and titanium ore.
Mixing copper and tin you can get bronze. Bronze and titanium ingots are using in making equipment.
You can get better iron mixing it 2 times with itself and melting it in furnace. (8 steel ingots = stainless steel ingot).
Trees leaves drops sticks with 30% chance and apples with 3% chance.
Horse armor have another name, texture and crafting recipe.
Added grass armor with regeneration and titanium armor with second life line.
To do:
1) Find usage for gold, silver, diamods, emeralds.
2) Titanium armor repair system.
3) Some illness features.
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Maloonkey posted a message on Realistic Terrain Generation (RTG) — Realistic Biomes, Huge Mountains, Custom Trees, Truly Flat Terrain, Breathtaking LandscapesPosted in: Minecraft ModsHah, I was about to ask, "Not 1.8.9? Aww.". Awesome work with the support
I've got all my 1.8 essential mods downloaded, all I'm waiting for now is RTG.
(1.7.10 RTG with all those mods was so slow with terrain generation. It was painful! That's why I'm ready for RTG 1.8. Have an example of a 1.7.10 Biomes o' plenty swamp with many mods including RTG )
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Jon posted a message on Jon's Useless Mod - The Most Useless Mod EVER Designed For Minecraft!【v1.1.2】
Welcome to Jon's Useless Mod, the
most useless mod EVER designed for
Minecraft! Just how useless is it?
Imagine two tiers of useless ore and a
useless dimension on top!
It's so useless you just might cry
(we've seen it happen before!)
- INCREDIBLY USELESS
- EXCLUSIVE ARMOR
- TWO TIERS OF MATERIALS
- UNIQUE WEAPONS & FOOD
- A DIMENSION
- DAVE
- PLENTY OF OTHER GOODIES
Link Removed -
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inHaze_ posted a message on Online 3D Schematic Builder - Brushes, Shaders, Terrain and Text Creator + Lots More - No downloads required!Posted in: Minecraft Tools-
Cubical is an online WebGL based schematic creator, editor and converter that tries to hold true to some basic Minecraft features. It started as a simple side project to provide a preview for a 3D text generator (which is also included) but has now grown to a full blown editor that includes some basic brush and selection tools to help build and create your own custom schematics.
An unedited screenshot of the newest version.
Basic Features
- Able to load and save schematic, bo2 and shape fiies.
- Fullscreen 3D editor with Minecraft like controls.
- Toggle for gravity/flymode and basic block hit detection.
- Basic selection creation and block filing.
- 5 Different brush tools including sphere, block, fill, erode and overlay.
- Minecraft like action bar that allows you to bind tools with saved args.
- Basic block model textures support including solid color toggle.
- Several powerful custom generator tools for 3D text and perlin terrain.
Older Screenshots
Try Cubical now at http://cubical.xyz
Chrome is the preferred browser for using this tool, most features also work for Firefox, and sometimes IE as well.
Contact me, or follow the progress of cubical on Twitter @inHaze
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Efang500 posted a message on The Burn MapPosted in: MapsHey anyone who cares. to download my map just copy and past this
http://www.mediafire.com/download/7erao61wogdsvso/Copy of The Burn map.rar
it's a run from lava game. you chose what you want to play then you hit the start lever. this activates a lot of lava and you must try to servive the longest .You will be batteling aganst your oponent(brother/sis/friend/cosin,it multy player).so there you have it my map!!!!!
- To post a comment, please login.
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Oh, it's awesome! There is no limit to perfection.
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Is it really Minecraft?
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Crafting recept(shapeless):
----> 4 String
Download here: https://drive.google.com/file/d/0B9Q0KiiwYNZlUFl6OXc1dW83Mnc/edit?usp=sharing