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Jan 17, 2015wasspix3_0 posted a message on [1.7.10] [1.8] [V0.0.7] Elemental Witches Mod (Server Fix, New Witches, New Pets)Posted in: WIP Mods
Ice Witch: Would be ice colors. Attacks would be primarily ranged, and focused on slowing and freezing to prevent melee damage. Maybe also immune to arrows, just to troll? This Witch would be a REAL fun one to fight. Would shoot ice blocks or snowballs, freeze you in place for a bit, turn some of the ground to ice, etc.
Poison Witch: Would be green and lime, with serpent patterns. Would focus around poison projectiles and melee attacks, as well as (if possible) a homing snake that would explode into poison. Attacks would be well-rounded. Maybe an attack like Venoshock that does extra damage when the enemy is poisoned?
Mind Witch: Purple-colored. Would create hallucinations/nausea and control mobs to attack you. It would be mostly ranged and try to stay hidden with hallucination clones, and mess with your screen a lot. It would be incredibly annoying.
Gravity Witch: Very unique. Would be magenta. Would pull mobs/players around it in, push them away, give them slowness/disable jumping, and make them float up into the sky before dropping them, among other things. These would also affect projectiles. It would not attack directly. Trying to hit this thing would be annoyingly hard.
Life Witch: Would be colored green. Would summon undead minions, drain your life, heal itself, etc. This witch would be a TANK. It would drain your life from a distance while you're busy being swarmed by legions of undead mobs. Would function kind of like a light witch.
Time Witch: Mostly indigo/yellow. This would be another tricky witch. Would change time of day, slow others down, speed itself up, teleport a player to where they were earlier, summon in minions where he was in the past, maybe even teleport (as if he froze time and then moved). The trick would be to always stay in an advantageous position in case of a past-teleport, or else he'll teleport you to where you were earlier and you'll be out in the open.
Melee Witch: Orange-colored. Unlike some of the other witches, this witch goes all-out. Mostly inflicts strength on itself or weakness on you, and has powerful attacks and even combos! Might also summon in minions. He would also be rather fast and resistant. Thankfully, fire and poison exist. You'll have to whittle him down with effects and hope that he doesn't get too close.
Laser Witch: Red and silver. Didn't expect this one, did you? This witch would be one to focus on minions. It would shoot lasers and set up a laser shield, which would damage anything near it (except for the witch), but it would also set up turrets. These turrets would shoot guardian-style lasers (only red), and lock on to the player or any other mobs that aren't the Laser Witch or another turret. They would also be stationary. The witch would set up tons of these, scattering around the field, and with all the turrets firing at you, it'll be tough to survive, let alone win.
Water Witch: Would be mostly blues. This witch would be a real griefer, turning blocks into water, placing down water, placing water on your head, changing water to lava and vice versa, placing down lava, and turning invisible or getting regeneration while in water (this would be turned on and off). This mob would be unable to drown, and would be immune to explosive damage. It would also summon in piranhas to attack you while in the water. By the end of the fight, the arena would probably be a mini-ocean with pockets of obsidian and cobblestone or lava everywhere.
Iron Witch: Silver. Would be another tank, with a lot of defense. It would make iron walls, make a temporary iron dome around itself, Attack you with an iron sword, completely absorb one attack, Shoot you with an an iron block, which would do some damage, do some knockback, and inflict slowness, Make itself immune to knockback for a while, etc. Killing this thing would be TOUGH with all of its defensive abilities.
Blast Witch: Scarlet and black or gray. This mob would have a lot of explosion-based abilities, like placing a block of tnt next to you, placing down a landmine, which would explode if you got too close, create a ring of explosions around itself, shoot a semi-homing missile, shoot a fiery missile, Create a tnt that does a lot of damage but has a small blast radius, shoot a radioactive (poison) missile, etc. Unsurprisingly, this witch would be immune to explosions. With the Water Witch, the arena would be entirely changed. With the Blast Witch, there probably wouldn't be an arena left at all.
Brillant Great sir!
Jan 3, 2015Posted in: Minecraft Mods
grabbing anything under it in its mouth in the process and swallowing it, It would belong in the desert and would be a mini boss.
so whadda you think?
Tronz...We are not appreciated for our time...
WE WANT ALL DE MONSTERS!
Jan 2, 2015Posted in: Minecraft Mods
Update: The Cold Death - Version 184.108.40.206 for Minecraft 1.7.10Configs older than 220.127.116.11 will be reset!
New Arctic Mob Added: Serpix
New Items Added: Blizzard Scepter/Charge
Improvement: Geonach are now natural Silverfish killers, as the defenders of the earth it is their duty to purge the Silverfish infestation! They will instantly kill active Silverfish on sight!
Bug Fix: Tweaked some hit boxes such as Vespid hit boxes.
Bug Fix: Winter Gifts should now only drop from December 10th to December 25th.
Another very evil surprise is also in this update... >:D
So it seems Abtu are still being a pain, I'll look into lowering their default swarm size and then run some tests on that.
Hmm I'll check a few things to make sure that all water mobs in this mod don't take up any of the spawn counts used by vanilla spawners. Mo' Creatures uses its own spawner though so I can't really do anything with that.
Jan 1, 2015wasspix3_0 posted a message on [1.7.10] [1.8] [V0.0.7] Elemental Witches Mod (Server Fix, New Witches, New Pets)Posted in: WIP Mods
Just a suggestion, It's depend on your decision anyway. Also Happy New Year
Cool, butr do you play Doodle go? HARHAR!
Jan 1, 2015Posted in: Minecraft Mods
I have the SAME problem! You have to take your saves and Mods out of your jar, delete the jar, get a NEW 1.7.10 one,(By starting a new game)and get a new forge. Reinstall your mods and saves, and everything is good!
P.S:You have to do this everytime a mod is installed!
Dec 30, 2014wasspix3_0 posted a message on [1.7.10] [1.8] [V0.0.7] Elemental Witches Mod (Server Fix, New Witches, New Pets)Posted in: WIP Mods
SandVitch turn evil!
Dec 28, 2014Thanks for the feedback, hope you enjoyed!!!Posted in: WIP Mods
Wait, there is a Dark Witch?
EDIT:Just realized I need to update.
EDIT:I just updated! Such a Cool mod! Keep it UP!
Dec 28, 2014Witch Queen! ALL POWERS! 500 HP! GO RUN FOR YOUR LIFE!Posted in: WIP Mods
Buildable with Endstone, and a Nether star!
Dec 28, 2014Definitely a Life witch!Posted in: WIP Mods
3-Summons Ents! (Living trees)
4-For a finishing move, Heals to full! This can only be done once...
5-Kind of a weak witch, But still a cool one!
6-Shoots leaves! (Like the Pokemon Razorleaf attack!)
Ice/Water witch Duo!
1-Two half sized witches
2-One shoots out Ice! The other Shoots water blasts!
3-Flys by Freezing a Quick-place water/ice platform.
4-Summons Ice golems and Ummmm.... Squids!
5-Each have 50 Hp, and when 10 is reached, the Ice witch,Puts ice everywhere, AND Spawns TONS of Ice golems. The Water witch Surronds Nearby mobs with water, and Turns Everything into squids!
If you like any of the 3, or the 2(Duo)
Dec 28, 2014Posted in: WIP Mods
Good Idea Demonic Grumpy CAT!
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