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    posted a message on [Shop] [CTM] CTM Shop
    Quote from piecia997

    Making great progress in my new CTM !
    Pics:


    snip


    Wow. Just wow. I can't wait to play this!
    Posted in: Maps Discussion
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series
    Quote from brandon314

    Played beta BD2 and it is a bit repeditive to be honest, also when are you going to be releasing dungeons of vechsmore?


    IIRC he made that for JoeHills. So I'm guessing that whenever JoeHills asks for it to be released.
    Posted in: Maps
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series
    But when you don't have AdBlock (I do, but there are some tech-challenged people)-
    File Swap:


    Mediafire:
    Posted in: Maps
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series
    Lighting Fixes will be looked into.

    http://www.twitch.tv/gamespot/b/342571006, at around 6 hours 32 minutes. I liked the guys question especially (are they like trees?)
    Posted in: Maps
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series
    Quote from adrian827

    I have a pretty good idea for a Super Hostile map. A large-scale city during the Zombie Apocalypse, with basically tons of zombie spawners and stuff. Similar to that Hunger Games map, only super hostile style! Or is that what Fallen Kingdom is going to be like?


    I'm fairly certain that you're describing what we know about FK. If we ever get any new information about that map.
    Posted in: Maps
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    posted a message on [Shop] [CTM] CTM Shop
    I would definitely like to see spawners being used as farms, for example- in BD2 (Super Hostile), where there is no trees apparently, I would love if the spawned mobs dropped wooden planks. It would give a great reward for not tunneling.
    Posted in: Maps Discussion
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    posted a message on [Shop] [CTM] CTM Shop
    As one of Isaac's Beta-Testers, I'd just like to see that some of the maps areas were actually quite well done. Some of others were a bit less balanced... After some more practice I would definitely play through it.
    Posted in: Maps Discussion
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series
    Well, at least I can post the 2001st page. Missed the 2000th by a bit.

    Thanks for everything Vechs!

    And if the Yogscast ever play SH again, I will kill someone.
    Posted in: Maps
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    posted a message on [Shop] [CTM] CTM Shop
    Hmm... I think custom mobs. Just watching and figuring out how the map-maker has customized them (speed/items/armor), is really fun.
    For example, I'm playing From Ashes right now- and it's very interesting to see how they made the
    witch at the beginning so weak...
    Posted in: Maps Discussion
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series
    Quote from Hybran

    To be popular you need to be Hypixel.


    Or Sethbling, and just find out cool stuff and make complicated MCedit filters instead of using Kamyu's awesome tools.
    Posted in: Maps
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series
    Quote from 777mariomaster

    I see Vechs has made his vanilla world available for our downloading pleasure...
    Yeah, I'm TOTALLY sure he didn't load it with traps to troll us.


    Actually, it's a really well-thought out map. And really, really easy when you have those OP items, like the Eff. 10 Silk Touch Stick and the such.
    Now if I could only find a dungeon, or the VM...
    Posted in: Maps
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series
    Since I have no time whatsoever (being busy from, like, 7AM until 8PM is really annoying. Especially when you have to re-install MC every freaking time you want to use it on a accessible computer), I think I would have a hard time actually building a full-on CTM map.
    Therefore, I'm looking for ideas for smaller, shorter maps- more like dungeons, that would utilize lots of custom stuff, like potion spawners and other things. Anyone got anything for me?
    Posted in: Maps
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series
    Quote from BoneHead777

    Could the Punch Bow jumping be used to speed up speedruns? I could see this being used in Rattlebone crypts, or to quickly get across tenuous crystals (though you'd have to get a punch bow first, and afaik Spellbound caves was made before bow enchants... Maybe in IWHF?)


    It is rather unpredictable, but you could try.
    Posted in: Maps
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series
    Hmm... Started Relaxed Lands... Seems good, but I can't seem to find any dungeons.

    Never mind, someone might think I'm serious.
    But it is a rather nice looking map. The supplies are slightly OP (like the Glass-Collecter and the Furnace), but still.
    Posted in: Maps
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series
    Hmm... The whole wool world is intriguing me.

    I did some messing around with the theme, and noticed some things- the texture for stone seems to fit the shade of gray between gray wool and light-gray wool exactly. Which makes using wool as stone... Weird, to say the least. Also, dirt looks like a layer of turds if you use brown wool.
    Posted in: Maps
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