• 0

    posted a message on Suggestion: weapon / armor parts

    Ok this maybe a dumb idea, but I think it would be really cool if there where none craftible items in minecraft that can be crafted with weapons, and armor to chance their function or enhance them in a way outside of their base uses.These ideas are in no order and are just well random.


    crossbow: repeater
    found: rarely dropped by pillagers
    function: when added to a crossbow (shapeless craft) changes its function from a slow single draw to a burst of arrows firing 3 arrows for every time you pull back the string.


    Sword: [material] long blade
    found: dungeons
    function: when added to a sword increases the range of attacks to one and a half blocks from the player. two blocks on diamond.

    Shield spikes
    found: pillager camps.
    function: when applied to shields gives them a thorns effect making any attacks damage the attacker.

    quiver
    found: any loot chest
    function: can hold arrows as a nested inventory can only be oppened when in hands. Bows and crossbows will use arrows from quivers first. Quivers can hold 4 stacks in a one stack location.

    quiver: potion chamber
    found: pillagers rarely drop, pillagers that drop this fire poison arrows.
    function: when crafted with a quiver adds a slot bellow the 4 arrow slots, any potion put in this slot will have its effect applied to all arrows shot. each potion lasts 24 shots.

    [material] axe double head
    found: rarely dropped by illagers
    function: Ax does one more damage and destroys a 3x3x3 area of logs when used.

    leather bracers
    found: dungeon chests, villager trades
    function: attached to chest armor, when attached armor may end up with bow/crossbow enchantments which apply to any bow/crossbow used.

    Hoe: scythe head
    found: farmer villager trades
    function: replaces the head of a hoe, adding a 2 hearts worth of damage on a wooden one and causing it to affect a 3 wide area infront of the player good for making roads, cutting down hordes, and harvesting.

    elytra: bat wings
    found: dropped by bats.
    function: hit space while gliding to flap wings each flap removes 2 from your hunger bar. same rules as sprinting apply.
    hidden: bats will follow players with this equipped.

    crossbow: strange contraption
    found: ???
    function: the crossbow doesn't use arrows but instead XP, with each shot taking 10 XP instead of firing single shots fires a damaging beam like that of the guardians. think of it like minecrafts equivalent to a minigun, lots of attacks but low damage per attack.
    note: can't fire if you have no EXP.

    Posted in: Suggestions
  • 0

    posted a message on Staffs, aka magic by minecrafts logic.

    ... you do realize we already have potions, and magic in minecraft right? Saying it shouldn't have fantasy items is like saying sheep shouldn't exist in it.

    Posted in: Suggestions
  • 0

    posted a message on Staffs, aka magic by minecrafts logic.
    Quote from ScotsMiser»

    This sort of thing might be at home in a fantasy RPG mod, but is to far outside what I consider the core of MC to be coded into vanilla.


    Well here is the thing, minecraft already has magic, it just isn't open to the players. That and the dungeon crawler they anounced on minecon earth seems to have staffs so it is nolonger a leap.

    Posted in: Suggestions
  • 0

    posted a message on Staffs, aka magic by minecrafts logic.

    Ok an idea for a weapon type for late game players. Staffs can be crafted at any point using an emerald and two sticks similar in craft to a shovel.


    Weapon info.

    base: acts like a spear, can be thrown like the trident and has a long reach but low damage.

    enchanted: where this weapon really shines each enchantment changes the crystal. the weapon will only ever have one enchanement on it but the list is truly something.

    when enchanted will have a charge based durability once the charges are out it will revert to a standard staff and require a new enchantment. can be recharged by using nether quarts in the off hand.

    Enchantments

    Ball enchantments
    info: holds 10 charges fires a projectile that explodes on impact or after flying 30 blocks.
    recharge: one per quarts

    examples
    fireball: ghast fireball explodes dealing damage and breaking blocks.
    waterball: explodes with a bonemeal effect, turns zombies into drowned.
    ball lightning: explodes causing lightning to hit everything in explosive range, requires open air.
    witherball: explodes withering anything it hits, do not use on undead.
    heallingball: explodes healling anything it hits.


    beam enchantments
    info: holds 100 charges fires a beam that uses 5 charges a second.
    recharge: 10 per quarts

    examples
    flamethrower: lights things on fire does damage, turns water into stone
    waterstream: puts out fires, turns lava into obsidian, turns zombies into drowned.
    lightning beam: just strait damage, do not aim at a creeper.
    healing/wither beam: similar to ball hits damage over time/ healling as long as you have the beam making contact.

    Polymorph enchantments
    info: holds 4 charges, holding the button turns the player into the creature taping turns what ever you are aiming into it. generally lasts 1 minute.
    recharge: NA can not recharge.

    examples
    bat: turns the target into a harmless bat for 1 minute, if used on self 2 minutes. If used on witches they will turn back instantly and become passive not despawning. (passive witches sell potions for spider eyes and sell staff enchantment books)
    chicken: turns target into a chicken. if used on self lasts 2 minutes.
    skeleton: turns target into a skeleton, if used on villagers they will become an illager or pillager on regaining there self. IF used on self can be locked into the form with a golden apple, just remember the sun burns.


    Tool enchantments
    info: holds 6 charges, and do all sorts of random things.
    recharge: 2 quarts per one charge

    emerald armor: turns diamond armor into emerald armor, which is easier to enchant.
    fireworks: causes a chain of 3 random fireworks to spew from the ground.
    phantom buddy: spawns a none hostile phantom that lasts 2 minutes.
    vexed: spawns 2 vexes one with a sword oen with a bow. They will attack anything not an illager, warning attacks villagers.
    mooshroom: spawns 4 bowls of soup and rarely a mooshroom.


    RARE enchantments
    info: these only have one charge, can not be recharged, can not be gained from a book, and only appear on max enchanting 1/100th of the time. they can be found in dungeon chests though.
    recharge: NA only one charge so dis enchant after using.

    dragon wings
    normal: when used gives player 8 minutes of flight.
    hidden: when used with a dragon head in offhand and elytra being worn, replaces the elytra with dragon wings. which allow the player to fly as long as they are worn, must be repaired by using diamond blocks and an anvil in crafting after 8 minutes, can not be destroyed.

    Village foundation
    normal: spawns 3 villagers who will move into the nearest house that fits
    hidden: when used near a witch that was made passive by the bat polymorph, will spawn 3 pillagers with normal villager skin, they will act like normal villagers but will use their crossbows to defend themselves.


    Diamond rod
    normal: crystal on the top glows green when aimed towards diamonds or emeralds other wise doesn't glow. the only enchantment that doesn't lose charge after use.
    hidden: if you have it with a golden helmet and chest piece near villagers they will nod to you and give you more for your trades with them.

    Posted in: Suggestions
  • 2

    posted a message on [suggestion] Farming update.

    Ok, this maybe stupid but I think 1.14 or 1.15 or some future update should revolve around the farming part of minecraft, by this I mean adding new plant types, new foods, and a few new mobs all based around a farm.



    Suggestion in base.

    New crops and wild plants.

    CROPS

    vine crops
    info: must be planted on a farm block with a fence ontop of it(new funtion), these plants grow up to a max of 4 height depending on the crop.

    example ideas

    grapes: max height 3, grows 1-3 grapes per block on all but the bottom block. Requires shears to harvest.
    used for: craft with water bottle and sugar for grape juice increases speed when sprinting. (A similar craft is added to apples)

    cucumbers: max height 2, requires shears to harvest (all vine crops require this). fills 2 hunger can be turned into pickles which can be crafted with cooked beef and bread to make a burger.

    cantaloupe: similar to watermelon, but gives a speed boost for sprinting has a lower hunger amount.

    WILD PLANTS

    Berry bush: requires shears to harvest and a hoe to uproot, gives 1-3 berries every 2 ingame days, berries can be eaten for half a hunger bit, or crafted into juice requiring 6 berries two sugar and a bottle of water.

    wild corn and corn
    info: both grow two high and can be harvested for corn which can be used to make popcorn. Popcorn can be used to distract creepers. Wild corn gives slightly more hunger value then crop corn, but crop corn when cooked gives more popcorn.


    MOB IDEAS aka birds

    CROW: these small bird mobs, fly around during the day, and to most players they do nothing, but to the player that plants crops in the sun be warned they will eat first stage crop build a snow gollem, iron golem, or scare crow (stick, wool, jack-o-lantern light) to keep them away.


    Raven: bigger then a crow, these will eat at fully grown crops lowering them one growth stage, unlike crows they will not kill the crops. Ravens can be tamed, a player with a raven doesn't have to worry about skeletons.


    Song birds: these come in different shapes and colors ranging from the simple song bird to things like scissor tails, and blue jays. They will eat seeds if you throw some to them, and make nests in trees. skeletons will attack song birds. A tame song bird will sing in tune with a jukebox.


    Mice: these small mobs are just there, they tend to nest in your crops and nibble away at them, while they will never kill the crops they may bring it down low enough that a crow can. They also make good pets.


    Rats: spawn at night, these small neutral mobs will revenge your crops, even if they are indoors. So watch out and remember a scare crow is your friend. Be warned in caves they are purely hostile. IF you see glowing red eyes that is a rat or a spider and both can be just as dangerous. Note rats can be distracted with seeds, even the hostile ones.


    NEW BLOCKS

    Hay bed: Info crafted by taking three hay bales and putting them in a line hay beads Are used by mobs to sleep pigs, cows, and sheep will head to them at night if they have a name tag. MEaning that farm animals can be easily made to head to a location at night. Animals that sleep on hay beds at night produce more of their drop when sheared, milked or slaughtered. Example a cow milked will fill up 2-3 buckets when clicked with one bucket instead of one at a time. A sheep will give more wool and a pig more meat.

    Pet bed: Be it a dog or a cat us carpet and a wooden half slab to make this bed, cats will sleep on it instead of sitting on chests, and dogs will use it to sleep healling them at night. ones placed for cats can be used to more or less direct creeper wards. place a pet bed for a cat and well once the cat sleeps in the bed as long as you do not break it a creeper will not go with in 8 blocks of it.


    scare crow: A new golem type, scare crows well scare crows, and mice, and spiders away from their location crafted by placing a fence post, white, red, or green wool, and a lit jack-o-lantern. These golems do not move. That said the color given to them changes their effect with white doing nothing but scaring off mobs. Red can be given a bow to fire arrows which it will use on spiders and zombies, and green acts as bone mill form time to time advancing the grow rate of crops around it, warning green does not scare away mobs.


    NEW WEAPON


    scythe: Not really a weapon but a tool crafted similar to a hoe but with the sticks on one side and three of the material block, the scyth harvests any crop but vine crops and block crops in a 2x3 area or 3x2 area depending on if left or right click. IT also does damage to hostile mobs in that area, though not much more working for a knock back weapon when used as a weapon (it isn't that sharp unless it is diamond which does damage on par with a diamond ax but all others are not weapons.)


    Posted in: Suggestions
  • 0

    posted a message on Flan's Mod 5.5.2 Update : 1.12.2, 100s of new Skins! : Helicopters, Mechas, Planes, Vehicles, 3D Guns, Multiplayer, TDM, CTF
    Ok having a crash problem every time I use a vehicle, have tried everything including a fresh install. I have counted out mod conflicts as it does this even with out other mods.



    ---- Minecraft Crash Report ----
    // There are four lights!

    Time: 10/26/14 11:11 PM
    Description: Ticking memory connection

    java.lang.ArrayIndexOutOfBoundsException: -96
    at org.lwjgl.input.Keyboard.getKeyName(Keyboard.java:429)
    at com.flansmod.client.ClientProxy.doTutorialStuff(ClientProxy.java:204)
    at com.flansmod.common.driveables.EntityVehicle.func_130002_c(EntityVehicle.java:136)
    at net.minecraft.entity.player.EntityPlayer.func_70998_m(EntityPlayer.java:1126)
    at net.minecraft.network.NetHandlerPlayServer.func_147340_a(NetHandlerPlayServer.java:805)
    at net.minecraft.network.play.client.C02PacketUseEntity.func_148833_a(SourceFile:55)
    at net.minecraft.network.play.client.C02PacketUseEntity.func_148833_a(SourceFile:10)
    at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)
    at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:165)
    at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:659)
    at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
    at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:111)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
    at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- Head --
    Stacktrace:
    at org.lwjgl.input.Keyboard.getKeyName(Keyboard.java:429)
    at com.flansmod.client.ClientProxy.doTutorialStuff(ClientProxy.java:204)
    at com.flansmod.common.driveables.EntityVehicle.func_130002_c(EntityVehicle.java:136)
    at net.minecraft.entity.player.EntityPlayer.func_70998_m(EntityPlayer.java:1126)
    at net.minecraft.network.NetHandlerPlayServer.func_147340_a(NetHandlerPlayServer.java:805)
    at net.minecraft.network.play.client.C02PacketUseEntity.func_148833_a(SourceFile:55)
    at net.minecraft.network.play.client.C02PacketUseEntity.func_148833_a(SourceFile:10)
    at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)

    -- Ticking connection --
    Details:
    Connection: [email protected]
    Stacktrace:
    at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:165)
    at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:659)
    at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
    at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:111)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
    at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)

    -- System Details --
    Details:
    Minecraft Version: 1.7.10
    Operating System: Windows 7 (amd64) version 6.1
    Java Version: 1.7.0_67, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 179061488 bytes (170 MB) / 421916672 bytes (402 MB) up to 1060372480 bytes (1011 MB)
    JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    IntCache: cache: 15, tcache: 0, allocated: 13, tallocated: 95
    FML: MCP v9.05 FML v7.10.18.1180 Minecraft Forge 10.13.0.1180 8 mods loaded, 8 mods active
    mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    FML{7.10.18.1180} [Forge Mod Loader] (forge-1.7.10-10.13.0.1180.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Forge{10.13.0.1180} [Minecraft Forge] (forge-1.7.10-10.13.0.1180.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    betterstorage{0.10.3.115} [BetterStorage] (BetterStorage-1.7.10-0.10.3.115.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    BiblioCraft{1.8.1} [BiblioCraft] (BiblioCraft[v1.8.1][MC1.7.10].jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    CustomSpawner{3.3.0} [DrZhark's CustomSpawner] (CustomMobSpawner 3.3.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    MoCreatures{6.3.0} [DrZhark's Mo'Creatures Mod] (DrZharks MoCreatures Mod v6.3.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    flansmod{4.8.0} [Flan's Mod] (Flans Mod-1.7.10-4.8.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Player Count: 1 / 8; [EntityPlayerMP['warbrand2'/1264, l='New World', x=-100.70, y=64.00, z=226.30]]
    Type: Integrated Server (map_client.txt)
    Is Modded: Definitely; Client brand changed to 'fml,forge'

    Posted in: Minecraft Mods
  • 0

    posted a message on Flan's Mod 5.5.2 Update : 1.12.2, 100s of new Skins! : Helicopters, Mechas, Planes, Vehicles, 3D Guns, Multiplayer, TDM, CTF
    here is an idea.

    supply parachute
    info: a box that can be loaded with items (1 row inventory 5 spaces), and dropped from bombers, good for resupply on RP servers.
    craft: 1 chest, 1 parachute shapeless
    looks: looks like a small gun metal grey box with release points for a parachute.
    versions: has a ww2, modern, and future version
    ww2: take supply parachute and craft with same dyes as the supply boxes per faction
    modern: default
    future: surround with ender pearls (supply drop teleports to the surface when drops.)
    note: once the box is emptied it will "despawn", which means loss of the chest and parachute used to make it.

    supply pad
    info: a 2x2 flat "block" that is used to call in ammo drops at the cost of exp instead of materials.
    drop time: after supplies are called in takes 3 seconds to drop (time for the supply parachute to hit ground)
    costs
    pistol ammo's: 3 level per a max stack
    AR ammo's: 5 levels per max stack
    LMG ammo's: 10 levels per max stack
    RPG ammo: 7 levels per RPG
    grenades: 15 level per grenade
    implacement ammo (ww2 versions of supply pad only) 10 levels per box.

    crafting
    once weapons box of type (aka ww2 for ww2 ammo), 8 smooth stone half slabs, placed so that the box is in the center.
    Posted in: Minecraft Mods
  • 0

    posted a message on Flan's Mod 5.5.2 Update : 1.12.2, 100s of new Skins! : Helicopters, Mechas, Planes, Vehicles, 3D Guns, Multiplayer, TDM, CTF
    sadly that isn't a bug but how the scopes work, they put an overlay on the view then zoom it.
    Posted in: Minecraft Mods
  • 0

    posted a message on Flan's Mod 5.5.2 Update : 1.12.2, 100s of new Skins! : Helicopters, Mechas, Planes, Vehicles, 3D Guns, Multiplayer, TDM, CTF
    just started started using this again, love the 3d weapons on the modern weapons.

    I has ideas, aka suggestions that will never be used.


    future pack ideas

    drone box: allows teh crafting of drones and their control pads, all drones require, iron, glass, fiberglass, and redstone.

    the drones

    spider drones
    info: small 8 legged drones that will follow the person who placed them, can be given orders with a control pad. the spider drone has 5 hearts of health and has the ability to be equipped with any weapon, though must be given ammo to use the weapons.
    note: the drone goes slower the heavier the weapon equiped so if given a LMG will move at half the players speed while a pistol will move at double.
    note 2: only 2 can be active per player (Will both take orders from one remote)
    equip limit: tools, pistols, AR's, shotguns, and LMG's (can't use snipers or explosives)

    orge drones
    info: large (2x2x2) drones which can be equipped with 4 weapon mounts, like the spider drone they can only accept go and shoot commands, unlike the spider drone they have a huge amount of weapon potential. they also have 25 hearts of health and 4 armor making them hard to take down.
    note: 2 of the weapon slots are for grenades only, the other 2 it doesn't mater what you put in.
    note 2: players can only have one active at a time

    guard drones
    info: these drones are basicly a motion sensor on a tripod, which can accept most light weapons, unlike the other drones they can not be given orders, and only have 5 hearts of health.
    note: can use most light arms (SMG's, Pistols, ARs, and shotguns)
    note: will auto target hostiles in 12 block range

    sniper drone
    info: like the guard drones only with longer range and a larger base (1.5 blocks wide), they have 10 hearts of health and can only be equipped with a sniper, can be ordered to shoot targets.
    note: will auto target hostiles in 15 block range, can be manually aimed (control pad) to hit targets at 50 blocks away.


    WEAPON MOD IDEAS

    recoil compinsator
    info: reduces recoil
    craft: suppressor craft cut in to a C with only 4 iron 1 wool.

    bipod
    info: allows weapons to be placed like the heavy machine guns in the ww2 pack.
    craft: one iron 4 iron bars in a ^ shape

    motion sensor
    info: places a mini radar on the weapon where a sight would go
    craft :NA
    Posted in: Minecraft Mods
  • 0

    posted a message on Ex Nihilo (the Skyblock companion mod)
    I know this may be a dumb question but whats the craft for the barrel (can't find it or figure it out)
    Posted in: Minecraft Mods
  • 0

    posted a message on Flan's Mod 5.5.2 Update : 1.12.2, 100s of new Skins! : Helicopters, Mechas, Planes, Vehicles, 3D Guns, Multiplayer, TDM, CTF
    I have a strange bug, backdated the game to use this and everything works fine... except I can't craft Clayandsand, the items are there in creative but I can't craft it, can craft everything else though.
    Posted in: Minecraft Mods
  • 1

    posted a message on BiblioCraft [v2.4.5]-Bookcases, armor stands, shelves, printing presses, seats, clocks, the Atlas and more! Updated 06/21/2018
    I know this is unlikely but could you make an arrow bin and ammo boxes(I know ammo boxes are more then likely a no)

    idea arrow bins would be sort of like a coat rack only with 4 quivers on them and only one block tall (can be stacked) each quiver can hold 2 stacks of arrows and drops them when right clicked.
    Posted in: Minecraft Mods
  • 1

    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Quote from Gurrok

    You're talking like the modders abandoned this, which is obviously not true. Progress updates are posted here all the time, as are bug reports that the authors are continually working on and need to be informed of.


    I know, I know, but the amount of please update you have to sift through to find the updates and info gets to be annoying.
    Posted in: Minecraft Mods
  • 0

    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    surprised they haven't done the lock till update thing on this to prevent the spam.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.2][Forge]UnDeath! [v1.01][1.11.2] Coming soon
    cool mod, now all you need is for endermen to take your head if they kill you.
    Posted in: Minecraft Mods
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