Here's the latest update on the mod. I've broken the height limit and tried out some cube loading tests. This test shows how fast the chunk loader works (without any optimizations yet) when a player is in free fall.
Holy crap its actually been 5 years. Wow I remember 4chan introducing me to it in indev. Was there a height limit back then? I don't remember there being one seeing as I climbed a forever tall building. How did that version handle lighting?
I wonder if it's possible to precompute some kind of connection graph between chunks where you know, approximately (does not need to be 100% accurate) whether nearby chunks are connected to eachother. In that case you could load lower chunks preemptively.
Not with the way minecraft works... it already loads air chunks as fast as it can... but it wouldn't be enough.
PM me a mod list please.
Because I am almost certain pulled that number out of your butt.
Nice attempt at showing off though.
You shot ridiculously high though.
WOOPS!!!
I was thinking skyrim, I actually have 190 mods... also, wasn't trying to show off, I was making a point. I have a lot of mods right, I experience very little lag, but in 1.2.5 I had much more lag, with far less mods.
Not everyone has that option, you know. Sorry to come in with a rude comment, but it always irritates me when someone just assumes that everyone else who plays Minecraft has the same financial freedoms that they do.
I just want the same freedom to go up and down as normal people have to go left and right. I hate limits more than anything. To be philosophical for a moment, life without limits is freedom.
life without limits is chaos. If you want to be philosophical always extrapolate, no limits=no law, no law=no prisons, see where I am going with this?
well, to me, it seems like it just keeps getting more laggy. But am I the only one who is tired of lag, and clicked on this thread hopeing to find a solution?
As someone that has been playing with 600 mods, I haven't had much lag...
That's a tricky issue. The only way I can deal with it is generate some tall terrains and do some testing to see what works and what doesn't. I need to get a feel for the current loading speed first before I can decide what measures are needed to improve loading speed. And before I can do that, I need to generate tall worlds. And before that, I need to remove the height limits.
We're getting there. =)
The CC thread mentions that the falling would pause while the chunks load(the speed would likely be the same when it unpaused, wouldn't be to hard to do). Alternatively it would act like the horizontal chunk problems.
and its not that i dont like the new easy to add features, its just that sometime the game will be a lagfest and it will need unlagging >.> i have noticed that over time from older to newer versions it gets more laggy, so one would infer that it will come to a point where it will be too laggy to play at all which is where CC comes in :I
I don't know... I had lower FPS from 1.2.5 than now...
There wasn't really anything seriously wrong with the old lighting system. It was a little messy and dispersed in terms of code design, but it got the job done. But when I changed the rules by handling terrain data differently, I broke some assumptions the old lighting system relied on. That's why I had to rewrite most of it. I'm making big changes to the game, which means other things will have to change too.
Fair enough, though I am surprised the lighting system is as rigid as it is, they probably had reasons though.
That said, falling 30,000,000 blocks at terminal velocity (which is, in Minecraft, 78.4 blocks per second) would take ~265.7 days straight, if my calculations are correct.
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Lies!!!
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woh...
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it had a height limit.
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Not with the way minecraft works... it already loads air chunks as fast as it can... but it wouldn't be enough.
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WOOPS!!!
I was thinking skyrim, I actually have 190 mods... also, wasn't trying to show off, I was making a point. I have a lot of mods right, I experience very little lag, but in 1.2.5 I had much more lag, with far less mods.
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4 year old computer here...
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life without limits is chaos. If you want to be philosophical always extrapolate, no limits=no law, no law=no prisons, see where I am going with this?
As someone that has been playing with 600 mods, I haven't had much lag...
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The CC thread mentions that the falling would pause while the chunks load(the speed would likely be the same when it unpaused, wouldn't be to hard to do). Alternatively it would act like the horizontal chunk problems.
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I don't know... I had lower FPS from 1.2.5 than now...
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Fair enough, though I am surprised the lighting system is as rigid as it is, they probably had reasons though.
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Also, 75%??? Dear lord... that's in a released game... how did they not fix that before release!
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Also, please separate vertical and horizontal view distances. You would likely want to see higher and lower than side to side.
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so, simple elegant, and very little lag.