Help Sign In/Register

Minecraft Forums

Advanced Search
  • News
  • Rules
  • Forum
  • Chat
  • Mods
  • Maps
  • Resource Packs
  • Minecraft Station
  • Minecraft Server Hosting
Desktop View
  • Home
  • Member List
  • vyor21's Profile
  • Send Private Message
  • View vyor21's Profile
  • vyor21
  • Registered Member
  • Member for 8 years, 8 months, and 26 days
    Last active Sat, Aug, 9 2014 16:15:15
  • 0 Followers
  • 264 Total Posts
  • 10 Thanks
  • Member
  • Posts
  • Threads
  • Reputation
  • Comments
  • Forum Posts
  • 1
  • 2
  • 3
  • 4
  • 5
  • …
  • 7
  • Next
  • View vyor21's Profile

    0

    May 16, 2014
    vyor21 posted a message on Tall Worlds Mod - Raising the world height cap without causing lag
    Quote from Cuchaz

    I usually max out at 60. I run with vsync on. Anything higher than 60 fps is just wasting resources.


    Lies!!!
    Posted in: WIP Mods
  • View vyor21's Profile

    0

    May 13, 2014
    vyor21 posted a message on Tall Worlds Mod - Raising the world height cap without causing lag
    woops, didn't see that!
    Posted in: WIP Mods
  • View vyor21's Profile

    0

    May 13, 2014
    vyor21 posted a message on Tall Worlds Mod - Raising the world height cap without causing lag
    please no million blocks down... unless this is configurable.
    Posted in: WIP Mods
  • View vyor21's Profile

    0

    May 12, 2014
    vyor21 posted a message on Tall Worlds Mod - Raising the world height cap without causing lag
    Quote from Cuchaz

    Here's the latest update on the mod. I've broken the height limit and tried out some cube loading tests. This test shows how fast the chunk loader works (without any optimizations yet) when a player is in free fall.

    I've updated the OP too.


    woh... :Notch:
    Posted in: WIP Mods
  • View vyor21's Profile

    0

    May 11, 2014
    vyor21 posted a message on Cubic Chunks: Reduced lag, infinite height, and more [The #1 Suggestion Thread of all time!][Updated! 6/14]
    Quote from Koolguy007

    Holy crap its actually been 5 years. Wow I remember 4chan introducing me to it in indev. Was there a height limit back then? I don't remember there being one seeing as I climbed a forever tall building. How did that version handle lighting?

    it had a height limit.
    Posted in: Suggestions
  • View vyor21's Profile

    0

    May 11, 2014
    vyor21 posted a message on Tall Worlds Mod - Raising the world height cap without causing lag
    Quote from KGS

    I wonder if it's possible to precompute some kind of connection graph between chunks where you know, approximately (does not need to be 100% accurate) whether nearby chunks are connected to eachother. In that case you could load lower chunks preemptively.


    Not with the way minecraft works... it already loads air chunks as fast as it can... but it wouldn't be enough.
    Posted in: WIP Mods
  • View vyor21's Profile

    0

    May 9, 2014
    vyor21 posted a message on Cubic Chunks: Reduced lag, infinite height, and more [The #1 Suggestion Thread of all time!][Updated! 6/14]
    Quote from WatcherInTheShadows

    PM me a mod list please.
    Because I am almost certain pulled that number out of your butt.
    Nice attempt at showing off though.
    You shot ridiculously high though.


    WOOPS!!!

    I was thinking skyrim, I actually have 190 mods... also, wasn't trying to show off, I was making a point. I have a lot of mods right, I experience very little lag, but in 1.2.5 I had much more lag, with far less mods.
    Posted in: Suggestions
  • View vyor21's Profile

    0

    May 8, 2014
    vyor21 posted a message on Cubic Chunks: Reduced lag, infinite height, and more [The #1 Suggestion Thread of all time!][Updated! 6/14]
    Quote from Master_Hill_

    Not everyone has that option, you know. Sorry to come in with a rude comment, but it always irritates me when someone just assumes that everyone else who plays Minecraft has the same financial freedoms that they do.


    4 year old computer here...
    Posted in: Suggestions
  • View vyor21's Profile

    0

    May 8, 2014
    vyor21 posted a message on Cubic Chunks: Reduced lag, infinite height, and more [The #1 Suggestion Thread of all time!][Updated! 6/14]
    Quote from Koolguy007
    I just want the same freedom to go up and down as normal people have to go left and right. I hate limits more than anything. To be philosophical for a moment, life without limits is freedom.


    life without limits is chaos. If you want to be philosophical always extrapolate, no limits=no law, no law=no prisons, see where I am going with this?

    Quote from SombreDolphin93
    well, to me, it seems like it just keeps getting more laggy. But am I the only one who is tired of lag, and clicked on this thread hopeing to find a solution?


    As someone that has been playing with 600 mods, I haven't had much lag...
    Posted in: Suggestions
  • View vyor21's Profile

    0

    May 8, 2014
    vyor21 posted a message on Tall Worlds Mod - Raising the world height cap without causing lag
    Quote from Cuchaz

    That's a tricky issue. The only way I can deal with it is generate some tall terrains and do some testing to see what works and what doesn't. I need to get a feel for the current loading speed first before I can decide what measures are needed to improve loading speed. And before I can do that, I need to generate tall worlds. And before that, I need to remove the height limits.

    We're getting there. =)


    The CC thread mentions that the falling would pause while the chunks load(the speed would likely be the same when it unpaused, wouldn't be to hard to do). Alternatively it would act like the horizontal chunk problems.
    Posted in: WIP Mods
  • View vyor21's Profile

    0

    May 8, 2014
    vyor21 posted a message on Cubic Chunks: Reduced lag, infinite height, and more [The #1 Suggestion Thread of all time!][Updated! 6/14]
    Quote from SombreDolphin93

    no, no, i think i really meant COULD

    and its not that i dont like the new easy to add features, its just that sometime the game will be a lagfest and it will need unlagging >.> i have noticed that over time from older to newer versions it gets more laggy, so one would infer that it will come to a point where it will be too laggy to play at all which is where CC comes in :I


    I don't know... I had lower FPS from 1.2.5 than now...
    Posted in: Suggestions
  • View vyor21's Profile

    0

    May 7, 2014
    vyor21 posted a message on Tall Worlds Mod - Raising the world height cap without causing lag
    Quote from Cuchaz

    There wasn't really anything seriously wrong with the old lighting system. It was a little messy and dispersed in terms of code design, but it got the job done. But when I changed the rules by handling terrain data differently, I broke some assumptions the old lighting system relied on. That's why I had to rewrite most of it. I'm making big changes to the game, which means other things will have to change too.


    Fair enough, though I am surprised the lighting system is as rigid as it is, they probably had reasons though.
    Posted in: WIP Mods
  • View vyor21's Profile

    0

    May 7, 2014
    vyor21 posted a message on Tall Worlds Mod - Raising the world height cap without causing lag
    you have a PHD? Congrats!


    Also, 75%??? Dear lord... that's in a released game... how did they not fix that before release!
    Posted in: WIP Mods
  • View vyor21's Profile

    0

    May 6, 2014
    vyor21 posted a message on Tall Worlds Mod - Raising the world height cap without causing lag
    I wont be surprised if this guy is hired if he pulls this off.


    Also, please separate vertical and horizontal view distances. You would likely want to see higher and lower than side to side.
    Posted in: WIP Mods
  • View vyor21's Profile

    0

    May 6, 2014
    vyor21 posted a message on Cubic Chunks: Reduced lag, infinite height, and more [The #1 Suggestion Thread of all time!][Updated! 6/14]
    Quote from SuperSupermario24

    There are always the extremists...

    That said, falling 30,000,000 blocks at terminal velocity (which is, in Minecraft, 78.4 blocks per second) would take ~265.7 days straight, if my calculations are correct.

    so, simple elegant, and very little lag.
    Posted in: Suggestions
  • To post a comment, please login.
  • 1
  • 2
  • 3
  • 4
  • 5
  • …
  • 7
  • Next

Social Media

Services

Sign In

Help

Advertise

Resources

Terms of Service

Privacy Policy

Our Communities

  • MMO-Champion
  • HearthPwn
  • Minecraft Forum
  • Overframe
  • MTG Salvation
  • DiabloFans

© 2021 MagicFind, Inc. All rights reserved.

Mobile View