I'm looking for a fabric mod that allows you to put banners on your head in survival. Preferably one that is most likely going to be updated soon after the 1.20 update comes out tomorrow. I'm making a server and would liek to be able to make groups. Thanks! for any help you can give.
- vpontin
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Member for 12 years, 1 month, and 15 days
Last active Tue, Mar, 18 2025 16:34:17
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pengoN_A posted a message on Looking for a wearable banners modPosted in: Requests / Ideas For Mods -
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johannkruger posted a message on being watched in game?Posted in: Requests / Ideas For Modsit would be AMAZING if someone could make a mod that adds an analog horror looking creature to the game!! you can't summon the creature; it doesn't have a spawn egg or code. it just exists in your game and it does nothing but ALWAYS watches you from a distance. it disappears if you directly look at it. it sometimes gets closer to you but you must be sharp-eyed to see it. and of course you can't see it moving. i might be sound like a weirdo but i've always wanted to play my game with the feeling of being watched. i'd be so appreciated if someone considers to make this a mod!
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4Zedd posted a message on Making your mod ideas!Posted in: Requests / Ideas For ModsI currently feel like I can't think of any original or useful mods, so, I've decided to make your ideas for mods!
It doesn't matter if it seems small or anything, just send me your ideas, and I will contact you back with it, and put you as a collaborator.
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DATREALBEMY68 posted a message on Minecraft Story Mode CraftingPosted in: Requests / Ideas For ModsMake the crafting menu look and function like how you craft in Minecraft: Story Mode.
That's it.
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nanorover59 posted a message on [Beta 1.7.3] Request for mod - Surface strongholdsPosted in: Requests / Ideas For ModsIf you look closely at the surface levels blocks of the structure, it appears to have generated such that only solid terrain blocks were replaced by the structure and nothing was placed above the initial surface level. This could be implemented by means of a custom structure iterator that ignores air and only replaces existing solid blocks. An offset to start generating a few blocks below the surface level would also be needed.
Safe to say, I can't think of any well known mods that generate structures this way, so there is an untapped novelty here.
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possessednasko posted a message on [Beta 1.7.3] Request for mod - Surface strongholdsPosted in: Requests / Ideas For ModsA while ago, Jeb posted the very first image of strongholds, And they seem to generate on the surface and fitting really good with the terrain. I tried modding it, but I never got them to fit that good into the terrain like the image, so I was wondering if anyone has the skills to do it?
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masterdisasterHD posted a message on [1.7.10+] Advanced Capes modPosted in: Minecraft Mods
Is this mod needed on dedicated server-side too? And is this compatible with OfflineSkins?
If you want to see other player's capes or want others to see your cape then yes.
It should also be compatible with OfflineSkins, since that does not interfere with the server. -
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montoyo posted a message on WebDisplays 1.0 - Browse On the Internet in Minecraft!Posted in: Minecraft Mods
Nope guys, sorry!
Yeah, its on Curse too, and nightly builds (with builds of forks from top contribuitors too) are avaible here. Have Fun!
There's another "third party" forks floating on curse, but i dont know in what extent the cc api differs from the one maintained by dan (and SquidDev). So sticking to original cc is good enough.
Thanks for the info!
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Sunconure11 posted a message on Dragon Mounts r46 [WIP]Posted in: WIP ModsI may be able to answer your prayers. I did contact Barracuda in the past, but it was apparent he was rather busy. I have a mostly complete port of Dragon Mounts to 1.12.2, but it's got some minor issues I want to work out. I'll talk to RPGAdventurer about this.
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Sunconure11 posted a message on Dragon Mounts r46 [WIP]Posted in: WIP ModsBarracuda responded to me. You might get something soon.
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There is From the Fog (modrinth) datapack/resourcepack (also comes with both shipped as a Forge/Fabric mod) that introduces the mechanics of Herobrine (shows not only him but also other similar urban legends like Lick and Entity 404).
If you want, check out this amazing gameplay series of the mod by The Librarian.
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Thanks for the info!Edit: Well, i tried to use your mod, but when i pressed the key to open the cape gui i ran with this crash. According with VanillaFix the it was AdvancedCapes fault. Log: https://paste.dimdev.org/jepitoceha.txt
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But most of people (like me) want just a STRAIGHT PORT for 1.12+, not another version which add unwanted complexity into the idea.
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jay already compiled for 1.11?
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Why 'surprising'? Isn't a secret most 1.9.4 mods run in 1.10.2. I personally learned this directly from LexManos.
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My opinion? Give up to 1.7.10 and focus to update to latest forge version (currently 1.9.4) or at least 1.8.8/9.
1.7.x is already unsupported by some modders, Mojang and Forge devs (LexManos will kill anyone makes a ticket on Github about a 1.7 version).
Yes, several (large) mods arent going to 1.8+ due to Minecraft's internal big changes, but i thing staying in the past if there are a remotely chance to update is nonsense.
I myself need to give up to KCauldron/Thermos/MCPC due to extreme old age (1.7.x) and move to newer versions, because of support and because some new features of 1.8+ are very good (even Command Blocks, while i like to play in survival).
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Well, before whining began, i will properly respond the topic:
A very simple chunk loader that will load a 3x3 chunk radius when placed.
And it requires RebornCore:
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Reproduced here. Maybe the cause can be nailed down reading the Forge's changelog. I bet could be this:
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THANK YOU SO MUCH! I will test this, if worked i will edit this post OR create a new if someone replies! Thanks again!
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About this, blame the creator of Awesomium API and the fact this is a closed-source (and PAID) library
Due to huge bunch of files required for this mod work. Awesomium, some random MSWindows dlls and another stuff. Again, you can blame Awesomium for this.
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Maybe in next updates the author could switch to Chromium Embedded Framework (CEF) http://code.google.com/p/chromiumembedded/
BSD-licensed open source, cross-plataform... not bad