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    posted a message on Taking Mod Suggestions (1.19 - 1.21)

    I would love to see an update to the original Map Atlases mod for Fabric 1.21.

    Posted in: Requests / Ideas For Mods
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    posted a message on Taking Mod Suggestions (1.19 - 1.21)

    I have a couple of ideas (and port/update requests), but i fear the complexity would be too much.

    Posted in: Requests / Ideas For Mods
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    posted a message on Looking for a wearable banners mod

    Like this one?


    If so, i suggested a Fabric port on this Discord server dedicated to porting Forge mods to Fabric. If the concept of this mod is what you are looking for, i suggest you to join the Discord server and express your interest on this ported to Fabric.

    Posted in: Requests / Ideas For Mods
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    posted a message on Looking for a datapack to "unbork" 1.18+ worldgen

    Basically, what i'm looking for is:

    - Large Biomes-based worldgen;
    - Pre-1.17 altitude: basically, make the overworld to last from 0 to 256 on Y axis;
    - Bring back the smoothness: make terrain altogether less rugged and bumpy, specially in non-hills/mountains biomes, this is much needed to building on surface, because if you plan to make a city the roughness add exponentially more work to flatten;
    - Reduce cave size: the vanilla world have caves that look like gaping holes on surface, making building on top of that very difficult by need to fill the whole holes with blocks (alongside the rough terrain i mentioned above). Make their size to match 1.12 values;
    - Remove Deep Dark and Ancient Cities altogether - i plan to do a separate request for a custom full Deep Dark dimension afterwards. DD on overworld just is too distracting if the player have other intents than burrow itself permanently.

    Posted in: Data Packs
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    posted a message on Looking for a datapack for 1.19+ that makes overworld terrain to generate smoother, like it was in 1.12

    Basically, the title.


    I tried to do myself but honestly i can't stand with the JSON mess that is datapacks.


    I really cringed at 1.19.x worldgen, specially the rough terrain in non-hills biomes (make things worse to build cities), also the huge gaping holes in the surface are too much to my taste.


    In resume, i would like a datapack that makes worldgen more like how it was in 1.12, with smoother terrain in biomes like plains, desert, forest and its non-hills variants, smaller caves intersecting at the surface (deep underground it can be the same of vanilla), and without deep dark, ancient city and related stuff (that should went in a custom cave-like dimension).

    Posted in: Data Packs
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    posted a message on Xaero's Minimap 1.21 Forge (+ Fabric 1.20.x | 1.19.4 | 1.18.2 | 1.17.1 | 1.16.5 | 1.12.2 and more)

    I know this is a long shot, but can you make a backport for older versions on Legacy Fabric, specially 1.12.2?

    I know Forge is huge on that version, but i really dont want to use it anymore and i want to experiment a little bit that loader, since it seems to be far more lightweight than Forge.

    Posted in: Minecraft Mods
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    posted a message on Legacy Fabric (1.0-1.13.2), Cursed Fabric (Beta 1.7.3), Ornithe,Old Forge/Glass Repo News&Q/A (B1.7.3-1.13.2 Mod Project Thread)

    I just wish there is more mods for Legacy Fabric 1.12.2, at least the QoL from upstream Fabric (that are still relevant on 1.12) and ComputerCraft/CC:Tweaked.


    I become very frustrated by 1.18+ worldgen and i spent so much time on 1.12.2 that i really feel some of the additions post it very...weird

    Posted in: Mods Discussion
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    posted a message on Port/Remake of TrainCarts for Fabric/Quilt

    Bump, isn't anybody here interested in that?

    I know TrainCarts is a huge mod, if making a clone of the whole thing isn't feasible, just porting the linked minecart physics ala Linkart (Github, Fork) and doing a new rail block that can stop and launch a minecart or whole composition with redstone would be enough for me.

    Posted in: Requests / Ideas For Mods
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    posted a message on being watched in game?

    There is From the Fog (modrinth) datapack/resourcepack (also comes with both shipped as a Forge/Fabric mod) that introduces the mechanics of Herobrine (shows not only him but also other similar urban legends like Lick and Entity 404).


    If you want, check out this amazing gameplay series of the mod by The Librarian.

    Posted in: Requests / Ideas For Mods
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    posted a message on Taking mod requests !!

    Are you still taking requests?

    Name of Mod: TrainCarts for Fabric/Quilt
    Time it should be done by: you define
    Description of what the mod adds: I'm looking for ages for a mod that implements the mechanics of TrainCarts plugin natively on Fabric/Quilt. TrainCarts is a plugin that revamps minecarts, allowing the player to tie multiple minecarts together to form a "train", this trains have balanced physics that prevent annoyances like minecarts bumping into each other in every turn cancelling momentum, allowing the train to run long distances without hurdles. Also this adds extra mechanics to further automatize train operation, allowing them to work with little or no input from players. TrainCarts implement this via a sign system to do things like marking stations, junctions and other operations.
    More information: My thread on this very forum

    Posted in: Requests / Ideas For Mods
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    posted a message on PROCURO DESENVOLVEDOR PARA MOD.

    Cara, traduz isso pra inglês, 98% do fórum não entende o nosso idioma...

    Posted in: Requests / Ideas For Mods
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    posted a message on MOD IDEAS?11!!11!

    Not exactly a new mod idea, but this fabulous mod called Future MC backports some of the newer versions's features to 1.12.2. It's currently a one-man feat, so some help to the progress of the mod would be very welcome (you can talk with the author on his discord server, and here's the github repository of the mod.).

    The only prerequisite for contributing is knowledge of Kotlin (the mod is codded using that).

    Posted in: Requests / Ideas For Mods
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    posted a message on Give Me your mod ideas!

    i'm looking for a long time in a native implementation of TrainCarts into Fabric. Nothing similar exists due to complexity of minecart internals and this is a concept very needing for folks like me that do cities for transportation. Just have created a thread about this here on forums.

    Also, there is another idea, not exactly a new mod one, but this fabulous mod called Future MC backports some of the newer versions's features to 1.12.2. It's currently a one-man feat, so some help to the progress of the mod would be very welcome (you can talk with the author on his discord server, and here's the github repository of the mod.).

    The only prerequisite for contributing is knowledge of Kotlin (the mod is codded using that).

    Posted in: Requests / Ideas For Mods
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    posted a message on Port/Remake of TrainCarts for Fabric/Quilt

    Hello!

    I'm looking for ages for a mod that implements the mechanics of TrainCarts plugin natively on Fabric/Quilt. TrainCarts is a plugin that revamps minecarts, allowing the player to tie multiple minecarts together to form a "*train*", this trains have balanced physics that prevent annoyances like minecarts bumping into each other in every turn cancelling momentum, allowing the train to run long distances without hurdles. Also this adds extra mechanics to further automatize train operation, allowing them to work with little or no input from players. TrainCarts implement this via a sign system to do things like marking stations, junctions and other operations.


    Here's a basic test of how it works:


    Unfortunately the author of TrainCarts doesn't have free time and interest in modloaders in general to try to do this himself, prefering to let the plugin only available for vanilla clients.


    There is some temptative "alternatives" out there native for Fabric and even Forge, but the few features that they implement, namely the Minecart linking feature, are implemented in a totally different way than TrainCarts, basically rendering everything innefective for automation of railroads - due partially to not totally overriding the minecart physics when tied to each other.


    Here's an example of how one of these alternatives works:


    This is a very necessary thing to exist as mod, since Minecart are nearly useless as transportation due to neglect of Mojang in that aspect of the game, and the lack of viable similar mods to native modloaders leaves this as one of the last concepts that need some kind soul to bring to modded Minecraft.

    Posted in: Requests / Ideas For Mods
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    posted a message on Backport of Warden / Deep Dark for ancient versions (like beta 1.7.3, 1.2.5 and maybe 1.6.4)

    Well, i think this would be a good idea (don't know technically speaking if this is even possible) because. judging for some quotes from Mojang staff (namely Brandon Pearce) and some comparisons and analysis between music discs like 11, 13 and 5 - the one added alongside Deep Dark and Warden -, that the embryo that ended up as the Warden was present since ancient versions of Minecraft (and sometimes misunderstood/confabulated with the Herobrine creepypasta).





    So, if this theory is correct, bringing the Warden and related stuff back to those versions would fullfill the whole "cycle" that was only completed in 1.19.

    Posted in: Requests / Ideas For Mods
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