Great suggestion. Although a lot of smaller Youtubers who are not networked have reported being unable to monetize their videos, even with attributed royalty free music. ever strictly Minecraft with no audio is sometimes denied! the YouTube staff is being very unfair lately. Anyway, OP, be careful and keep giving credit the way you do.
- vosenedich
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Member for 13 years, 2 months, and 4 days
Last active Thu, Jul, 13 2017 08:39:40
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Bahzing posted a message on Need background musicPosted in: Video/Series Help
Great suggestion. Although a lot of smaller Youtubers who are not networked have reported being unable to monetize their videos, even with attributed royalty free music. ever strictly Minecraft with no audio is sometimes denied! the YouTube staff is being very unfair lately. Anyway, OP, be careful and keep giving credit the way you do. -
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Pizarro posted a message on Floating Islands Terrain Generation Option?I'm not sure how many of you are aware, but a long time ago, Notch had planned to make a dimension consisting of floating islands which you can only access when you sleep. Not much further detail was given and many believe the plan has since been scrapped, the project left incomplete.Posted in: Suggestions
As far as I'm aware, that data is still existent in the client info and still inaccessible. Instead of scrapping the whole project, why not salvage the incomplete parts and put it to better use? I'm sure I'm not the only one who thinks it, but I sure do love floating islands and other platforming kinda features, but the only thing close to that is the jagged and erratic formations in the Nether. If Notch and Jeb has no real plans with the old floating islands project, why not make a terrain generation option? We have superflat and default, lets have floating islands!
What do you guys think? -
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TheTrooble posted a message on HUGE Minecraft SMP Competition ALL WELCOMECOME TALK TO US ON TEAMSPEAK: 85.236.100.27:27437Posted in: Video/Series Help
WE have to use hamachi now, sorry for the inconvenience join one of the following networks:
4TheLOLZ1
4TheLOLZ2
4TheLOLZ3
4TheLOLZ4
4TheLOLZ5
pass:123
Ip for minecraft: 5.188.108.94
WE ARE STARTING AT 3PM EST SO JOIN FAST
The Competition:
Everyone will be split up between 4 groups of 10.
The 10 people will then be placed in a world and attempt to survive.
The last man standing in each of the 4 groups will advance and spleef for the trophy.
The Rules:
No attacking other players until after the first nightfall.
Hacking results in instant disqualification.
To Enter:
Respond to this post with your IGN, no age requirements
While We Have Your Attention:
All videos of this competition will be posted on our youtube channel, please check it out and consider subscribing, this is not in anyway a requirement but it is something we would greatly appreciate. The link to our channel is in my signature.
Here is a list of people who have signed up so far please pm me to confirm that you are still interested. If people sign up quickly enough and we can confirm the use of the server someone offered me I would like to have the competition this Sunday at 2pm EST. If this works for you pm me and I will add you to the list (people with *'s by their names have not pm'ed me yet)
1) tipton775
2) Solawind
3) Reeves45
4) Gamerick
5) ApacheDemon
6) videomixer99
7) Jsk10
8) Klowed
9) jaicurrye
10) Knight_of_Nom
11) boovybob
12) ItzAllAnIllusion
13) Evil_Monk
14) BoomBoomHaHa
15) TDSKylezPro
16) Chiv_Man
17) SoulEaterEvans22
18) bail_bucket
19) xStewy
20) addiek8
21) Vosenedich
22) micwiz
23) xRez
24) ott987
25) cor7719
26) shinnari
27) Emil_33
28) Hobojimbobo
29) Fighop_Kingz
30) Plunkityy
31) Anonymous_R
Wuzie69*
birdman959981*
ilikefooddude *
Nic6yt*
TheCheesyGamer*
Explodmonke500*
Firesheer*
Gerbil23*
MisterE98*
Troller_n_Loler *
Wrecker108*
Klingkan*
ApacheDemon*
You can also email [email protected] to RSVP - To post a comment, please login.
1
That's not quite true. You see, if you consider that the "company" in this case has requested that we all follow a specific template, in which they ask for minimal details, you as an interested contractor should stick to it. It is in fact, unprofessional of you to A. Not stick to the template, and B. Add possibly irrelevant information. This is simply because once you consider the number of applications they have to go through (and vote on), it's not time-efficient to allow "more detailed applications".
Sorry for the nagging
2
Just a thought on the armour and tool tiers
The Idea:
Brief Explanation:
Here's a break down of the idea to understand it more easily:
-------Platemail
-------Chainmail
-------Gilded Iron
-------Jewelled
-------Dark Alloy (Obsidian)
-------Infernal
-------Dragon
Main Article:
-------The idea is the following: in order to improve the grade at which the armour improves (as well as tools and weapons), I propose to introduce three main changes: Armour Classes, new armour and tools tiers, and an improvement to the DCS.
Here's how I propose to do it:
-----Solid armour consists of most of the traditional armour sets you have seen, plus some new sets that would be introduced for the new tiers. Solid armour has an overall standard defence, being able to reduce some damage from all sources, and has the advantage of being the cheapest and most simple to craft. Examples of solid armour crafting receipt:
[Picture Space]
------Platemail armour is a slightly more complicated and more expensive craft, but provides much stronger protection against physical damage and slightly higher defence against fire/explosion damage. The platemail armour is the best choice for players that like dodging arrows and getting really up close, tanking some damage there; this armour sets consist of plates of metals or alloys placed on top of the traditional leather armour. Example of platemail armour crafting receipt:
[Picture Space]
------Chainmail armour is the other, most expensive and complicated type, but it compensates the hard work with bonuses against all ranged attacks, improved defence against fire/explosions and having really high defence against ranged/alignment damage. The chainmail is directed to players that find the game overall challenging, and have special difficulty dealing with skeletons, ghasts, blazemen and most of the tricky mobs; an escential for players that like to fight with a bow from afar.Examples of chainmail armour crafting receipt:
[Picture space]
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-------One of the ways in which I plan to achieve is with the difficulty with which the new armour types are crafted. The additional materials needed to craft each of the plates or chain rings, plus the requirement of leather for platemails makes it harder to craft, but balances with the rewards obtained.
-------The second method to reach this goal is the addition of reinforced, gilded and jewelled armoured sets, as well as the obsidian, infernal and dragon armour sets. The first three sets are intermediate levels between leather and iron, iron and diamond and diamond and upper tiers. This means that whether low on resources or in process of getting to a higher tier, one can always improve the gear, both armour and tools.
--------Reinforced sets are crafted from leather armour and stone tools, adding iron to replace some of the main components. In the case of tools, the reinforced stone tools have the same power as iron tools, but with an endurance that is lower to that of stone, thus they are an excellent replacement for iron picks if iron is in short supply. Crafting receipts at the bottom.
--------Gilded sets are crafted from iron armour and tools, adding gold to replace some of the iron in the receipt. In the case of the tools, the gilded iron tools have higher power and endurance than iron tools, but are still below that of (the current) diamond tools; this makes them a great replacement for diamond tools, specially when there is a surplus of gold, and diamonds are still scarce, or you'd like to conserve your diamond set. Crafting receipts at the bottom.
--------Jewelled sets are there to replace the current idea of the diamond set, but making it much more difficult to obtain such powerful tools and armour. The idea with this displacement is to keep the later stages of the game further away, and to diminish the abuse on diamond tools. The changes here are: diamond tools would be levelled with gilded iron tools, thus diamond tools will have much lower endurance (similar to current gold tools) and slightly superior power (being able to mine obsidian). While diamond armour will see the same decrease in durability as the tools, it will not have the increase in defence, thus making it a less effective set; however jewelled sets will be rewarding patient players. The jewelled sets are crafted by creating a jewelled alloy using iron, gold and diamond; thus the costs of this sets are much higher, but the need of diamonds is left untouched.
--------The upper tier armours would be introduced to extend the gameplay beyond the real world, the nether and even the end. The first set is obsidian armour, which has been one of the most discussed ideas for a next tier; but it is not as simple as obtaining obsidian and crafting the tools as usual. The upper tiers require the shaft to be replaced by Steel, which is crafted from iron and glowstone dust. Additionally, each of the tiers requires a different combination of dusts to treat the block before obtaining the required material. Obsidian must be mixed with redstone and glowstone dusts, and then smelted to obtain Dark Alloy, which is the material used in the receipts for Obsidian sets.
---------In a similar fashion, the Infernal sets are crafted from Blaze Alloy. In order to craft this material one must be really patient: by mixing nether brick with four glostones and Dark Alloys and then smelting the result with an equivalent energy of one lava bucket (1000 energy units), you would obtain a Blaze Alloy. This extremely tedious process compensates for the extremely high durability of all Infernal set items, plus their increased resistance to fire.
---------Lastly, the Dragon set is crafted from Dragon Scales and Blaze Allow, in a similar fashion to how gold is used to gild the iron set. This last set is of course only obtainable after beating the game, as it requires the player to slay the ender dragon, and although it makes the player nearly undefeatable, it does not completely block all damage, thus making it possible to die.
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-----------------Physical: Damage taken from Falls, Melee, Asphixiation, etc.
-----------------Ranged: Damage taken from Arrows, Poisons, Throwables, etc
-----------------Magic: Damage taken from Fire, Lava, Explsions, etc
-----------------Miscellaneous: Damage taken from special sources, e.i.: Lightning, Ender Dragon, Hunger, etc.
---------The calculation algorithm should be changed to incorporate damage reduction as a percentage of the total incoming damage, based on the specific armour value, varying on a similar fashion to a logarithmic function. In other words: a large increase in the armour value does not necessarily lead to a large reduction of damage. A possible way to do this would be to assign a value between 0 and 500 to each armour set (composed of each piece's value); then assigning that value in the following formula:
---------------------- Damage Multiplier = 100 / (100+armour) = D_t
----------Supposing that any source of damage (P : physical) would deal a damage equal to "x hearts", the player receives a damage of "D_p * x"; thus it is possible to reduce the damage taken down to a minimun of 16% of the original damage.
----------Finally, each piece of armour should take an amount of damage equal to a percentage of the amount of damage reduced by wearing said armour. For this, all armour pieces should be assigned the same amount of endurance points, but with an exponentially decreasing percentage. As the amount of damage reduction increases heavily, the percentage of absorption will decrease, unless the endurance also decreases.
- Vosenedich