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    posted a message on Problems with item sorters
    Yes, but my post was to provide a working schematic he could view using the design that was implemented. Multiple posts on a help subject is great for those who ask, they can then choose what's right for them.

    I read your un-edited post and decided that a simple schematic on his implemented design would help him out as he could see and use it instead of reading and trying to figure out what was going on...

    This design with a hopper silo will last a loooong time and over-flow protection is not really needed. I dump my iron chests in to an iron block dump regularly so I've never had an over-flow problem.
    Posted in: Redstone Discussion and Mechanisms
  • 1

    posted a message on Problems with item sorters
    These are great for a simple sorter.

    The only issue is that this design doesn't have over-flow protection so when your chest is full, it will back up the system.

    Instead of trying to explain what's going on, here's a schematic and you can see what's up... this one sorts iron from roses for a Gollum farm. The iron is sent to the chest and the roses are sent straight to the lava.

    I use one like this in my single player except the one I use keeps almost a full chest of roses for dyes and whatnot.

    https://dl.dropboxus...WwQO85uswA&dl=1
    Posted in: Redstone Discussion and Mechanisms
  • 1

    posted a message on How many Redstone Repeater ticks for 1 minute?
    Each tick is .1 seconds so a full 4 ticks is .4 seconds, take the time (60 seconds) and divide by .4 then multiply by 4..

    60 seconds / .4 per minute = 150 repeaters X 4 repeater ticks = 600 ticks...

    Use a hopper timer. :P


    Edit: forgot that the initial divide was the amount of repeaters needed, not ticks... my bad! All fixed now :P
    Posted in: Redstone Discussion and Mechanisms
  • 1

    posted a message on Iron Trench Help (I am here for you)
    Yes, teh_cANONs does have a point. It takes about 20 IRL minutes for the Trench to rebuild, this coupled with the diagnostic of the machine can be pretty time consuming.

    ... When I download a world, I do an initial once over, that would take @5 - 10 minutes. Start the re-build (20 minutes) and watch the village build. If there's an issue, I stop the build by de-registering any registered villages, re-setting timers, and diagnose again.

    I'm not sure how teh_cANONs does it, but my point is he and Tango_Tek provided videos and teh_cANONS created this thread, PLEASE look through everything previously posted and only post if you are still stuck.

    My time is valuable, I'm sure teh_cANONs is also, so please exhaust all posted help before posting here.

    Also on a side note, please allow for the save to have us load near the Iron Trench. Traveling 100+ blocks also takes a lot of time.

    I'm not complain­ing or anything, I just want to make life easier on those trying to help :) .

    Cheers.
    Posted in: Redstone Discussion and Mechanisms
  • 1

    posted a message on Help with hopper sorting system?
    Hey there! I made this...


    Each green band represents a separate crop planting plot, each plot section holds 140 planting locations. I use 2 sections for carrots (280 planting locations), potatoes (280 planting locations), and wheat (280 planting locations).

    Press a button and all crops are harvested with water and pushed into hoppers. All crops are separated and end up here.


    The sorting system looks like this. (Not very compact but doesn't fail)


    The sorter for each crop looks like this. (the "in" hopper line is not shown)


    The hopper next to the comparator has a total of 21 stackable items and whatever item you want to pass through the sorter.


    The sorter with the hopper line in


    *top hoppers are the in
    *middle hopper is the sorter with the items in 21/1
    *bottom is the out line that to the chest


    *Build notes*
    The hopper containing your items must point toward or away from the comparator.
    This hopper must have 21 stackable items like dirt and 1 of what you want sorted.
    This design is not stackable, you must have a space between each item being sorted (reference the 3rd and 5th pic).

    Hope this helps.
    Cheers!
    Posted in: Redstone Discussion and Mechanisms
  • 1

    posted a message on How do I have a door open while on a a mine cart?
    Here's my track door... pretty expensive but offers no entrance without a minecart.

    Closed.


    Open.


    Uses 2 detector rails for the opening. The first is hooked to an RSNOR Latch and is used to open the bocks above and below. The 2nd detector rail simply pushes the powered rail in place for easy passage.


    The detector rail after the door closes the RSNOR which bring the blocks back down. The rails are timed from their detector rail above; they will move in and move out by themselves.


    As described, the rails are timed - play with it to get your timing right and the tracks will place and be removed without breaking.


    I hope this helps, cheers!

    :EDIT:

    Here's some pics in use at my Fortress (there's no way to get in except with a minecart).

    Entrance


    2nd detector rail activating the track placement.


    Other side of the door "exit".
    Posted in: Redstone Discussion and Mechanisms
  • 2

    posted a message on Another Hidden Staircase
    Posts regarding this topic are all over the place and the videos and tutorials IMO are over-complicated and usually very long.
    I've came up with a hidden stair case with a very small foot print using full blocks and stairs from top to bottom (no jumping!).

    Here's some screen shots of the circuit and function of the device. I've only built the required stairs needed and this can be implemented on anyone's map. I can do a tutorial if need be but these screens should suffice.


    Complete foot print.


    Control circuit for switching from hidden to exposed.


    Switch is off and stairs are hidden - glow stone and dirt is where the floor would be.


    Switch is on and stairs are exposed.


    Stairs side of the circuit with stairs are exposed.


    Hidden floor side of the circuit with stairs exposed.


    Hidden floor side of the circuit with stairs hidden.


    Under the circuit (stairs hidden). These not gates switch off and turn on the torches above them to make the floor rise.


    The stairs exposed looking from the top down.


    Stairs exposed a view of the circuit while active.


    Stairs hidden a view of the circuit while deactivated.

    Pratical use, this is in my respawn point.


    Closed.


    Open.


    Top looking down.


    Bottom looking up while stairs are hidden.

    I hope this helps those who need it and if you require a Youtube tutorial I will try to do one... Cheers!
    Posted in: Redstone Discussion and Mechanisms
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