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Original Post
** Update 01-18-12 ** I am no longer updating Survival Island. There are however, a bunch of good mapmakers who are continuing the Survival Island Genre on their own so give them a try!
Thanks and Happy Mining!!
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And the big one, please make something original, this's been made at least over nine thousand times already.
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1. Google super hostile.
2. Download a map.
3. Look stupid.
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Snow island picture:
Desert island picture:
Mushroom island picture:
Nether island picture:
End island picture:
Download (Must be converted!): http://www.mediafire...r34ik6i12iyaa4p
Download (Already converted): http://www.mediafire...4wt9u0wlwpamzeb
Please rate this map and comment below, it keeps this topic alive!
Videos and lets plays of this map are greatly appreciated!
Do not resubmit any content, any links to the content on this page must be directed HERE.
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That pic was taken from a world generated TODAY!
And i sure hope they work on it cus that pic is an insult to a good game.
And ohohoho you do NOT wanna see a island snow forest...
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1.8+
MY EYES!!! THEY BUUUUUUUUUURN!!!!!
Please copy the terrain generator coding from 1.7, come on now, 1.8's just put a bombshell to minecraft's most used and what used to be the prettiest area in the mc world.
Do i have to say more?
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Did you ever upload a skin? if you did the only way to test it is to upload it or play ofline.
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What ya think of it?
Spectator area's round the side, mobs spawn on red circles and players spawn on blue one.
The arena is 150 blocks wide and 128 blocks tall.
Download: http://www.mediafire.com/82o4bj2lhger4mz
Schematic file of arena: http://www.mediafire.com/j2w6ekb2aw99d3v
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By increasing the height limit of chunks it causes the game to lag, making it impossible to build good constructions with no lag.
By making the world generate chunks that are 16x16x16 that stack on the x,y and z axis instead of 16x16x128+ that only stack on x and z axis the world can generate in all directions with no lag increase or limit!
This will also remove bedrock altogether from the world, as the world is infinite on y axis. the caves will just keep on going! (Bedrock can still be used for creative mode construction though.)
For this to work the y axis central point must be set at 0, like x and z's, going down will cause it to go to negative figures and up goes to normal figures, like x and z.
Currently the x and z axis are limited to go up to 32 million blocks from point 0, this most likely will be applied to the y axis, but it's almost impossible to get that far, it takes hours of walking just to get 10000 blocks!
What would also be neat to go with the update is a terrain configuration menu for singleplayer and terrain.properties file for servers to allow for terrain customisation so you don't have to look through millions of seeds to get close to what you REALLY want! Terrain Control plugin sets a good example of this.
A terrain toggle between 1.8 and 1.7 in the terrain configurations will satisfy all the protests made by the terrain generation change.
Please press the (+) button to the right of this text and comment below if you want this to be added!
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Make that a triple, anyone else?
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'Nuff said
All it requires is the code being changed so it makes one fence gate on top between two 3 block tall fences.
This greatly increases the looks of shafts, and wood supply soloution= fences need to be able to craft into 6 sticks and fence gate needs to turn back to 4 planks. (2 planks+4 sticks=4 planks)