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    posted a message on I used my buried treasure map on a cartogropher table to make it bigger

    Great Q. I'll check the Wiki.. no info. ... oh, wait, back on "Map" (not Cartography Table) :

    "

    The output will have the same map center as the input map, and the same monument, woodland mansion or buried treasure marker.


    "

    So if it's Not-showing up.. would that be "Bugged"? Better than no red "X" at all..!

    Posted in: Discussion
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    posted a message on potatoes in minecraft

    For me, Steak > Carrots, and basically I don't carry anything ( * [whoops, see " * " later] )else (for Stacking, of space issues). I can't Trade the Beef to Villagers, but Do need to Trade the Cows' Leather (which also has other uses, and lately I've Started to finally use Any Leather Armor, since pre-1.14, Iron Armor being readily-available without Mining-and-Crafting it wasn't-as much a thing [now there're more Illagers, which I think might drop Iron Armor, degraded of course usually {it's Rare to find a Z. /Skel. drop any}] - this alongside the Turtle Shell as-Helmet [as-strong as the Iron, more-renewable, and of-course more-useful {Breathing 2X UnderWater}] - so less-Leather, used than it seems).


    I'd use Potatoes If Carrots weren't so-easy. Finding relatively-bright orange Carrots and /or Pumpkins (though Melons being yellow are brighter) Farms I've made before - including in the (dark) Nether - can be a "bright"-point of a given trip (free Food, no Cooking required), and are easiest-slightly - including with the New (1.14) Textures (I'd not wanted much but am trying to get used to, to do a good compare /contrast) - to see, when ready to Harvest.


    Potatoes require Fuel - I already barely manage to keep-ahead using Cola, er Coal Blocks increasingly, using Fortune III Picks - which for me means Lava (Buckets, of). Which in my case means a Lava "Well," of scooping-it out by my Main Base.

    Again, Buckets of Lava don't Stack (so that'd be two Slots - Potatoes and Buckets [though of course the empties Stack, thank gosh] - and Carrots also show-up in my Inv'y. better than Potatoes - and which of either - Raw or Baked is which [that's 1-2 more Slots, for Carrots-anyway, and Raw or-Baked]). But I can just Run /Sprint-around Base endlessly (without need for Fuel, Cooking, or carefully-measuring amount of Food needed to be Eaten [as I do almost-always]), so even have an extra-row of 4 Carrots just to see when they're roughly-ready!


    ( * = But I Do use Potatoes /Beets "in the field" - and save my Carrots for myself and additional-Farm[ing][s] - to Breed Pigs, just to have something-else that gives as-much Food as Beef /Steak. I even also use it - Pork Chops - [exclusively] in the Nether, as it again shows-up better in my Inv'y. than Steak; it's pretty satisfying to Breed Pigs occasionally: even when I accidentally *oink* eat their food! [Wheat-alone that way could get boring])

    Posted in: Discussion
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    posted a message on What to do with all this gold?

    Yeah, I go to Mesa->"Badlands," now a.k.a. "Gold Biome" (heh, feels like, to me), for all my Mule'ing needs (Breeding Horse-types). I figure Gold is saving-me Food, from having to Harvest as much, since I can Ride these things over the mostly-Land I'm on vs. Water-in (can't Breed the Skeletal Horses, but can-apparently Ride them "over" the Ocean Bottom even [since things fall slightly-slowly in Water, perhaps-even "Ramp-up," too without having to fully Build-Up, Stairs-basically]), so less redundancy needed of activit(y)(ies).


    It's also pretty-enough as a Block (yes, even the New, Default Textures [1.14]). And then there're Golden Apples, not-just Carrots (the far-cheaper in-Gold, alternative with some of the same effects).

    Since Oak Trees are by Far the most-common type (unless - who knows? - are there really "palm trees" perhaps coming, sometime?? would they go on Islands /along Beaches??? it's just that Oaks already do this, currently [Ocean Biome]), I used to make Apple Orchards often (for Food, again if nothing else). But been Jungling (Wood'ing, that is) it too for Years (which can serve as a useful "mushroom cloud," Base marker).

    Posted in: Survival Mode
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    posted a message on Were is the rocky forest biome

    So I see guesses of Extreme Hills and (is it now "Big Trees"?) Biomes, with my own being similar. "Black Forest" (now, the Hills variant) and Jungle perhaps-Hills.

    Rough landscape could be vertical (so Hills /cliffs /New Villages though only Taiga, Snowy Taiga, and Tundra [Edit: "Snowy Plains" ; but maybe I meant Savanna, having the Highest-Elevations potentially And some Trees :o ]) I think have those latter), or just jumbled-up (see New Villages again; I know: really look at them, and prepare to get dizzy ["artificial {if natural in Generation-now} Land-movement"?]). Rocks could of course mean the Mossy (Cobblestone) Boulders of (now-)"Big Trees" (formerly Mega Taiga, formerly "Redwood"), or just even overly-exposed Stone such as Stone Beach's generally-endless Cliffs.


    These things can change, too: formerly I'd find (occasionally) "mini-Cliff-lines" among Plains (or similar-named like "Grasslands") Biomes; which would be useful then as markers to help re-find features in a relatively-similar kind of Terrain, otherwise. But that was at least 2 Years ago (and now All-[New ]Villages have such "janky" shaping, seems like especially-over Terrain-changes).

    Posted in: Discussion
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    posted a message on Do you consider switching to creative cheating? (from Survival)
    Quote from Yu_Katsuragi»

    pro.

    You have a right to change the game mode because who cares? it's your world.


    con.

    Survival doesn't have a point anymore after you change the game mode to creative.




    Here's part of the trick: if you can do More, than you ever - Ever - would've done before, using Creative; then, it's well. Creative (not destructive of the Survival experience).


    The way to verify this, of course, is Play a Lot. Some of us have.


    Quote from Khanh173»

    Yes, I changed to creative/spectator mode twice when I fell into lava in the Nether, both time the first time I did was pausing the game by ESC, then I typed the command to switch to other modes somewhere, copied it to the clipboard, then got back into the game, switched to other mode through LAN, pressed T and pasted the command, then I flew to safety and switched back to Survival.


    One time I also used to use spectator mode to retrieve the items from when I died when mining in a mineshaft. And another time teleporting back to the nether portal when I went too far from it when exploring the Nether, I had saved the coordinates but felt too lazy to go all the way back to that portal.


    I needed to use those cheating, otherwise when dying and losing items, or spending too much time like when I travelling manually would make me very frustrated and I may lose my will to play any further. I reasoned that I just wanted to save my time when cheating in those cases and not for the purpose of gaining items my Steve couldn't get his hands on.




    This is what I do. " /tp " for the Time-Saving.

    And so, to an extent. Game-life saving (too).



    There are some cases where I allow myself to cheat. Collecting items after I die is one of them.


    I don't really enjoy risk. Survival mode is fun because I need to collect resources, build farms and actually earn what I build. The threat of dying isn't enjoyable to me.


    Here is my complete list of exceptions:


    1. If I die, I can switch to creative to collect my items, but nothing else

    2. I can use commands to fix items or blocks lost due to a bug

    3. I can use external tools to learn information about my world, such as finding strongholds, biomes, or slime chunks.

    4. I can change the mobGriefing, doFireTick, doInsomnia, and keepInventory gamerules.

    5. Clientside mods such as JEI, Tape Mouse and Journeymap which are nice for quality of life but give no real gameplay advantage are allowed.

    6. I'm allowed to choose a specific seed or tweak world generation to my liking


    In modded Minecraft I also allow a few more:


    1. I can use commands to teleport myself freely. This is mostly to accelerate the early game, because I like to play much faster in a modded environment. In vanilla I'll put time into making bridges or getting an elytra instead.

    2. Cheating in items to test things is fine, as long as I don't keep anything or gain any survival advantage.

    3. I can switch to spectator mode to look at my pipes.

    4. I can spawn in some items to help my get past the early game faster. I've probably made a first set of tinkers' tools twenty or thirty times over the years.




    After Years of going-to get-items, it becomes something I can( 't) do in my sleep, it starts to feel like. But rather-than having to obsess-basically at doing-it Always the Slowest way, I just Attempt, carefully (gets tricky when Inv'y. gets-close to full, as Creative Mode for-example will Delete items beyond the Inv'y. limit, so rules are put-on Armor, Shield - avoid picking-up Mob-Griefed [Creepers, Endermen, et. al. ] and-dropped, dropped items, generally Blocks).


    To pick it up. And re-start (this's especially good after a "Bug," such as Lag and /or "Glitch").


    Quote from WaltersDad»

    Simple answer. Cheats mode is on, therefore it is cheating.




    Heh. Which since apparently (I leave the "allow cheats" option, on), I never use "Cheats," just Creative, I'm still-getting Achievements..?

    Quote from Yu_Katsuragi»

    If its survival, therefore you have to suffer. for instance, you lost your items when you died, therefore you have to craft or make a new one, That's the magic of survival mode.




    -I never die and I never will.



    Nice Edit there. By The Way (which you don't never do).

    To me though, the main point you're making is that Survival Mode is magic. It's just the capacity to endure suffering that's being increased.

    Beyond a certain point, suffering is just suffering. Beyond a given point, more pain is Loss, not gain.

    Quote from elicraft585»

    I only use creative like if I am travelling I go to creative to get back there fast, it my be cheating.


    that's what I do.



    Yeah, and sure I Build Nether-side Bases (I found them in the Overworld side, focusing on that side, and space them out more than the 1,000'ish Blocks to avoid crazy-'Porting "snapping" somewhat-Randomly). They're super-massive, allowing for Horse-types to be-used more-or-less totally safely, with them (even Mounting /Dismounting without hitting one's head every time), with Markers-between to find the way, Bridges, Stairs.. often going-through Nether Fortresses (carefully), as useful "incomplete 'high'-'way' would-be 'intersections'," Markers, themselves... but after 4 (i.e. Edit, traveling, in a Row so 4K Blocks ++ ) of them, find myself " /tp " 'ing, most-every time (used to take-resources en-masse via Nether, for Years).

    Quote from Toadrunner»

    Now I’m wondering if it is cheating if I am playing in creative mode and temporarily switch to survival mode. If not, why not? It is a whimsical but philosophical question.



    Well, Is it possible to "Cheat," if one is Playing Creative Mode significantly? Just outright-Playing it, for its own sake??


    That's probably a completely different question from anything-about Survival. "More /less" Fun, of Survival and /or Creative, would mean that one - one's Point Of View, individually - values one or the other, more.


    I'd Had a Creative Mode-World, but essentially-Never used it for Survival. More-importantly, I essentially-Never Played it, compared to Survival (more often just switch-to Creative to test-something, in a Temp. /Test World [then-discard and /or otherwise never-re-use]), so that's pretty clear to me, but if you don't know - what you don't know - then maybe you should Play Both - in whatever combination(s) - more (As it's just a Game) ; that might not-be: so Philosophical.

    Posted in: Survival Mode
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    posted a message on The way doors open

    This is (probably) correct, of course, above me. Could swear this stuff was on the Wiki.

    It used to be it was by the outer-side would face us, as we Placed it (if there was enough room between us and where we were trying to Place it, with it not-Placing it backwards, otherwise). Also there's the issue of whether it's the nearer-or-further edge of a Block from us, we're aiming at (if that even makes a difference).


    And the Aiming Angle. This has become especially-obvious, Placing Barrels, lately (with 1.14).


    So which-side of 45º (looking either that-way upwards or that-way downwards) seems to make a difference. When in doubt, test-with Stairs (but notice that the Barrel Will have a given singular-side, one can use as a Ref. Pt. for-Sure).

    Posted in: Discussion
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    posted a message on Getting an elytra

    It's true that Random Number Generators as thresholds to get stuff that helps-defeat the "R.N.G( 's) ." later feel like a 1-time steep climb. Thresholds can be rough.


    I try to have fun when being repeatedly-defeated by this Game Mechanic by enjoying the other ones, sometimes even while-attempting to get-to the next "'loot' 'box'" ("banned" in at least one "country" - or more? - now! [would this apply to MC..?]), sometimes not. So for example, we used to have to get Melon Seeds from AbMS Chests (I don't think it was Dungeons, but maybe), and often Pumpkin Seeds as well (if we just couldn't find Pumpkin patches on the Surface).


    I'd make a point of just Fighting everything - get better at that - using Water Flows to move-Hostiles away, Build more-and-better, and even entertain thoughts of TNT (which might destroy Spawners) but mostly Lava. But often I couldn't find an AbMS, and /or going-through it to find - such - Chests, which might or Might Not contain such was Not going to give a soon /favorable result.

    Which's why I'd do all-But that, at other times. I wouldn't make anything hinge - my sense of anything like "forward" "Progress" in a Game - on any one thing (heck, otherwise I might enjoy Hardcore more [on the flip side, ever heard of "Progress Quest"?]).

    Posted in: Survival Mode
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    posted a message on I just used the one stack of Iron to make a bunch of Iron Boots and that is all I had, what do i do?
    Quote from Yu_Katsuragi»

    The only option is to mine again except if you don't mind changing the game mode to creative.


    :/ This is the kind of thing I'd occasionally just "Revert" (technically-"Cheat," to my way of thinking), using Creative (Mode). But mostly it'd be annoying lessons learned 'Til (learning " /gamemode creative " ) then @.@ .

    Quote from BloodyPhoenix»

    Go mine some more and remember not to shift click things like that when using the crafting book. At least a stack of iron won't take long to get back.


    Also - speaking of Creative Mode - Still don't Shift-Click the "X" box in the bottom-right, which Destroys The ENTIRE Inv'y. ( :blink: !). Shift-Clicking as pointed-out by another here Used to inflict a painful items-destroying "Bug."
    Quote from Yu_Katsuragi»

    Ikr, 32 iron ingot is fine but 1 iron ingot + 7 nuggets are not worth it.


    no /kidding
    Quote from Founderlenin»

    There is nothing you can do to get those materials back, the best thing to do now is simply saving those boots and using them.


    Since they provide the least-Armor overall ( /Iron consumed), it's sort of like creating an accidental "safety net." G /l.

    Posted in: Survival Mode
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    posted a message on minecraft future.
    Quote from monomo»

    guys i heard microsoft bought minecraft, is this game gonna die now?


    Well, another "co." just "bought" the Forum - yes - this - new - Forum, before it closed (activity, became-only an Archive). So.


    Mixed. Bag (but that news is a year or so old, isn't it? meanwhile it continues to be favored much compared to "Fortnite" [which is significantly "'pay'-to-'play'"]).

    Posted in: Discussion
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    posted a message on An Interesting Choice in 1.14.3 That Will Affect your Defence.

    Yeah, there've actually been a Fair-bit of changes, already to Villagers' and Illagers' behavior - Behavior? a lot of it, being (re- , in the Villagers' case )Changed. (Since the full Update-released) As for Armor, yeah, I couldn't even believe they'd keep it that way - just like Crossbows, some'd been all-but fearful [F] outright before - on the edge of: "oh, no! It's New!! runn!1!1!" ; which I still barely-use (well, don't yet) Months-in.


    Perhaps the Villagers'll even Trade them..? you never know, could happen in a future Update... Trade - (to) us - Emeralds, for (our unwanted) Enchanted /regular Armor (no wait, they're all-about Getting-Emeralds, other than Diamonds-specifically - and except the "Nitwits" /sometime-"Unemployed" - which're already-Green or else "Undecided"). But "testing more, less issues" of course doesn't sound as interesting as "whole New, Armor, 'without "Cheat(ing)(s)"' !"

    Posted in: Recent Updates and Snapshots
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    posted a message on Sleds!
    Quote from DuhDerp»

    Minecraft has no real way to tell what's a slope or not, so how would you determine that you're going down a hill versus off a tall cliff? Or would it just be plain falling with movement (like sprint-falling)?


    I've got a couple thoughts up-on this, one being those "Snow layers," which I-think can - be made to? I'm actually in one right now, and all-seems to just Naturally be single Blocks (easier to Move-over - "Jump, Jump, Jump" - but still, like the again-Biome name, [Snowy] Plain[s]) - up-to 8, I think it is, which Do-function As inclines - allowing us to Ramp, without-using Slabs /Stairs - while still-having that same effect. Perhaps there'd be some Rail-like effect? where the-further one goes from the last-descent (or Powered Rail or Nudge, or whatever [Explosion, you name it]), the more one slows-down??
    Quote from fishg»

    I think this is a fun mechanic that provides a nice use to dogs and make snow biomes more fun. Could see a winter update later down the line for the Revamp with chilly content like this. But I agree with DuhDerp- how will the game determine if you are going down a hill?


    If Dog-sleds could be used with Leather and /or String (and so on, maybe Iron for the "Slead," er "Sled," and /or Leads-for specific-Dogs [which could affect speed, number-of Dogs on Leads { /Leashes.. though this could be a "Dog-walking," mechanic, Anyway... where they either "Pull"- forwards and /or Randomly, if like Real Life, heh}]), it'd be an alternative to - already - existing Ride-able, Pigs. There might need to be some speed-difference, though, between this and Pigs, to make it more-worthwhile in Snow and Ice, Biomes.


    Perhaps - yeah, there could be a speed-reduction, when not-on Snow - I've just been "toboggan'ing" a lot, on the Frozen Rivers, of my closest Snowy Tundra, and I don't think a Real-Life dogsled would do quite-as well (if nothing else, it's harder-to turn - like the Boats in MC on Ice - due to being relatively-frictionless) on ice. There could even be a significant speed-gain, where perhaps less-Dogs would be more-like a Pig's speed, but more-Dogs would be slightly-more than a Saddled Pig's speed.


    The Tricky thing, is that a Biome-specific (and - again - not so much, even on the often-common Ice) form of Transportation, would be (with the possible-exception of the Entire Nether, for more-rapid overall Transportation, Across-Dimensions, via multiple [2: Overworld, Nether, Overworld] Dimensions, as an almost Transportation'al Dimension, more than Dimension of Transportation [sort of like: "'Department' of 'Transportation' / '"Motto, er Motor" "Vehicles"'"]) prohibitively-selective and-rare (overall). Even my contributed to Idea someone'd had about "Whales and Ocean Volcanoes" - "Blubber Blocks," for (larger-than Boats) Ships that'd Float (a la Slime Blocks' own Flying Machines, of Blocks-held together) - would themselves be basically-restricted to more-than the-smallest possible Bodies of Water (so larger Water Ponds, as opposed to little pools, Rivers that are more-Water than-not, Lakes-fully that are large /deep -enough, and of course Oceans [which we now have 7 of 8 theoretically-possible variants of Oceans, as "Deep Warm Oceans," are Not a thing, in Reality {due to the way Oceanography works}]).


    I'd kind of wondered whether Villager Children /Babies would be able-to "Saddle" - themselves - the-smaller Animals, such as Wolves /Dogs. In any case, it's a great Idea /Suggestion above, for what to do when there's a shortage of Ride-able Animals, in what often seem like Frozen "waste(land)(s)," otherwise (of course having "sled-marks" after would also keep-it from being as-"trackless," and be-removable nearby Players via Snowing).

    Posted in: Suggestions
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    posted a message on So who actually plays singleplayer survival

    Not quite the same as the - "combat" - "vet(eran)." above, but for similar-enough reasons. People are people, and it's generally more-fun for me to interact with people I(n) R(eal) L(ife) than via Gaming, howsoever-Fun the particular Game is.


    It's not that I'm avoiding people - just found a relative that likes to Play it, and friends got me there /here in the first place, 7 1 /2 Years ago, we Played a Year or-so - it's just that generally Online - again "Online Interactions Not Rated" (by the E[ntertainment]S[afety]R[atings]B[oard] [I think]) one'll see often, of late - people are-Different from how they are in (In?) Reality. Getting to know them - over Years - only to have them almost-inevitably go-their own-ways, amidst-Gaming - whether Chatted-about or-not - is always going to feel like a "mutual 'stakeout'" (better than "M.A.D. ," of course), 'til it's over / "over," at which point, "what's done is done," and one Really feels like they'd done Much Virtually, only to not-Actually have anything in the Real World, to be-able to show-others, much, about for it.

    It's a similar issue - related, if possibly at right-angles from one-another - to "'social' 'media'." Again, Online(-basically).


    'Net's not the issue, as much as just - already limited - contact /engagement people Can have, with what's on 'Net /Online / "'electronic' comm'n(s) . ," as-opposed to telephones-before, were pretty-much considered "electrical" ("pagers"-since are more this other way ["'exclusive' 'comm'n. '," again un-like Online Forums]). Not having it - fully - public, even - this "woo, minecraftforum!" ("splash," like: "Look, mum, I'm in a splash!" ; being-Removed, not just, "the work of Notch!" - 1 guy - before) is itself being taken-out, after this all-but taken-down - also tends to keep not-just people in (their) little boxes, but not even let-anyone else have any hint (Anonymity, all-but "enforced"), who those other people are.

    Just check out: "the 'G.I.F.T. ' theory, of the Internet" ; basically, how 'Net's created / "created" (destroyed?) from (the) Internet(-before). Just try not to get caught-up in oneself, and /or 'it.


    Oh. And the beginning: I keep it interesting, because I know that I can decide if - what - (it) matters, or not; SSP of course is more-interesting to me, but really, I tend to attempt-to get it closer-to just-Exploring, Building, Surviving, and /or Adventuring.


    "It's not who 'wins' or 'loses' ; it's how one Plays the Game." "The journey is more important than the destination" (and /or "the means matter more than the end").


    'Course, I hardly ever get to. The End.

    Posted in: Survival Mode
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    posted a message on So, the forum is being closed for new messages, where do we go instead?

    I guess the other related topic is:


    Permanent life support /The Ark-IV’ing


    Does anyone think it's better to have less /limited stuff? I ask this to all the "Texters" ...


    It just seems a little "final." Business' re-solution.


    In-theory, "customers" have - give - input. But in practice..


    We're outta here. Either way.

    Posted in: Forum Discussion & Info
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    posted a message on The Endless War...

    I think I did 5 Hours of Real-Time (which was about 4 actual Gaming hours of Real-Time, so about Roughly [3 Game days /Real-World, hour] 4 X 3 = 12 Game days, not-counting Sleeping in Beds for previous Hostile Mobs, so probably closer-to 18'ish'ish Game, Days [Burned some Undead, Phantoms-avoided: Daytime Matters post-1.13 more-than ever; as-does Nighttime, of Night{s}]). It Is possible.


    It felt kind of "Buggy," And - Yes, like you (and this is probably-Why) - I was Killing the Banner-holders / "Captains," Probably of Illager PATROLS (i.e. not-originally Spawned-as Raiders, Perhaps, and /or who Joined the Raid once-Started, this All in hindsight). Now, I Don't think it was actually-"Buggy" at all - and have noted such here in the Forum to other people complaining about-such and /or Illagers( ' existence, I think )-generally (i.e. , their New, existence at-All, basically other than Witches and outside-of Woodland Mansions, Most Players Generally are not-in particularly long, at all) - but yeah, like you, it was - a bit - Confusing.


    I've been Experimenting with Raids, Testing them at "Test Villages." First not-walled, then Walled 3-high (with gaps, and they can Crowd and Bump each-other under, in the River going-around about 105º /360º [something-under a third] that next Village).

    This was the Only-exception, to them "work(ing)(s) as intended," as Mojang would put it (as described that it should function, more-or-less between the MC News and-Wiki [itself-]updated, to reflect that). Again, Once I started only targeting the groups of (took at least 1 /2 Hr. , but again wasn't really keeping track of time, just lots of Pausing and UnPausing) More-than 4-5 Illagers (and also focused on the ones which had More-than Pillagers-and-Vindicators [you refer to the most-Dangerous, Evokers above, but describe the practically 1-hit axes of Vindicators], i.e. Witches, Ravagers, Evokers and their [censored] Vexes [very Vexing!]), I think I stopped getting "New Bad Omen Effects."

    Again, normally in a Raid - once it Starts - I'd Never (before nor-after, so this wasn't like "it Broke," and then "never-worked," again) get the Bad Omen, Effect. Killing The Banner-Holder / "Captain," then Getting it, was-part of what proved to me that it was beyond not-just a "not-normal" Raid, but even that.. Illager Patrols...? Could-be affected (I'd noted Witches-could Join, and otherwise wandered sometime-Raiders could-Join later Waves of Raids, too normally) by the sheer presence of an active local Raid where they were.


    One trick, was the Wall (in the "Secondary Test Village"). Often, they'd "Act 'Bugged'," and - especially after a little while - Wouldn't attack me (even when I was attacking them: so this was my Only way I've found ever to do Melee-Fighting, of a Ravager, for-example; to find-out how many [it's a lot, of course] hits they would take, to kill /Kill [are they "conscious /sentient"? whatever]), when they were Just-beyond the Wall (which was usually just-outside of the "Raid Bar-designated, 'Raid' area" (as I-think defined-by the "'Work' /Job Stations," of Blocks with-Villagers nearby [I don't think the Beds mattered as much, but still checking this, they definitely Rush-towards the Bed{s}, and So, Part of the "semi-Bugged" behavior may be that they're Trying to "Rush" to the - middle of the, more-or-less - Village or the Bed{s}]).


    It was funky. And totally funked up my usual 1-3 Hr. Raid-countering (in previous Experiments /Tests), I must've gone-through like - instead of 7, in Hard Mode - about 3X that many (again, didn't keep track) "Waves /Raids."


    And sorry, but I wasn't-keeping track (between having to Switch-into Creative Mode, typically, to take-out the Evokers /their Vexes-Summoned, typically after being-killed by them) of the Raid Waves, to attempt-to figure out which given # of Raid Wave, I was in. But yeah, made me think of the "'Infinity' 'War'" series (as in, "series[es?]") out now of "'super''heroes'" (because "'sequels' are 'so awesome'") in movie theaters.

    Posted in: Recent Updates and Snapshots
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    posted a message on Stop pillager spawning

    Most-best - possible - use of Lava, ever..? The trick with Water-alone is they Seem to Follow me up to at least 100( 'ish) Blocks away (very roughly: Illager Patrols seem to stay-still and be-aware of me about 32 Blocks away; so stop-Patrol'ling onwards), once they've Targeted me.


    I'd thought I could continue a Grass Path route within about 200 or-less Blocks of them (their Pillager Outpost, of Re-Spawning), Build a Bridge over the River which thankfully wrapped-around them about 120º (that's 1 /3rd of 360º of a full-circle), but even though the River slows them down (since an Update in the far-distant now past which Slowed all-Mobs including the Player a bit, in Water, dramatically), I Still have to move-away from them quickly, once I get-away on Land. And on Land it was impossible: so I'd only ever easily be-able to Build the Bridge from the "safe(R)" side.


    I'd recommend what my plan was: Build "safehouses" (with Escape Tunnels, somewhat-more easier since now-at least Trapdoors and 2-high Fence Gates, one-Closes when-in the Block, makes one start-Crawling at 1-high; slower: but less- Digging /Mining, to Build one, going-sideways [dunno if we can Crawl-Jump, haven't tested-fully to go 1-Block high while-Crawling]). Join them up (that's how I'd Build the Bridge, which might as well be an Underwater-too Tunnel, at that point meh, "Pillager Outpost, 'Chunnel'"), and gradually find-where you can Build a Wall in-between (find their Spawn-Range from the Pillager Outpost in the Wiki, it might be 64+ Blocks, dunno).

    So Ring them in - at least - and then decide. "To Lava or not to Lava?"

    Posted in: Survival Mode
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