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    posted a message on Animania: Immersive Animals and Pets mod that improves the passive animal experience in Minecraft

    i am really loving how you got the animals to look and how easy it is to take care of them.

    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from Azanor»




    Funny you should mention the whole 'white light' thing. I thought about vis a bit this weekend and came up with a sort of unified magical theory for minecraft. I don't want to get into the details, but part of it was that the aura is just like white light. Pure magical energy (called vis) that is everywhere, though the actual strength differs between areas. Thaumaturges can take this energy and store part of it in a wand. Foci act like prisms or filters in a way - you channel the energy into them and the foci filters out all the parts of it you don't want and only the useful bits come out the other end. Since they are unbalanced now they settle into a pattern that manifests as a physical effect. A fire focus filters out almost everything except fire and when it comes out the other side the unbalanced magic just settles into raw flames. Foci like the hellbat one does more than just filter out some magic - it actually manipulates the unbalanced pattern of magic that emerges allowing for complex stuff like summoning a bat from the nether.

    Currently the idea that the aura is just pure and untyped raw magic almost seems to fit better than the current system I have in place.

    Well, since I'm typing now I might as well expand on my unified theory. Wall of text incoming.

    Without the aura everything in the minecraft universe will be either empty space or raw, unshaped proto-matter. The aura however interacts with this proto matter giving it the energy to take on true shapes. Without the aura a rock (and everything else) would just glob of shapeless, semi-real goop. The aura does this by naturally settling into things and giving them small parts of itself. The proto-matter that forms a rock does so because it just happened to get more of the things in the aura that describes what being 'rocky' is. This is called aspects and that is what thaumaturges can extract from things in the form of essentia. That is also why the smelting process creates flux. The process is not 100% efficient. Some of the proto-matter bonds with the essentia giving it it's unstable, but physical liquid-like form. The rest of the proto matter is simply let out into the world. Some of it will sink into the ether and eventually become real matter again, but the rest just clogs up the aura - too impure to be counted as either proto matter or vis. That is called flux - formless, magically infused junk matter.

    The reason I called it a unified theory is because I further thought of how all the other vanilla and mod created magic systems would fit into this and quite a lot of it actually fits quite well.

    Vanilla enchanting
    This is the one I actually had the most trouble with, but eventually I came up with this: Aspects in the aura and in physical objects are essentially ideas or descriptors - words if you will to give proto-matter meaning and shape. Vanilla enchanting taps into this idea by actually taking those mystical words that describe things and simply scribing them onto other things. The words themselves have a subtle power and once combined with life essence (experience) you can write them onto something and that object will be 'convinced' that it also has that aspect(s). Write the magical word for fire on a sword and it will gain the fire aspect enchant. Doing this is a bit of a hit and a miss affair and most of the time enchanters simply scribe all the words they know on something and hope for the best since not all the words will properly bond with the object.

    Vanilla brewing
    Not truly magic, but it does exploit that fact that everything in minecraft is magical in some way. If you combine the right things together that have the right amount of inherent magic they will naturally mix and create potions. Vanilla brewing is just the minecraft version of chemistry if you will.

    Witchcraft/Sorcery (Witchery and to a lesser extent Ars Magica type mods)
    Witchery is the natural progression of vanilla enchanting and brewing - its takes both the simple and subtle magics, combining them into a single whole and then cranking them to 11. Like brewing it relies on the magics already inherent in most things, but by combining them with complex rituals and chants (word magic) to call forth impressive magical effects.
    [In programming terms, Witchery is to manipulating the aura, what high level languages is to programming. Using layers of abstraction to simplify its interaction of the underlying aura]

    Mystical Botany (Botania / Magical Crops)
    Similar in some ways to Witchery it uses the idea that objects are inherently magical - in this case the magic inherent in living things like plants. Living things often have a more direct connection with the aura via their life force and Mystical botanists exploit this - using plants as a conduit to tap into the aura. They can even extract vis from the aura in the form of mana - a magical nectar if you will. This can then be used to create new magical plants, complex metals and other wonders.
    [Like witchery, mystical botany can be considered a high level language]

    Blood magic
    Similar in some ways to mystical botany, blood magic harvests vis from living creatures by tapping the their life energy from their blood. This life energy can then be stored or infused in objects using complex word magic.
    [Like witchery and mystical botany, blood magic can be considered a high level language]

    True Alchemy (EE)
    Alchemists look at the magical world in a much more pragmatic way: Things are made up proto matter and a 'recipe' that describes the proto matter how to behave. If I extract the proto matter and learn the recipe then I can make my own version of that thing - simple. And that is the basis of true alchemy - breaking physical objects down into proto matter and then reshaping it into new 'real' matter. The concept is elegant in its simplicity and truly skilled alchemists can even create things that can never exist is the real world - fuels that burn nearly forever, unbreakable metals and other such wonders.
    [True alchemy does away with some of the abstraction that other magics rely on and will be a low level language in programming terms. It manipulates the underlying principles of magic directly]

    Thaumaturgy
    Thaumaturges study and manipulate the underlying structures of magic. To this end they need to dip into other disciplines of magic - a good thaumaturge is a jack of all trades. Their end goal is different though and the other ways of manipulating magic is just the means to an end - manipulating vis and aspects of magic directly. The true end-goal of thaumaturgy is unfusion - taking objects in the world and "rewriting their code" to fit their own ends.
    Sure, word magic can be convincing enough to make a sword light on fire, but that is a bothersome way of doing things. A thaumaturge will just pump the very idea of fire into the sword till its no longer a sword, but a sword of fire.
    By mixing the right mystical ingredients together you can get a powerful potion, but who has the time to go find all the things you need. Rather figure out what makes those things the right ingredients, and find alternative sources for that.

    While this sounds good in principle there is a cost however - by being jacks of all trades, thaumaturges are truly masters of none - they can duplicate almost anything with thaumaturgy that other magical disciplines can do, but it often lacks the same raw power. Thaumaturgy also relies on mechanical contraptions and scientific methods - both things known for not playing well with magic. The only thing thaumaturgy excels at is directly manipulating the aura. They can easily channel the aura around them with foci to create magical effects, though the foci often lack the versatility of sorcerous spellcasting.
    [Thaumaturgy is a bit hard to define. A lot of it can be considered a low level language, but it dips heavily into higher level concepts.]

    i want to see this in a story as i swear this would make at lease make a good minecraft fan fiction if it was well written. azanor be proud that you can make one of the best mods better with a wall o text.
    Posted in: Minecraft Mods
  • 1

    posted a message on Minecraft wallpaper

    wow those are really great wallpapers!

    Posted in: Other Fan Art
  • 2

    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    i just thought of a new enchantment that could be added the the bone bow. this enchantment would be called skeletal (or something like that) that causes the bow to act like a skeleton's bow when killing creepers causing music disks to drop about 15% of the time for a lvl1 enchantment to about 30% for a lvl 3 enchantment. the only way to get the enchantment would be via the arcane infuser...or whatever it's called can't quite remember off the top of my head. :P
    Posted in: Minecraft Mods
  • 3

    posted a message on [1.6.X][1.5.X][Forge] Torojima's ChocoCraft 3.0.3 - happiness distilled into avian form
    is this ever going to update? i want to use it for 1.7.10
    Posted in: Minecraft Mods
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    posted a message on Ars Magica 2- Spells
    also i made a touch/dig spell called diggy diggy hole. i have no regrets as i will be singing the song as i use it
    Posted in: Mods Discussion
  • 2

    posted a message on Ars Magica 2- Spells
    bobmowzie your 2 spells scare me....alot
    Posted in: Mods Discussion
  • 1

    posted a message on Extended Workbench v1.4.2
    Quote from Gilan11

    Edit: It is working again.

    how you get it working?
    Posted in: Minecraft Mods
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    posted a message on MCDungeon v0.18.0
    hey i saw that you used the book paster thing a friend of mine made. mr rae3k is glad to see someone is useing it :)
    Posted in: Minecraft Tools
  • 1

    posted a message on [1.6.4] [Forge] The Ocarina Mod 3.4
    (>'-')>$$$ take my money just take it
    Posted in: Minecraft Mods
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