Alright here we go.. 2 food ideas. The idea is not to start new game and go straight hunting pig, cow, or chicken for meat to fix your hunger, there should be another way.
Blueberry plant, should be rare, 1 in every 4 chuck in grassy area biome. Player could go to it, hold right click to start eating berry for 3 seconds (punching animation):
After half eaten, heals 1/2 of hunger, plant look like half eaten:
Eat them again for another 1/2 of hunger. It would take a while to grow berries back. Empty berries plant look like:
Another plant idea, Prickly Pear.. food that grows on cactus. I took picture off cocoa, perhap you can use some of cocoa code from tree and stick it to cactus? Player would punch it, get prickly pear drop, right click to eat, heal 1 hunger.
Here's real 16x16 picture:
I have no idea how it would look in game, it could look bad, have someone redraw them if you're going to use these ideas.
It always bother me when I get far into game (having nice base, fully equiped with diamond gears, etc) is easier to survive than starting off game with nothing.
So here my idea, make a mod (forge support so it has configuration) that it has slider for the following:
1. No enemies for X days (similar to peaceful)
2. Easy enemies after Peaceful for X days
3. Normal enemies after Easy for X days
4. Max difficulty (easy, normal, hard, no slider)
Each slider with ranging 0 to 30 days.
For example if I set
1. No enemies for 2 days (similar to peaceful)
2. Easy enemies after Peaceful for 10 days
3. Normal enemies after Easy for 15 days
5. Max difficulty: Hard
With that, I would be able to go thru 2 nights without enemies spawning, then for 5 days, enemies spawning easy difficult mode. Then after 12th days, difficulty goes up again, normal enemies start to spawning. And then after 27th days, Hard enemies start to spawn.
This mod isn't compatible with http://www.minecraft...man-ghast-nerf/ , I like it cause while creepers don't damage the terrain, they still damage me, and TNT remains unchanged... would there be an easy fix?
The 1.3.1 update makes it easy to accidently sprint (draining my food bar quickly) really rustled my jimmies.
But then when I found this mod I was hoping that this mod would stop me from accidently sprinting, but it doesn't... can you update it that when it's toggled off makes it that my character doesn't sprint "if" I accidently double tap forward?
No, just stop.
I've been playing every version of Zombie Hunt, and it's never borked my water.
What you're experiencing is something called user error; if you want help, try giving some info that we can work with
instead of blaming others.
Clean Minecraft 1.2.3, I can see water fine
OptiFine + Modloader + ModloaderMP + AudioMod + PlayerAPI, I can see water fine
OptiFine + Modloader + ModloaderMP + AudioMod + PlayerAPI + Zombie Hunt 2.0... mod works except water texture vanished.
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Making mod can't be that hard, all it need is toggle on/off from forge mod config screen would be great...
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2. Question, is duration you put in config same as vanilla day/night duration?
3. I'm using your latest 2.2 version, sun not moving at all.
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Inventory items
XP
Would very much like mod on 1.7.2, 1.7.10 might b cool tho.
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Blueberry plant, should be rare, 1 in every 4 chuck in grassy area biome. Player could go to it, hold right click to start eating berry for 3 seconds (punching animation):
After half eaten, heals 1/2 of hunger, plant look like half eaten:
Eat them again for another 1/2 of hunger. It would take a while to grow berries back. Empty berries plant look like:
Another plant idea, Prickly Pear.. food that grows on cactus. I took picture off cocoa, perhap you can use some of cocoa code from tree and stick it to cactus? Player would punch it, get prickly pear drop, right click to eat, heal 1 hunger.
Here's real 16x16 picture:
I have no idea how it would look in game, it could look bad, have someone redraw them if you're going to use these ideas.
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So here my idea, make a mod (forge support so it has configuration) that it has slider for the following:
1. No enemies for X days (similar to peaceful)
2. Easy enemies after Peaceful for X days
3. Normal enemies after Easy for X days
4. Max difficulty (easy, normal, hard, no slider)
Each slider with ranging 0 to 30 days.
For example if I set
1. No enemies for 2 days (similar to peaceful)
2. Easy enemies after Peaceful for 10 days
3. Normal enemies after Easy for 15 days
5. Max difficulty: Hard
With that, I would be able to go thru 2 nights without enemies spawning, then for 5 days, enemies spawning easy difficult mode. Then after 12th days, difficulty goes up again, normal enemies start to spawning. And then after 27th days, Hard enemies start to spawn.
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I have an idea but I need time to *prepare* the idea to make a post about it.
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What is it? I can't see it.. my "DONE" button is blocking other buttons.
What is key to open stats screen?
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Push "PrtScrn" key. It's right above Insert key.
It becomes a clipboard, then you'll have to paste it into image software, mspaint, irfanview, gimp or something.
I recommend Irfanview.
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This replaces xb.class
Below is for version 1.3.1 and 1.3.2
2x longer - adf.ly
3x longer - adf.ly
always day time - adf.ly
in before "no pic no download"... this isn't something i can show with a freeze-frame snapshot
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At quick glance, they both replace uo.class (and possible others?) .. shame because, I'd like both BWG3 and anti-grief mod to work together.
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But then when I found this mod I was hoping that this mod would stop me from accidently sprinting, but it doesn't... can you update it that when it's toggled off makes it that my character doesn't sprint "if" I accidently double tap forward?
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Switching Graphic to FAST worked. Thanks, I shoulda tried that first.
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Clean Minecraft 1.2.3, I can see water fine
OptiFine + Modloader + ModloaderMP + AudioMod + PlayerAPI, I can see water fine
OptiFine + Modloader + ModloaderMP + AudioMod + PlayerAPI + Zombie Hunt 2.0... mod works except water texture vanished.
Care to explain how you got yours to work?