So obviously this isn't a small suggestion but I think it is something that would turn survival mode into and actual survival mode. Currently all you do is kill mobs and find resources and food so you don't starve to death and can kill mobs easier. But to survive in real life it requires so much more. Obviously nutrition would be difficult to add but needing water wouldn't be difficult to add and it is a life nessesity. This would be something that should be similar for animals to. Animals need water so they should have to have a water supply otherwise they die of thirst. Another thing is to add more to farming. I'm not just saying more crops which would be awesome but rather plants needing a curtain biome or weather in order to survive. If a plant gets to little water they die and the same with sunlight. And it goes the other way to. They can't have to much of water or sun. This would make farming more enjoyable because you have to actually focus on what your doing and make sure that the plants can grow. I also think that there should be more weather. Currently it is either sunny, rainy, or thunderstorms. I believe that there should be other kinds of stuff in different biomes. One post on this forum mentioned sandstorms in desserts and that is a great idea. But along with the weather should be temperature and season changings. In a snowy biome or dessert it should still be snowy or hot year round but it could get hitter and colder. And then in the grasslands and timber is where there should be seasons. What would go perfect with this, is the player needing clothing for the environment they are in. If your living in the cold snow biome you would need wool clothes to keep from getting frostbite. This would just add a small thing that players actually have to worry about when playing. And there would be different kinds of clothes to for different environments. You wouldn't be wearing a winter coat in the dessert would you. But for the dessert I think it should be possible to get sunburned so you might want a thin layer to protect from the UV radiation. The clothes would be created in the loom. Another small feature would be sleep deprivation, so more if you didn't get enough sleep you would only have to deal with the phantoms but also fatigue and possibly nausea. And something I think almost everybody would agree with which is more animals. Especially predators, there armt any predatorial animals really and they do actually exist. Predators should also want to kill prey like wolves do with sheep in the game. I believe all this would add so much more to the game. It seems like they focus so much on creative mode now days which is fine and all but survival mode could have so much more to it that would make the game way more enjoyable, especially for older audiences. And all this doesn't need to be in regular survival, I was thinking rather a hardcore survival that way those that are just learning the game or maybe don't like the changes, wouldn't have to play the game this way. So you would be able to select survival or hardcore survival. If you read all this I would like to say thanks and I am excited to see what you have to say. Thank you.
Not in response to the whole thread but regarding player thirst mojang put that on the never going to add list
Healthy-living/wellness -- some of these could be medical offices or clinics, but you could also put day spas, therapeutics, rehabs, gyms (martial-arts dojos, boxing rings, rock-climbing walls, parkour arenas, etc), and life-coaching here as well.
Office space -- administrative HQs, call centers, tech support, schools and academic facilities, libraries, etc
Industrial processing -- these would be your factories and other production facilities. They are generally not found in single-use hi-rises, typically because there are lots of machinery that produce lots of noise, smoke, or (bad) smells but in Minecraft we generally don't have to worry about this sort of thing.
Storage -- these could be storage lockers/pods/garages for individual customers, strategic vaults and repositories (ie, national gold reserves backing the economy, seed vaults to ensure the world doesn't lose the ability to grow food, collections of priceless artifacts not currently on display, etc), even farms.
You can mix-n-match these things to produce a themed multi-use environment that your residents would never have to leave the building for. If you do this, you'll need some essential services to take care of the property and the needs of the residents:
Administrators -- people who apply the rules to tenants, define the rules to be applied, and review the rules when conflicts arise to ensure fair use. They would also oversee things like rent collection, space assignment, and the creation of new services to fill a need.
Maintenance -- landscaping, infrastructure (plumbing, redstoning/electric, etc), anything that breaks or needs building/tearing down, anything that needs cleaning
Safety: police, fire protection, surveillance, medical facilities (non-hospital stuff)
Thanks. This is the best response I could have gotten. I'll use this as a guide. I ended up making it an apartment building. However, I'm having more issues. Though I have built the basic structure, I have no idea what to put around it, or how the roads are gonna work. I'm not a fan of the 4x4 tile like roads, and I like angling my roads with more intricate curvy designs. Basically, I have a large skyscraper with nothing around it and no ideas as to what to put.
Besides hotels and office buildings, what can go inside of a tall building? I plan to build a tall skyscraper for my city but do not know what I'll put inside it. I just don't want it to be a hotel or office buidling. Don't want it to be a hospital either, that's planned for another time.
A good idea, but one that runs up against the limitations of the interface: essentially MS combat relies on a target designator (eg crosshair) and two buttons (defaults are left mouse = break/strike, right mouse = 'use')…
unless various bucky-bits are added (shift and control already have asigned functions, but alt and command are possibillities) this effectively limits action to aim [WASD + mouse] and either 'strike' or 'use'.
[Relying on activating additional modifier keys would be problematic, however… particularly as sneak and sprint both already find use in MC combat.]
Since even such comparatively minor differences as high-/low-line or inside/outside attacks are not differentiated in the current system, it is hard to see how a two handed weapon that relies on (among other things) changes of grip and switching between swing and thrust attacks could be effectively handled. This objection would apply to not only staff weapons (bō, or quarterstaff – which is the European near equivalent), but also to most flambard style two-handed swords (where the upper hand could be shifted to the ricasso to allow use in a spear-like fashion and attacks with quillion or pommel are available) as well as many polearm types (those that had both significant thrust and slice/cleave/punch functions).
Unrelated to the post, but where are the Bedrock forums at? It seems to me that this forum is just for Java. I play on Bedrock. Also I imagine the Bo Staff would work the same way shields do on Bedrock where when you shift it blocks and still crouches your character.
Mostly just a realistic nit pick. Many will be against this idea mainly because of the over abundance of food in the game, but I will still suggest this assuming that one day Mojang updates the hunger system.
Sugar: Would only offer a half hunger bar, but would give a small increase of speed for ten seconds, and then slow you down for five seconds. This would demonstrate sugar highs.
Eggs: Would give a full hunger bar, but would have a chance of making you hunger sick.
Brown Mushrooms: Would give you a half hunger bar
Red Mushrooms: Would give you a half hunger bar, but would poison you similarly to getting poisoned from a pufferfish.
Pumpkin Seeds: Would give you half a hunger bar. Can be cooked for a full hunger bar
Cocoa Beans: Would give you half a hunger bar
Dandelions: Would give you half a hunger bar (dandelions are edible in real life, and are highly nutritious)
4.) when you break (e.g. pickaxe while mining) and you have another one in your inventory, it automatically adds to that slot
5.) BETTER DUAL WIELDING (e.g. when you have two swords you swing with both, maybe faster mining with two pickaxes lol :D)
Maybe also better hitboxes
Potions not being stackable is a balance thing. Otherwise, you would be able to have stacks upon stacks of harming potions, which would be OP, stacks of strength potions, stacks of invisibility potions, et cetera.
This could work, and perhaps you could then have an alternative book-creation recipe that used 1 leather and 3 notes to directly craft a written book using the information from the notes. It might also be preferable to include a written-book plus note recipe so that we can add pages of content directly to the book (book with a note on the right could tack on the note to the last page, book with a note on the left could prepend it.)
Thanks for the ideas. That book crafting recipe is a great idea.
I have always found it odd that to deliver a message to someone, you have to create a whole book to do so. A better way of writing would be to add notes to Minecraft. All you have to do is combine is a piece of paper and ink sac in a crafting table, and voila. They would be like short signs you can read on the go.
Though I doubt they'd add an animal that only drops variants of drops from other animals unless they had some other use as well.
My idea was horns (pillager beasts would drop these too) that could be used in a potion. The potion could be like a leaping potion, but instead of making you jump higher, it makes you jump forwards more, so you could literally "leap".
A new goat mob. Could be an alternative animal for milk, and spawns only in the mountains. Drops Chevon, or goat meat. I mainly want this animal to be added because it would be the last farm animal Minecraft needs to add.
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Not in response to the whole thread but regarding player thirst mojang put that on the never going to add list
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Thanks. This is the best response I could have gotten. I'll use this as a guide. I ended up making it an apartment building. However, I'm having more issues. Though I have built the basic structure, I have no idea what to put around it, or how the roads are gonna work. I'm not a fan of the 4x4 tile like roads, and I like angling my roads with more intricate curvy designs. Basically, I have a large skyscraper with nothing around it and no ideas as to what to put.
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Besides hotels and office buildings, what can go inside of a tall building? I plan to build a tall skyscraper for my city but do not know what I'll put inside it. I just don't want it to be a hotel or office buidling. Don't want it to be a hospital either, that's planned for another time.
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How so? I think besides the fairies idea, both villages are incredibly suiting for Minecraft. Elaborate.
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This seems like a good idea to me. I feel however that mobs should still spawn in winter and fall, but only warm mobs like rabbits, sheep, and wolves.
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Unrelated to the post, but where are the Bedrock forums at? It seems to me that this forum is just for Java. I play on Bedrock. Also I imagine the Bo Staff would work the same way shields do on Bedrock where when you shift it blocks and still crouches your character.
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Mostly just a realistic nit pick. Many will be against this idea mainly because of the over abundance of food in the game, but I will still suggest this assuming that one day Mojang updates the hunger system.
Sugar: Would only offer a half hunger bar, but would give a small increase of speed for ten seconds, and then slow you down for five seconds. This would demonstrate sugar highs.
Eggs: Would give a full hunger bar, but would have a chance of making you hunger sick.
Brown Mushrooms: Would give you a half hunger bar
Red Mushrooms: Would give you a half hunger bar, but would poison you similarly to getting poisoned from a pufferfish.
Pumpkin Seeds: Would give you half a hunger bar. Can be cooked for a full hunger bar
Cocoa Beans: Would give you half a hunger bar
Dandelions: Would give you half a hunger bar (dandelions are edible in real life, and are highly nutritious)
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Potions not being stackable is a balance thing. Otherwise, you would be able to have stacks upon stacks of harming potions, which would be OP, stacks of strength potions, stacks of invisibility potions, et cetera.
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I like the idea that they are "living lanwmowers". However, the guts idea seems a little gory for Minecraft, but it's a good idea none the less.
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Thanks for the ideas. That book crafting recipe is a great idea.
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I have always found it odd that to deliver a message to someone, you have to create a whole book to do so. A better way of writing would be to add notes to Minecraft. All you have to do is combine is a piece of paper and ink sac in a crafting table, and voila. They would be like short signs you can read on the go.
My idea as to where you could use notes is:
To plan a treasure hunt, place clues around
To deliver a short message
When you don't have leather to make a book
When you need a list
Et cetera
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We didn't need another meat source 3 meat sources ago, but look where we are.
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My idea was horns (pillager beasts would drop these too) that could be used in a potion. The potion could be like a leaping potion, but instead of making you jump higher, it makes you jump forwards more, so you could literally "leap".
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I feel like that's a glitch.
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A new goat mob. Could be an alternative animal for milk, and spawns only in the mountains. Drops Chevon, or goat meat. I mainly want this animal to be added because it would be the last farm animal Minecraft needs to add.