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    posted a message on Where are the armor models stored?

    it is currently impossible to modify model of player weared armoer (not texture, whitch is easy to edit) even with optifine in resourcepack surprisingly. It is possible to edit model of blocks weared on head, but not armor (or even helmet)

    Posted in: Resource Pack Help
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    posted a message on Custom Entity Model issues

    Some mobs have some changes from its model, like spiders legs etc, but most of the time it is in logical way. If they are just switched and nothing else, maybe you can make it somehow work (edit the model in blockbench strangely to make it work normally in-game). Now, why does not that naming thing work properly? because you need to write name.2=Pink Pig. You need to specify that it belongs to second texture group. After this, it should work.



    (As I never edited pig, I can't tell if something like this is normal or not)

    Posted in: Resource Pack Help
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    posted a message on Is it possible to remove spyglass black borders?

    Is it possible to remove spyglass black borders? I don't mean the texture itself, as that is easy, I mean that black line on the left and right of the screen outside center square. It can be even with help of optifine if needed. it would be best if I could make my own texture that would take up whole screen instead of just that square in the center, but I don't think that can happend....

    Posted in: Resource Pack Help
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    posted a message on Lava Retexture

    it is not possible to make lava texture see-throught at all, if you make it tranparent, it just puts some red-orange color there.

    Posted in: Resource Pack Discussion
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    posted a message on Asking for recommendations.

    I would say stay on vanilla, just use some vanilla tweaks you like to make it look even better. But thats just me :D

    Posted in: Resource Pack Discussion
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    posted a message on Is it possible to add custom particles?

    Definetly not like that as it is still just a resource pack and not a mod, but even with optifine, there is nothing I would know of changeable (for resource pack purpourses) with particles, so without mods I would say impossible.

    Posted in: Resource Pack Help
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    posted a message on Resource Pack - Can you remove the greyed out background around inventory?

    It is not possible with resource pack. As I know nothing about shaders I can't tell, but I would guss it is not possible either. It is just some minecraft code that says fade it when inventory openned, not changeable unless using mods.

    Posted in: Resource Pack Help
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    posted a message on Custom Entity Model issues

    When I was doing with blockbench mobs at first, I always had this problem because of pivit points. I just never touched them and everything worked well after that, but it may be the issue. Then, to make random textures work, all I have done is to make a model, place place from where it should take the texture, then remove the texture saved in blockbench and save the file. As blockbench model had no texture, it just took one from normal location -> with random entities working. (But you can do it only with mobs, not with blocks)

    Posted in: Resource Pack Help
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    posted a message on HELP...

    I don't think that is is problem of resource pack but just minecraft thing, as when I go into spectator mode to look under world, I see normal sky when my height (Y) is above 61,5, but as I go under, it changes to black. I kinda believe that you just can not change it, but I may be wrong. (I tested it in 1.17, so it may be different in 1.8.9 that Y value.)

    Posted in: Resource Pack Help
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    posted a message on Need help with a texture

    As this is help for java and not bedrock I only can guess from java, but should be the same that resolution does not matter at all and those pixels are just almost transparent and thats why you can't find it in editing programme, whitch support it, but you can see it in-game, whitch does not support it there.



    fix, if that is the issue: just select the area where about are those pixels and delete it. Or paint it by some random color and then delete it, if you want to see it visually


    I had similiar problems before with almost fully transparent pixels.

    Posted in: Resource Pack Help
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    posted a message on Model Armor Not There

    If you don't have it in your pack, you can just create it! either make it from scratch, copy it from already existing resource pack and just edit it or (thats what I prefer to do) copy it from .minecraft -> versions -> game version you play on -> open .jar file with for example winrar -> assets -> minecraft -> textures (or "texture" on older versions) -> models -> armor

    Posted in: Resource Pack Help
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    posted a message on Help, I'm having trouble trying to change the model (.jem) of the horse

    Since you put basically no info on what you done and I can't even guess the problem without it, I can suggest looking for alerady existing models to see how they made it, then remake it to your model. remember, if you need help, you first need to show what you tried to do and how it looks in-game. Not showing custom model at all? Showing in purple-black texture? just showing something completly different? It all have different reasons on what could be wrong.

    Posted in: Resource Pack Help
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    posted a message on I need some help with armor layers

    It is sadly not possible to edit model or add another layer of player armor. It is possible to do it only on some items/blocks that can be on head like carved pumpkin, but not to whole armor or even helmet itself. That layer 1 and layer 2 is for minecraft to understand the difference between pants and chestplate/boots, as it is in the same spot otherwise. so layer 1 is for helmet, chestplate and boots, layer 2 is for pants.

    Optifine has nothing to modify armor, idk why, it would be used a lot I think, but it is just not possible.

    Posted in: Resource Pack Help
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    posted a message on different textures for different colored fireworks
    Quote from Alvoria»

    You mean for the fireworks item itself, yes?


    If so, this may be possible with Optifine's CIT feature. You can key it off of NBT data which should logically include the color of the fireworks.


    I haven't gotten nearly deep enough into this particular feature to give you a definite yes or no much less instructions on what exactly to include in your file, but that's the only way that I can think of that might make it possible. It's definitely NOT something that can just be done in the vanilla game.


    I hope that helps you!



    Oh yeah, I meant item using optifine CIT. I'll edit it in. using this, it is possible to make custom item based on its lenght and/or type, but I never found anything working for color as those color codes with that I; at the start are problematic.


    This is how lenght and type works:

    type=item
    items=firework_rocket
    nbt.Fireworks.Flight=1
    nbt.Fireworks.Explosions.0.Type=3
    Posted in: Resource Pack Help
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    posted a message on different textures for different colored fireworks

    Is it possible to have different texture to firework item based on color of particles after explosion? With optifine of course, as it is no way possible in vanilla game. I guess it is not possible as I saw report of exactly this still open with 0 comments back in 2018, but as this could be changed in those 3 years I am asking here. The problem was that tere was no way to transfer color from this information: Colors:[I;3887386] to resource pack. As other parts of fireworks are possible (duration or type), it would be great if it would be possible.

    Posted in: Resource Pack Help
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