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    posted a message on Can someone clear my confusion about the biome votes and more??

    It could be added in much later update, even now, they are adding something, that won year ago. I think they will add those things when the update is close to it. For example now, it looks like they are adding Caves, what people wanted for long time and winning vote - both because it is similiar things. It just doesn't make much sence to add some things likeemoobloom or frogs in cave & cliff update. Also, it looks like they arlredy have lots of things in this upodate to work on :D


    It's just my opinion, but... :D

    Posted in: Discussion
  • 1

    posted a message on animal spawning on skyblock

    As Hexalobular said, all limits like biome should be okay, my seed is 1435672245, I just spawned them in with cheats cause I have no idea why they shouldn't spawned, but if anyone will discover anything, I will like to see answer.

    Posted in: Discussion
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    posted a message on 1.16.3 Villager Breeder

    They are currectly without any role. Farmers need composters available to get role. Also, Im not sure if they reach for it from that distance.

    Posted in: Discussion
  • 2

    posted a message on Teleport using commandblock messed up.

    Ptolemy had it almost right, but that "-1" dimension was changed to "the_nether" in 1.13, where everything changed from numbers to letters.(I still hate it xd)


    Also, I changed his @a - all players just to @p - closest player.


    Without him, I wouldn't have idea to use nbt.

    Posted in: Commands, Command Blocks and Functions
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    posted a message on Teleport using commandblock messed up.

    Well, if your friend used it in nether, while someone is in overworld, I don't see why should it be applied to him.

    You said to that command block to:

    /execute in overworld run teleport @p -845 69 450



    this means:

    -do in overworld - teleport nearest player to location.

    So it will teleport closest player from those coords in overworld, not in nether.


    That should be correct, after some testing and stuff this worked:

    /execute in overworld run teleport @p[nbt={Dimension:"minecraft:the_nether"}] -845 69 450



    this means:

    -do in overworld - teleport nearest player - in nether to location, still in overworld


    Reason, it worked before and also in single player is because no one was in overworld. When command was unable to find anyone in overworld, switched back to nether.

    Posted in: Commands, Command Blocks and Functions
  • 1

    posted a message on animal spawning on skyblock

    Well, I think I am gonna just spawn 2 pigs,cows,chickens and sheeps by command while enable to LAN for cheats on...

    Posted in: Discussion
  • 1

    posted a message on animal spawning on skyblock

    Slightly off topic but I would consider lining the tree dirt block and the spawning platform with cobble to reduce the chance of a stray enderman yoinking away your finite supply of dirt.



    hehe, I don't have any space for enderman to spawn rn, so I currectly have no problem with that, but yeah, in my older skyblock world endermans took few blocks, so when I will create some space, I'll make sure to do that :D


    Thanks for advice tho.

    Posted in: Discussion
  • 0

    posted a message on animal spawning on skyblock
    Quote from Hexalobular»

    If you don't have any other animals in loaded chunks and you are between 24 and 128 blocks away they ought to spawn, usually relatively quickly.

    A larger spawning platform can speed things up but shouldn't be needed, after a few days it would seem something is wrong somewhere.


    Is this single player or a server/realms?

    What version?


    If there are less than 10 animals in loaded chunks and nothing at all is spawning type

    /gamerule doMobSpawning

    in chat to see if mob spawning is active, if you get "false" type

    /gamerule doMobSpawning true

    to turn it on again.

    (If cheats are disabled you can enable them temporarily by opening the game to LAN and chosing to allow cheats.)




    Mob spawning is set to true.

    I don't have single animal there, just some monsters in mob trap.

    Version is 1.16.2, I had it to 1.16.1 at the start, then changed to 1.16.2

    It is single player without any datapacks etc.


    Also, I made my cobble generator exacly 25 blocks away from start of that grass area.

    Posted in: Discussion
  • 0

    posted a message on animal spawning on skyblock

    Any help to be able to spawn animals here? Anything, that would give animals higher chance to spawn? or any other way to spawn them? I have this here multiple days, nothing helped me.

    Posted in: Discussion
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    posted a message on f3 functions without working f3 key?

    Great idea, mods! :D

    Posted in: Discussion
  • 0

    posted a message on f3 functions without working f3 key?

    I got somwhow broken exacly F3 key, not anything else. I don't have other keyboard etc and digital keyboard does not have that key. is there any way to know my coords, biome etc without using F3 key? or is there any way to set it to different key?

    Posted in: Discussion
  • 0

    posted a message on 2 wandering traders at same time?

    from another picture, I was moving just from A to C to mine wood/build tower and to building B I went just to go sleep. That first willager was all the time around C location, never went even close to the back at 1, near to the end of the picture is ocean at 2 (building I am standing on is really close to ocean), so I don't think he could escape there out of loaded chunks. I never went out etc. Then second villager spawner right under me when I was at A tower.

    Posted in: Discussion
  • 0

    posted a message on 2 wandering traders at same time?

    I just noticed 2 wandering traders at same time at same place, about 10 minutes ago I got separated that first trader and his llamas for leads without killing them, after 10 minutes, I noticed another trader spawned and llamas from first one created caravan... Only one has to be in world, isn't it?

    Posted in: Discussion
  • 1

    posted a message on (Solved)Sometimes when using my skeleton spawner farm, I hear this weird noise like an animal whine as I them?

    turn on subtitles to know exacly what that sound is. - options - music and sounds - show subtitles.

    Posted in: Discussion
  • 0

    posted a message on door mechanisms

    /execute if entity @e[type=pig,x=first number of coordinates,y=second number of coordinates,z=thirth number of coordinates,distance=..distance in number of blocks] run setblock all free number of coordinates where you want to put redstone torch redstone_torch


    this should be for placing torch.

    then to remove that torch -


    /execute if entity @e[type=pig,x=first number of coordinates,y=second number of coordinates,z=thirth number of coordinates,distance=distance in number of blocks..50] run setblock all free number of coordinates where you want to put redstone torch air


    be aware of those points in distance=..number and distance=number.., one is that number or less and other is that number or more.

    number 50 after those 2 points is just to not detect something far away, you can choose completly different number there.


    also, run it in repeat command block, that is always active.


    i hope i know that right xd

    Posted in: Commands, Command Blocks and Functions
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