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Mar 3, 2012unknown5676 posted a message on what kind of horror stuff can you make in minecraft for a map?Here's a really good blog post about how to make scary games.Posted in: Maps Discussion
This doesn't proceed much to minecraft, but a lot of the information can be VERY helpful. I found it amazing, as the writer is clearly experienced and the information is very useful.
Feb 22, 2012unknown5676 posted a message on [1.1] wurstkniftes Bookmod [Write in books!][Update in progress]Great mod. A lot more favorable than pinkemma's mod, because of the colored books and the working bookshelves which I don't remember seeing in the other mod.Posted in: Minecraft Mods
I'm going to definitely use this for my soon-to-come Adventure map.
But I'll wait for the bugs to be fixed, as there seems to be too many of them to handle.
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Oct 2, 2011X_angelz_X posted a message on ☰ Imprisoned ☰ - |► •Escape Route |► •Black Market |► •Gangs |► •Custom PluginsPosted in: PC ServersServer Address: mc.Imprisoned.me
One of the Original Prison Servers!
With the most amazing community!
Server Status: [WIP]
Welcome to the rest of your life, you've been condemned to eternal Imprisonment, where you shall never see the light of day! Welcome to Imprisoned! Here at Imprisoned, you will be forced to mine and chop trees and do various other small tasks to earn your freedom from the scum-ridden-prison which you are condemned to!
Here at our facility, you will find yourself having access to many things, like mines, villager trading posts, and many mini-games, which will help you with your various tasks to get out of the prison, but remember, when the guards aren't watching, your life is at stake.
Website: Click me!Forums: Click me!Email: [email protected]
- D-Prisoner D-Prisoner, the lowest level of Prisoner on the server, you pretty much are stuck with the scraps from all the other prisoners, your mine consists of very little coal, iron, cobble, and stone! This block itself consists of cells, a shop area to sell your items, and a PVP arena! You also have access to the Black Market to sell and buy items from other players, you can access it through the administration building!
- C-Prisoner | Cost: 10,00 | If you've made it this far, it's means you've either finished the tutorial, or you've taken your time as a D-Prisoner to make 10,000$, anyhow, congratulations, you now have access to much better cells, mob farms, and even a better mine! Which consists of little redstone, lapius, rare diamonds, and much more!
- B-Prisoner | Cost 50,000 | Congratulations on making it this far! You've earned yourself a pat on the back, your mine now consists of all the same materials which you can find in C-Block, but much more common than before! Your rank costs 20,000$ which should take you a week to make, unless you are laundering money off of other prisoners. You also have access to much better cells, much better shop, sand mine, and an amazing nether mob farm! Check it out for more information!
- A-Prisoner | Cost 150,000 | If you've made it this congratulations, it means you've spent at least 2 to 3 weeks working your booty off inside the prison, you now have access to the full prison, and we don't want to spoil what the block looks like, so go take a look yourself!
- Escapee If you've obtained this rank, it means you've successfully escaped from Imprisoned through the top secret escape route! Remember you can't talk about its location! Anyhow, you must stay out in the civilian world for 1 week without getting killed to earn your stay out there! Enjoy!
- Civilian | Cost 375,000 | Congratulations on making it this far, you now have access to the civilian world, and all it's features, including everything inside the prison besides the smugglers Route and Cove!
- Guard These amazing people are staff members hired by the Wardens to Guard the prison from any illegal activities, and prisoner killings! Watch out for these guys, they will take any contraband they see and they will profit from it!
- Lieutenant This amazing rank is the second most trusted rank on the server! You are incharge of making sure all the Guards are doing their duties and keeping them in line!
- Warden This rank is top rank here on Imprisoned, they are the ones who run the prison!
- No Spamming!
- No Hacking / Hacked clients!
- No 3rd party mods / transparent resource packs!
- No Advertising!
- No Harassment of other players / staff members!
- No exploiting bugs / glitching / block glitching!
- No fraudulent donation purchases!
- Civilian World: No griefing unless it's to get to a chest inside of someone else's base / gang area.
- Have common sense!
- Have fun!
- Do not posses contraband!
- No cursing!
- Do not drop sand / gravel / falling objects on prisoners in the mines or any other places inside the prison! - This will result in a 1,000$ fine for the first offense, and will result in a 1 hour temp ban for second offense!
- No Camping! - Waiting for someone to come out of a safe zone!
- No PVP abuse! - Hitting someone and then running into a safe zone (Right next to one) - This will result in a 1,000$ fine for the first offense, and will result in a 1 hour temp ban for second offense!
- No using potions in safe zones! Or abusing fire glitches / lava in safe zones! (Mines / Tree Farms / elsewhere!) - This will result in a 1,000$ fine for the first offense, and will result in a 1 hour temp ban for second offense!
Were you banned? Want to be unbanned? Fill out this simple application and submit it here on the forum!:
IGN:<br>Who banned you?:<br>Why were you banned?:<br>What have you learned in your time away from Imprisoned?:<br>Why should we unban you?:<br>
Would you like to apply for Guard? Or would you even like to buy a Courtyard plot? Or maybe a Black Market Plot? Or heck, even a civilian town plot? Then here are the applications you will need to make your dream come true! Just fill it out, and post it inside the thread, and one of the LT's / Wardens will get a hold of you, and give you exactly what you want!
If you are applying for Guard, you must meet the following requirements before ever applying! Those who apply, and have not met the requirements will automatically get denied! We do not guarantee that you will be accepted as a Snitch, but if you are, then congratulations!
</p> <p>Name:</p> <p>In game name:</p> <p>How old are you?:</p> <p>Why do you want to be Guard?:</p> <p>What do you possess that can be beneficial to the server?:</p> <p>Are you staff on any other servers?:</p> <p>Have you been staff anywhere else before? If so, where?:</p> <p>Why should we accept you as Guard?:</p> <p>
Name of Guard:<br>Name of banned player:<br>Ban reason:<br>Permanent or temporary? (if temporary, supply us with the time):<br>Photographic proof:<br>
Voting helps the server a crap ton, but not only does it help, it shows your appreciation for the community and wanting to get it off it's feet to bigger and more amazing feats, but wait, that's not all either! Whenever you vote you will earn special Prison Rewards!
How long has this server been running?
What happened to the old server images?
- We've been up and running since September 2011, on and off, through hard times!
- You can see the old photos here:
Mar 30, 2011Kahr posted a message on [1.8.7 / 1.7.10 and earlier][update 4/23] MCPatcher HD fix 5.0.3Posted in: Resource Packs
Custom item textures!
Better Glass! More transparency options for glass textures.
Better Skies. Add your own textures to the day and night skies. Many options for fading and blending.
Custom Colors mod. Texture pack authors can now customize many colors in the game including swamps, lighting, and more. See Misa's texture pack for examples.
Balthichou's RandomMobs mod.
Extended animation, mipmapping, and font support.
Ability to load other mods like ModLoader. See "Installing other Mods" for details.
Ability to save and load mod profiles and switch between them easily. Also organize your mods by the Minecraft version they go with.
Notes and Recent Changes:
Updated to 1.8.4. Note: Some features such as Better Glass are not yet implemented in 1.8.
New biome colormap format.
Custom item textures. Show different textures based on item damage, stack size, and NBT data. Custom enchanments and armor model textures are also supported.
Compatible with Forge, FML standalone, and LiteLoader.
Ad links are available for those who wish to support this project. Or you may donate via paypal:
MCPatcher for the new launcher:
All other platforms:
Basic Instructions:[list=1] [list]
Download the correct version of the patcher for your OS.Double-click the patcher. You should see this:
If the wrong Minecraft version is shown (1.6.1 instead of 1.6.2 for example), use the right-hand dropdown box to select the proper version.If you would like Better Grass (full grass texture on the sides of grass blocks next to other grass blocks), select the Options tab, scroll down to Connected Textures, and check the box next to Better Grass.Click Patch.Close MCPatcher and start the game normally. Ensure that the patched profile (e.g., MCPatcher, not your username) is selected in the game's launcher. Or click Test Minecraft to run Minecraft without logging in (single-player only).[/list]
Installing non-Forge Mods with MCPatcher:NOTE: Some of the screenshots below are out of date. The process remains the same, however.
Use MCPatcher to manage other mods as well. This is not only more convenient, it ensures maximum compatibility between MCPatcher's features and other mods. Note that mods must still be compatible with the version of Minecraft you are running. MCPatcher does not and cannot do anything to make mods work with any version of the game other than the one they were written for.[list=1]
In the main patcher window, click the Add (+) button.Select the zip file containing the mod you wish to apply. In this example, we'll use ModLoader.
Click Ok.Next a window showing the list of files that will be added will appear. This is mainly informational. Confirm that the right files are listed and click Ok.
The main patcher window should look like this now:
Now we're going to add a second mod, Better Than Wolves. This will illustrate two important things: How to add just a subfolder from a mod and how to resolve mod conflicts.Click the Add (+) button again.Choose the BTW zip.
Since there are multiple subfolders to choose from, the subfolder window appears. If you blindly add everything from the zip, it will not work. Instead, select the MINECRAFT-JAR folder and click Ok.
Next the list of files to be added is shown. Notice this time how files are being copied from the MINECRAFT-JAR folder into the root of minecraft.jar.
Now we have a slight problem. Both ModLoader and BTW contain vl.class. If you try to patch at this point, you will get a warning about the conflict.
You can ignore this warning and patch anyway. Or you can fix it by removing vl.class from ModLoader. Double-click ModLoader and the list of files will appear again. Select vl.class and click the Remove (-) button. Note: Doing this does not change the original ModLoader.zip file, only the list of files that will be copied from it.The file list should now look like this. Click Ok.
The main patcher window should look like this:
Click Patch and run the game![/list]
(New) Installing Forge, FML, and/or LiteLoader with MCPatcher:The process for installing Forge/FML/LiteLoader is different.
Close MCPatcher for these first steps.Download the Forge/FML/LiteLoader installer for the corresponding version of Minecraft.Run the installer as usual. If using LiteLoader and you want to chain to Forge, select the appropriate option in the LiteLoader installer.Start the launcher and run the game once with the Forge/LiteLoader profile just created. This will ensure the necessary libraries are downloaded.Close the game and start MCPatcher.From the Game Version drop-down menu, choose the Forge/LiteLoader version that was just created. For example, 1.6.2-Forge220.127.116.114 or LiteLoader1.6.2.For Forge or FML, an extra entry will appear in the MCPatcher mods tab, but nothing extra will be added for LiteLoader. This is normal.Click Patch.Click Test Minecraft, or close MCPatcher and run the launcher, making sure that the correct profile (e.g., MCPatcher) and version (e.g., 1.6.2-Forge18.104.22.1684-mcpatcher) are selected.[/list]
NOTE: FML will produce many errors during startup complaining about binary discrepancies. These are due to the fact that FML and MCPatcher modify the same classes and can be safely ignored.
FAQ / TroubleshootingMy virus scanner says the patcher has a virus!
Some scanners detect WS.Reputation.1. It is a false positive that can be ignored. WS.Reputation.1 isn't so much a virus as it is the scanner saying "This file is new, so I don't trust it." See this post by shinji257 for more information.
Extended HD or one of the other mods is greyed out.
If you install mods by hand before running the patcher, you may run into this problem. Start from a clean minecraft.jar instead and this shouldn't happen. Delete the bin folder in .minecraft and redownload it. Try patching again first without any mods. If that works, then add mods one at a time using the patcher as described above.
I want to use a texture pack created for Minecraft 1.5 with Minecraft 1.6.
Use the Convert Texture Pack options in the main menu to convert a texture pack to the new format. This replaces Mojang's TextureEnder.jar and converts MCPatcher-specific features like CTM to the new format. The converted texture pack will be in the resourcepacks folder.
I installed XXX Mod using the patcher and now the game crashes.
Try using the Up/Down arrows in the patcher to apply mods in a different order. In my experience, putting other mods before Extended HD, etc., (which is the default behavior) works better, but you can also try moving them after.
I tried installing XXX Mod both above and below the built-in mods, and it didn't work.
If you tried installing both ways and it didn't work, then you're out of luck. You'll have to choose between MCPatcher and the other mod. Unless the source code for the mod is available, I probably won't be able to fix the incompatibility.
All this patching, repatching, installing, and uninstalling mods has made a mess of things. Now I just want to start fresh.
Open the .minecraft/versions folder and delete the -mcpatcher folder.
The "Open Resource Packs Folder" button in the game doesn't work. / Where do I put my resource packs?
Navigate to the appropriate folder for your OS. The resource folder will be in there.
Windows XP - C:\Documents and Settings\\Application Data\.minecraftWindows Vista/7 - C:\Users\\AppData\Roaming\.minecraftMacOS - From your home directory, go to Library -> Application Support -> minecraftLinux - ~/.minecraft[/list]
As a shortcut, in Windows, you can also press Windows key+R, then type %APPDATA%\.minecraft\resourcepacks and hit Enter.
Multiplayer does not work / Achievements are not saved / I get the "Unlicensed copy or logged in from another location" message when using the Test Minecraft button.
That's because the Test Minecraft button does not log in. It is useful for testing that the patcher worked, but if you want multiplayer or achievements, use the normal game launcher.
Does this work with version x.y.z of Minecraft?
Unlike most mods, MCPatcher is designed to be version-independent. It should work across multiple versions of the game, only breaking compatibility when there is a major change. MCPatcher 4.x should work with any 1.6-or-newer release. MCPatcher 3.x is for 1.5, and 2.x is for earlier versions. Before breathlessly posting to ask when MCPatcher will be updated, just try running the version you have. Most of the time it will work as-is and you'll save yourself some unnecessary waiting.
I have a different problem not mentioned here.
Before posting, please Google for "mcpatcher other keywords site:minecraftforum.net" to see if your question has already been answered. If you do post, please include the log in your post as well. The Copy To Clipboard button puts code tags around it so all you have to do is paste it into your post.
Information for Texture Pack Authors
NOTE: The information in this section is being moved to the MCPatcher wiki on bitbucket.
See https://bitbucket.org/prupe/mcpatcher/wiki/Custom_Animations and https://bitbucket.org/prupe/mcpatcher/wiki/Dial_Animations.
See https://bitbucket.org/prupe/mcpatcher/wiki/Random_Mobs and https://bitbucket.org/prupe/mcpatcher/wiki/Leash_Fishing_Line.
Connected Textures (sample ctm .properties)
MCPatcher offers a greatly enhanced version of the Connected Textures Mod. In addition to connecting blocks to their neighbors in various ways, MCPatcher supports random, repeat, and fixed methods. Any of these methods can be applied conditionally by block ID, tile name, metadata, face, biome, or height.
CTM properties files and supporting textures are in the ~/ctm folder. Each properties file represents one block or tile override and contains a method, some supporting textures, and optional conditions like metadata or face. Multiple properties files can affect the same block or tile, but only the first matching one (in alphabetical order by filename) will be used. Files in ~/ctm can be organized into subfolders any depth. The subfolders are simply to make organization easier; MCPatcher doesn't care about their names.
A simple connected glass block requires a properties file and 47 separate textures:
~/ctm/myglass/block20.properties:<br> method=ctm<br> tiles=0-46<br>
The tiles must be separate png files in the /ctm/myglass directory following this pattern:
The image above shows the pattern of the 47 tiles. In your texture pack you must provide 47 separate image files, not just a single tilesheet.
Horizontally-connected CTM follows this pattern. Again, use 4 separate images, not a tilesheet.
Vertically-connected CTM follows this pattern:
Horizontal+vertical and Vertical+horizontal (method=h+v and v+h respectively) combine the two, favoring one over the other. Each requires 7 tiles. Template, courtesy of Misa, here.
See the sample ctm.properties file for more information.
A CTM rule can act on the output of another CTM rule. Just use the full path of the first CTM tile in the second's matchTiles property. Here's how to create randomized horizontally-connected bookshelves:
# Main top-level bookshelf CTM<br>~/ctm/bookshelf/block47.properties:<br> method=horizontal<br> tiles=0-3<br># One additional CTM matching each output tile of the previous CTM<br># Tiles 4.png and 5.png will be used in place of 0.png, etc.<br>~/ctm/bookshelf/book0.properties:<br> matchTiles=~/ctm/bookshelf/0.png<br> method=random<br> tiles=4 5<br>~/ctm/bookshelf/book1.properties:<br> matchTiles=~/ctm/bookshelf/1.png<br> method=random<br> tiles=6 7<br>~/ctm/bookshelf/book2.properties:<br> matchTiles=~/ctm/bookshelf/2.png<br> method=random<br> tiles=8 9<br>~/ctm/bookshelf/book3.properties:<br> matchTiles=~/ctm/bookshelf/3.png<br> method=random<br> tiles=10 11<br>
Better Glass (sample renderpass.properties, sample texture pack)
The Better Glass mod extends Connected Textures to add full alpha channel support to glass blocks and panes.
Colored glass is made with two textures, one for the frame and another for the glass part. Due to a limitation of the game's renderer, the glass part will disappear when it is behind another translucent texture like water or ice. However the frame will remain visible, which is a decent compromise.
~/ctm/myglass/block20.properties:<br> method=ctm<br> tiles=0-46<br> renderPass=2<br><br>~/ctm/myglass/block20a.properties:<br> method=ctm<br> tiles=47-93<br> renderPass=3<br><br>~/ctm/myglass/block102.properties:<br> method=ctm<br> tiles=0-46<br><br>~/ctm/myglass/block102a.properties:<br> method=ctm<br> tiles=47-93<br> renderPass=3<br>
The renderPass property specifies when the block should be rendered. Each render pass has different properties:
0: Normal, solid blocks. Virtually all blocks use this rendering pass. Only on/off transparency is supported.1: Existing translucent blocks (water, ice, etc.).[/list]
Better Glass adds two new rendering passes:
2: Same as pass #0 but with backface culling disabled. Again, only on/off transparency is supported. If you find it unsettling to see only the front faces of a supposedly transparent glass block, use this render pass to make all six visible.3: Extra pass with full alpha support. Will be hidden when rendered behind water, etc., from pass #1. The blending method can be changed in renderpass.properties.[/list]
The rendering passes happen in this order: 0, 2, 1, 3. Note that the glass block uses render pass 2 for its frame but the glass pane does not. If you use 2 with the glass pane you will see z-fighting because the game puts the two sides of the pane at the same coordinates.
As you may have guessed, Better Glass can be used with any block that supports CTM by adding the appropriate entries to their properties files. One limitation is that the properties must be based on block ID rather than tile name. Also keep in mind that the render pass is applied to all blocks with the same block ID. Render pass 2 replaces render pass 0, so if you assign, for example, stone slabs to render pass 2, then you must have CTM rules covering all slabs (block ID 44) for render pass 2. Otherwise the other slabs will be invisible.
Better Skies (sample sky.properties, skybox template)
Tired of the default starfield? MCPatcher supports fully customizable skyboxes! Multiple skyboxes can be layered together using several blending methods and set to fade in and out at certain times of the day.
Each "layer" of custom sky must have a .properties file located at ~/sky/world0/sky.properties. In it you specify a texture (default: ~/sky/world0/sky.png), the time of day the texture should fade in and out, and a blending method (default: add). Various blending methods are available: add, subtract, multiply, dodge, burn, screen, and replace. See the sample sky.properties file for more options.
The skybox texture is mapped onto a rotating cube around the game world. The texture can be any size but must have 2 rows of 3 tiles. The template shows how the six tiles on the texture map to faces of the skybox. This orientation is taken at noon in game time, so the sun is drawn in the center of the top face and the moon in the center of the bottom face. This means that a custom starfield should have whatever you want to be directly overhead on the bottom face.
Better Skies works only in the overworld. The Nether and The End are not supported.
Custom Item Textures (sample cit.properties, sample cit_single.properties)
What CTM does for terrain, CIT does for items. Customize item appearance by damage value, stack size, and NBT data. Create different effects for different enchantments.
All files related to CIT are in the ~/cit folder. Like CTM, files can be further organized into subfolders. An optional cit.properties file specifies global behavior of CIT, particularly with how multiple custom enchantment effects are handled.
The bulk of CIT behavior is defined in multiple properties files within the ~/cit folder. Each properties file lists a type (item, enchantment, armor); some criteria for when the replacement should happen based on item ID, damage, etc.; and one or more replacement textures. If multiple files match the same item, the one with the highest weight property takes priority.
type=<item | enchantment | armor><br>items=<item IDs><br>damage=<damage values><br>stackSize=<stack sizes><br>enchantmentIDs=<list of enchantment IDs><br>enchantmentLevels=<list of enchantment levels><br>nbt.<expression>=<NBT value><br>weight=<priority relative to other CIT files><br>texture=<replacement texture><br>(Most of these properties are optional.)
CIT type=item defines a simple texture replacement. The game uses a custom texture instead instead of the default one in textures/items. Replacement textures can be animated using Mojang's .mcmeta format. For items with more than one texture (bows, potions, spawner eggs), specify all the replacement textures in a single properties file:
# Wrong - will show the same texture when the bow is pulled back<br>texture=my_special_bow_standby<br># Correct - separate textures for each bow state<br>texture.bow_standby=my_special_bow_standby<br>texture.bow_pulling_0=my_special_bow_pulling_0<br>texture.bow_pulling_1=my_special_bow_pulling_1<br>texture.bow_pulling_2=my_special_bow_pulling_2<br>
CIT type=enchantment replaces the default glint effect. Different enchantments can be given different textures based on enchantment type or level or both. If an item has multiple enchantments, the effects can be blended together or cycled. If no custom enchantment is found for an enchanted item, the default enchanted_item_glint.png is used. This can be disabled by setting useGlint=false in the global cit.properties file.
CIT type=armor replaces the armor texture shown in third-person view and on other players. Each armor type has two textures except for leather which has four. Use the same syntax as with the bow example to replace multiple textures:
# Diamond<br>texture.diamond_layer_1=...<br>texture.diamond_layer_2=...<br># Leather<br>texture.leather_layer_1=...<br>texture.leather_layer_1_overlay=...<br>texture.leather_layer_2=...<br>texture.leather_layer_2_overlay=...<br>
There is an alternate method for replacement textures for potions. Rather than dealing with the complexities of damage values for potion types, there is a simpler filename-based method you can use instead. No properties files are needed to use this method, only a png file with the proper path. See the section at the bottom of the template cit_single.properties file for details.
Other InformationOther links:
Java source code - includes a project for the IntelliJ IDEA IDE.Older versions: Bitbucket githubxau's original MCPatcher thread is available here. The old patcher (1.1.12_02) no longer works as of Beta 1.5_01.[/list]
Settings, including the list of enabled mods and files to include, are saved to mcpatcher.json in the .minecraft folder. The format should be self-explanatory for those familiar with json.
From the main patcher window, you can also
enable or disable individual mods by checking/unchecking them,edit a mod by double-clicking it,remove altogether a mod you previously added by selecting it and clicking the Remove (-) button, andchange the order in which mods will be applied using the up and down arrows.[/list]
If you are curious about the actual bytecode changes MCPatcher makes, use MCP to decompile a patched minecraft.jar.
Version History4/18/2015 5.0.3 release
Updated for 1.8.4.Fixed Forge detection for newer versions.Sync with recent launcher changes.2/21/2015 5.0.2 release
Updated for 1.8.3.Support for custom underlava overlay color via colormap/underlava.png.Ability to turn off clouds entirely via clouds=none in color.properties.[/list]
11/24/2014 5.0.0_02 release
Updated for 1.8.1.Fixed error rendering enderman held blocks.[/list]
11/4/2014 5.0.0_01 release
Fixed missing "preRenderHeld" method crash.Fixed incorrect mooshroom overlay rendering.[/list]
11/2/2014 5.0.0 release
Updated to 1.8.1.Backported current features to 1.5.2.Too many other changes to list.[/list]
6/26/2014 4.3.2_03 release
Updated for 1.7.10.[/list]
4/1/2014 4.3.2_02 release
Fixed vertical ctm with certain block types.Fixed Better Grass coloring issues.Fixed potential crash with null blockAccess object.[/list]
3/20/2014 4.3.2_01 release
Updated to 14w11b.Fixed extra render pass issues with forge.Fixed glass panes connecting incorrectly.Reset custom redstone colors when switching packs.Less strict checking of neighbor metadata for CTM.[/list]
2/27/2014 4.3.2 release
Updated for 1.7.5 / 14w08a.Fixed launcher incompatibility with Test Minecraft button.Replaced min/maxHeight properties with "heights" in CTM and Random Mobs.Fixed useGlint=false not applying to armor models.Fixed conflict with Forge texture loading.Fixed problem rendering a custom compass in item frames.Various CTM and custom colormap fixes.[/list]
1/1/2014 4.3.1_01 release
Do not render top and bottom edges between connected glass panes.Use new URL for downloading libraries.Use gson 2.2.4 for older Minecraft versions.Handle newer Forge versions named 'forge', not 'minecraftforge'.[/list]
Jun 9, 2012Posted in: PC ServersQuote from EthanMC
Age (Not required but preferred): 14
Can you use VoxelSniper or WorldEdit?: world edit
Do you own Steam, Skype or Mumble? If not are you willing to get them?: skype and skype
What country are you from?: USA
Examples of work(Preferably at least 1): dont rly have any links, but my friends and i once did something like this and i made a very nice looking underground city that i would hope to come close to recreating here.
What position do you want?: (Builder, Host, Recruiter, Planner, Organiser) i would like to be a builder/planner
You're in, but by Skype and Skype did you mean steam and skype?
Quote from sauce boss
I've added you to steam I'm kairos VI, could you put the IP on this thread somewhere plz
No, however I will send you the IP on steam.
Quote from xNiall
Your projects are vast, which is good, but undetailed. I suggest looking at real life versions of what you're making and try to copy it.
in case you're looking for a 24/7 server to build on, I can offer that. I can't use your world, however you have freedom to build anywhere with creative mode.
meaning you already have people on your server uninterested in this project, or you are simply trying to advertise your server, so no. and actually, I think you'll find 1) it's minecraft, you can only go so detailed
2) I have become a lot better since making these
3) some of these have been totally redone
4) none of them are finished.
As for everyone else, feel free to apply
Jun 6, 2012Okay guys, This is project Echo. Basically, a project to fill a world with villages, towns, cities and more.Posted in: PC Servers
I have a huge list of Ideas to use, but for now, we need people, more ideas, concept art and a dedicated server, at the moment, I DO have a server, but it is NOT 24/7 and can probably only support about 4-5 people at any one time.
WARNING! As of yet this server IS hamachi based!
Long ago, there were six great civilizations, the Southern Nomads, the Humans, the Dwarves, the Humans, the Northern Barbarians, and the two warring priesthoods, the Peaceful followers of Varok, god of the desert, and the war faring worshipers of Korvekh, god of evil. Those loyal to Korvekh enslaved the Humans, and began exporting them to their great castle-cities, but those of Varok's favour would not allow this, and all but obliterated the Korvekh priests.
The Humans were freed, and in celebration they claimed the main slave port that once spread their people across the lands, and made it their capitol, renaming it "Freedom Harbour" and there they remain.
Many millenia have passed, and now the Humans are the mightiest of civilizations. The Southern Ocean now an important trade route to all as it channels directly into freedom harbour. The foul Korvekh priests have not been seen since the great war... until now..
A passing patrol of dwarves find three humans, one badly wounded and missing a leg, the others fairly beaten up. Upon questioning the straggling band, they find that after all these years, the dark ones seek to resurrect their god. With a new found power gained from the three artifacts, the staff of Maykon, ancient god of chaos and entropy, the gem of Firieth, Varok's dead brother and god of life, and the crest of Silvana, sister and wife of Korvekh, queen godess of the undead, the dark ones, as the Korvekh loyalists have become known, are unstoppable.
The world is plunged into chaos and fear, armies and walls alike crumble before the might of the dead gods. War, has returned.
Cliff Fort - This is one of the dwarven cities.
Temple of Varos - Varos is the Desert god.
Nordic Village - This is close to a northern barbarian Town.
If you're interested, fill out this simple application:
In Game Name:
Age (You retain the right to withhold this information meaning you don't HAVE to tell us):
Can you use VoxelSniper or WorldEdit?:
Do you own Steam or Mumble? If not are you willing to get them?:
What country are you from?:
Examples of work(Video/Picture Evidence required):
What position do you want?: (Builder, Host, Recruiter, Planner, Organizer, Researcher)
Builder - what it says on the can
Host - Server Host, I will only hand over hosting to someone who can host 24/7 without hamachi and little lag
Recruiter - Must constantly check this thread for people applying to the server.
Planner - Plans out buildings we are going to do.
Organizer - Organizes public events such as build days ect.
Researcher - Surfs the web to find pictures to use as reference points while building
Team Leader - You cannot apply for this position, if the admins feel you deserve it, we will grant it to you. Team Leaders lead the build team for a specific area.
Expert Positions - If we feel you are very good at your position, we will promote you to Expert in that position.
(Hint, offline mode enabled)
Age (Not required but preferred):16
Can you use VoxelSniper or WorldEdit?:Yes Both
Do you own Steam or Mumble? If not are you willing to get them?:Own both
What country are you from?:UK
Examples of work(Preferably at least 1):See spoilers above
What position do you want?: (Builder, Host, Recruiter, Planner, Organizer, Researcher) All
MultiVerse - Core
MultiVerse - Portals
Team so far:
GunnerWolf - Project Leader, Server Host, Lead Builder, Team Leader, Head of Lore
Rafae - Builder, Team Leader
tophatframework - Builder
Ethanmc - Planner, Builder
drizztrocks11 - Builder, Researcher, Team Leadergamer1227 - Builderunknown5676 - Builder ExpertdracoX123 - BuilderIf you are able to join or help in anyway then thank you
Mar 8, 2012Dr_Zudsi posted a message on Mini-Game Builds - Looking For an Experienced Builder(s)!The PlanPosted in: Maps Discussion
I have been considering building some good maps for a while now. I have decided to begin with mini-games and such and work from there. The mini-games will be aimed at being multiplayer based because multiplayer is what makes maps more interesting, fun and enjoyable. I feel there is a lack of mini-games and multiplayer games so I would like to add to this aspect of map-making and minecraft. I hope to create new ideas and bring fresh new concepts to map-making. I would like to be very original and not use over-used ideas.
What Kind of Team?
I am looking for 1-3 players to work with in making these maps and mini-games. I would rather not have anymore than that simply because it would make things too complicated and too many opinions can make things quite complicated. I would prefer everyone to be over 16 because I tend to get annoyed by younger kids as they tend to be immature. Also, if you are over the age of 16, please try to be mature as well. I would rather not have to listen about the millions of girls you have slept with, etc.
All of the team must be experienced and good builders. I would like someone who is very good with redstone as well just in case we need someone with those skills. I would like a team that does play frequently so projects can get done faster and more efficiently.
If all goes well, I have a few things I would like to do to make things more interesting and exciting. For one, I would like to create well edited and well produced videos to post on youtube to promote our maps and make them more interesting.
Assuming people would want to join, I would also like to create possibly a larger team of builders to generate maps. A server would contain multiple worlds each having a project to work on. There may be 2-3 projects being worked on at most to generate more maps.
Wanting to Apply?
If you are considering applying, please read all the following information to understand what is being asked of you throughout the application. If you do not read what is below you will not understand what I am asking of you and I will not accept you.
IGN - Simply just post your in-game name that you use for minecraft.
Age - Put your current age in years... or days.
Skype? - Just state whether or not you have skype; so yes or no.
Building Score - Post one of the following ranks to explain what level of building you feel you are worthy of. (ranks are from lowest to highest): Dirt House, Cobblestone Castle, Detailed Mansions, Marvelous Kingdoms, FyreUK, VoxelBox Master
Redstone Score - This will be similar to building score except the ranks will have different names, please be honest in saying which you are worthy of. (ranks are from lowest to highest): Door & Lever, Automatic Farm, Logic Gates, FVDisco Mechanisms, Redstone Computers
Server - Just post information about whether or not you can host or pay for a server. Hamachi and home-hosted servers likely won't cut it. They are both way too laggy and I will get impatient. If you can't provide a server, please put 'none'. Lack of server will not reduce the likelihood of you being accepted onto the team.
Other Info - Here, I am mainly looking for things you can do that will be helpful to promote the maps or otherwise. If you can video-edit, do 3D animations, effectively picture edit or anything else you feel would benefit us, please post it in this section.
Pictures/Proof - This part is to prove to me that you can build well. I know some of you have lost pictures because of servers and such, but I will not take you have you don't have pictures. Honestly, don't bother applying unless you do.
Oct 10, 2011Hello! I have just made a prison server with an awesome guy named Tauryuu, and we are opening it for soft launch! This is not like your normal iConomy, mine for freedom, god-complex guard server. What I did was take things that I did not like from regular prison servers, changed them, and added a bit of my own ideas. Please note that this is just one of many survival worlds on the server.Posted in: Starting Up / Looking For Server
I am currently not going to back this project any more as it has strayed a bit too far from my original premise. There are several issues I have with the prison, and I would rather personally pull out than force others to change their ideal prison server. The server can stay up as long as Tauryuu wants it to; it has always been his and I am fine with that. As I've always said, anyone is free to use this or any other of my ideas for servers. I am, and will always remain, open to experiencing Minecraft in new and creative ways.
I am now switching focus to another favorite idea of mine: Vietnam.
I am looking for a server host so if you are available, or know someone who is available please help me start this!
-Many roomy prisoner cells each containing the basics.
-Animals abound. How you and your fellow prisoners use them is up to you.
-Large, realistic mine. You're able to find all ores.
-"Cafeteria" where you can get a food item or two per day.
-Prison dump where you can donate or find useful items. It will be updated by admins as seen fit so check back regularly.
-Soccer field (non-usable, sorry :biggrin.gif:)
-Some hidden easter eggs
-For the guards: guard towers, armory, and tunnels connecting them.
On the less physical side:
-Multiple ways to escape. These either require intuition, effort, or a combination of the two. This is the main goal of this server. There are currently three ways, and I will be adding more as I think of them.
-As much realism as possible.
-Fair guards. I will try my very best to pick and train guards that will be fair, non-sadistic, and do their job well.
-Very few plugins that you usually find in prison servers. No iConomy, Lockette, etc.
-You own your own cell.
-If you can't do something in a normal prison, you can't do it in here. That means: no 1 x 1 towers to escape (that takes no effort), no killing your fellow prisoners without consequence.
-No destruction/griefing of the environment. Don't be a weirdo and go around collecting every single torch just because you can.
-If you find a non-obvious way of escape, DO NOT tell the other prisoners.
-Do not spam chat, or be a troll, or be weird.
-Go to your cell at night time. This is for realism purposes. You can use this time to craft or get to know your prisoners better. Any prisoner caught out after night will be killed by the guards.
-If you kill a guard, you will lose every item in your chest and will be watched closely.
-DO NOT enter into a guard area. This rule is worthy of a ban on spot if you are found in a guard area.
-Bans may be in order for people who continually disregard rules.
-Follow rules in-game too. Listen to the admins and go with the flow.
Other Important Items:
-We're looking for mature, ambitious, active players. If you're going to log in for only 30 minutes a day, then you will lose your cell to a more active player.
-Good, well-behaved prisoners may receive rewards from the guards. Some of these rewards may help you escape. Good behavior can pay off in the long run.
-Guards can only kill prisoners if: 1. They are in an unauthorized area. 2. They are attempting to escape. 3. They have killed a prisoner or guard. 4. They are threatening the guard with a visible item.
-Prisoners can attempt to steal from other prisoners, but if caught, you will lose everything.
-Think of this as an experiment. We want to see how well the prisoners and guards will do in a prison environment. Will you share? Will you work together to escape? Will you squeal on your other prisoner for rewards? Will you mis-manage the farms?
Great! Fill out this quick interview app and we will get back to you. Professional, well-wrtiten apps have a good chance of becoming guard. Badly written apps may not be accepted. A badly written app doesn't answer questions, has very short responses, is confusing, and does not give off a good impression of you.
Tell me about yourself:
What are you looking forward to doing in this server:
What can you do at night time:
Can you kill a guard:
Where would be a good place to get random items:
Are you more into solo or group work:
Do you think you can escape:
Is it okay to destroy random blocks to escape:
What are the five best qualities for a guard:
How often will you play on this server:
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