Old thread:
1. Information
2. Requirements
3. Installation
4. Details
5. Media
6. Downloads and Changelog
7. Additions
mod works only with the Minecraft version mentioned in the title and
with the mods mentioned in the requirements! Don't attempt to use an
other version! If you use an older version of Minecraft, then use an
older version of this mod, but then you won't get support!
can easily be upgraded by right-clicking the Turret with the upgrade
item, like you would heal the turret or give it ammo. To see a list of
upgrades and also the requirements, consider the Turret Info Book.
Please note that if an upgrade has an upgrade-requirement (for example
the "Infinity"-upgrade needs the "Economy"-upgrade first), you need to
upgrade the turret with the required upgrade first or else it won't
work!
You can also use the Laptop for upgrading!
Changelog:
v3.0.0 - MC 1.5.1: Download
Changelog:
Older Versions:
Note to Texturepack Makers:
I would love to see, if you could make alternate textures for this mod!
If you're planning to do, let me know! If you already made alternate
textures, let me know! I'll feature your TP in this post then! Info: All
textures in this mod can be found in
>>/mods/TurretMod3/textures<
2. Requirements
3. Installation
4. Details
5. Media
6. Downloads and Changelog
7. Additions
This
mod works only with the Minecraft version mentioned in the title and
with the mods mentioned in the requirements! Don't attempt to use an
other version! If you use an older version of Minecraft, then use an
older version of this mod, but then you won't get support!
- Minecraft Forge version 7.8.0.684 or higher: Downloads
- My Manager Pack version 1.4.2: Download | Thread
- OPTIONAL! kingbdogz' Main Menu API 1.1 or higher: Thread
Install instructions can be found here: http://www.minecraft...pic,1976.0.html
This
mod adds a bunch of turrets and turret-related content to the game.
These turret will protect you from enemies Look here about all the
details the mod adds:
mod adds a bunch of turrets and turret-related content to the game.
These turret will protect you from enemies Look here about all the
details the mod adds:
Ah
yeah, I forgot to mention how to use the 2nd to 4th tab correctly:
Place turret items into the slots below the USB symbol, do your changes
in the tab and click the last tab to program the items. You can place
those items now and the turrets spawning will apply the changes you've
made!
yeah, I forgot to mention how to use the 2nd to 4th tab correctly:
Place turret items into the slots below the USB symbol, do your changes
in the tab and click the last tab to program the items. You can place
those items now and the turrets spawning will apply the changes you've
made!
How to upgrade turrets
Turretscan easily be upgraded by right-clicking the Turret with the upgrade
item, like you would heal the turret or give it ammo. To see a list of
upgrades and also the requirements, consider the Turret Info Book.
Please note that if an upgrade has an upgrade-requirement (for example
the "Infinity"-upgrade needs the "Economy"-upgrade first), you need to
upgrade the turret with the required upgrade first or else it won't
work!
You can also use the Laptop for upgrading!
Craftings
-= Images =-
More images here: http://imgur.com/a/MKqOV
-= Videos =-
Video made by XerainGaming
Video made by JKapGaming
older videos (for v2 and ealier)
Video made by GameChap and Bertie:
Another Video made by GameChap and Bertie:
A third Video by GameChap and Bertie:
Video made by iPodmail:
Another Video made by GameChap and Bertie:
A third Video by GameChap and Bertie:
Video made by iPodmail:
v3.0.1 - MC 1.5.1 / 1.5.2: Download
Changelog:
- fixed crash bug with the Dismantle Storage on servers
- fixed crash bug with Turret Names on servers
- FLAK rockets are visible again
- update notification file added
Changelog:
- updated to Minecraft 1.5.1
- Usage of the new "runtime-deobf" Forge feature, means that the mod will work after an MC update most likely
- Added Manager Pack check which gives you an info box rather than a crash if the Manager Pack isn't installed or outdated.
- new models for existing turrets
- new turrets:
- (T2) Minigun Turret
- (T3) Flamethrower Turret
- (T5) Railgun Turret
- (T5) Artillery Turret
- (TS) Collector Turret
- (TS) Forcefield Turret
- redesigned GUIs
- new block: Turret Laptop
- multiplayer compatibility
- redesigned upgrade system
- redesigned ammo/health items system
- multiple items for ammunition and health allowed, they can have multiple values for ammo and healing amount
- added optional Main Menu, usable with kingbdogz' Main Menu API
- added Mobile Base
- redesigned targeting settings
- pick-block-key (standard: middle mouse button) can be used on turrets to get / switch to the turret item
- new sounds
- little storage entity, which is leaved when the turret is dismantled,
- fixed bugs:
- glowing texture map won't do z-fighting (texture flickering) with base texture
- turrets don't randomly look in a direction when they have no target, instead its head will rotate continously
- turrets will only accept a healing item if the health plus the amount of
- mobile base cannot be pushed through holes which are 1 block high, if it is ridden by a turret
- Turrets with infinite ammo upgrade and at least one piece of ammo won't grab any more ammo from chests
- different ammo types working properly now
- Turrets will give all items back when dismantled
- ammo will be represented by the item which has the lowest ammo value (in
- upgrade items will be dropped as they were, (i.e. a named Bow with fire aspect
- other players have only full access to their own turrets (dismantling and
- other players see only the information tab on the TCU when right-clicked on a turret which aren't their own
- other players cannot see the amount of stored XP on turrets which aren't their own
- Only players which ride a turret can shoot at players
- glowing texture map won't do z-fighting (texture flickering) with base texture
- Turrets will fall down now (even w/o Mobile Base) to prevent "floating turrets"
- Head rotation when idle is now smooth instead of lagging
- mobile base doesn't dismount the turret anymore on world load
- Turrets with infinite ammo upgrade and at least one piece of ammo will render their ammo as full
- Bounding Box width of turret reduced
- targets (mostly mobs) are attracted towards the turret when being attacked
containing all items and removes itself after it's empty. No items are
placeable in there!
healing, which the item will give, is less than or equal to the maximal
health, same for ammo items
case of the Crossbow Turret: Arrows instead of Arrow Packs)
and infinity will keep both enchantments and the name)
stuff), except the player is OP, then he has full access to all turrets
(turrets placed above snow / tall grass or under ceilings)
v2 and earlier:
- Downloads -
MC 1.2.5 - v. 2.0_02: Download
MC 1.2.3 - v. 2: Download
MC 1.1.0 - v. 1.3_03: Download
MC 1.0.0 - v. 1.3_02: Download
MC 1.8.1 - v. 1.3_01: Download
MC 1.8.1 - v. 1.3: Download
MC 1.8.1 - v. 1.2_01: Download
MC 1.8.1 - v. 1.2_01: Download
MC 1.8.1 - v. 1.2: Download
MC 1.8.1 - v. 1.1_03: Download
MC 1.7.3 - v. 1.1_02: Download
MC 1.7.3 - v. 1.1_01: Download
MC 1.7.3 - v. 1.1: Download
MC 1.7.3 - v. 1.0: Download
- Changelogs -
v.2.0_02
MC 1.2.5 - v. 2.0_02: Download
MC 1.2.3 - v. 2: Download
MC 1.1.0 - v. 1.3_03: Download
MC 1.0.0 - v. 1.3_02: Download
MC 1.8.1 - v. 1.3_01: Download
MC 1.8.1 - v. 1.3: Download
MC 1.8.1 - v. 1.2_01: Download
MC 1.8.1 - v. 1.2_01: Download
MC 1.8.1 - v. 1.2: Download
MC 1.8.1 - v. 1.1_03: Download
MC 1.7.3 - v. 1.1_02: Download
MC 1.7.3 - v. 1.1_01: Download
MC 1.7.3 - v. 1.1: Download
MC 1.7.3 - v. 1.0: Download
- Changelogs -
v.2.0_02
- updated to MC 1.2.5
- fixed bug, in which sniper turrets don't deal any damage, if the target setting is only set for these type of turrets
- Completely remade GUI for more overview
- Updated for MC 1.2.3
- New turret: Shotgun Turret (T1)
- More code improvements
- New vanilla crafting recipe: gunpowder
- Increased range of the Laser Turret
- Laser Turret ablazes targets
- Improved graphics for the turret icons: the've now more texture
- Completely new AI
- Sniper Turrets don't target enemies anymore, which are already been targeted by other sniper turrets in range
- Slow Turret uses now the potion effect "Slowness" to slow down targets
- Targets which have already the "Slowness" effect, won't be targeted by Slow Turrets
- Defense Bots (wild ones) won't attack Creepers anymore, but tamed ones will (to prevent unexpected explosion craters at night)
- New upgrade system: easier to implement upgrades
- New upgrades for each turret
- Remade control abillity: no need to control the turret with WASD anymore,
- Changed item ID's due to the new block ID space
- New sound for dismantling / destroying of turrets
- Turrets can now "talk" with the player by sending him messages like that they've only 15% ammo left
- adding compatibility for ZombieAwareness mod
- a whole new coding; makes things easier to implement and bugfixing faster
- Bugfixes:
- turrets (especially the Sniper Turrets) won't target enemies anymore, which cannot be seen by them
- fixed lighting on turrets (more brighter enlighted parts)
- fixed lighting at night for the hovering turret bars
- fixed glitch with the ammo items and the FLAK Turret
- fixed lighting glitch on turret paintings
- all types of rockets will be shown in the creative menu
instead you can control them with your mouse and the key 'F'
(configurable key)
- updated for MC 1.1.0
- updated to Minecraft 1.0.0
- fixed the crafting recipe for the guided rockets (they are now shapeless!)
- improved rendering code; easier for me to add new turrets; better performance included, too
- turret book has the same effect as enchanted items now and doesn't change its
- Flak turret attacks now the Enderdragon; rockets make 2.5 hearts damage to the Enderdragon,
color anymore (except in the achievement page, because the effect screws
up the achievement GUI)
otherwise the Enderdragon will be killed too fast.
- fixed a color bug in the turret book item
- SAPI now optional
- new config value: UseAchievementPage
- fixed the crafting recipes for the FLAK and Sniper turret
- ported to Minecraft Forge. You'll need now pre-install additional to ModLoader and AudioMod also Minecraft Forge and ShockAhPI
- added an achievement page
- added 2 new T4 turrets:
- Sniper Turret
- FLAK turret
- new block for MC 1.8.1 version: Nether Brick. Needed to craft the FLAK
- new item: High Tech Module. Needed to craft both T4 turrets
- new item: Turret Item Book. Contains all infos about nearly all items from this mod
- new item(s): FLAK rockets. Ballistic ones with different range and guided
- changed crafting recipe for the T2 bullets: 2 flint and one gunpowder (shapeless)
- some code improvements
- graphical improvements (some new icons, some new texture for the turrets)
turret. They are crafted with 4 Netherrack blocks in a square shape
(like glowstonedust -> glowstone). This block has the same ID as the
version in MC 1.0!
ones (guided are the same as ballistic, but they will follow its
targets)
- Added a configuration variable, where you can enable/disable the spawning of
- Defense bots can convert your paintings into turret paintings. Currently resolutions of the turret painting are:
- 4* 4x4 Blocks
- 1* 3x2 Blocks
- 1* 2x2 Blocks
- Last feature-adding update until 1.9! This isn't valid for bugfix-updates!
wild defense bots (you don't have to worry about to loose your config
while updating the mod)
- bug fixed, that the game crashes sometimes, if you kill a wild defense bot
- bug fixed, that the Turret T3 shoots at tamed defense bots while the target
- bug fixed, that the defense bots don't attack targets sometimes
setting "all other" is enabled and won't stop to attack it if this
setting are disabled
- turrets can be pushed by pistons (upside-down)
- turrets fall down if the block under it are removed
- turrets are now stackable up to 4
- new GUI for the TCU
- don't lag anymore after a certain time while the GUI is open
- specific settings in the TCU for each type of turret (incl
- tamed defense bots)
- for defense bots, the button "set / unset Player" are replaced with "set /
- Slow turret slows down 33% more
- defense bot added
- neutral (attacks you if you attack them)
- craftable
- heal them with cactus green
- give them ammo with cacti
- one cactus give them 10 ammo
- they shoot needles
- they deal 2 hearts damage
- Condition:
- tamed defense bots have a certain condition up to 100%
- If they sleep, the condition doesn't go down.
- If they aren't sleeping and
- have a target: the condition goes down 1% per minute.
- haven't a target: the condition goes down 1% each 3 minutes.
- with cactus green, you increase their condition by 10%
- the condition are displayed by a green bar
- spawn in deserts (not in caves or buildings) in groups up to 8 defense bots or in all other biomes with less spawning rate
- they can pick up needed items by themselves
- drop 0-2 bot items
- new GUI for the turret book
- correct block lighting
- don't lag anymore after a certain time while the GUI is open
- tooltips in the crafting recipe like in the inventory
- table of contents
- better overview and more content
- T3 turret takes now only redstone as ammunition and shoots once per ammunition
- bugfixes:
- turrets don't shoot at targets they're expected for the option "all other"
- after set and unset a target for the slow turret, it now idles again and not standing still while it hasn't a target
- bugs:
- Turret T3 shoots at tamed defense bots while the target setting "all other" is
- The game crashes sometimes, if you kill wild defense bots
unset Defense Bots" and if it's activated, the tamed defense bots
attacks each other.
(living entities they aren't extended as "EntityMob", "EntityAnimal" or
"EntityPlayer")
enabled and won't stop to attack it if this setting are disabled
- updated for 1.8
- bug fixed, that Minecraft crashes while you using a JRE version less than 7 with java.lang.UnsupportedClassVersionError: ______ : Unsupported major.minor version 51.0
- bug fixed, that Minecraft crashes while you riding a turret and switch to an empty slot
- bug fixed, that the turrets don't look sometimes at the targets and shoots everywhere
- bug fixed, that the range won't be calculated exactly
- bug fixed, that the T3 turret let Minecraft crash sometimes, if it's placed in water
- many code optimization (i.e. one abstract Entity class for all turrets, turret types has sub-classes of this class)
- new bars for the turrets. One health bar (red) and one ammo bar (blue).
- new options for the turret control unit.
- One option for the (de)activation of the turret bars
- One option for the target settings -> "set all other living" -> The
- added a secret to the turret book (NOT in the GUI!)
- Slow Turret now affects the player and does slow down targets 10% more
- You can pick up turrets again! Just left click on the turret while holding the turret control unit
- a new record
- upgrade a turret (except the secret turret) with one saddle and you can ride
- upgrade a turret (except the secret turret) with one chest and it has more space for ammo
- new Item for the ammo of the T2 turret added (Bullets). Crafted with 1 iron
- other healing mechanism for all turrets: 1 healing item heals now max. a half
- changed crafting recipe for the T3 turret: instead the use of one diamond item, you'll need one block of diamond
- with an empty bucket, you'll get all ammo back
- shot arrows from the T1 turret are now collectible
- 12 new Achievements
- bugs:
- Minecraft crashes while you riding a turret and switch to an empty slot
They hover over the turret and are (de)activateable with the turret
control unit
turret will (if this option is activated) shoot all other living
entities in his range (except Mobs, Animals, the Player (all of them, if
the option for them is deactivated), tamed wolfes and all other
turrets)
and control it (ammo will hit all mobs and animals (except tamed wolves
and all turrets) while riding!)
ingot and one gunpowder (shapeless, gives 5 bullets).
of the max. health (i.e. T2 turret: max. health: 40 HP, curr. health:
10 HP, item heals 20 HP, after 1st use: 30 HP, after second use: 40 HP)
- First release.
- bugs:
- tamed wolfes will also be attacked when the target settings are set to "Animals"
- the turrets don't look sometimes at the targets and shoots everywhere
- the range won't be calculated exactly
- the T3 turret let Minecraft crash sometimes, if it's placed in water
Copyright crap:
- http://creativecommo...es/by-nc-sa/3.0
- Turret Disc 1 Music: Kubbi - Tidal Force
Album: Sleet
Download: http://kubbi.bandcamp.com/album/sleet
License: http://creativecommo...nses/by-sa/3.0/
Note to Texturepack Makers:
I would love to see, if you could make alternate textures for this mod!
If you're planning to do, let me know! If you already made alternate
textures, let me know! I'll feature your TP in this post then! Info: All
textures in this mod can be found in
>>/mods/TurretMod3/textures<
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The Full Guard, Cutlass, and village workshop were removed during a large rewrite of Tinker's Construct. However, I'm currently working on an addon to reimplement them and other removed items (as well implement entirely new items).
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If you really want to make if foolproof, a config option to disable the prohibition would also be good. Also, everything you just said about subterranean rivers is the sexiest thing I've ever heard.
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COMPLEXCRAFT IS NOW PROJECT IMAGINE. IT IS NOT DEAD. IT IS UNDERGOING A REWRITE, AND I HOPE TO HAVE A WORKING VERSION BEFORE HALF-LIFE 3 RELEASES. PLEASE MESSAGE ME IF YOU HAVE ANY THOUGHTS.
jesus I put in that small update edit and the whole post's formatting is broken? damn it looked so nice
Hello, Minecrafters!My name is UncagedBlue. I am here to present you with a WIP mod which I and a few others have been working on for a while now. It is called ComplexCraft. The goal of ComplexCraft is greatly expand and enhance Minecraft. The idea was first created when I realized that there was no way to create a unique item, such a sword. You just had to find two diamonds and you had the best sword in the game. My friend and I quickly came up with the idea of completely overhauling the way stuff was done. To mine, you would be able to use a pick to mine the block, or a chisel to right click and mine pixels individually to get the ore with no stone pieces attached for maximum purity, as well as random variables generated with the ore. You would smelt it with high or low quality furnaces and then customization options like handles and grips and embedding gems and complicated enchantment processes. I soon realized this would be almost impossible to do, and unnecesary, and thus was born ComplexCraft Ultra-Light, a boiled down version of the first.Eventually I realized that Ultra-Light didn't quite capture what it would eventually be, as it only changed the way things were made and gathered. Eventually this topic was made, and then the true creation of ComplexCraft begun.~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Another reason for ComplexCraft's creation was the death of Minecraft in many people's eyes. It was originally a creative game with survival aspects. Around November 2010, people started flooding in, the flow never stopping, not even as I type this sentence. I joined Minecraft November 25th, 2010, the day of thanksgiving. I joined a few servers before I found the server where I would settle for several months. I joined in awe of the beutifal landscape around me and the seaside town I had spawned in. One player, barquaboy, led me to a spot for my house, where I constructed my humble house. This world was filled with wonders as it was an old one, and there were many sights to behold. The great city of adminia, the great tree of Krush Bay, and across the bridge another town, and follow the VIA ESPERACHIUS and find the small hamlet which I can't remember the name of, owned by TheAngle and AnotherAngle. It was amazing, everything filled with meaning and worth.Then came Beta. The world was lost in the update due to the inept server owner. Another admin was the only one who held the server together. I began to know everything about Minecraft, and discovered INVEDIT and became a moderator. Most things lost meaning, and diamonds were petty paperweights. Everything lost it's mystery, mystique, and amazingness. Things I once thought were great were no longer.~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~My point with that is that ComplexCraft aims to return this sense that there is so much, and just enhances the game so it is a world that can shine in the eyes of those who have realized Minecraft's faults.On that rather solemn note, how would you like to actually see ComplexCraft?~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~We want to keep the vanilla feeling as much as possible by following Notch's art style, and making everything feel natural like it should be in the game. We also want to enhance SMP not only with the gameplay changes and additions, but with things that will greatly increase SMPs fun (and singleplayer as well!). Paintings will no longer be things that just place one of 10 or whatever paintings, they will be canvases you place on a wall and paint on. You take the painting down, name it, and you can place it an art show on a server (more on that later (the server, I mean. Not art shows.) or sell it or keep it. That painting is the only one. It is unique. You made it. See what I mean? To make yourself a great weapon for yourself, you do not use magical crafting tables to shove a diamond in a stick and two diamonds together and get a sharp blade, you go out and find the best ore you can, ranging from iron to brightsteel. You smelt it in a furnace, take the hot metal and forge it into a blade and handle. Attach a leather grip to the handle, embed a gem for beauty or for the magical properties. THAT is how to make yourself a blade. Don't worry, you can repair the blade, you won't just lose it forever eventually.~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~In the way of combat, the game has been very changed. I originally had a designs of different styles of play, but what it comes down to is that you are going to switch to your sword to fight things that are attacking you. So instead, the other combat styles will be usable alongside swords, and of course as just itself if in fact you don't want a sword. The combat now consists of swords, sheilds, spears, javelins, maces, the bow &amp; arrow, a wide variety of magic, runes, and mounted weapons of defense.~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Of course, this is not simply a mod to enhance combat. You can live in a city or a plethora of other things, such as become a politician or general or anything anybody could be if Magnam Maximus Metam Auri is accomplished. Either way, you can become a artist painting paintings like I talked about earlier, or a musician playing a flute or other intrument, playing on the streets for money (it sounds slummy but it's not), or playing music at events. Write great epics in books, and sell copys at your bookstore or wherever you want. Become a scholar of Mystlore, weaving powerful spells and documenting them in the Great Academys and Colleges. Study alchemy as an alchemist, creating powerful brews and concoctions, documenting the complicated processes involved, or keeping it to your self and selling these coveted potions. Be the best blacksmith in town, forging unique and powerful swords and tools. A runesmith, documenting runes and experimenting with them. Even a worker, mining or hunting or farming for pay. All done by the interactions between players, not NPCs or Quests. Impressed yet?~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~The best part is that this will all be a challenge, each of these talents requiring work and study and each with hundreds of discoverys waiting to happen, all shaking the world of the CC community, and everything you know. The world is a mystery to solve.Welcome, my friends, to ComplexCraft. NOTICE: Most of this stuff is temporary and a whole new section here is incoming, along with formatting.
Link Removed
FAQ:Look at me assuming anybody will say things here frequently. >.>
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No, you didn't.
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Yeah, but it still doesn't get enough attention as it should. People posting is what fuels me to post more, and the more people post and the more I write the better chance of this being made.
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I completely agree with this idea me333!
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*creepy voice* I like your cooltext avatar */creepy voice*