The Full Guard, Cutlass, and village workshop were removed during a large rewrite of Tinker's Construct. However, I'm currently working on an addon to reimplement them and other removed items (as well implement entirely new items).
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Mar 9, 2015Posted in: Minecraft Mods
I'll consider replacing the existing-world prohibition with a warning. Now I'm talking about surface streams here. Underground rivers are planned, in two stages: first tunnels above sea level, then rivers below sea level that empty in underground lakes or lava pools. All of this, as well as a basic API for custom worlds, will be part of an upcoming river generation rewrite. It will take some time, but keep the suggestions coming and I'll integrate as many as feasible.
If you really want to make if foolproof, a config option to disable the prohibition would also be good. Also, everything you just said about subterranean rivers is the sexiest thing I've ever heard.
Feb 27, 2015uncagedblue posted a message on Direwolf20 pack crashing since I spawned in a thaumcraft candle. $10 rewardIf I could have your modlist and the versions of those mods I could help more. I would recommend making sure your mods are up to date.Posted in: Java Edition Support
Jan 6, 2012uncagedblue posted a message on [Epic] ComplexCraft - Minecraft with true character
COMPLEXCRAFT IS NOW PROJECT IMAGINE. IT IS NOT DEAD. IT IS UNDERGOING A REWRITE, AND I HOPE TO HAVE A WORKING VERSION BEFORE HALF-LIFE 3 RELEASES. PLEASE MESSAGE ME IF YOU HAVE ANY THOUGHTS.
jesus I put in that small update edit and the whole post's formatting is broken? damn it looked so nice
Hello, Minecrafters!My name is UncagedBlue. I am here to present you with a WIP mod which I and a few others have been working on for a while now. It is called ComplexCraft. The goal of ComplexCraft is greatly expand and enhance Minecraft. The idea was first created when I realized that there was no way to create a unique item, such a sword. You just had to find two diamonds and you had the best sword in the game. My friend and I quickly came up with the idea of completely overhauling the way stuff was done. To mine, you would be able to use a pick to mine the block, or a chisel to right click and mine pixels individually to get the ore with no stone pieces attached for maximum purity, as well as random variables generated with the ore. You would smelt it with high or low quality furnaces and then customization options like handles and grips and embedding gems and complicated enchantment processes. I soon realized this would be almost impossible to do, and unnecesary, and thus was born ComplexCraft Ultra-Light, a boiled down version of the first.Eventually I realized that Ultra-Light didn't quite capture what it would eventually be, as it only changed the way things were made and gathered. Eventually this topic was made, and then the true creation of ComplexCraft begun.~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Another reason for ComplexCraft's creation was the death of Minecraft in many people's eyes. It was originally a creative game with survival aspects. Around November 2010, people started flooding in, the flow never stopping, not even as I type this sentence. I joined Minecraft November 25th, 2010, the day of thanksgiving. I joined a few servers before I found the server where I would settle for several months. I joined in awe of the beutifal landscape around me and the seaside town I had spawned in. One player, barquaboy, led me to a spot for my house, where I constructed my humble house. This world was filled with wonders as it was an old one, and there were many sights to behold. The great city of adminia, the great tree of Krush Bay, and across the bridge another town, and follow the VIA ESPERACHIUS and find the small hamlet which I can't remember the name of, owned by TheAngle and AnotherAngle. It was amazing, everything filled with meaning and worth.Then came Beta. The world was lost in the update due to the inept server owner. Another admin was the only one who held the server together. I began to know everything about Minecraft, and discovered INVEDIT and became a moderator. Most things lost meaning, and diamonds were petty paperweights. Everything lost it's mystery, mystique, and amazingness. Things I once thought were great were no longer.~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~My point with that is that ComplexCraft aims to return this sense that there is so much, and just enhances the game so it is a world that can shine in the eyes of those who have realized Minecraft's faults.On that rather solemn note, how would you like to actually see ComplexCraft?~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~We want to keep the vanilla feeling as much as possible by following Notch's art style, and making everything feel natural like it should be in the game. We also want to enhance SMP not only with the gameplay changes and additions, but with things that will greatly increase SMPs fun (and singleplayer as well!). Paintings will no longer be things that just place one of 10 or whatever paintings, they will be canvases you place on a wall and paint on. You take the painting down, name it, and you can place it an art show on a server (more on that later (the server, I mean. Not art shows.) or sell it or keep it. That painting is the only one. It is unique. You made it. See what I mean? To make yourself a great weapon for yourself, you do not use magical crafting tables to shove a diamond in a stick and two diamonds together and get a sharp blade, you go out and find the best ore you can, ranging from iron to brightsteel. You smelt it in a furnace, take the hot metal and forge it into a blade and handle. Attach a leather grip to the handle, embed a gem for beauty or for the magical properties. THAT is how to make yourself a blade. Don't worry, you can repair the blade, you won't just lose it forever eventually.~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~In the way of combat, the game has been very changed. I originally had a designs of different styles of play, but what it comes down to is that you are going to switch to your sword to fight things that are attacking you. So instead, the other combat styles will be usable alongside swords, and of course as just itself if in fact you don't want a sword. The combat now consists of swords, sheilds, spears, javelins, maces, the bow &amp; arrow, a wide variety of magic, runes, and mounted weapons of defense.~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Of course, this is not simply a mod to enhance combat. You can live in a city or a plethora of other things, such as become a politician or general or anything anybody could be if Magnam Maximus Metam Auri is accomplished. Either way, you can become a artist painting paintings like I talked about earlier, or a musician playing a flute or other intrument, playing on the streets for money (it sounds slummy but it's not), or playing music at events. Write great epics in books, and sell copys at your bookstore or wherever you want. Become a scholar of Mystlore, weaving powerful spells and documenting them in the Great Academys and Colleges. Study alchemy as an alchemist, creating powerful brews and concoctions, documenting the complicated processes involved, or keeping it to your self and selling these coveted potions. Be the best blacksmith in town, forging unique and powerful swords and tools. A runesmith, documenting runes and experimenting with them. Even a worker, mining or hunting or farming for pay. All done by the interactions between players, not NPCs or Quests. Impressed yet?~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~The best part is that this will all be a challenge, each of these talents requiring work and study and each with hundreds of discoverys waiting to happen, all shaking the world of the CC community, and everything you know. The world is a mystery to solve.Welcome, my friends, to ComplexCraft. NOTICE: Most of this stuff is temporary and a whole new section here is incoming, along with formatting.A brand-new magic system involving runes (detailed elsewhere), scrolls, staffs, lenses,and of course spells cast from your hand all based on "Myst", the magic power inComplexCraft. To get the ability to cast spells, you must first meditate on the workings of the world. To do so, sit down somewhere comfortable (on wool or something) in sunlight, then press the meditate key. A series of mini-games will begin, and upon completion you will be able to see you myst level and use it. You will also recieve a "Light" spell, allowing you to conjure a floating light. More meditation can get you more spells and Myst, but will get harder and harder. There are 4 types of combat spells. Fire. Energy. Ice. Air. There are many types of combat spells using each of these. Stream. Bolt. Ball. AOE. The damage these do are increased, and one type is not better than another. The choice is tactical. These lead up to the final spells: Hellstorm Shockstorm Chilldown Tornado These are the last tier spells. Each has incredible effects, and casting will drain your Myst limit. As in, normal Myst will recharge, but this drains the amount you can have. Meditation will get it back. These effect a huge area and are ridiculously devastating. Combining these is possible, but hard to achieve. Combining all will utterly destroy the landscape and create a Myst singularity, leaving long-term residual effects similar to a modern-day nuclear bomb, but not "bad" effects per se. Living in these areas is still not recommended... Magic is not only for combat. There are numerous other ways to utilize Myst, more peaceful things like growing plants, telekenesis, healing, flying, water walking, water breathing, fire resistance... [Not Finished.]Runes are made on the ground, using arcane chisels and activated with a spell.Can include detection runes, attack runes, and other uses.Take a while to make, and are best for long term use, or traps.Brewed in cauldrons, potions are made with varying ingredients, mostly powders and plants.Can be distilled, brewed for a long time, and very complex to make, in such a waythat potion recipies can be bought from experienced potioncraftsmen.An improved weather system, featuring intelligent clouds, varying light and fog levels,rain intensity, seasons, snow levels and more.An improved nature system, featuring dozens of real (and not ) trees and realistic largebiomes, as well as a raised hight limit allowing for realistic mountains. Plantswill grow and die and spread in the wild, including trees and forests. Naturalforest fires in the summer in appropriate biomes. Hundreds of new plants, flowers,herbs...Nearly a hundred new mobs, not including variations. Real mobs and changes to current ones,with realistic hunting, and harvesting and such. Also realistic damage.A realistic taming system. New mobs include mundane mobs, like deer and bunnies, and themagical, like the snow cat and mysthound.Melee weapons include swords, maces, warhammers, waraxes, battleaxes, longswords, daggers.Also a new melee combat system including realistic damage, blocking, slow swinging...Ranged weapons include bows, crossbows...This is the tools section, where we list the various tools in ComplexCraft/Here is where we list the armor types and other garments from normal shirts to mage robes to capes to bandoliers to necklaces and rings.Current ores:CoalIronGoldCobaltEbonyBrightsteelDiamondEmeraldSapphireRubyAmethystQuartzVarious AgateJasperJadeTurqoiseHematitePyriteTourmalineMalachiteTopazGarnetAquamarineMaterialsHere we list all the various materials such as.. um... things.SmithingA incredible new smithing system, involving skill to create the best weapons. Stokeyour fires and hammer your ingots in the new gui to create things. Customize byimbedding with gems, or custom hilts...MachinesHere are machines like furnaces, smelters, forges, windmills, watermills,wheat mill grinder things...Machines of WarHere are things like trebuchets, catapults, battering rams, siege towers, andmounted large crossbows...Naval MachinesBoats will now be construction in a frame thing and then float around and sail and rowand stuff...Arcane ContraptionsThings like arcane furnaces, enchantrix tables, myst pylons, harmonizers, willbe described.FarmingA new farming system involving irrigation, crops, biomes, seasons, and harvestingwill be described here.FoodA new cooking system including involved cooking/heating, complex stews, seasonings andsteak, baking, brewing beer, wine and rum will be described here.Block ChangesChanges to the current blocks. Not sure if this section will be used.Item ChangesChanges to the current items. Not sure if this section will be used.Game ChangesGame Changes.Misc ChangesMisc changes such as the possible flowing rivers and the transparent items that should be transparent, like some gems.BooksBooks can now be written in, copied, edited and read. Also scrolls, notice papers on walls,maps, and notes are described here.MusicThe music playing system, allowing players to play audible music on instruments like the flute using different keys.PaintingInstead of paintings, you create canvases, which can be painted on, for decorationor selling.SurvivalThings like wounds, crippled limbs, arrows stuck in you, temperature, infection,dampness, thirst and hunger now affect you.EnchantrixA enchanting system using myst and magic powders and gemstones to enhance things withmagical powers.Ultimate GoalThis is the ultimate goal, which is to create a incredibly large (at least like 100 players) RP server using CC. The Team:Master of the Universe: UncagedBlueIdea Refiners: UncagedBlueBrainstormers: UncagedBlue, AllegraCubedPixel Artists: UncagedBlueCoders: DrepicContact us:PM me on the forums or post here, I usually check both. Banners!
FAQ:Look at me assuming anybody will say things here frequently. >.>
Nov 16, 2013uncagedblue posted a message on [1.4.7] CameraCraft [2.3] - Take photos in Minecraft!Do you think you can have some sort of ComputerCraft compatibility? Like storing pictures on floppys or something. CC has printers and stuff, and I don't know how hard it would be but it'd be cool. Also, I'm so happy you're updating this and alive.Posted in: Minecraft Mods
May 8, 2012uncagedblue posted a message on [Epic] ComplexCraft - Minecraft with true characterPosted in: WIP ModsQuote from Mitigereye
this is one of those minecraft mods that is awesome but doesn't get as much attention as it should
wait a sec, just an idea
Yeah, but it still doesn't get enough attention as it should. People posting is what fuels me to post more, and the more people post and the more I write the better chance of this being made.
May 4, 2012Posted in: SuggestionsQuote from TheRealAD2011
1. The entire point of Night is to make sure you are prepared for Minecraft, are you really that lazy, come on, you have 10 minutes irl
The entire point of night is not to "make sure you are prepared for Minecraft", it is for realism/challenge/blah
2. The entire point of Day is to get you ready for the mobs, if there is a lunar eclispe on the first day, espically on hardcore, your going to get ****ed on the first day
So apparently to you the entire point of minecraft is to get ready in the day, and fight all night? Ok.
3. This is overpowered, as this can completely change the game.
Overpowered? I didn't realize that a day/night system that sometimes changed a bit is "overpowered."
4. Are you so lazy that you want to be safe on hardcore, If you are really that lazy play on peaceful
That has nothing to do with his suggestion.
5. Darkness does not make mobs more aggersive, Spiders are netural when hit by sunlight, not normal light.
True, but this doesn't relate to the suggestion at all.
6. Plz dont say you want something because its pretty, because your just say that there should be rainbows and ore rings that do nothing because they are pretty
...I don't think minecraft is the game for you. Ore rings would do something, which is look pretty and add depth. So would rainbows.
I completely agree with this idea me333!
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Aug 19, 2011New thread can be found here: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2700745Posted in: Minecraft Mods
Old thread:1. Information
6. Downloads and Changelog
mod works only with the Minecraft version mentioned in the title and
with the mods mentioned in the requirements! Don't attempt to use an
other version! If you use an older version of Minecraft, then use an
older version of this mod, but then you won't get support!
Install instructions can be found here: http://www.minecraft...pic,1976.0.html
- Minecraft Forge version 22.214.171.1244 or higher: Downloads
- My Manager Pack version 1.4.2: Download | Thread
- OPTIONAL! kingbdogz' Main Menu API 1.1 or higher: Thread
mod adds a bunch of turrets and turret-related content to the game.
These turret will protect you from enemies Look here about all the
details the mod adds:
yeah, I forgot to mention how to use the 2nd to 4th tab correctly:
Place turret items into the slots below the USB symbol, do your changes
in the tab and click the last tab to program the items. You can place
those items now and the turrets spawning will apply the changes you've
How to upgrade turretsTurrets
can easily be upgraded by right-clicking the Turret with the upgrade
item, like you would heal the turret or give it ammo. To see a list of
upgrades and also the requirements, consider the Turret Info Book.
Please note that if an upgrade has an upgrade-requirement (for example
the "Infinity"-upgrade needs the "Economy"-upgrade first), you need to
upgrade the turret with the required upgrade first or else it won't
You can also use the Laptop for upgrading!
-= Images =-More images here: http://imgur.com/a/MKqOV-= Videos =-Video made by XerainGaming
Video made by JKapGaming
older videos (for v2 and ealier)Video made by GameChap and Bertie:
Another Video made by GameChap and Bertie:
A third Video by GameChap and Bertie:
Video made by iPodmail:
v3.0.1 - MC 1.5.1 / 1.5.2: Download
Changelog:v3.0.0 - MC 1.5.1: Download
- fixed crash bug with the Dismantle Storage on servers
- fixed crash bug with Turret Names on servers
- FLAK rockets are visible again
- update notification file added
- updated to Minecraft 1.5.1
- Usage of the new "runtime-deobf" Forge feature, means that the mod will work after an MC update most likely
- Added Manager Pack check which gives you an info box rather than a crash if the Manager Pack isn't installed or outdated.
- new models for existing turrets
- new turrets:
- (T2) Minigun Turret
- (T3) Flamethrower Turret
- (T5) Railgun Turret
- (T5) Artillery Turret
- (TS) Collector Turret
- (TS) Forcefield Turret
- redesigned GUIs
- new block: Turret Laptop
- multiplayer compatibility
- redesigned upgrade system
- redesigned ammo/health items system
- multiple items for ammunition and health allowed, they can have multiple values for ammo and healing amount
- added optional Main Menu, usable with kingbdogz' Main Menu API
- added Mobile Base
- redesigned targeting settings
- pick-block-key (standard: middle mouse button) can be used on turrets to get / switch to the turret item
- new sounds
- little storage entity, which is leaved when the turret is dismantled,
- fixed bugs:
- glowing texture map won't do z-fighting (texture flickering) with base texture
- turrets don't randomly look in a direction when they have no target, instead its head will rotate continously
- turrets will only accept a healing item if the health plus the amount of
- mobile base cannot be pushed through holes which are 1 block high, if it is ridden by a turret
- Turrets with infinite ammo upgrade and at least one piece of ammo won't grab any more ammo from chests
- different ammo types working properly now
- Turrets will give all items back when dismantled
- ammo will be represented by the item which has the lowest ammo value (in
- upgrade items will be dropped as they were, (i.e. a named Bow with fire aspect
- other players have only full access to their own turrets (dismantling and
- other players see only the information tab on the TCU when right-clicked on a turret which aren't their own
- other players cannot see the amount of stored XP on turrets which aren't their own
- Only players which ride a turret can shoot at players
- glowing texture map won't do z-fighting (texture flickering) with base texture
- Turrets will fall down now (even w/o Mobile Base) to prevent "floating turrets"
- Head rotation when idle is now smooth instead of lagging
- mobile base doesn't dismount the turret anymore on world load
- Turrets with infinite ammo upgrade and at least one piece of ammo will render their ammo as full
- Bounding Box width of turret reduced
- targets (mostly mobs) are attracted towards the turret when being attacked
containing all items and removes itself after it's empty. No items are
placeable in there!
healing, which the item will give, is less than or equal to the maximal
health, same for ammo items
case of the Crossbow Turret: Arrows instead of Arrow Packs)
and infinity will keep both enchantments and the name)
stuff), except the player is OP, then he has full access to all turrets
(turrets placed above snow / tall grass or under ceilings)
v2 and earlier:
- Downloads -
MC 1.2.5 - v. 2.0_02: Download
MC 1.2.3 - v. 2: Download
MC 1.1.0 - v. 1.3_03: Download
MC 1.0.0 - v. 1.3_02: Download
MC 1.8.1 - v. 1.3_01: Download
MC 1.8.1 - v. 1.3: Download
MC 1.8.1 - v. 1.2_01: Download
MC 1.8.1 - v. 1.2_01: Download
MC 1.8.1 - v. 1.2: Download
MC 1.8.1 - v. 1.1_03: Download
MC 1.7.3 - v. 1.1_02: Download
MC 1.7.3 - v. 1.1_01: Download
MC 1.7.3 - v. 1.1: Download
MC 1.7.3 - v. 1.0: Download
- Changelogs -
- updated to MC 1.2.5
- fixed bug, in which sniper turrets don't deal any damage, if the target setting is only set for these type of turrets
- Completely remade GUI for more overview
- Updated for MC 1.2.3
- New turret: Shotgun Turret (T1)
- More code improvements
- New vanilla crafting recipe: gunpowder
- Increased range of the Laser Turret
- Laser Turret ablazes targets
- Improved graphics for the turret icons: the've now more texture
- Completely new AI
- Sniper Turrets don't target enemies anymore, which are already been targeted by other sniper turrets in range
- Slow Turret uses now the potion effect "Slowness" to slow down targets
- Targets which have already the "Slowness" effect, won't be targeted by Slow Turrets
- Defense Bots (wild ones) won't attack Creepers anymore, but tamed ones will (to prevent unexpected explosion craters at night)
- New upgrade system: easier to implement upgrades
- New upgrades for each turret
- Remade control abillity: no need to control the turret with WASD anymore,
- Changed item ID's due to the new block ID space
- New sound for dismantling / destroying of turrets
- Turrets can now "talk" with the player by sending him messages like that they've only 15% ammo left
- adding compatibility for ZombieAwareness mod
- a whole new coding; makes things easier to implement and bugfixing faster
- turrets (especially the Sniper Turrets) won't target enemies anymore, which cannot be seen by them
- fixed lighting on turrets (more brighter enlighted parts)
- fixed lighting at night for the hovering turret bars
- fixed glitch with the ammo items and the FLAK Turret
- fixed lighting glitch on turret paintings
- all types of rockets will be shown in the creative menu
instead you can control them with your mouse and the key 'F'
- updated for MC 1.1.0
- updated to Minecraft 1.0.0
- fixed the crafting recipe for the guided rockets (they are now shapeless!)
- improved rendering code; easier for me to add new turrets; better performance included, too
- turret book has the same effect as enchanted items now and doesn't change its
- Flak turret attacks now the Enderdragon; rockets make 2.5 hearts damage to the Enderdragon,
color anymore (except in the achievement page, because the effect screws
up the achievement GUI)
otherwise the Enderdragon will be killed too fast.
- fixed a color bug in the turret book item
- SAPI now optional
- new config value: UseAchievementPage
- fixed the crafting recipes for the FLAK and Sniper turret
- ported to Minecraft Forge. You'll need now pre-install additional to ModLoader and AudioMod also Minecraft Forge and ShockAhPI
- added an achievement page
- added 2 new T4 turrets:
- Sniper Turret
- FLAK turret
- new block for MC 1.8.1 version: Nether Brick. Needed to craft the FLAK
- new item: High Tech Module. Needed to craft both T4 turrets
- new item: Turret Item Book. Contains all infos about nearly all items from this mod
- new item(s): FLAK rockets. Ballistic ones with different range and guided
- changed crafting recipe for the T2 bullets: 2 flint and one gunpowder (shapeless)
- some code improvements
- graphical improvements (some new icons, some new texture for the turrets)
turret. They are crafted with 4 Netherrack blocks in a square shape
(like glowstonedust -> glowstone). This block has the same ID as the
version in MC 1.0!
ones (guided are the same as ballistic, but they will follow its
- Added a configuration variable, where you can enable/disable the spawning of
- Defense bots can convert your paintings into turret paintings. Currently resolutions of the turret painting are:
- 4* 4x4 Blocks
- 1* 3x2 Blocks
- 1* 2x2 Blocks
- Last feature-adding update until 1.9! This isn't valid for bugfix-updates!
wild defense bots (you don't have to worry about to loose your config
while updating the mod)
- bug fixed, that the game crashes sometimes, if you kill a wild defense bot
- bug fixed, that the Turret T3 shoots at tamed defense bots while the target
- bug fixed, that the defense bots don't attack targets sometimes
setting "all other" is enabled and won't stop to attack it if this
setting are disabled
- turrets can be pushed by pistons (upside-down)
- turrets fall down if the block under it are removed
- turrets are now stackable up to 4
- new GUI for the TCU
- don't lag anymore after a certain time while the GUI is open
- specific settings in the TCU for each type of turret (incl
- tamed defense bots)
- for defense bots, the button "set / unset Player" are replaced with "set /
- Slow turret slows down 33% more
- defense bot added
- neutral (attacks you if you attack them)
- heal them with cactus green
- give them ammo with cacti
- one cactus give them 10 ammo
- they shoot needles
- they deal 2 hearts damage
- tamed defense bots have a certain condition up to 100%
- If they sleep, the condition doesn't go down.
- If they aren't sleeping and
- have a target: the condition goes down 1% per minute.
- haven't a target: the condition goes down 1% each 3 minutes.
- with cactus green, you increase their condition by 10%
- the condition are displayed by a green bar
- spawn in deserts (not in caves or buildings) in groups up to 8 defense bots or in all other biomes with less spawning rate
- they can pick up needed items by themselves
- drop 0-2 bot items
- new GUI for the turret book
- correct block lighting
- don't lag anymore after a certain time while the GUI is open
- tooltips in the crafting recipe like in the inventory
- table of contents
- better overview and more content
- T3 turret takes now only redstone as ammunition and shoots once per ammunition
- turrets don't shoot at targets they're expected for the option "all other"
- after set and unset a target for the slow turret, it now idles again and not standing still while it hasn't a target
- Turret T3 shoots at tamed defense bots while the target setting "all other" is
- The game crashes sometimes, if you kill wild defense bots
unset Defense Bots" and if it's activated, the tamed defense bots
attacks each other.
(living entities they aren't extended as "EntityMob", "EntityAnimal" or
enabled and won't stop to attack it if this setting are disabled
- updated for 1.8
- bug fixed, that Minecraft crashes while you using a JRE version less than 7 with java.lang.UnsupportedClassVersionError: ______ : Unsupported major.minor version 51.0
- bug fixed, that Minecraft crashes while you riding a turret and switch to an empty slot
- bug fixed, that the turrets don't look sometimes at the targets and shoots everywhere
- bug fixed, that the range won't be calculated exactly
- bug fixed, that the T3 turret let Minecraft crash sometimes, if it's placed in water
- many code optimization (i.e. one abstract Entity class for all turrets, turret types has sub-classes of this class)
- new bars for the turrets. One health bar (red) and one ammo bar (blue).
- new options for the turret control unit.
- One option for the (de)activation of the turret bars
- One option for the target settings -> "set all other living" -> The
- added a secret to the turret book (NOT in the GUI!)
- Slow Turret now affects the player and does slow down targets 10% more
- You can pick up turrets again! Just left click on the turret while holding the turret control unit
- a new record
- upgrade a turret (except the secret turret) with one saddle and you can ride
- upgrade a turret (except the secret turret) with one chest and it has more space for ammo
- new Item for the ammo of the T2 turret added (Bullets). Crafted with 1 iron
- other healing mechanism for all turrets: 1 healing item heals now max. a half
- changed crafting recipe for the T3 turret: instead the use of one diamond item, you'll need one block of diamond
- with an empty bucket, you'll get all ammo back
- shot arrows from the T1 turret are now collectible
- 12 new Achievements
- Minecraft crashes while you riding a turret and switch to an empty slot
They hover over the turret and are (de)activateable with the turret
turret will (if this option is activated) shoot all other living
entities in his range (except Mobs, Animals, the Player (all of them, if
the option for them is deactivated), tamed wolfes and all other
and control it (ammo will hit all mobs and animals (except tamed wolves
and all turrets) while riding!)
ingot and one gunpowder (shapeless, gives 5 bullets).
of the max. health (i.e. T2 turret: max. health: 40 HP, curr. health:
10 HP, item heals 20 HP, after 1st use: 30 HP, after second use: 40 HP)
- First release.
- tamed wolfes will also be attacked when the target settings are set to "Animals"
- the turrets don't look sometimes at the targets and shoots everywhere
- the range won't be calculated exactly
- the T3 turret let Minecraft crash sometimes, if it's placed in water
- Turret Disc 1 Music: Kubbi - Tidal Force
Note to Texturepack Makers:
I would love to see, if you could make alternate textures for this mod!
If you're planning to do, let me know! If you already made alternate
textures, let me know! I'll feature your TP in this post then! Info: All
textures in this mod can be found in
Aug 10, 2012megadeadly posted a message on [Epic] ComplexCraft - Minecraft with true characterthis... would be F*****G AMAZING. i would help but i dont know how to code. maybe make instead of having it be a minecraft mod have it be a stand alone game thing like adventurecraft?Posted in: WIP Mods
any way TONS OF DIAMONDS FOR YOU!!!!!
Jul 25, 2011Posted in: Survival ModeMinecraft: Post Nuclear War Challenge.
NOTICE: THIS IS NOT A MOD/DOWNLOAD
Congratulations! You survived the blast! Unfortunately, the world is an unfriendly place now, and there are new challenges to overcome. This is your guide, and hopefully you will survive whatever problems inevitably arise. Good luck, Survivor!
This challenge is essentially a post-apocalyptic scenario. The goal is to create the ultimate bunker for surviving the apocalypse. I searched the forums, but did not find such a challenge listed, so I thought I'd try and post one. Suggestions are welcome!
I highly reccomend the Last Days Texturepack, if you don't mind the world looking less organic. Sorta fits the apocalypse theme. Also, the Solar Apocalypse Mod has been recommended by many on the thread, so keep that in mind.
Classic ChallengeTypical of most challenges, you have one day to gather materials. I highly reccomend getting a small supply of seeds and saplings, as securing resources after the first day becomes substantially more difficult. But more on that later. It is also a good idea to have several picks and shovels, because your shelter will probably start out underground. The outer (Anything exposed to direct sunlight) walls and roof of your shelter MUST be at least three blocks thick, to dissapate the hypothetical radiation. Now for the guidelines...
RULE 1 (VERY IMPORTANT): Due to the damaging effects of a nuclear blast, the sun is especially dangerous now. Unfortunately, survivor, this means you cannot, under any circumstances, head outside during the day. Stay sheltered, and survive. If you have to, you can scavenge after sunset, but it is advised that the survivor stay in his shelter when possible.
RULE 2: It is very dangerous to touch things outside of your shelter. The fallout can and will contaminate everything directly exposed to the weather, so any mobs that are outside are off limits, including their drops, and even at night. You cannot use or (especially) consume anything that comes from a contaminated source. The survival guide reccomends cave mushrooms as a nutritious and renewable source of food.
RULE 3: Getting fresh water is somewhat difficult in the radioactive world you are now in. Any outside sources are contaminated with fallout, and cannot be used for anything inside your shelter. To get safe water, it is advised that the survivor search caves or find hidden underground lakes. Both are reasonably common, but can be challenging to obtain at first. One of your first priorities will be creating a source of clean water, so be on the lookout.
RULE 4: Your shelter: There are several guidelines to creating a safe environment in this wasteland. In addition to the thick outer walls, other precautions must be put in place. Any entrances from outside must be separated from the rest of the compound by an airlock (a small room with a door on each end). The airlock must contain a running source of clean water to clean any items that went outside with you and deposit them safely in a different room inside the compound. (That is only for bringing items in, however. Any airlock is fine without the water, your items just have to be left outside). This must be done before any outside materials can be brought into your shelter (Outdoor mobs and their drops are still off limits). Any armor that has been outside must be left in a chest inside the airlock.
Other essential rooms include a tree farm, food source (Mushrooms reccomended for their low mainatinence and high payoff), and your bedroom. For security reasons, All rooms should have doors at all entrances and exits, and large rooms (Aside from the farms) are discouraged.
Cobblestone is useful as padding for the outer walls, but is too porous to use as the exterior layer. Any exposed expansions on your shelter must be coated in smooth stone in order to be habitable.
-Extra Notes: Windows are allowed, but must be at least as thick as the wall they are on.
Variations of the rules allow fully armored survivors to safely go outside in sunlight, but the armor cannot come back into the compound. It must be left in the airlock.
(Optional) RULE 5: For the hardcore among you, the post-nuclear world is quite chilling. In order to keep the shelter safe and cozy, you must burn a unit of coal for every room in the compound, every day. Airlocks are excluded from the count. If you can get your hands on some netherrack, you just need to build a fireplace/heating room, to allow for bigger bases after you reach the nether. This would replace the coal consumption.
Thanks for reading! Please don't hate, but suggestions/improvements on the challenge are welcome. I'm sure there's a lot more creative people out there.
First, a bit of explanation as to the nature and purpose of the changes. Since... what, was it 1.6 or something when posted this? Well, whenever I posted this, Minecraft was a different animal at the time. Since then breeding, hunger, experience, and a ton of underground goodies have been added. I believe the incredible changes (especially hunger) warrant more preparation time and such. If you feel this makes the challenge too easy, by all means tailor the rules to your style. It's your game after all...
Before you begin: The survivor, being as savvy as he/she is, had an edge that the other, less intelligent people lacked. Before the bomb went off (Read: Before the challenge starts) you built a saferoom. The room covered your spawn point/a bed (So the challenge doesn't end upon your likely death(s)), a secure way of getting underground, and contained a chest with the following:
All of these things: 10 wheat seeds, 5 bread, 16 torches, 1 stone pickaxe, 4 pumpkin seeds.
Two of the Following: 1 Melon Seed, 16 chicken eggs, 2 buckets of water, 1 cocoa bean and jungle sapling, 16 coal/charcoal.
These can be gathered over time before starting the challenge, or using the new in-game commands, you can use creative mode to create your saferoom. Of course, creative mode is otherwise off-limits.
RULE 1 (VERY IMPORTANT):Due to the damaging effects of a nuclear blast, the sun is especially dangerous now. Unfortunately, survivor, this means you cannot, under any circumstances, head outside unprotected during the day. Stay sheltered, and survive. If you have to, you can scavenge after sunset, but it is advised that the survivor stay in his shelter when possible.
Also note that, should you have the resources to do so any suit of armor will reasonably protect you from radiation, assuming that it is kept in good repair (Above orange). It is then possible for the survivor to make surface excursions during the day. This armor cannot be allowed back into the compound, however, and must be left in the airlock when you return.
RULE 2:It is very dangerous to touch things outside of your shelter. The fallout can and will contaminate everything directly exposed to the weather, so any mobs that are outside are off limits, including their drops, and even at night. You cannot use or (especially) consume anything that comes from a contaminated source. With this in mind, you still have several options.
Firstly, assuming your preparations were inadequate, you can use breeding/harvesting of exposed food sources to introduce clean animals and plants to your shelter. By breeding/harvesting 3 generations of a given animal or plant, the results should be usable to the survivor. Of course, the parents and their products must be disposed of. During the process, the animals/plants should be quarantined in a decontamination room, separated from the rest of the compound by an airlock and 3-thick walls.
Second, you can create a decontamination machine (Intended to be endgame...) The construction must include: a chest (for contaminated items) in a 3x3x3 room, with water covering it. The walls must be made of stone brick, and the machine must be connected by a lever to at least 4 pistons on a repeating clock, to make it more machine-y. After a player-determined length of time, items left in the decontaminator are safe for use.
RULE 3:Getting fresh water is somewhat difficult in the radioactive world you are now in. Any outside sources are contaminated with fallout, and cannot be used for anything inside your shelter. To get safe water, it is advised that the survivor search caves or find hidden underground lakes. Both are reasonably common, but can be challenging to obtain at first. One of your first priorities will be creating a source of clean water, so be on the lookout.
RULE 4:Your shelter: There are several guidelines to creating a safe environment in this wasteland. In addition to the thick outer walls (3 blocks, to be exact), other precautions must be put in place. Any entrances from outside must be separated from the rest of the compound by an airlock (a small room with a door on each end). The airlock must contain a running source of clean water to clean any items that went outside with you and deposit them safely in a different room inside the compound.(That is only for bringing items in, however. Any airlock is fine without the water, your items just have to be left outside)
. This must be done before any outside materials can be brought into your shelter (Outdoor mobs and their drops are still off limits). Any armor that has been outside must be left in a chest inside the airlock.
For security reasons, All rooms should have doors at all entrances and exits, and large rooms (Aside from the farms) are discouraged. In order to have an adequate shelter, the following rooms are priorities: Farms (for wood and food), A bedroom, storage facilities, etc. Once the essentials have been secured, the survivor should have at least one of each of the following:
-A morale boosting room, such as a library, chapel, garden, etc.
-A defense oriented room, such as an armory, target range, etc.
-A portal room (for accessing the nether)
To Finish The Challenge: Assuming the survivor wants to return to surface dwelling after creating the ultimate underground utopia, he has several available routes to follow.
-Waiting it out: After 180 minecraft days, the survivor may safely return to the surface (Good luck keeping track...). Otherwise, a stasis chamber, built in the nether or separated from the shelter by at least 64 blocks, and connected by an emergency minecart rail can be constructed. The chamber need only be one room, stocked with enough supplies to start a new shelter if needed and equipped with whatever your imagination dictates is necessary to preserve you in the worst case scenario. The pod in which you wait must be built of something at least as strong as iron blocks. When you come out of stasis, you've won.
-Escape: Possibly the easiest, but probably the most boring route, you can simply tunnel an escape route away from the blast zone. Feel free to set your own distance requirement, but the standard is set at 256 blocks from your shelter. The tunnel must be 3 blocks wide, and 3 blocks high, and well-lit for its entire length. When you emerge on the other end, you've won.
-Drop the Science: Create a cure. If you are able to brew 5 potion of regeneration II, you can make yourself hardy enough to adapt to the new conditions.
Jan 14, 2012Posted in: Minecraft ModsMore World Types v2.2
Ever missed those gravel beaches and those awesome overhangs? How about the old skylands that the End overtook? Now you can (sorta) have them back!
You can now have more world types; 1.7.3 gen (which has 1.0 biomes), the old skylands, giant caves, and biome specific worlds!
I NEED TRANSLATED GENERATOR NAMES!
If you can translate the generator names in that file and send me the translated file, please tell me what language is it and I'd be more than glad to include it in the next version of MWT!
1.7.3 (NOT IN V2!)
Hardcore Island (Only ocean biomes!)
Nether-lands (NOT IN V2!)
Dank Forest by kidcomm (NOT IN V2!)
(Also contains jungles, a random generator, and wastelands)
This is version 2.2 and there are still things to tweak.
(Client) Download More World types for SSP!(Server) Download More World types for SMP!
Q: Is this compatible with ModLoader?
A: Yes. Stop asking.
Q: How do I install?
A: Very carefully.
Q: Can you make a portal to X?
Q: Can I make a video for your mod?A: Sure, why not! Make sure to post it here so I can add it to the first post.
Q: Does this mod work with X?
A: I don't know, why don't you check and see? (Hint: Doesn't work with Forge for some reason.)
Q: May I use this mod in a video/let's play?A: Of course! Just link back to this mod.
v1.0 * Initial release v1.1 + Cave world, mushroom biome, and survival island added v1.2 + Biome specific worlds * Fixed clouds in skylands and made it always daytime * Always night time in cave world, fixed spawning on bedrock (?) v1.3 + Superflat+, biomes and higher world with superflat properties * Fixed Skylands loading bug (you need to make a new world, sorry about that!) v1.4 + Nether-lands, a Nether Skylands v1.5 + Dank Forest and Lava Ocean by kidcomm added (thanks!) * Villages now actually spawn in the Skylands # You can see the sun/moon in the Void during night/day in the Skylands[/center] [center]v2.0[/center] [center]- Removed Skylands, 1.7.3 gen, and Nether-lands due to code complications[/center] [center]+ Added jungles[/center] [center]+ Updated to 1.2.5[/center] [center]* Changed the cave worlds a bit[/center] [center]v2.2[/center] [center]+Wastelands[/center] [center]+Lava Ocean[/center] [center]*Fixed spawning at y: 128 in superflat+[/center] [center]+Added some translations[/center] [center]
TERMS AND CONDITIONS
0. USED TERMS
MOD - modification, plugin, a piece of software that interfaces with the Minecraft client to extend, add, change or remove original capabilities.
MOJANG - Mojang AB
OWNER - kurtss/Kurt, Original author(s) of the MOD. Under the copyright terms accepted when purchasing Minecraft (http://www.minecraft.net/copyright.jsp) the OWNER has full rights over their MOD despite use of MOJANG code.
USER - End user of the mod, person installing the mod.
THIS MOD IS PROVIDED 'AS IS' WITH NO WARRANTIES, IMPLIED OR OTHERWISE. THE OWNER OF THIS MOD TAKES NO RESPONSIBILITY FOR ANY DAMAGES INCURRED FROM THE USE OF THIS MOD. THIS MOD ALTERS FUNDAMENTAL PARTS OF THE MINECRAFT GAME, PARTS OF MINECRAFT MAY NOT WORK WITH THIS MOD INSTALLED. ALL DAMAGES CAUSED FROM THE USE OR MISUSE OF THIS MOD FALL ON THE USER.
Use of this MOD to be installed, manually or automatically, is given to the USER without restriction.
This MOD may only be distributed where uploaded, mirrored, or otherwise linked to by the OWNER solely. All mirrors of this mod must have advance written permission from the OWNER. ANY attempts to make money off of this MOD (selling, selling modified versions, adfly, sharecash, etc.) are STRICTLY FORBIDDEN, and the OWNER may claim damages or take other action to rectify the situation.
4. DERIVATIVE WORKS/MODIFICATION
This mod is provided freely and may be decompiled and modified for private use, either with a decompiler or a bytecode editor. Public distribution of modified versions of this MOD require advance written permission of the OWNER and may be subject to certain terms.
Versions for Older Clients
Apr 14, 2011This is not a mod, and I didn't create it as a mod! However, the wonderful geniuses at ABP Mods have made a mod based on my Art Of Painting suggestion!Check it out!Posted in: Suggestions
The great arts. Minecraft, as is, does well in two sections of the arts: Architecture and Sculpture. However, adding access to some of the more neglected arts would make fuel creativity and multiplayer role-playing, as well as having some practical applications. I am making a get satisfaction post for these topics. So far I have made the one for painting and literature, but I am holding off on the last one until it is perfected. Please, if you support these ideas, like them on get satisfaction, here and here!
This is a relatively long suggestion that I will divide into three parts and develop over time. Each part will stick to the same format I show here:
Quote from Example »Art NameHow it is now: This paragraph talks about what this art is currently like as of now, and the flaws it currently has. Sometimes the art is in good shape but needs a few improvements, and some times it doesn't exist at all.
How it could be improved: This section talks about what needs to be added to make this art complete. It doesn't talk about the specific mechanics, but just the general idea.
What I purpose: This is the main section. It shows exactly how this art is improved, and what new tools, blocks, mechanics, items, and everything else that needs to be added to perfect this art.
Why we need this: The fourth section talks about why we need this implementation. It talks about the role-playing value, creative value, and practical value of this perposal.
Banner: And finally, included is a banner for that art. Banners will come in 100x500 and 50x250, as well as an Orion-Pyro style icon.
And without further ado, here are the art topics:
The Art of Painting!
The Art of Literature!
The Art of Music!
Here are the images for the items:
Sep 16, 2011This mod is orgasmic.Posted in: WIP Mods
Also, can you add thruster blocks that will emit a controllable amount of particles and type of particle, they don't need to do anything but be pretty and allow crafts to look more like space age tech. :biggrin.gif:
btw don't ever let this mod die. D:
lol, my post has a large change of never being read.
Sep 14, 2011Us. We begged, we spammed, we rushed, we pestered, and we annoyed. We asked for a buggy, incomplete update just so we could play something new, and we got we asked for. We got what we deserved.Posted in: 1.8 Update Discussion
Those of you that are happy, fine. Those of you that are unhappy but demanded updates, I suggest you think more about your actions in the future. Those of you that sat quietly and waited, you have my deepest respect. I wish there were more people like you on these forums.
/end community scolding.
Sep 14, 20111.8 made me regain interest in Minecraft, and I was looking forward to starting a huge, new base out in the ocean and utilizing most of the map height. But this ridiculous fog effectively ruins a lot of my plans. My love for cave exploring is also affected - it's annoying, I can't see anything, and I can't keep track of where I've been (as if it wasn't hard enough to find your way out of deep caves, and light it up properly).Posted in: Discussion
I've always taken pride in playing vanilla and legit, and I don't think I should have to use a mod to repair the game.
If this is how it will be, I guess I'll just give up on my plans and let my interest for playing myself fade again. Big thanks to Coestar and EthosLab on YouTube for putting up great, inspiring videos though, which has and will continue to keep me up to date with the game when I don't play myself.
PS. I also realize that this place isn't much for constructive discussions, and critisism isn't appreciated by the community. I guess it was a short visit, but at least I know more about the community now, and why I hesitate to take part of any gaming community really.
PPS. How does people's heads not explode when having to repeat the same stuff over and over again constantly?
Apr 16, 2011[CENTER] Introduction [/CENTER]Posted in: Maps
When you reach the limit of Minecraft, you'll play with mods. You think and think, and you start to build cages for the bunnies of the Mo' Creatures Mod, you build test rooms for the Portal-Gun Modand so on. I started creating PvP-maps for the SDK Gun's Mod. PvP= Player versus Player, in this case with guns. I get inspired from some games n films, but also some real life szenaries.
Space: 125 x 125
Space: 50 x 50
Space: 50 x 50
Space: 50 x 50
At the Docks
Space: 50 x 50
Space: 25 x 25
Space: 25 x 25
Want to link my maps? You have the choice:
Link to this thread with no ads
With ads, but the earned money will be spent on a SDK-Server!
If the links aren't enough, you can wear my banner. Just copy the code!
With my premade maps, you can create your own maps!. Mods which should really help are TooManyItems, SSP Commands and zombe's Modpack. At the moment there are 4 sizes:
[CENTER]25 x 25
50 x 50
100 x 100
125 x 125
Every Map you download from me has a Agreement.txt. When you download the map, you agree!
The map was built and published by AeroAim.
You're not allowed to make money by this map. *
You're not allowed to change it and upload it to any File-Sharing Website. *
*If the author(AeroAim) allowed this, you can make money from it and/or upload it.
Why I do this? I don't want you to steal my maps, or even worse, my ideas :smile.gif:
to: McEdit, SinglePlayerCommands, zombe's Modpack
my big music folder
and of course my family[/CENTER]
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