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    posted a message on Zelda Sword Skills: 1.8.9 v3.4 and 1.7.10 v2.5.1 (03/08/2017)

    If you're adept enough to handle AppData, Applications library, or whatever linux has, just go to the resource packs page, open the resource pack folder, wiggle your mouse to the top of the window, click ".minecraft", then enter Config. and look for a config file; something like "ZSS" Or Zelda in general. Look for ceramic jars, secret rooms, and dungeons to change the generation-per-chunk chance.


    If you're still confused, wiggle your mouse to the top of the window, click ".minecraft", then look for Config.


    ~From a Fantastic Voyage

    Posted in: Minecraft Mods
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    posted a message on InfiniteInvo - All the inventory space a player could ever want and excessively more

    Just wow... To think that just a few years ago we were psyched to see zombies and such really blows me away... Keep up the good work!

    Posted in: Minecraft Mods
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    posted a message on Zelda Sword Skills: 1.8.9 v3.4 and 1.7.10 v2.5.1 (03/08/2017)

    Are there any plans on adding extra mobs?

    Posted in: Minecraft Mods
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    posted a message on [MC 1.12.x] Minecraft Comes Alive v6.0.0 (MILLIONS OF PLAYERS!)

    Hey Bama, kinda new to forum'ing! Could you make the hearts lost or gained above the villager as a particle? Just a thought!

    Posted in: Minecraft Mods
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    posted a message on [MC 1.12.x] Minecraft Comes Alive v6.0.0 (MILLIONS OF PLAYERS!)

    For some reason, whenever I trade with a Villager while they sleep I crash.



    ---- Minecraft Crash Report ----
    // You should try our sister game, Minceraft!

    Time: 3/31/15 12:48 PM
    Description: Ticking memory connection

    java.lang.ClassCastException: java.lang.String cannot be cast to java.lang.Integer
    at mca.entity.EntityHuman.func_70933_a(EntityHuman.java:1050)
    at net.minecraft.inventory.SlotMerchantResult.func_82870_a(SourceFile:58)
    at net.minecraft.inventory.Container.func_75144_a(SourceFile:238)
    at net.minecraft.network.NetHandlerPlayServer.func_147351_a(NetHandlerPlayServer.java:883)
    at net.minecraft.network.play.client.C0EPacketClickWindow.func_148833_a(SourceFile:32)
    at net.minecraft.network.play.client.C0EPacketClickWindow.func_148833_a(SourceFile:10)
    at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)
    at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:165)
    at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:659)
    at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
    at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:111)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
    at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)

    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- Head --
    Stacktrace:
    at mca.entity.EntityHuman.func_70933_a(EntityHuman.java:1050)
    at net.minecraft.inventory.SlotMerchantResult.func_82870_a(SourceFile:58)
    at net.minecraft.inventory.Container.func_75144_a(SourceFile:238)
    at net.minecraft.network.NetHandlerPlayServer.func_147351_a(NetHandlerPlayServer.java:883)
    at net.minecraft.network.play.client.C0EPacketClickWindow.func_148833_a(SourceFile:32)
    at net.minecraft.network.play.client.C0EPacketClickWindow.func_148833_a(SourceFile:10)
    at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)

    -- Ticking connection --
    Details:
    Connection: net.minecraft.network.NetworkManager@52a02c7e
    Stacktrace:
    at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:165)
    at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:659)
    at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
    at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:111)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
    at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)

    -- System Details --
    Details:
    Minecraft Version: 1.7.10
    Operating System: Windows 8.1 (amd64) version 6.3
    Java Version: 1.8.0_40, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 368881552 bytes (351 MB) / 797646848 bytes (760 MB) up to 1060372480 bytes (1011 MB)
    JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    IntCache: cache: 0, tcache: 0, allocated: 12, tallocated: 94
    FML: MCP v9.05 FML v7.10.85.1291 Minecraft Forge 10.13.2.1291 14 mods loaded, 14 mods active
    mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    FML{7.10.85.1291} [Forge Mod Loader] (forge-1.7.10-10.13.2.1291.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Forge{10.13.2.1291} [Minecraft Forge] (forge-1.7.10-10.13.2.1291.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    TooManyItems{1.7.10} [TooManyItems] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    battlegear2{1.0.6.1} [Mine & Blade Battlegear 2 - Bullseye] (1.7.10-MB_Battlegear2-Bullseye-1.0.6.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    zeldaswordskills{1.7.10-2.2.5.b} [Zelda Sword Skills] (1.7.10-zeldaswordskills-2.2.5.b.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Trapcraft{v2.2.1a} [Trapcraft] ([1.7.10] Trapcraft - v2.3.0a.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    customnpcs{1.7.10} [CustomNpcs] (CustomNPCs_1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    RadixCore{2.0.0} [RadixCore] (RadixCore-1.7.10-2.0.0-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    MCA{5.0.0-beta} [Minecraft Comes Alive] (MCA-1.7.10-5.0.0-beta-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    moreplayermodels{1.7.10b} [MorePlayerModels] (MorePlayerModels_1.7.10b.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    AS_Ruins{14.4} [Ruins Spawning System] (Ruins-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    securitycraft{v1.6.1} [SecurityCraft] (SecurityCraft v1.6.1 for 1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    AS_UpdateCheck{1.1.6} [AtomicStryker Update Check Mod] (UpdateCheckerMod-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Player Count: 1 / 8; [EntityPlayerMP['un_deadducks'/245, l='Seed 4', x=-188.41, y=63.00, z=3541.31]]
    Type: Integrated Server (map_client.txt)
    Is Modded: Definitely; Client brand changed to 'fml,forge'

    Thankses!

    Posted in: Minecraft Mods
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    posted a message on Zelda Sword Skills: 1.8.9 v3.4 and 1.7.10 v2.5.1 (03/08/2017)
    That is a Marvelous Idea! I hope they're Added into the game.
    Posted in: Minecraft Mods
  • 0

    posted a message on iPixeli's Gender Mod
    Just wondering, is it possible to change the Textures on Zombies (Gender-wise)? I'd love to know!

    Thanks!
    Posted in: Minecraft Mods
  • 0

    posted a message on Zelda Sword Skills: 1.8.9 v3.4 and 1.7.10 v2.5.1 (03/08/2017)
    I seem to have fallen victim to the same you enlisted, but all I can say is "FREE LOOT!!"

    I can see where the frustration can set in, but think nothing of it
    Posted in: Minecraft Mods
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    posted a message on Zelda Sword Skills: 1.8.9 v3.4 and 1.7.10 v2.5.1 (03/08/2017)
    I'm waiting for the day this mod hits 1,000,000. It really deserves that kind of attention.. I'll be working on the Mirror Shield a bit...
    Posted in: Minecraft Mods
  • 0

    posted a message on Zelda Sword Skills: 1.8.9 v3.4 and 1.7.10 v2.5.1 (03/08/2017)
    Hey CA's, how many downloads do you think you've gotten? It'd have to be something big..
    Posted in: Minecraft Mods
  • 0

    posted a message on Zelda Sword Skills: 1.8.9 v3.4 and 1.7.10 v2.5.1 (03/08/2017)
    Just some of the thing's I've done. The Razor sword is Okay, but I need to resize it. The other weapons are still being made at the moment, so don't expect much from me! (It's my first Re-texture!)
    Posted in: Minecraft Mods
  • 0

    posted a message on Zelda Sword Skills: 1.8.9 v3.4 and 1.7.10 v2.5.1 (03/08/2017)
    As of now, this is my first attempt into making a Resource pack, so this'll be interesting. For now, it's just the original ZSS. I'm very interested into learning Java in general, as well as how it thinks. I'd be more than happy to make a link, but I don't quite think it's there at the moment. Maybe after I make the Mirror shield, the Gilded sword, and a few other objects (Such as items), I'll release the images in the respected .zip file on something like Mediafire, and see if CA's likes it.



    (Oh, and by the way, I usually call people by their letters, a bit like AJ.)
    Posted in: Minecraft Mods
  • 0

    posted a message on Zelda Sword Skills: 1.8.9 v3.4 and 1.7.10 v2.5.1 (03/08/2017)
    I've been working on a 32x32 MM edit through Inspiration by the Remake due sometime in late February-late march (JAP I suppose). Shields are an Issue, because the resolutions are too low. So far I've made the Kokiri Sword, Great Fairy's Sword, Fierce Deity DH Sword, and a few shields. I'm thinking that the Deku Shield could be the Deku Scrub's Shield, but I don't know. I could just take the bottom off of a Deku nut, and make it seem more like it's a Shield, but I'm not sure how to make it happen. Hero's shield is still on my list of things to-do, as well as the Mirror Shield. Gotta make that thing huge... If anyone needs assistance on ~Textures~, I'm always available!
    Posted in: Minecraft Mods
  • 0

    posted a message on Zelda Sword Skills: 1.8.9 v3.4 and 1.7.10 v2.5.1 (03/08/2017)
    Interesting seeing how development works..Then again if CA's says it's too hard, then it may as well be impossible for now. Rupee wallets don't really belong in a mod like this, since you can craft Emerald blocks. Only five blocks can give you 320, so it kinda defeats the Purpose of having a Wallet. As for CA's, yes I know what a Resource pack is. I'm sure I've known about them as long as you have. At first on this page it seemed like you were attempting to offend me, but as I went another page back, I noticed another person was getting the message. Ah, forums..
    Posted in: Minecraft Mods
  • 0

    posted a message on Zelda Sword Skills: 1.8.9 v3.4 and 1.7.10 v2.5.1 (03/08/2017)
    Quote from jochuan»
    willer asked you to make the dodongos

    the models are ready

    Great! I can't wait to Bomb some Dodongos!
    I wonder if they will be like their 8-bit counterpart, or their 3d counterpart...
    Posted in: Minecraft Mods
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