If you're adept enough to handle AppData, Applications library, or whatever linux has, just go to the resource packs page, open the resource pack folder, wiggle your mouse to the top of the window, click ".minecraft", then enter Config. and look for a config file; something like "ZSS" Or Zelda in general. Look for ceramic jars, secret rooms, and dungeons to change the generation-per-chunk chance.
If you're still confused, wiggle your mouse to the top of the window, click ".minecraft", then look for Config.
java.lang.ClassCastException: java.lang.String cannot be cast to java.lang.Integer
at mca.entity.EntityHuman.func_70933_a(EntityHuman.java:1050)
at net.minecraft.inventory.SlotMerchantResult.func_82870_a(SourceFile:58)
at net.minecraft.inventory.Container.func_75144_a(SourceFile:238)
at net.minecraft.network.NetHandlerPlayServer.func_147351_a(NetHandlerPlayServer.java:883)
at net.minecraft.network.play.client.C0EPacketClickWindow.func_148833_a(SourceFile:32)
at net.minecraft.network.play.client.C0EPacketClickWindow.func_148833_a(SourceFile:10)
at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)
at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:165)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:659)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:111)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at mca.entity.EntityHuman.func_70933_a(EntityHuman.java:1050)
at net.minecraft.inventory.SlotMerchantResult.func_82870_a(SourceFile:58)
at net.minecraft.inventory.Container.func_75144_a(SourceFile:238)
at net.minecraft.network.NetHandlerPlayServer.func_147351_a(NetHandlerPlayServer.java:883)
at net.minecraft.network.play.client.C0EPacketClickWindow.func_148833_a(SourceFile:32)
at net.minecraft.network.play.client.C0EPacketClickWindow.func_148833_a(SourceFile:10)
at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)
-- Ticking connection --
Details:
Connection: net.minecraft.network.NetworkManager@52a02c7e
Stacktrace:
at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:165)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:659)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:111)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
Just some of the thing's I've done. The Razor sword is Okay, but I need to resize it. The other weapons are still being made at the moment, so don't expect much from me! (It's my first Re-texture!)
As of now, this is my first attempt into making a Resource pack, so this'll be interesting. For now, it's just the original ZSS. I'm very interested into learning Java in general, as well as how it thinks. I'd be more than happy to make a link, but I don't quite think it's there at the moment. Maybe after I make the Mirror shield, the Gilded sword, and a few other objects (Such as items), I'll release the images in the respected .zip file on something like Mediafire, and see if CA's likes it.
(Oh, and by the way, I usually call people by their letters, a bit like AJ.)
I've been working on a 32x32 MM edit through Inspiration by the Remake due sometime in late February-late march (JAP I suppose). Shields are an Issue, because the resolutions are too low. So far I've made the Kokiri Sword, Great Fairy's Sword, Fierce Deity DH Sword, and a few shields. I'm thinking that the Deku Shield could be the Deku Scrub's Shield, but I don't know. I could just take the bottom off of a Deku nut, and make it seem more like it's a Shield, but I'm not sure how to make it happen. Hero's shield is still on my list of things to-do, as well as the Mirror Shield. Gotta make that thing huge... If anyone needs assistance on ~Textures~, I'm always available!
Interesting seeing how development works..Then again if CA's says it's too hard, then it may as well be impossible for now. Rupee wallets don't really belong in a mod like this, since you can craft Emerald blocks. Only five blocks can give you 320, so it kinda defeats the Purpose of having a Wallet. As for CA's, yes I know what a Resource pack is. I'm sure I've known about them as long as you have. At first on this page it seemed like you were attempting to offend me, but as I went another page back, I noticed another person was getting the message. Ah, forums..
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If you're adept enough to handle AppData, Applications library, or whatever linux has, just go to the resource packs page, open the resource pack folder, wiggle your mouse to the top of the window, click ".minecraft", then enter Config. and look for a config file; something like "ZSS" Or Zelda in general. Look for ceramic jars, secret rooms, and dungeons to change the generation-per-chunk chance.
If you're still confused, wiggle your mouse to the top of the window, click ".minecraft", then look for Config.
~From a Fantastic Voyage
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Just wow... To think that just a few years ago we were psyched to see zombies and such really blows me away... Keep up the good work!
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Are there any plans on adding extra mobs?
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Hey Bama, kinda new to forum'ing! Could you make the hearts lost or gained above the villager as a particle? Just a thought!
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For some reason, whenever I trade with a Villager while they sleep I crash.
---- Minecraft Crash Report ----
// You should try our sister game, Minceraft!
Time: 3/31/15 12:48 PM
Description: Ticking memory connection
java.lang.ClassCastException: java.lang.String cannot be cast to java.lang.Integer
at mca.entity.EntityHuman.func_70933_a(EntityHuman.java:1050)
at net.minecraft.inventory.SlotMerchantResult.func_82870_a(SourceFile:58)
at net.minecraft.inventory.Container.func_75144_a(SourceFile:238)
at net.minecraft.network.NetHandlerPlayServer.func_147351_a(NetHandlerPlayServer.java:883)
at net.minecraft.network.play.client.C0EPacketClickWindow.func_148833_a(SourceFile:32)
at net.minecraft.network.play.client.C0EPacketClickWindow.func_148833_a(SourceFile:10)
at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)
at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:165)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:659)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:111)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at mca.entity.EntityHuman.func_70933_a(EntityHuman.java:1050)
at net.minecraft.inventory.SlotMerchantResult.func_82870_a(SourceFile:58)
at net.minecraft.inventory.Container.func_75144_a(SourceFile:238)
at net.minecraft.network.NetHandlerPlayServer.func_147351_a(NetHandlerPlayServer.java:883)
at net.minecraft.network.play.client.C0EPacketClickWindow.func_148833_a(SourceFile:32)
at net.minecraft.network.play.client.C0EPacketClickWindow.func_148833_a(SourceFile:10)
at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)
-- Ticking connection --
Details:
Connection: net.minecraft.network.NetworkManager@52a02c7e
Stacktrace:
at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:165)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:659)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:111)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 8.1 (amd64) version 6.3
Java Version: 1.8.0_40, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 368881552 bytes (351 MB) / 797646848 bytes (760 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 12, tallocated: 94
FML: MCP v9.05 FML v7.10.85.1291 Minecraft Forge 10.13.2.1291 14 mods loaded, 14 mods active
mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FML{7.10.85.1291} [Forge Mod Loader] (forge-1.7.10-10.13.2.1291.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forge{10.13.2.1291} [Minecraft Forge] (forge-1.7.10-10.13.2.1291.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
TooManyItems{1.7.10} [TooManyItems] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
battlegear2{1.0.6.1} [Mine & Blade Battlegear 2 - Bullseye] (1.7.10-MB_Battlegear2-Bullseye-1.0.6.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
zeldaswordskills{1.7.10-2.2.5.b} [Zelda Sword Skills] (1.7.10-zeldaswordskills-2.2.5.b.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Trapcraft{v2.2.1a} [Trapcraft] ([1.7.10] Trapcraft - v2.3.0a.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
customnpcs{1.7.10} [CustomNpcs] (CustomNPCs_1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
RadixCore{2.0.0} [RadixCore] (RadixCore-1.7.10-2.0.0-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MCA{5.0.0-beta} [Minecraft Comes Alive] (MCA-1.7.10-5.0.0-beta-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
moreplayermodels{1.7.10b} [MorePlayerModels] (MorePlayerModels_1.7.10b.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
AS_Ruins{14.4} [Ruins Spawning System] (Ruins-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
securitycraft{v1.6.1} [SecurityCraft] (SecurityCraft v1.6.1 for 1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
AS_UpdateCheck{1.1.6} [AtomicStryker Update Check Mod] (UpdateCheckerMod-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Player Count: 1 / 8; [EntityPlayerMP['un_deadducks'/245, l='Seed 4', x=-188.41, y=63.00, z=3541.31]]
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'fml,forge'
Thankses!
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Thanks!
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I can see where the frustration can set in, but think nothing of it
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(Oh, and by the way, I usually call people by their letters, a bit like AJ.)
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Great! I can't wait to Bomb some Dodongos!
I wonder if they will be like their 8-bit counterpart, or their 3d counterpart...