• 1

    posted a message on Held Items Appear Blurry

    Just spent around 6 hours (no joke) troubleshooting this before finding your thread. It is the latest NVIDIA drivers causing it when forcing SSAA, downgrade to 373.06 to fix.


    https://forums.geforce.com/default/topic/974125/geforce-drivers/bug-introduced-with-375-70-and-forcing-ssaa-in-minecraft/


    Made a thread on NVIDIA forums, any hopes this gets fixed you should reply for demand.

    Posted in: Java Edition Support
  • 0

    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from Orncaex»

    I am personaly waiting for Botania to get updated to the newer minecrafts before I update... I want thaumcraft AND botania on the same minecraft version.The flower magic is well done and thaumcraft meets almost every need i could every have Techmod wise so they both cover what i want and just for good measure, blood magic. Bloodmagic vaulted into 1.10 so im just waiting on the other two... till then 1.7.10



    Botania has worked with 1.9 for awhile now, and works with 1.10 too. Pretty much all mods that want to remain relevant are going to 1.10 because 1.9 > 1.10 is the first time in minecraft history where almost every mods need no changes, and the others only need very minor changes.


    1.8 and 1.9 are dead in the water before they really began, sucks that Azanor spent so much time remaking for 1.8 but it is was it is. Probably why we aren't seeing any recent updates, i'm sure that was lots of work.


    Hopefully we see a 1.10 version soon because Minecraft without Thaumcraft just seems weird.

    Posted in: Minecraft Mods
  • 2

    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]

    My love/hate with this mod knows no bounds. I've probably fully researched the thaumonomicon 40-50 times over the years and I'm sick of it. I've scanned my chest's contents hundreds of times, and i'm sick of it.

    - I've tried enabling easy mode recipes but that just leads to needing way too much of hard to get aspects (instrumentum, etc). I've also tried enabling the cheat mode thaumonomicon, but it feels really cheaty being able to get the best of the best without having the roadblocks intended, like the advanced alchemical furnace. Why can't we have an "very easy" research mode that only uses a couple aspects each research?

    - Is it too much to ask for a hotkey that allows you to scan things you click on, scan entire chests, or simply automatically scan objects you pick up? Dropping things on the ground and scanning one at a time was OK the first time, tedious the next few times, and mind boggling annoying the next dozen times.

    Anyone else feel this way? My last few worlds I've avoided thaumcraft like the plague. Not because it's a bad mod, but because i'm simply tired of the investment time it takes.

    Has anyone found any solutions that don't feel ultra cheaty?

    Posted in: Minecraft Mods
  • 0

    posted a message on Mekanism v9.4.0 - Industrial Turbines, Thermoelectric Boilers, Fusion Reactors!
    Quote from grimallq»

    Considering how often main Mekanism devs show up in this thread recently ... you might want to hit github.

    https://github.com/aidancbrady/Mekanism/issues/2601


    Looks like they increased it by 4x in the upcoming version.


    Sadly, that's still going to required 3-4 max sized plants running in a desert. A lot better than 12 though...

    Posted in: Minecraft Mods
  • 0

    posted a message on Mekanism v9.4.0 - Industrial Turbines, Thermoelectric Boilers, Fusion Reactors!

    This is a great mod but I had some serious bottleneck issues with 5x ore processing back on v6 that ultimately made me not use the mod again for ore processing. Recently I setup 4x ore processing system using the latest v8, hoping that some of the bottleneck issues have been addressed. I had high hopes knowing that you could upgrade all machines now. However, Brine is still the biggest bottleneck by far, which doesn't make sense because I built the biggest one and it's in a desert. They are incredibly expensive and time consuming to make, and not practical to build 5+ of them to keep up.


    A entire Minecraft week or so, and I was able to process about 3-4 stacks of ore. This is with all machines having 10 upgrades, and 10 of the new gas upgrades on every machine that accepts them. Kind of a joke considering the amount of materials it takes to make the 4x and 5x systems. I have to send the bulk of my ores through 3x still.


    1) There should to be a way to make them to keep heat and produce brine at night via an upgrade.

    2) There should be ways to increase brine output from a single salination plant, similar to upgrading machines. Making them as big as they can go is simply not enough.


    Am I missing something? I feel even 5x max Salination plants could not keep up with a single digital miner.

    Posted in: Minecraft Mods
  • 0

    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from CaerMaster jump
    1. Has anyone noticed that if you encounter a hungry node at sea, you can't see any sign of particle effects or hungry-node behavior until you are already within the pull of the node and too close to be able to swim or paddle away? Maybe even to fly away? Pretty much only a fast teleport will save you.


    I agree, hungry nodes need to be more visible at a distance, maybe they should affect the water blocks around them? Nothing sucks more than flying around looking for nodes just to be sucked into one and lose all your items permanently.
    Posted in: Minecraft Mods
  • 0

    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from WolfAmaril»

    Do you have any kind of shaders installed?
    Cause yeah, sounds like blindness but that's way too much, usually it's just a slight dimming for maybe 10 seconds.

    Nope. Only Sphax textures + Reasonate Rise 3 modpack. Pretty common stuff, and I can't find anyone else having the issue. When the blackness does finally fade I can see debuff graphics fading off my character.

    I do have fboEnable set to false, which allows me to force 4x SSAA in the NVIDIA control panel. That's about the only thing "out of the norm" that I do, but honestly I can't stand the game without proper AA if that is somehow causing it.
    Posted in: Minecraft Mods
  • 0

    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from WolfAmaril»

    Right click the part of the tube you don't want connecting with a wand.

    Thanks. Also there is a warp that is making my screen go completely black for random amounts of time. I can't even access UI or minecraft's menu during it. Restarting the game will result in the screen going black about 1s after loading into the world. I am 100% certain it is warp because the heartbeat sound plays and it started happening as soon as I progressed in Thaumcraft.

    I assume this is the "blindness" affect, but the only fix is to wait about 5 minutes up to 30 minutes. Surely this is not intended? It's kind of gamebreaking, as it happens about once an hour.
    Posted in: Minecraft Mods
  • 0

    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    I can't figure out a way to correctly add Essentia Reserviors. I don't like mixing essentia because it makes it hard to see what I have on hand, but jars of 64 just are not big enough.


    I tried a setup like this. http://i.imgur.com/dvf9DjX.png However.. I cannot figure out a way to make tubes not connect, i've tried every wrench and tool possible. How can I set it up so my golems will fill a jar to 64, then start filling a dedicated reservior for only that essentia type?

    I also found this setup. http://i.imgur.com/Gb4xyqs.jpg. However, same thing I can't get my pipes to not connect and I don't understand how the essentia even gets into the Reservoirs with that setup. They don't have enough suction to pull from the jars... Reserviors can't be labelled and golems aren't smart enough to keep essentia seperate.
    Posted in: Minecraft Mods
  • 0

    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from protnore»

    You don't need to watch any videos at all in order to know how to play thaumcraft, you just have to read the thauminomicon and it tells you like 95% of the entire mod bud :)

    It doesn't tell you how to properly set stuff up. It basically gives you a bunch of pieces of a puzzle, but you still have to figure out how to properly put them together. Many times it talks in almost a riddle and wants you to figure it out.

    For example, there's a new item that clears flux for you. I forget what it is called. It claims to need aer essentia to work. No matter what I try I cannot get the device to work. I have tried to pump essentia into it from every side. I have googled, and found others asking the same, with no real answer other than needing to setup a vis network or something. I have no clue what that is. It may be explained somewhere in the thauminomicon but there's so many entries at this point I don't even have a clue where to begin.

    - I've heard you can use essential tubes once again to fill jars without a hassle, i've yet to figure that out and they get clogged immediately. I had to make a golem and it has serious pathing issues.
    - What is the real world purpose of essential buffer tubes? Tubes in general seem pointless.
    - What is the real world purpose of crystalizing essentia? I don't really see the point of making the essentia physical, just to have to burn it down again for infusion crafting.
    - I feel like there should be a better way to store more than 64 essentia in a single block. There are jars in TC addons that go up to 256, but they aren't in the recent pack I am using.
    - I place 7 mixed crystal clusters and AER still does not have the star showing it will regen, even after ~70 hours of server uptime.
    - My golems are really slow. I purposely made a gather golem capable of holding ~8 things, and he still only picks up 1 item at a time and has about 5 seconds inbetween each action. My harvest golem has about a 5 second delay inbetween each plant it breaks. This never happened in TC4.1, they were much faster.
    - Something seriously needs to be done about the amount of traveling this mod requires. After you get a bunch of nodes moved its fine, but it takes a very long time to get to that point. You'll spend hours traveling around charging your wand to move nodes. Am I missing something?
    - It seems the best way to use the autocrafter, instead of throwing raw materials into the pot, is to just break jars and move them there, create the item, and then move the jars back. I see no reason to give it more than 1 recipe, tubes just clog.
    - Many many other questions...

    While the mod has some incredible items, the process of getting them is incredibly tedious. You'll spend dozens of hours researching, followed by dozens of hours traveling around charging your wand. I feel like I am missing something.
    Posted in: Minecraft Mods
  • 0

    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    This mod changes so much that every time I play it I feel like I have no clue what i'm doing. It seems like you have to watch hundreds of hours of youtube videos to grasp everything, and most of those videos are outdated. I always feel like I am missing something because of how tedious everything generally is.

    Is there no video under ~3 hours that fully explains recent versions? I can only find hundreds of short videos covering 1 or 2 items, or very old videos. The descriptions of items generally aren't very helpful, nor do they tell you how to set things up properly.
    Posted in: Minecraft Mods
  • 0

    posted a message on [Active][1.7.10][SSP/SMP][Forge]yogpstop's Mods (QuarryPlus,and more...)
    Quote from tyrindor»
    My quarry seems to be leaving behind random blocks, which makes it take way longer as it has to go back and get them all. It's maxed sized, and has every enchant possible. I'm wondering if it's somehow not loading the chunks in time and causing it to "miss" certain blocks. It probably misses about 100 blocks per layer.

    I'm using the latest 1.6.4 version.

    Just bumping this to say it is indeed a chunk loading issue. The quarry doesn't seem to keep itself chunk loaded fast enough, so it "misses" blocks. Though chunk loading a max size QuarryPlus requires a chunk loader in each corner with the max size selected it seems. Pretty hard on the server.

    Any other way to fix this?
    Posted in: Minecraft Mods
  • 0

    posted a message on [Active][1.7.10][SSP/SMP][Forge]yogpstop's Mods (QuarryPlus,and more...)
    My quarry seems to be leaving behind random blocks, which makes it take way longer as it has to go back and get them all. It's maxed sized, and has every enchant possible. I'm wondering if it's somehow not loading the chunks in time and causing it to "miss" certain blocks. It probably misses about 100 blocks per layer.

    I'm using the latest 1.6.4 version.
    Posted in: Minecraft Mods
  • 0

    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Please don't make it so we have to craft items over and over because of durability. A good solution to the repair enchant is make the item stop taking damage, but not be usable, when it reaches 1 durability. Then, much like wand recharge, have us repair the item by using aura nodes out in the wild or the ones we've moved to our base.
    Posted in: Minecraft Mods
  • 0

    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from McJty

    I like the actual scanning and exploring the world to get new things to scan but I agree that it is annoying that you have to drop stuff on the ground before you can scan it. Would indeed be nice to be able to do that from your inventory.


    I fully agree the scanning mechanic is great, the only problem is not being able to scan items inside chests which makes it tedious. When I started thaumcraft on a world that I put about 50 hours into, it took me a good 3 hours to scan everything in my AE chests. A simple hotkey or something to scan highlighted items would make it take a fraction of them time. :)
    Posted in: Minecraft Mods
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