...How could adding more stuff change the genre of Minecraft? It will always be a sandbox game. As in you can do whatever the **** you want. Don't like it?
There's always that little "X" button on the upper right corner of the window, or red circle in the upper left corner if you're on a mac, that can fix that problem for you.
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Oct 11, 2011>.>Posted in: 1.0 Update Discussion
Oh look, more people talking about **** that was "promised" to them but wasn't delivered "yet".
Sounds a lot like politics in America. Notch should run for president next year. Ain't sarcasm nice?
Sep 16, 2011tycp00 posted a message on 1.7.3 will be the last version of MC that I ever playA well thought out reason for not liking 1.8.Posted in: 1.8 Update Discussion
Thank you, sir. You have my respect.
Sep 16, 2011Posted in: 1.8 Update DiscussionQuote from Majeye
Actually, My issues were directed in the proper thread, "support"... but it appears the only "helpers" that post there are the ones that tell you the normal things like "delete the .bin folder and redownload a fresh copy", "force update", etc, etc, etc... as if I haven't already tried the top 100 FAQ solutions.
Ah, well, looks like I'm the asshole here. Sorry about that, I should've looked around more.
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Oct 15, 2011I was playing today, when a creeper pressed his head against my window. I needed a solution, because it was kind of creepy :\ (geddit? :biggrin.gif:)Posted in: Survival Mode
The creeper-proof window!
Push this button and the unlucky creeper gets...
Available in a village near you.
For those of you that wanted a pifall trap...
Also, a design that I believe renders creepers...
*cue sunglasses :cool.gif:*
Null and VOID.
The piston version, which you guys wanted :3
xBxJxPx has even made a video for the creeper-proof window!
Check out his channel!
Nov 2, 2011I don't understand why anyone has problems with mobtraps in the first place. They might as well get rid of redstone since I can completely automate my farms as well, and I can even make elevators and water setups that could literally make it seem like I'm "on rails" and just have to right click a switch once in a while. That is the beauty of this game. An efficient mobtrap takes several days, that is no joke. They nerfed hostiles' spawning a bit too, so a 1 room mobtrap will not do you justice. You will likely use up a stack or two of iron meaning you have to spend a bit of time branch mining, you have to spend time making enough torches to light the whole room up, harvesting bread/etc. or running around killing cows and pigs and chickens, or even stop to build a breeding farm. You don't just go "I want a mobtrap, chop chop, done". Even then you can't hold down the left click and keep hitting mobs that come into range. Also, with bows you can't just spam anymore unless you like wasting arrows, so they've balanced it good enough. My mobtrap is the design on the wiki, to the T. 50x50x2, and one floor was netting me barely anything. It took several hours to get to level 15 - 20 and even then I'd have gone through a couple diamond swords and had to make a netherwart farm and fight a bunch of blazes as well. On top of that I had to make a bunch of fire-resist potions, all of this while expanding my vault room and having to harvest my farms and when the animals are ready to breed, breeding them and killing a few to keep lag from growing.Posted in: 1.0 Update Discussion
So all in all if on a pvp server that whole time gives someone a lot of time to scour the land looking for my name while I am pre-occupied with building up my resources. I still have to spend a lot of time branchmining and I spent a week real life time expanding the mobtrap to now be 5 floors. Even still it takes an hour or two, using potions of strength, and enchanted swords (wastes half of the levels I gain each time), etc. Squids spawn in packs it seems and sometimes a bunch of them come through the trap, slimes fall and die because I guess the water stops don't work to reduce the slimes fall damage, so right there I'm losing some mobs to get exp from. Skeletons hit you on mp easily thanks to the hitboxes and not being able to hit their feet to kill them, so you end up having to keep making armor as well, or moving out of sight so you can regen, etc.
For people like myself, once I get the mobtrap done I start working on making it better, and then building traps for people that might find the base. It gives me a few weeks of solid things to do regardless and once I have a bunch of loot stocked up I work on something else. I will go raid as well but I don't use hacks or anything so my stocked up resources really don't help. Even with bow and a bunch of arrows I end up usually needing to pull out the diamond sword and then depending on who has a better connection to the server, my armor and weps don't really matter. So what is the problem?
If mobtraps are "unbalanced" then enchants are too. Since mobtraps and enchants are optional, but the person who doesn't choose to utilize said tool will be at a small disatvantage on pvp/survival, it gives everyone something else to do. I still go exploring and fight mobs all over the place, but when my farms all need to be harvested or I'm mining I can run between doing all these things and I have mobs to kill for exp to enchant another pick, etc.
Seeing as how dungeons aren't easy to find, when someone does find it, it's perfectly fine for them to reap the rewards in whatever way they choose. A few pieces of bread or iron and string or gunpowder, buckets, a saddle, etc. is useless to me. Arrows, or spider eyes, etc. Even still I can't just afk and get the exp so i still basically have to fight the mobs on smp. Transporting them to me and being able to jump out of their sight is no different than running around at night and jumping behind a tree, or some other cover.
So to everyone their own but don't try to hinder the experience for those of us who find more entertainment building the mobtraps and stuff than using the drops and stuff. Also, I think it's a little more important that they work on implementing a real anti-cheat system because what is REALLY unbalanced is how all the people who didn't pay for the game and have hacked clients and grief teams/hackers can all join up and cause mayhem for everyone. Even with banning and stuff they still can get around it so lets maybe focus our complaints towards something that will benefit all of us who play the game without 3rd party cheats (on multiplayer, singleplayer is fine).
Oct 17, 2011I keep hearing about the changes being made to minecraft are making it into an RPG. I don't believe this crap, their argument is "Dragons, Alchemy, Enchanting = RPG !!" However, those are not required, OR optional RPG requirements, these updates are adding to the theme of minecraft.Posted in: 1.0 Update Discussion
What makes an RPG?
An RPG is an acronym for "Role Playing Game," this is obvious we all know this. In RPGs you participate in a story to save the world/destroy the world/get rich for reasons that are personal to the character you are playing, that is their motivation. Which means, that RPGs hinge more on story than anything else.
Sadly in video games we come to identify RPGs as anything with a leveling system. If that were the case, then many games we play regularly have leveling systems as well. Multiplayer games like Call of Duty for the most part have some sort ranking system where you get rewards for winning/getting better. Then there are games that are not classified as RPG, but have their own leveling system, like Dawn of War 2. If these games, and others with their own form of ranking/leveling system do not qualify as RPGs to you, then obviously RPGs have something more to them than just a leveling system.
RPGs are made when you consider the implications to the story rather than being told "its an RPG" by the many game companies and taking their word for it.
An RPG focuses on the character you play as, and the setting around them, as opposed to the gameplay itself. IE - the story for an FPS is not made because the developer wants make up a fun/interesting story: They want to make an excuse to make a multiplayer game and are making the two sides that are fighting each other in multiplayer through the "story".
Often times, the RPG does take the leveling system, but only as a tool to progress the story. If your character started out strongest, most powerful person, then there is no build-up to the moment to where you ultimately win, that you do not have that ultimate sense of accomplishment. The easiest way to get that build-up is when you start out weak, then you get progressively stronger to the point where you can overcome that great obstacle at the end.
On my earlier point: Theme. Notch is going with a Fantasy theme, that is the look and feel of the game. What do you think of when you hear Fantasy? Dragons, elves, magic, and Medeival times, or in other words something like The Lord of the Rings.
Does having a fantasy theme mean that the game is an RPG by definition?
No, you can have other things like Action games like God of War, strategy games like LotR: battle for Middle Earth, or even adventure games like Legend of Zelda. Is it required to be a Fantasy Genre? No, ask that to the makers of S.T.A.L.K.E.R. and Mass Effect.
What is Sandbox game then?
A game that gives you the ability to do whatever you want with a set of tools that you can use or not use at your pleasure, and not be forced to play in a specific way unless you want to lose the game.
Has Notch taken away anything in regards to tools (that is placing blocks/removing blocks/exploring/killing bad guys/etc.)? No, he may have taken away a block (sponge), but he more than made up for that when he added even more blocks and such.
Has Notch turned Minecraft into an RPG?
Wheres the story required to be an RPG? There is no story, there is no motivation to do anything besides what you - in real life - want to, therefore it is no RPG.
TL;DR - Minecraft is not becoming an RPG, it is getting more things that are advancing its fantasy theme. It isn't getting a storyline, or anything else that really is RPG-esque to the game.
Oct 17, 2011Mystify posted a message on Not complaining, White Knighting, or Polling. Just my personal thoughts.While I agree, a lot of it is immature complaining, people should be providing feedback. Thats part of the point of open development, so they can see how people are reacting to new features, so we can find things that need improving. People just need to fidn the right balance so its feedback and not complaining. and yes, you can have negative feedback without complaining.Posted in: 1.0 Update Discussion
Oct 17, 2011Trefl posted a message on Not complaining, White Knighting, or Polling. Just my personal thoughts.First thing's first, Read the title. These are my thoughts. I'm not going to act like I know how things work, or act like I do this for a living, and I'll go ahead and tell you up front, I'm 14. I don't have a lot of experience in the gaming industry, other than spending tireless hours playing Zelda and other games, and I have no idea how this sort of thing works. I am also not going to force my opinion on you. I would appreciate it if you did the same, although If you feel like you must try, by all means. My logic will have holes, and I don't mind if you point them out.Posted in: 1.0 Update Discussion
I've just been reading through all of the polls and complaints about all of the changes coming to Minecraft, and I've been thinking:
You know, it's really not up to us. If they want the sun/moon round, it'll be round. If they want to add potions, they'll add potions. Alot of you people act like buying this game in the beta phase gives you the right to alter the plans the game's creators have in mind for the game. It doesn't. I for one think we are lucky to have the amount of influence we do with Mojang, and I've seen some people act like it's a right. Honestly, think about it. Not all games have Open Betas, and hell, Minecraft had an Open Indev! And for the games that don't have open betas, If they have a feature you don't like once it's released, it's funny how most people would just refute it, or be like, "Oh that's so stupid.". I've never heard of anyone sending a letter to a Game developer, asking them to patch a game because of something already in it. Some people will try and refute this part of my opinion with, "yeah well Minecraft is a Beta, not a full release, nothing in it is set in stone."
BAM. you just negated your own arguement, should you think that.
Yeah, it's true, stuff like potions and the round sun/moon isn't set in stone. But neither was a square sun/moon, or even stuff Newer minecrafters find essential, like Powered Rails.
I guess my point is this, yes this is a Beta, and I understand people are tired of hearing that excuse, but listen again. THIS IS A BETA. I don't know the precise definition of it, and I'm not about to go to Wikipedia, a site where things aren't always 100% accurate to back my self up for it. But I'm 99% certain that it does not say the words "Where the Tester's every complaint and desire is accounted for, noted, and answered."
Alright, I'm done.
Sorry you had to put up with me capitalizing words where they shouldn't be, it's a bad habit of mine.
I'll leave you with this though, a quote from another Indie game which I think fits here perfectly. Just look at it in the metaphorical sense. as Minecraft is NOT a weapon. Probably.
-Hermit Gunsmith, Cave StoryOne who fights with another's weapon and considers that force his own is witless. One who blames his tools for that which his own power cannot achieve is a fool.
Oct 17, 2011I don't understand the complaints. What Notch is doing right now is *PERFECT*. He is adding RPG elements without messing with the fact that Minecraft is centered around the items you collect and not how powerful your character is. I believe Enchantments and Potions are definately in the spirit of Minecraft. I think it's a clever way of keeping the item based feel of the game without turning it into a race to get to the maximum level.Posted in: 1.0 Update Discussion
I'm going to *love* PVP.
Oct 16, 2011Heaven, Hell, Earth, Chaos.Posted in: 1.0 Update Discussion
Hell is the Nether.
Earth is, well, the "normal" or "mid" world that we spawn on.
Heaven is the Skylands (whether or not they're put into MineCraft officially at some point).
Chaos (which is everything in-between and around the other realms) is 'The End'.
As much as others would like to just say "it's a boss arena, now leave the topic be", I'd like to see it fleshed out to more than just a boss arena. And so I state this:
I'd rather it be another fully functioning realm, that can still have those bosses here and there, but also be much more. A place with its own plants and wild-life (EnderDragons being one of them), but a place also filled with chaotic phenomenon. Somewhat rarely, holes form in the ground (like gravel falling). Or hills rise before your eyes. Or make a plant that randomly catches fire from time to time, and randomly grows large and small. A place where water can flow up, and also down. Where grass is hard like stone, and stone is soft like grass. Where one moment there is light from a sun, and the next it is dark. Where colors shift and change from time to time. A true Chaos realm, because are the Endermen and EnderDragons not chaotic? EnderDragons fly about, obliterating anything it touches. I imagine the Endermen go to the Earth realm to pick pieces up, and move them back to The End to repair the damage the EnderDragons have done. One destroys mindlessly and the other repairs mindlessly, forever and ever in a never... "end"ing cycle. That is a beautiful sense of chaos, no?
So for me, I would be quite sad seeing it left as just a place to go to fight a boss and then... that's it.
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