I am creating a map that includes a boss fight. The boss is made up of several entities meaning, I want to make a mob constantly teleport to the left of a base so that when it moves, the mob will stay on the base's left. However, this cannot be attained with the teleport command because left and right are not axes (x, y, z, x-rot, y-rot). If there is a solution, please enlighten me.
Help. I am trying to make a /playsound command run consecutively. It is a song using a custom resource pack. I want it so that after I play it, it plays again.
Recently, I started a map where I needed to make an armor stand called "Player" walk when it was moving while constantly being teleported to a villager. I was trying to make the armor stand update a scoreboard if it reached a motion argument of [0.0,0.0,0.0], but whenever I inserted this NBT tag into the back of the scoreboard command, the command ignored the argument completely and executed the scoreboard without reaching the motion of [0.0,0.0,0.0]. I am in version 1.12.2. I utilized Dragnoz's technique that he used in the "We Are The Rangers" map (). I also added a tag to the Armor Stand called "playerMoving" to make it solely applicable.
Commands in chronological order:
Repeating: "/scoreboard players set @e[name=Player,tag=playerMoving,score_playerMoving=0,score_playerMoving_min=0] playerMoving 5 {Motion:[0.0,0.0,0.0]}"
I've already seen a similar thread about this topic, but the resolution was resolved. What I'm wondering is how I can detect an inverted radius-- as in detecting if anybody is not in a specific radius. For example, detecting if any person is not in a room. I'm trying to create a lighting system, and I can't seem to get the selector right. I'm using 1.12.2 because I never got used to 1.13+ commands.
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YOU ARE A GENIUS THANK YOU!!
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Teleporting Left and Right
I am creating a map that includes a boss fight. The boss is made up of several entities meaning, I want to make a mob constantly teleport to the left of a base so that when it moves, the mob will stay on the base's left. However, this cannot be attained with the teleport command because left and right are not axes (x, y, z, x-rot, y-rot). If there is a solution, please enlighten me.
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Thanks! I will try this solution. Have a nice day.
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Help. I am trying to make a /playsound command run consecutively. It is a song using a custom resource pack. I want it so that after I play it, it plays again.
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Recently, I started a map where I needed to make an armor stand called "Player" walk when it was moving while constantly being teleported to a villager. I was trying to make the armor stand update a scoreboard if it reached a motion argument of [0.0,0.0,0.0], but whenever I inserted this NBT tag into the back of the scoreboard command, the command ignored the argument completely and executed the scoreboard without reaching the motion of [0.0,0.0,0.0]. I am in version 1.12.2. I utilized Dragnoz's technique that he used in the "We Are The Rangers" map (). I also added a tag to the Armor Stand called "playerMoving" to make it solely applicable.
Commands in chronological order:
Repeating: "/scoreboard players set @e[name=Player,tag=playerMoving,score_playerMoving=0,score_playerMoving_min=0] playerMoving 5 {Motion:[0.0,0.0,0.0]}"
Chain: "/scoreboard players remove @e[name=Player,tag=playerMoving,score_playerMoving_min=1] playerMoving 1"
Chain: "/scoreboard players set @e[name=Player,tag=PlayerMoving,score_PlayerMoving=2,score_playerMoving_min=2] playerMoving 3 {Motion:[0.0,0.0,0.0]}"
Other Commands:
Teleportation Command:
"/execute @e[type=Villager,name=Movement] ~ ~ ~ /teleport @e[name=Player] ~ ~ ~ ~
Assistance is appreciated.
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I've already seen a similar thread about this topic, but the resolution was resolved. What I'm wondering is how I can detect an inverted radius-- as in detecting if anybody is not in a specific radius. For example, detecting if any person is not in a room. I'm trying to create a lighting system, and I can't seem to get the selector right. I'm using 1.12.2 because I never got used to 1.13+ commands.
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My Current Command (Which is clearly not working): /testforblock 2 93 -281 minecraft:chest 3 {Items:[{}]}
Is there a way I can make it detect nothing in a chest?
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Thank you very much. I really appreciate it!
I knew this already, but you reminded me about it.
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My Command: /summon Armor_Stand ~ ~1.9 ~ {CustomName:"Elevator",Passengers:[{id:shulker,NoAI:1,Invulnerable:1,Silent:1,ActiveEffects:[{Id:14,Amplifier:0,Duration:2147483647}]}],[{id:falling_block,Time:1b,Block:"minecraft:stone"}]}
The Output: [13:15:37] Data tag parsing failed: Expected non-empty key at: ...mplifier:0,Duration:2147483647}]}],<--[HERE]
How in the world do I fix this? Can anyone please help?