• 1

    posted a message on BicBiomecraft [1.7.10][V.0.4] With Download Link
    Glad to see someone updated my mod :) looking back now i don't know why I named everything after me lol



    Posted in: Minecraft Mods
  • 2

    posted a message on BicBiomeCraft CONTINUATION
    I'm looking forward for your updated version ^_^ I hope you fix the errors i know there's thousands but don't let it put you down!

    Posted in: WIP Mods
  • 0

    posted a message on [1.4.2][SMP] BicBiomeCraft | Adds Over 220+ Biomes!
    Hello everyone long time no see :o sorry for not updating or responding to private messages. I'v been busy with many other things in life. At this moment a few people on Skype has been requesting me to have them update the mods for me, I'v given them permissions to update my mod. When they are finished I'll provide a link to the updated version.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.4.2][SMP] LandScapeCraft | ADDS 220 NEW BIOMES + TREES, PLANTS, HUGE MOD
    Quote from Krymsinwingz

    So is this mod dead or will it be updated to MC 1.4.4 or 1.4.5?


    i'm not dead. i'm currently developing a dimensions mod so i don't have much time to update ect. since minecraft keeps updating to newer and new versions its preety hard to keep updating and updating. i'll try to update this mod when i can sorry for making you wait :/
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.4.2][SMP] LandScapeCraft | ADDS 220 NEW BIOMES + TREES, PLANTS, HUGE MOD
    LandScapeCraft

    Updated to Version 2.0!


    ChangeLog
    -------------------------------------------------------------------------------
    LandScapeCraft Version 2.0

    updated to minecraft 1.4.2

    updated mod to use forge version : 6.0.1.349
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.4.2][SMP] BicBiomeCraft | Adds Over 220+ Biomes!
    BicBiomeCraft

    Updated to 1.4.2

    ChangeLog
    -------------------------------------------------------------------------------
    BicBiomesCraft Version 7.0

    updated to minecraft 1.4.2

    updated mod to use forge version : 6.0.1.349

    KNOWN BUG: Turrets
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.4.2][SMP] BicBiomeCraft | Adds Over 220+ Biomes!
    Quote from DemongelX

    It is necessary toupdate your mods to be compatible with the latest recommended build of forge, because it is not. You should just combine this mod and landscapecraft mod (Both of which are yours) because quite frankly they are both the same thing. You shouldnt have so many different projects over the same thing.

    At this point, you should just wait until Minecraft 1.4 come out to update


    no. i had enough with all the negative comments. i'm no longer support technical support when the next update comes out.
    Posted in: Minecraft Mods
  • 0

    posted a message on The Third Era Mod[Huge][Pre-Alpha 0.0.01b_01][Coders/Modelers wanted]
    hope to see it in the future :D

    Posted in: WIP Mods
  • 0

    posted a message on [1.4.2][SMP] LandScapeCraft | ADDS 220 NEW BIOMES + TREES, PLANTS, HUGE MOD
    Quote from rayquaza506

    I am using the latest recommended forge version 4.2.5.303 as the system for getting the older ones is down.

    --- BEGIN ERROR REPORT 19bd2f7e --------
    Generated 15/10/12 3:20 AM

    - Minecraft Version: 1.3.2
    - Operating System: Windows 7 (x86) version 6.1
    - Java Version: 1.7.0_07, Oracle Corporation
    - Java VM Version: Java HotSpotâ„¢ Client VM (mixed mode), Oracle Corporation
    - Memory: 327428896 bytes (312 MB) / 519110656 bytes (495 MB) up to 1037959168 bytes (989 MB)
    - JVM Flags: 2 total; -Xms512m -Xmx1024m
    - FML: FML v3.1.35.394 Minecraft Forge 4.2.5.303 10 mods loaded, 10 mods active
    FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    mod_landscapeblock [LandScapeCraft] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    mod_landscapeentity [LandScapeCraft] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    mod_landscapeGen1 [mod_landscapeGen1] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    mod_landscapeGen2 [mod_landscapeGen2] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    mod_landscapeGen3 [mod_landscapeGen3] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    mod_landscapeitem [LandScapeCraft] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    mod_landscapeplant [LandScapeCraft] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    mod_landscapetree [LandScapeCraft] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    - Is Modded: Definitely; 'forge,fml'
    - Profiler Position: N/A (disabled)
    - Player Count: 0 / 8; []
    - World New World Entities: 0 total; []
    - World New World Players: 0 total; []
    - World New World Chunk Stats: ServerChunkCache: 0 Drop: 0
    - Type: Integrated Server

    java.lang.NoSuchMethodError: va.getSpawnFuzz()I
    at xc.getRandomizedSpawnPoint(WorldProvider.java:351)
    at gu.<init>(EntityPlayerMP.java:91)
    at et.a(ServerConfigurationManager.java:297)
    at axy.b(IntegratedServerListenThread.java:93)
    at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:650)
    at net.minecraft.server.MinecraftServer.p(MinecraftServer.java:565)
    at axv.p(IntegratedServer.java:110)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:471)
    at ep.run(SourceFile:539)
    --- END ERROR REPORT ca1cf764 ----------


    your using wrong version of forge. make sure you get it from this link: http://www.minecraftforge.net/forum/index.php/topic,5.0.html

    and make sure you get the latest "recomended" version and not the latest. i can't stress this enough when people don't follow my download links and think all forge versions are the same.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.4.2][SMP] LandScapeCraft | ADDS 220 NEW BIOMES + TREES, PLANTS, HUGE MOD
    Quote from IBobotastic

    I finally got around to making that video, part of my new series called "mod in a minute" Please put in your videos sections if you could, and I hope you enjoy it. Might do a full length review later. Anyways, thanks for this great mod!

    [media]http://www.youtube.c...OmwtboAA[/media]


    love it :D sorry for the late reply been really busy i'll add it to my thread asap.

    Quote from lavawall565

    This mod is just as broken as bicbiomecraft, completely incompatible with the latest forge.

    That was clientside:

    java.lang.NoSuchMethodError: va.getSpawnFuzz()I
    at xc.getRandomizedSpawnPoint(WorldProvider.java:351)
    at gu.<init>(EntityPlayerMP.java:91)
    at et.a(ServerConfigurationManager.java:297)
    at axy.b(IntegratedServerListenThread.java:93)
    at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:650)
    at net.minecraft.server.MinecraftServer.p(MinecraftServer.java:565)
    at axv.p(IntegratedServer.java:110)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:471)
    at ep.run(SourceFile:539)


    make sure you have the Latest "recommended version"

    Quote from Ellybelly360

    This is a great mod but it is really random and bright so it kind looks unrealistic so if you like this kinda thing its great but if you like a natural kind of landscape then its not so good :D

    --------------------------------------------------------------------------------------------------------



    I think it has got something to do with 3D items. It might be conflicting?


    looks like your trying to add a lot of other biome mods to this mod. note: all my biomes reached the max biome ID meaning you can't add more biome mods since it used up all the IDs for them.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.4.2][SMP] LandScapeCraft | ADDS 220 NEW BIOMES + TREES, PLANTS, HUGE MOD
    Quote from ChromaShadows

    Have one question. In the op, you say for installation "2. Go into my LandScapeCraft mod folder and open the "Client&Server classes" folder. select everything inside the "Client&Server classes" folder and drag it into minecraft.jar."

    But in the instructions file in the download itself, it says (For client which I use) "2:Drag all files from the (Client&Server class) folder in the Mod Folder (LandScapeCraft) into your minecraft.jar"

    Do we take the client/server folder, open it and drop ALL those in to the jar or do we just open the landscape craft folder and put that ONE class in to the jar? It's confusing having two different directions. :)

    Also, I have forge 4.0.0.241 unsure if that's the latest or not but....

    edit: it works fine for me. So how I installed was correct. May want to reword that in the text file however ;)


    sorry for the late reply guess i was too late to help :( yeah the wording is a bit confusing i'll reword it in the upcoming update.


    Quote from Shado47

    I remind you, I am the leader of that team and we will soon also have other big releases! ;)

    Also, our in [DEV] Website: www.team-melanistic.com
    and Forum: www.team-melanistic.com/forum/
    as well as our old Website we don't use anymore ( www.team-melanistic.de.tl)
    and our Facebook: www.facebook.com/TeamMelanistic/

    go and check that out! ;)


    if forge updates to 1.4 when minecraft 1.4 comes out before November 4th i should be able to release a beta of my current mod.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.4.2][SMP] LandScapeCraft | ADDS 220 NEW BIOMES + TREES, PLANTS, HUGE MOD

    [media]http://www.youtube.c...LTmEJ5ts[/media]

    Hey man just previewed your mod, I have to say, good work. I really like some of the more surreal biomes. I did have a few chunk load problems though as you can see in the video, and a few small errors with tree placement.

    Other than that its really cool, look forward to seeing you guys tweak it :)


    wow love your video :D the problem with the trees that your seeing is caused due to too many trees generating at once

    Quote from wandererwillow

    Actually, as of late, most mods don't require you to place it directly in the .jar. Most require you to simply place it into a mod file but for some reason I couldn't repack your mod to work that way. I'd either get crashes on startup or an infinite loading loop. Only way to make it work was to force it into the .jar as Magicloader didn't even seem to work properly. I'd like to use it for a few games but if it's hard-coded in that makes removing it for others very difficult. Maybe see if you can release a .zip version that's just dropped in your mod folder, as it works with forge anyway?


    thats a gret suggestion :) but im not so sure on doing it since i'm currently busy with a major major project. also not to mention im not 100% sure it would be wise to merge forge and my mod together than release the mod in a zip due to forge's copy right things. you might see it as a zip version in the future though :)
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.4.2][SMP] BicBiomeCraft | Adds Over 220+ Biomes!
    Quote from Thebakker

    Does i have to start a new world for this mod?


    its highly recommended but if you dont want to feel free to not. but keep in mind it will only generate in new unexplored chunks

    Quote from MC_Pandora

    May I use you're mods for a Modpack?


    sure just dont gain profit from it.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.4.2][SMP] LandScapeCraft | ADDS 220 NEW BIOMES + TREES, PLANTS, HUGE MOD
    Quote from MC_Pandora

    May I use this mod for a modpack?


    Yep :) everyone has permissions to do so. only thing you can't do with the mod pack permissions is gain profit off of my mod.

    Quote from Solaria

    Definitely need more pics.


    I agree with you :) but im currently too busy to add more :/ sorry

    Quote from D3sTruCiv3N3rd

    i'll be willing to do a spot light :D i already got it runnign on ym MC and lemme just say .... 0______0 sweet infant jesus! no longer will i ever have to say "ugh, been here done that...."


    cool :D i'd loving to see your video :)

    Quote from wandererwillow

    I really want to spotlight this but I hate mods that make you add things to the .jar...


    lol which kind of mod doesn't? well i suppose some but that means your very limited to mods than my friend D:

    Quote from IBobotastic

    I'm running this clientside. I installed it exactly as instructed, no idea whats going on...


    ok make sure you have the latest recomended version of forge link: http://www.minecraft.../topic,5.0.html

    install it like normal. than go to %appdata% than .minecraft than look for a folder called "mods" or "mod" open it and make sure nothing is in it. if theres stuff in it delete them.

    install it like normal afterwards and it should work. if your still having trouble pm me and ill help you further :)
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.4.2][SMP] LandScapeCraft | ADDS 220 NEW BIOMES + TREES, PLANTS, HUGE MOD
    Quote from Grantfred

    Minecraft has crashed!
    ----------------------

    Minecraft has stopped running because it encountered a problem; Failed to start game
    This error has been saved to /Users/jpar59/Library/Application Support/minecraft/crash-reports/crash-2012-10-01_19.15.00-client.txt for your convenience. Please include a copy of this file if you report this crash to anyone.



    --- BEGIN ERROR REPORT c6fa1ef1 --------
    Generated 10/1/12 7:15 PM

    - Minecraft Version: 1.3.2
    - Operating System: Mac OS X (i386) version 10.7.4
    - Java Version: 1.6.0_33, Apple Inc.
    - Java VM Version: Java HotSpotâ„¢ Client VM (mixed mode), Apple Inc.
    - Memory: 491314408 bytes (468 MB) / 535232512 bytes (510 MB) up to 1070399488 bytes (1020 MB)
    - JVM Flags: 3 total; -Xbootclasspath/a:/System/Library/PrivateFrameworks/JavaApplicationLauncher.framework/Resources/LauncherSupport.jar -Xms512M -Xmx1024M
    - FML: FML v3.1.1.368 Minecraft Forge 4.1.2.260 18 mods loaded, 18 mods active
    FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
    Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
    mod_landscapeGen1 [mod_landscapeGen1] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
    mod_landscapeGen2 [mod_landscapeGen2] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
    mod_landscapeGen3 [mod_landscapeGen3] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
    mod_landscapeblock [LandScapeCraft] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
    mod_landscapeentity [LandScapeCraft] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
    mod_landscapeitem [LandScapeCraft] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
    mod_landscapeplant [LandScapeCraft] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
    mod_landscapetree [LandScapeCraft] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
    mod_ArmorMovement [mod_ArmorMovement] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
    mod_TooManyItems [mod_TooManyItems] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
    CatapultMod [Catapult Mod] (Catapult_Mod-0.6.0.115-alpha.zip) Unloaded->Constructed->Pre-initialized->Errored
    FC [FactoryCraft] (FactoryCraft_v0.0.5.zip) Unloaded->Constructed->Pre-initialized->Initialized
    colossali_IronManMod [IronManSuit] (IronManModbyColossali2.zip) Unloaded->Constructed->Pre-initialized->Initialized
    Minegicka [Minegicka] (Minegicka.zip) Unloaded->Constructed->Pre-initialized->Initialized
    SimplyHorses [Simply Horses] (SimplyHorses_1.3.2_pre4.0A.zip) Unloaded->Constructed->Pre-initialized->Initialized
    teeluk_SpecialArmor [PrinterBlock] (SpecialArmor_1.3.2.zip) Unloaded->Constructed->Pre-initialized->Initialized
    - LWJGL: 2.4.2
    - OpenGL: ATI Radeon HD 2400 OpenGL Engine GL version 2.1 ATI-7.18.18, ATI Technologies Inc.
    - Is Modded: Definitely; 'forge,fml'
    - Type: Client
    - Texture Pack: Default
    - Profiler Position: N/A (disabled)

    cpw.mods.fml.common.LoaderException: java.lang.reflect.InvocationTargetException
    at cpw.mods.fml.common.LoadController.transition(LoadController.java:102)
    at cpw.mods.fml.common.Loader.initializeMods(Loader.java:641)
    at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:177)
    at net.minecraft.client.Minecraft.a(Minecraft.java:450)
    at net.minecraft.client.Minecraft.run(Minecraft.java:737)
    at java.lang.Thread.run(Thread.java:680)
    Caused by: java.lang.reflect.InvocationTargetException
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
    at java.lang.reflect.Method.invoke(Method.java:597)
    at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:371)
    at sun.reflect.GeneratedMethodAccessor5.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
    at java.lang.reflect.Method.invoke(Method.java:597)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
    at com.google.common.eventbus.EventBus.post(EventBus.java:268)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:124)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
    at java.lang.reflect.Method.invoke(Method.java:597)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
    at com.google.common.eventbus.EventBus.post(EventBus.java:268)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:81)
    at cpw.mods.fml.common.Loader.initializeMods(Loader.java:640)
    ... 4 more
    Caused by: java.lang.ExceptionInInitializerError
    at shadowmage.catapult_mod.items.CatModItemLoader.loadNormalRecipes(CatModItemLoader.java:616)
    at shadowmage.catapult_mod.items.CatModItemLoader.load(CatModItemLoader.java:191)
    at shadowmage.catapult_mod.CatapultMod.load(CatapultMod.java:92)
    ... 29 more
    Caused by: java.lang.IllegalArgumentException: Slot 3005 is already occupied by [email protected] when adding [email protected]
    at aig.<init>(Block.java:282)
    at afu.<init>(BlockContainer.java:7)
    at shadowmage.catapult_mod.crafting.BlockSiegeCrafting.<init>(BlockSiegeCrafting.java:34)
    at shadowmage.catapult_mod.block.CatModBlockLoader.<clinit>(CatModBlockLoader.java:17)
    ... 32 more
    --- END ERROR REPORT a3a4b9b0 ----------

    If you can help, thanks!


    looks like some block ID errors. try using a mod "IDresolver" it should fix your error
    Posted in: Minecraft Mods
  • To post a comment, please or register a new account.