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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series
    Is it possible to make feesh blocks be infested with something else, say primed TNT?
    Posted in: Maps
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    posted a message on The Mystical Caverns, a CTM series by LULZ180 - Bedrock Dreams 2 Released!
    Hey LULZ!

    Nice to see your first CTM! I will be waiting to be dying lots of horrible times (if I can betatest), so I'm looking forward to this!
    Posted in: Maps
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series
    Quote from theAgamer11

    Also, invisibility potions - my new best friend.

    It's not like invisibility potions are OP! Right?
    Posted in: Maps
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series
    Quote from LULZ180

    Did I do good?
    Changes since last update: Bridge is now made of stone bricks and has vines on it. Supports have been added along with the crazy awesome quartz structure in the middle. Lava is now pouring down from the ceiling. Sand has been added to add character to the floor. *Transmission end* I think I'm going to bed. That was kind of tiring to do, and it's already late here, so tell me what you think and I might still be up to respond to you. *sigh* Oh well, it's a ton better than my other attempts, and I'm happy with it for now. Yes. That was only ONE Intersection out of the five I'm planning, and just doing that one made my head start to hurt. I can't wait to do the actual areas. *Sigh again*


    Wonderfully designed! The aesthetics are wonderful! I'm excited for this map!

    Things I noticed:
    -Make your own thread about your map. It's more official that way. Or discuss this in the CTM Community, this may not be the best place.
    -Vines are a bit too much. There are too many color variations.
    -Use the sand to hide a loot box to see if the player notices.
    Posted in: Maps
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series
    Quote from Icelate

    The bow charge should also affect how much knockback the arrow has. The longer charge, the more knockback. And the lower the charge, (basically the bow with infinity 1 and 0.01 second draw time has very little knockback) the lower the knockback is. Punch enchantment will calculate it to more.


    Yeah, Etho and his bows... :P
    Posted in: Maps
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series
    Quote from haon7272w

    Do you ever capitalize things?

    Anywho, Community Question:

    What is the hardest area that Vechs has ever made? What is the easiest?


    Hardest: You Have To Burn the Wood.

    I'm still having nightmares from that area.

    Easiest: DeathShallow Ruin.

    Pretty much a cakewalk.
    Posted in: Maps
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series
    Quote from Orange1095

    Oh wow, that's interesting.


    A series of testing of what shows up on maps will now begin! Ladders, Block 36, Fire, and more!
    Posted in: Maps
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series
    Quote from Nanoner

    I have optifine installed because my computer is pretty bad. To answer your second question, no, i never craft a map. Let me try playing without optifine and see if that solves my problem.


    Are you playing on 1.4.7? :P
    Posted in: Maps
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    posted a message on [CTM] Septum Immoriel Series
    Wow this looks amazing! Although I'm playing Inferno Mines right now, I'll be willing to out that aside and beta-test for you!
    Posted in: Maps
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    posted a message on [1.7.9][Collection]Treacherous Travels and other CTMs by com572 - Shattered Kingdom in progress!
    Quote from com572

    Alright, the final screenshot.
    [snip]


    I suggest more lighting in there because it would be impossible to place any torches in the middle of the room (you cant place torch on ice).
    Posted in: Maps
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series
    Community Question:

    How do you feel about trapping intersections? I know there are some LPers who likes to make their bases in some Intersections but does it seem fair to trap intersection with, say a TNT trap or a spawner? I haven't seen a SH map with trapped intersections so far. But why is that? Is the interlink between areas such an important section to keep safe? What are everyone's opinions?
    Posted in: Maps
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series
    Quote from LULZ180

    I believe the final Super Hostile will be an example of not only how creative a single person can be, but how evil they can be. The final SH shall truly be the greatest (And Hardest!) experience anybody will ever know. Vechs has done things before that not only mystified us, but scared us. And all was good. (Except for IWHF, please, no more?) I don't like to think about it, but it may not be to long until we have to say goodbye spawners...Minecraft, and Vechs. *Goes to cry in corner over how much I will miss constantly tossing my laptop at the wall screaming "THATS NOT FAIR!" as I plumet into void*


    That would truly be the Armageddon for us all. *Sniff*
    Posted in: Maps
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series
    Quote from LULZ180

    A brilliant and epic final fight that is staged on a burning platform over void with ghasts shooting at you to add to the tension and derp. I just think it would be awesome to complete the VM and have one final faceoff with the man (Man? More like Satanic monster....) who put you through all that torture. That or just for LULZ. Ya know.

    Or, we could have a BRILLIANT EPIC FINAL FIGHT THAT IS EPIC AND STUFFZ Vs. The Evil Mastermind Vetches.... Y U GOTTA RUIN MY DREAMZ! D; Actually that is a nice idea. I think it should have punch too and place them near void areas just to troll the player.


    Super Hostile #13: The Final Battle.

    Difficulty: Vaks
    Posted in: Maps
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series
    Quote from Vechs

    It would be a Vaks. Kind of like the Zistykins. They're not the actual person, just a cheap copy that has some of their traits.



    It would still be cool to the death message though. Especially in one of your Dev Coms...

    "Vechs was killed by Vaks..."

    BTW: That reminds me of the Christmas Song Vechs did 1 year ago? The part where he killed himself. Maybe Vechs was seeing into the future? Awesome song though.
    Posted in: Maps
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series
    Quote from Icelate

    That's basically a edited Instant Damage potion to hit way more than normal except that it has a timer.


    It could make good use in some maps for a timed challenge...

    Quote from LULZ180

    Why? I mean, giving the player free acess to buckets isn't OP at all, right guys? (Back me up! Cmon, I'm suffering here in IM. I1 is BRUTAL. Trick him just ONE time, for me? Why you no halp me...... D;)


    Go ask Zisteau to support you. You think Intersection I is hard? Youre going to experience some rough times in this map...
    Posted in: Maps
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