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    posted a message on [ADV] 1.6: The Adventure Multiplex! Over 80 Adventures in One! 15+ Hours of Gameplay! 75,000+ Downloads!
    Quote from TheWilsonChannel

    What happens when you finish all the mini-maps?


    The world implodes from your awesomeness!

    More seriously, don't ask for spoilers in the thread. How rude.

    Also, the credits happen
    Posted in: Maps
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    posted a message on [RPG/ADV] Deja Vu: The Reincarnation of Steve (85,000+ Downloads)(1.4 compatible)
    Quote from MrInfernow

    Haha you should be excited! I'm sure it'll be awesome :P


    Excited about making and excited about finishing are very different things. Being excited about the outcome may finish a map, but you have to be excited about working on it in the first place to make a great map. The time this project will take is probably about 90% waiting for inspiration.
    Posted in: Maps
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    posted a message on [ADV] 1.6: The Adventure Multiplex! Over 80 Adventures in One! 15+ Hours of Gameplay! 75,000+ Downloads!
    Bug Report Part 4 of 4

    B4: ox0bradley0xo's map - Hey! That looks like an enderpea- the dispensers are empty.
    B4: ReconJeff's map - the safety glass leaves enough room to fall (or get pushed by skeletons) through the crack.
    B4: Peanut712's map - instead of dispensing the gold block when I completed the puzzle, it dispensed 5 minutes later when the slimeball on the pressure plate dissappeared.
    B5: MorristheHorris's map - "Level 4" can be skipped by jumping off the "level 3" checkpoint OR jumping off the "level 3" goal area OR just climbing the vines underneath it. Basically, vines kill everything now.
    B5: mackpoot's map - "Put buttons selow signs"
    Side note: First level of B6, I did not escape fast enough and was right in the center of the outrageous explosion. Somehow there was a glitch in the matrix and I survived what was probably about 50 blocks of TNT with no armor on normal difficulty. I am Jesus.
    B6: Jigarbov's map - I'm sure you realized the possibility, but I used every bonemeal before growing a tree.
    B6: Map right after Jigarbov's (sign got exploded) - I don't evenknow where I was supposed to go after lighting the netherack, so I can't tell if it was bugged or not.
    B6: Patisasea's map - End of level "This isd the end right here"

    And not that I expect many people to legitimately pull it off, but the B6 ultimate completion minetrack isn't installed correctly, it just bashes your cart into the side of the track it's trying to ascend.
    Posted in: Maps
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    posted a message on [RPG/ADV] Deja Vu: The Reincarnation of Steve (85,000+ Downloads)(1.4 compatible)
    All this talking has made me more excited to build the sequel some more.
    Posted in: Maps
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    posted a message on [ADV] 1.6: The Adventure Multiplex! Over 80 Adventures in One! 15+ Hours of Gameplay! 75,000+ Downloads!
    Quote from Anistuffs


    Absolutely, tstorm823's amazing bugfixing efforts are as commendable as making one of the maps, even more so since he's fixing them all :D


    Well, if my mapmakig endeavors (Shameless plug here) are any indication, I've probably missed half of the bugs atleast. ;)

    Also, note to self, come back here after an update or two are replace all my bug lists with happy comments and endless praise. :P
    Posted in: Maps
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    posted a message on [ADV] 1.6: The Adventure Multiplex! Over 80 Adventures in One! 15+ Hours of Gameplay! 75,000+ Downloads!
    Bug Report Part 3 of 4:

    B1: Shivan Keldon's map - The puzzle seems to not have a solution. The get through the first part you need either Green or Blue one direction and to get through the second half you need Green and Blue the opposite direction. At the start, it seems to be built so that you can sneak around the corner and flip the blue switch through a whole in the wall, but it's just out of reach. I think what happened is the puzzle wasn't tested in survival mode where reach distance is shorter than creative. Later in that same mape there is a minetrack puzzle, but if you hit the start plate before flipping on of the levers the cart gets stuck and you have to break in and fix it.
    B1: Oaken Concept's map - 16 possible combinations for the minetrack puzzle, atleast 1 stops on the tracks. (red/green immediately turn right from start of tracks)
    B1: Planetfall666- one of the water tubes is missing a couple glass blocks at the bottom.
    B2: HappyPumpkin111's map - it's just possible to jump on top of the walls from the stairs near where the maze exits to the minecart track. And then the minecart ride killed me. And then on my first try with the enderpearls I clear the ceiling and landed on a different map.
    B2: denD0Mania's map - a golden apple takes 8 nuggets, not 9.
    B2: SnowleopardsDen72's map - to get the redstone torch in the parkour section, I can just jump up and right click the chest without doing the parkour.
    B2: MrDaimion - Vines mean I can just climb up to the last part right away.
    B3: Noobatplay's map - Splash potion of harming puzzle doesn't hit the dogs reliably. Double-doors are place incorrectly so that the player can walk between them. Then the powered rails are unpowered.
    Posted in: Maps
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    posted a message on [RPG/ADV] Deja Vu: The Reincarnation of Steve (85,000+ Downloads)(1.4 compatible)
    Hey! There were practical issues as well. We had trouble enough organizing both options in the first place, we wouldn't have gotten the "you failed, now see him burning in the window" effect had we done it the other way.

    And morality in a game isn't a tricky thing to do as much as it's a tricky thing to disguise. It's easy to make a decision that branches between good and evil, but it's hard to disguise it so that the player doesn't go "well that's clearly the right way to go."
    Posted in: Maps
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    posted a message on [RPG/ADV] Deja Vu: The Reincarnation of Steve (85,000+ Downloads)(1.4 compatible)
    Quote from rfostoria

    What are you talking about? The prison's tied for first! (The burning house is still pretty lame though.)


    That's what I'm saying, the prison is tied for first and that doesn't surprise me. The burning house being tied for first does surprise me.
    Posted in: Maps
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    posted a message on [RPG/ADV] Deja Vu: The Reincarnation of Steve (85,000+ Downloads)(1.4 compatible)
    I am unsuprised by the votes for the Prison. I am surprised by the votes for the Burning House, I thought that was the second worst (the desert suuuuuuucks).
    Posted in: Maps
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    posted a message on [ADV] 1.6: The Adventure Multiplex! Over 80 Adventures in One! 15+ Hours of Gameplay! 75,000+ Downloads!
    Quote from Jigarbov


    Thanks for the bug reports, they will be a great help.


    Glad to be of service. The map is amazing and really deserves to be perfect. Thank you for it.
    Posted in: Maps
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    posted a message on [ADV] 1.6: The Adventure Multiplex! Over 80 Adventures in One! 15+ Hours of Gameplay! 75,000+ Downloads!
    Bug Report: Part 2 of 4.

    A4: Cyber_ra's Map, after you save the kid, it opens a hole through the bottom of the level that was very tempting to jump through.
    A5: JamesHibbard's map- signs instruct you on brewing in 4 steps: 1, 2, 4, and 5
    A5: Coloursaurus's map- "obay" the rules... also that entire minimap is strange and inconsistent with it's internal rules. That's not a bug, I just didn't like it.
    A6: AlbertWeber's map- Part of it is an unchanging unpassable lava pit, the next is walking under lava on pistons that never move. Then he has a typo in the bottom asking if i want a "rea" challenge. This map deserves a "skip cause the author is just trolling" option... Edit, this needs to be bypassed because there a 90% chance the player will explode it, make this entire line technically unpassable, and drop lava on the map beneath.
    A6: MyMagazine2's map- I'm allowed to "brake" blocks. Also, I still have fire resistance activated from the last challenge and the challenge is lava jumping.
    A6: ThexBadxMan's map- Firstly, it says inside that it was made by FluffyKomodo. Not sure if that's a bug or an identity crisis. Secondly, you can walk right under the challenges and out the exit.
    Posted in: Maps
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    posted a message on [ADV] 1.6: The Adventure Multiplex! Over 80 Adventures in One! 15+ Hours of Gameplay! 75,000+ Downloads!
    Quote from Anistuffs

    Although understandable which maps you're talking about, for future bug reports could you please name the map itself as well as A1/A2 ?
    For example, "bug in the map made by XYZ in A2". It'll greatly help Jig in bugfixing :)



    I've started doing that since, but we'll see how much it helps. I'm finishing up A5 and only have one more minor thing to report. Once I finish, I'll probably flip it over to creative and edit my first post with proper labels.
    Posted in: Maps
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    posted a message on [ADV] 1.6: The Adventure Multiplex! Over 80 Adventures in One! 15+ Hours of Gameplay! 75,000+ Downloads!
    I've played A1-3 so far keeping a log of bugs: EDIT: Made this a little easier to follow.

    Bug Report Part 1 of 4

    A1: The Flop123456's map - Mob fighting area has the door left open, so I was mobbed by 3 zombies and a skeleton before getting to the gear chest.
    A3: MoreMattTV's map - Vine covered temple didn't spawn any zombies from the ceiling even while I was stuck there a few minutes.
    A3: Map 2 ?'s map - Before mailroom- "Do Not Destory Blocks" Also double doors are broken from update. Also, the reason I don't know who made it is because the lower half exploded (in such a way that if I was caught in the explosion the map would become unplayable) and dumped a waterfall on the map beneath it.
    A2: YTRage's Map - Only craft what "your" told.
    A2: Floober364's Map - Found sign that said "To" - got dumped down a hole and given a diamond sword. Then I climbed a ladder and found the block's exit without needing to do any challenges. I think the safety ladder is placed on the wrong side of the gap to be crossed.
    Posted in: Maps
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    posted a message on [Reviews] Tstorm823's Map Reviews
    Quote from SlySlasher

    Title: SlySlasher's Parkour Facility
    Genre: Parkour
    Creator(s): SlySlasher
    Thread:


    http://www.minecraft.../#entry11420883

    Just a quick note, please play in 1.2 since it is out, there are some bugged ladders in 1.1


    Unfortunately I am playing everything in 1.2. I miss exploring maps with mcedit. :(
    Posted in: Maps Discussion
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    posted a message on [RPG/ADV] Deja Vu: The Reincarnation of Steve (85,000+ Downloads)(1.4 compatible)
    Quote from MrInfernow

    Umm how about later tonight (8 o'clock ish PST)


    Sounds great to me. You can pm the IP to dasbuttocks.
    Posted in: Maps
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