• 6

    posted a message on bspkrs' mods (ArmorStatusHUD, DirectionHUD, StatusEffectHUD)
    Nice job, I've been waiting for one of these :)
    Posted in: Minecraft Mods
  • 1

    posted a message on [1.1.0] Tale of Kingdoms Ver. 1.3.0
    After playing through this I think that soldiers should have a money and food upkeep. There should also be citizens you can "train" that work in a farm area to produce wheat ==> bread and also are taxed.

    I think these additions would make the mod a little bit better
    you can "train" citizens
    all citizens are taxed
    all citizens and soldiers have a food upkeep
    soldiers have a gold upkeep
    citizens can be assigned to work in a farm area to produce food, grove area?, a mine?
    Posted in: WIP Mods
  • 1

    posted a message on [1.1.0] Tale of Kingdoms Ver. 1.3.0
    Great job on this mod. This mod is already really impressive but one thing I would really like to see would be guard towers that you can station archers in. This would be so they could shoot from above the city wall and gave a better vantage point. Also some form of gate/gate area would be really nice to have.
    Posted in: WIP Mods
  • 1

    posted a message on The Gas Chamber (Custom Map)
    just saying this, but you should change the title
    Posted in: Maps
  • 2

    posted a message on [1.7.3] Comet Mod, massive destruction!
    that is a griefers dream
    Posted in: Minecraft Mods
  • 3

    posted a message on Hi, Milly bays here for The endless mushroom soup!
    Mushroom clouds
    Posted in: Survival Mode
  • 1

    posted a message on [IDEA][WIP] MedievalCraft [SMP]
    One suggestion I have is to add a “Keep”, “Barrack”, and “Treasury Chest”

    Keep

    This would be an area spawned by a block. The block to spawn it could only be made by an op/admin and then given to whoever wanted to make a castle. The person who places and right clicks the keep makes it spawn its blocks and make him its owner (The Lord). The Keep would be the spawn point for all the members of the castle which should have a maximum number of members.

    Treasury Chest
    These would be the special chest that would be in the keep and they would be the only place where gold coins could be stored. With all of a Castles gold in one place they might want to beef up their defense and would also want to be able to attack a wealthy castle (and win) so they could plunder as much as possible. These chests would have a very large storage and would be indestructible.

    Barrack
    This would be the building that would let a castle increase its maximum population. It would only be craft-able by the Lord of the castle (for a very high price) and when he activates it (like the keep) it would increase the maximum number of members that the castle can have.

    ________________________________

    Since Keeps are the spawn point of its members they couldn’t have it hidden somewhere far underground where nobody could find it or access it (The people that spawn in it wouldn’t like it very much). Since the Treasury Chests also are where the people spawn the Castles gold... (Invaders would know where to invade and when building the castle it would be possible to make the Keep the hardest place to penetrate).

    There would have to be something in the keep that can show: #of people that belong to the castle, Max # of people, Owner, Leave option(if owner left he would have to appoint another person owner)
    Posted in: Requests / Ideas For Mods
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