Here's an idea for a breedable neutral mob that has potential as a guard animal.
Alligators would spawn in certain warm biomes and seek out water. They would be programmed to rest in 1 block deep water most of the time, and swim around every so often until they find 1 block deep water again. They would never leave water on their own.
Alligators would be neutral most of the time, but turn hostile against any non-alligator non-undead non-creeper creature it sees in water. Both players and mobs. So if you put alligators in your moat, that's a definite incentive for players not to swim across. Alligators will leave water to pursue prey, and will seek out water again afterwards.
Alligators will also leave water to follow players holding raw pork or beef, and feeding raw meat to an alligator would put it into love mode and allow it to create baby alligators.
I think these could be a lot of fun in challenge maps, and in security systems and mob harvesters of all kinds.
When killed alligators could drop 1-3 alligator teeth, which could be substituted for flint in arrow crafting.
7
THIS^^
I started in 1.3 and i dont consider myself an old timer at all.
on topic- it makes it seem rpg like but i dont think it will take away from the sandbox ways of the game. If you think about it food has its own bar so we need SOME way to heal instantly, yes? potions will be like food was, just called potions... big deal.
1
fml.