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Last active Tue, Oct, 12 2010 13:03:37
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Nov 16, 2010Are you using Windows with multiple cores in your computer? If you are, or you do not know, press Ctrl+Alt+Delete, open your Task Manager (if it's not already), go to the processes tab, and find Javaw in the list. Right click it, click Set Affinity, and make sure only one CPU is selected. I've found that multicore processing can interfere with the game.Posted in: Legacy Support
Oct 28, 2010Posted in: Alpha - Minecraft Halloween UpdateQuote from Dark_One2012 »You can replace all of the sound files with birds chirping or other sounds if you AREN'T MAN ENOUGH TO HANDLE THEM!!!!
That'd make me fear camping. I can see it now: Hiking along a big long trail, looking out at all of nature's beauty. The sky gets dim outside, and in the coming evening I hear a bird chirp. HOLY **** ROLL INTO THE TREES AND PULL OUT YOUR SWORD, **** JUST GOT SERIOUS!
Oct 28, 2010Posted in: Alpha - Minecraft Halloween UpdateQuote from diggitydiggger »I looked through the video again and again, squinting at all the surface lava and I couldn't see the dungeon
I think he likely meant that there are surfaces dungeons that occur already, he didn't mean there are any in the video.
Oct 28, 2010Posted in: Alpha - Minecraft Halloween UpdateQuote from tetranoir »How about Garden of Eden?
Im sure this will help in some insignificant way.
That'd be a good alternate name of he ever comes out with Heaven.
I'd suggest The Underworld.
Oct 19, 2010Posted in: Alpha - Minecraft Halloween UpdateQuote from Antman »this would prevent whole saves being taken over while a player say mines underground and would also be a much more manageable way of implementing the biome
It'd also be pretty easy to have something like another posted suggested, where there could be a block type, like a dust that the slime couldn't cross. Or even something like the sponges where you place one and it keeps the slime a certain distance away.
Oct 18, 2010Well, as the common problem is shown, we can't really have moving light sources because the server would die/lag the clients.Posted in: Suggestions
What about client side processing?
I don't think it'd be that hard to have client side processing that simply says "where this person fires (or moves in case of holding a lanturn), light up the area around the object."
When it comes to managing people using flares, the client just sends back to the server where it's sending the flare, and then the clients that info is sent to just do the math to show them things properly. For people running with lanturns, then just light up around where the person is.
Oct 18, 2010Posted in: Alpha - Minecraft Halloween UpdateQuote from lycanox »From what I Understand, biomes are relative Huge. And not something you can wall of in a couple of minutes while mining for materials. And players are really going to hate it if their entire beautiful gameworld turns to slime.
For the player to win. We would thus need either an deux ex machina to stop the growth.
Or have it grow at such slow pace that it becomes neglectable.
You do have a good point, though there are some revisions that could be done to manage the problems.
Slime spreads could be controlled by Ops/Admin, like what speed they should move at, or whether they should move at all. With that, server settings that indicate what real-world time slime was allowed to spread, thus preventing logging in in the morning and finding your city taken over. As expected, you could turn slime off altogether in the server settings, or, you could even make a slime survival map (sounds like a mod) where your objective is to build up a fortress as fast as you can and push the slime back for as long as you can.
If the slime "infection" was too much, it wouldn't be hard to have a command available to Ops that simply reset the progress of the slime, especially if Notch coded it all as just something that was layered onto the exisiting blocks.
Oct 18, 2010Posted in: Alpha - Minecraft Halloween UpdateQuote from SixtyShoes »Maybe the biome would slowly grow over time, and start to take over the surrounding land. That'd be fun.
That would be an awesome idea. It'd bring a very large part of fun to the game, especially with multiplayer.
Imagine working on your house, down in the basement when messages start coming through that the slime are invading. You come running upstairs and look out the window, and see slime appears in your community area. Everyone on the server is rushing outside with swords and bows, and all have to team up together to go fight off the slimes, back to the place they came from.
That said, I think that it'd be much easier and more enjoyable for people to deal with if there was one central area for slime groups to spawn and radiate from. That way, it'd be easy (enough) to go and destroy the slime spawn, not have to destroy every slime/slime block in the area.
Quote from xxstationcubed »I agree that it should be rare, but I really like the idea of it growing. perhaps there could be a material it couldn't grow on? something that would allow people to hold it back if they didn't want to deal with it.
That'd be pretty great too, especially if you could make weapons out of that same material that'd be extra effective on slime.
Oct 12, 20101. I don't know a lot about it as I just bought the game a couple days ago, but I believe that there was a problem with client/server crashes when people died in multiplayer, so everyone is invincible until Notch patches it.Posted in: Alpha - Survival Multiplayer Support
2. Yeah, they seem to be *unkillable* also, though if you give yourself fire (/give yourName 51) then you can ignite them which will kill them.
3. Put you and your friends in the ops.txt list, one name per line.
I'd also suggest that for the time-being you just disable monsters because it's a pain when a Creeper comes up and explodes, taking your hard work with it.
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