Have been using this since launch and having good success. The only thing that has acted weird for me was additional folders (specifically the iron pipes mod config folder) Everytime i put the folder in the pack i was getting crashes when updating. I just ended up removing the mod because the rest works great.
What files/folders are required in the pack zip ? Just the mods or the configs as well? Is it possible to have a little warning if the configs change on mod packs that it can say it might break singleplayer worlds? Thanks for this, I will try it out.
To the moderator who wiped this thread..
I didn't see any reason to do so, considering (as far as I understand) no rules were broken.
We were just expressing our opinions on his services and warning people not to let him near your server.
I hope you know you have just potentially opened the opportunity for innocent people to fall pray to him.
Great mod, hope you guys can port it awesomely. In the link in the above post the guy also removes the dependency of VazCore by integrating it into the files, will this port be the same way?
Wait your command was right, pardon my mistake. You have to set the enabled as yes in the config to enable modifyworld. That must have been the problem.
EDIT:
Enabled should either be set to yes or true, depending on if it says no or false.
There's no crash report for this but I'm having a problem getting the modifyworld.mobtarget.* to work
I had it working on a craftbukkit server before and so copied it across - all the other permissions work (username prefix/colour/breaking blocks etc) but not the one that allows me to make myself not targeted by mobs.
I tried this basic version to test and it still doesn't work
Try removing the "- " so it's just -modifyworld.mobtarget.*
EDIT:
Have you also re-enabled modify world in the config?
I got it to load onto forge by taking the cui folder within the zip and extracting it. Then making a zip of that folder and dragging it into the Minecraft.jar tab on MultiMC. The bad news is that it doesn't do anything. The mod shows up in the mod list and it even creates a CUI folder in the mods directory. My question is how come it doesn't show anything?
Anyone having trouble getting the latest snapshot to download (13w02a)
It attempts to download minecraft.jar over and over and finally errors out
It is not my internet, I am able to download from mojang fine
I'm having the same problem, with some kind of "windows_natives.jar couldn't be removed" error afterwards. I tried to put the jar manually into the instance 'bin' folder but that didn't work. I just setup a smp server too for the snapshot lol.
Thanks, I tried to put it in the Minecraft.jar it didn't work, Coremods - didn't work, Mods - didn't work. I'm tempted to try putting it in the texture packs folder. It might work xD
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edit:
Nevermind, i figured it out lol. I uploaded a txt with the script and added it to my site. Then a linked it. Works amazing dude. Thank you.
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I agree 100%. I have Skype records to prove it.
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EDIT:
Enabled should either be set to yes or true, depending on if it says no or false.
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Try removing the "- " so it's just -modifyworld.mobtarget.*
EDIT:
Have you also re-enabled modify world in the config?
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I'm having the same problem, with some kind of "windows_natives.jar couldn't be removed" error afterwards. I tried to put the jar manually into the instance 'bin' folder but that didn't work. I just setup a smp server too for the snapshot lol.
edit:
Look's like a bug that was suppose to be resolved Dec 20th, 2012?
http://bugs.forkk.net/view.php?id=203
on the flip side we might have MultiMC 5 coming up (maybe it will be fixed in that version?)
https://github.com/Forkk/MultiMC5
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